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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
** Source: test1.c
**
** Purpose: Test for ResetEvent. Create an event with an intial
** state signaled. Then reset that signal, and check to see that
** the event is now not signaled.
**
**
**=========================================================*/
#include <palsuite.h>
BOOL ResetEventTest()
{
BOOL bRet = FALSE;
DWORD dwRet = 0;
LPSECURITY_ATTRIBUTES lpEventAttributes = 0;
BOOL bManualReset = TRUE;
BOOL bInitialState = TRUE;
/* Create an Event, ensure it is valid */
HANDLE hEvent = CreateEvent( lpEventAttributes,
bManualReset, bInitialState, NULL);
if (hEvent != INVALID_HANDLE_VALUE)
{
/* Check that WaitFor returns WAIT_OBJECT_0, indicating that
the event is signaled.
*/
dwRet = WaitForSingleObject(hEvent,0);
if (dwRet != WAIT_OBJECT_0)
{
Fail("ResetEventTest:WaitForSingleObject failed (%x)\n", GetLastError());
}
else
{
/* Call ResetEvent, which will reset the signal */
bRet = ResetEvent(hEvent);
if (!bRet)
{
Fail("ResetEventTest:ResetEvent failed (%x)\n", GetLastError());
}
else
{
/* Call WaitFor again, and since it has been reset,
the return value should now be WAIT_TIMEOUT
*/
dwRet = WaitForSingleObject(hEvent,0);
if (dwRet != WAIT_TIMEOUT)
{
Fail("ResetEventTest:WaitForSingleObject %s failed (%x)\n", GetLastError());
}
else
{
bRet = CloseHandle(hEvent);
if (!bRet)
{
Fail("ResetEventTest:CloseHandle failed (%x)\n", GetLastError());
}
}
}
}
}
else
{
Fail("ResetEventTest:CreateEvent failed (%x)\n", GetLastError());
}
return bRet;
}
int __cdecl main(int argc, char **argv)
{
if(0 != (PAL_Initialize(argc, argv)))
{
return ( FAIL );
}
if(!ResetEventTest())
{
Fail ("Test failed\n");
}
PAL_Terminate();
return ( PASS );
}
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