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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
using System;
public struct ValX0 { }
public struct ValY0 { }
public struct ValX1<T> { }
public struct ValY1<T> { }
public struct ValX2<T, U> { }
public struct ValY2<T, U> { }
public struct ValX3<T, U, V> { }
public struct ValY3<T, U, V> { }
public class RefX0 { }
public class RefY0 { }
public class RefX1<T> { }
public class RefY1<T> { }
public class RefX2<T, U> { }
public class RefY2<T, U> { }
public class RefX3<T, U, V> { }
public class RefY3<T, U, V> { }
public class Gen<T>
{
public static T Fld1;
public bool EqualNull(T t)
{
Fld1 = t;
return ((object)Fld1 == null);
}
}
public class Test
{
public static int counter = 0;
public static bool result = true;
public static void Eval(bool exp)
{
counter++;
if (!exp)
{
result = exp;
Console.WriteLine("Test Failed at location: " + counter);
}
}
public static int Main()
{
int _int = 0;
Eval(false == new Gen<int>().EqualNull(_int));
double _double = 0;
Eval(false == new Gen<double>().EqualNull(_double));
Guid _Guid = new Guid();
Eval(false == new Gen<Guid>().EqualNull(_Guid));
string _string = "string";
Eval(false == new Gen<string>().EqualNull(_string));
Eval(true == new Gen<string>().EqualNull(null));
object _object = new object();
Eval(false == new Gen<object>().EqualNull(_string));
Eval(true == new Gen<object>().EqualNull(null));
if (result)
{
Console.WriteLine("Test Passed");
return 100;
}
else
{
Console.WriteLine("Test Failed");
return 1;
}
}
}
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