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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
using System;
public struct ValX0 { }
public struct ValY0 { }
public struct ValX1<T> { }
public struct ValY1<T> { }
public struct ValX2<T, U> { }
public struct ValY2<T, U> { }
public struct ValX3<T, U, V> { }
public struct ValY3<T, U, V> { }
public class RefX0 { }
public class RefY0 { }
public class RefX1<T> { }
public class RefY1<T> { }
public class RefX2<T, U> { }
public class RefY2<T, U> { }
public class RefX3<T, U, V> { }
public class RefY3<T, U, V> { }
public struct Gen<T>
{
public static bool EqualNull(T t)
{
return ((object)t == null);
}
}
public class Test
{
public static int counter = 0;
public static bool result = true;
public static void Eval(bool exp)
{
counter++;
if (!exp)
{
result = exp;
Console.WriteLine("Test Failed at location: " + counter);
}
}
public static int Main()
{
int _int = 0;
Eval(false == Gen<int>.EqualNull(_int));
double _double = 0;
Eval(false == Gen<double>.EqualNull(_double));
Guid _Guid = new Guid();
Eval(false == Gen<Guid>.EqualNull(_Guid));
string _string = "string";
Eval(false == Gen<string>.EqualNull(_string));
Eval(true == Gen<string>.EqualNull(null));
object _object = new object();
Eval(false == Gen<object>.EqualNull(_string));
Eval(true == Gen<object>.EqualNull(null));
if (result)
{
Console.WriteLine("Test Passed");
return 100;
}
else
{
Console.WriteLine("Test Failed");
return 1;
}
}
}
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