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//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
#ifndef __GENERIC_TREE_H__
#define __GENERIC_TREE_H__
#include <windows.h>
// Partially balanced binary tree
// it does individual rotations on insertion, but does nto allow deletion.
// thus the worst case depth is not (n), but (n/2)
// Generic paramter is the element type
// Find and Add require a method that compares 2 elements
template <typename _E>
struct tree
{
_E name;
tree<_E> *lChild;
tree<_E> *rChild;
size_t lDepth;
size_t rDepth;
tree(_E e)
{
name = e;
lChild = rChild = NULL;
lDepth = rDepth = 0;
}
~tree()
{
Cleanup();
}
bool InOrderWalk( bool (WalkFunc)(_E))
{
if (lChild != NULL && !lChild->InOrderWalk(WalkFunc))
return false;
if (!WalkFunc(name))
return false;
if (rChild != NULL)
return rChild->InOrderWalk(WalkFunc);
return true;
}
/*
* return the depths of the tree from here down (minimum of 1)
*/
size_t MaxDepth()
{
return lDepth > rDepth ? lDepth + 1 : rDepth + 1;
}
/*
* Search the binary tree for the given string
* return a pointer to it was added or NULL if it
* doesn't exist
*/
_E * Find(_E SearchVal, int (__cdecl CompFunc)(_E, _E))
{
int cmp = CompFunc(name, SearchVal);
if (cmp < 0)
{
if (lChild == NULL)
return NULL;
else
return lChild->Find(SearchVal, CompFunc);
}
else if (cmp > 0)
{
if (rChild == NULL)
return NULL;
else
return rChild->Find(SearchVal, CompFunc);
}
else
return &name;
}
/*
* Search the binary tree and add the given string
* return S_OK if it was added or S_FALSE if it already
* exists (or E_OUTOFMEMORY)
*/
HRESULT Add(_E add
, int (__cdecl CompFunc)(_E, _E))
{
int cmp = CompFunc(name, add
);
REDO:
if (cmp == 0)
return S_FALSE;
if (cmp < 0)
{
if (lChild == NULL)
{
lDepth = 1;
lChild = new tree<_E>(add
);
if (lChild == NULL)
return E_OUTOFMEMORY;
return S_OK;
}
else if (rDepth < lDepth)
{
tree<_E> *temp = new tree<_E>(name);
if (temp == NULL)
return E_OUTOFMEMORY;
temp->rChild = rChild;
temp->rDepth = rDepth;
if (lChild != NULL &&
(cmp = CompFunc(lChild->name, add
)) > 0)
{
// push right
temp->lChild = NULL;
temp->lDepth = 0;
name = add
;
rChild = temp;
rDepth++;
return S_OK;
}
else if (cmp == 0)
{
temp->rChild = NULL;
delete temp;
return S_FALSE;
}
else
{
// Rotate right
temp->lChild = lChild->rChild;
temp->lDepth = lChild->rDepth;
name = lChild->name;
lDepth = lChild->lDepth;
rDepth = temp->MaxDepth();
rChild = temp;
temp = lChild->lChild;
lChild->lChild = lChild->rChild = NULL;
delete lChild;
lChild = temp;
goto REDO;
}
}
else
{
HRESULT hr = lChild->Add(add
, CompFunc);
lDepth = lChild->MaxDepth();
return hr;
}
}
else
{
if (rChild == NULL)
{
rDepth = 1;
rChild = new tree<_E>(add
);
if (rChild == NULL)
return E_OUTOFMEMORY;
return S_OK;
}
else if (lDepth < rDepth)
{
tree<_E> *temp = new tree<_E>(name);
if (temp == NULL)
return E_OUTOFMEMORY;
temp->lChild = lChild;
temp->lDepth = lDepth;
if (rChild != NULL &&
(cmp = CompFunc(rChild->name, add
)) < 0)
{
// push left
temp->rChild = NULL;
temp->rDepth = 0;
name = add
;
lChild = temp;
lDepth++;
return S_OK;
}
else if (cmp == 0)
{
temp->lChild = NULL;
delete temp;
return S_FALSE;
}
else
{
// Rotate left
temp->rChild = rChild->lChild;
temp->rDepth = rChild->lDepth;
name = rChild->name;
rDepth = rChild->rDepth;
lDepth = temp->MaxDepth();
lChild = temp;
temp = rChild->rChild;
rChild->rChild = rChild->lChild = NULL;
delete rChild;
rChild = temp;
goto REDO;
}
}
else
{
HRESULT hr = rChild->Add(add
, CompFunc);
rDepth = rChild->MaxDepth();
return hr;
}
}
}
/*
* Free the memory allocated by the tree (recursive)
*/
void Cleanup()
{
if (this == NULL)
return ;
if (lChild != NULL)
{
lChild->Cleanup();
delete lChild;
lChild = NULL;
}
if (rChild != NULL)
{
rChild->Cleanup();
delete rChild;
rChild = NULL;
}
}
};
#endif // __GENERIC_TREE_H__
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