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using System.Runtime.InteropServices;
using System;
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NStruct
{
public static class FinalizeCount
{
public static int icCreat;
public static int icFinal;
}
[StructLayout(LayoutKind.Sequential)]
public class STRMAP
{ //allocat 31KB memory per struct
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
internal bool[] Bool;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
internal byte[] b; //1KB
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
internal char[] c; //2KB
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
internal short[] s;//2KB
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
internal int[] i; //4KB
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
internal long[] l; //8KB
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
internal float[] f; //4KB
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
internal double[] d; //8KB
public STRMAP()
{
Bool = new bool[1024];
Bool[0] = true;
Bool[1023] = true;
b = new byte[1024];
b[0] = 1;
b[1023] = 1;
c = new char[1024];
c[0] = (char)1;
c[1023] = (char)1;
s = new short[1024];
s[0] = 1;
s[1023] = 1;
i = new int[1024];
i[0] = 1;
i[1023] = 1;
l = new long[1024];
l[0] = 1;
l[1023] = 2;
f = new float[1024];
f[0] = (float)1.0;
f[1023] = (float)1.0;
d = new double[1024];
d[0] = 1;
d[1023] = 2;
FinalizeCount.icCreat++;
}
~STRMAP()
{
FinalizeCount.icFinal++;
}
/*to access elements in NStruct to make sure the object is alive.*/
public virtual void AccessElement()
{
bool bBool = Bool[1023];
byte bB = b[1023];
char cC = c[1023];
int iI = i[1023];
float fF = f[1023];
short sS = s[1023];
double dD = d[1023];
long lL = l[1023];
}
}
}
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