summaryrefslogtreecommitdiff
path: root/src/mscorlib/src/System/Text/EncoderFallback.cs
blob: 410b6f50167f45130ba6905827cf37cc4bc80939 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System;
using System.Security;
using System.Threading;
using System.Diagnostics;
using System.Diagnostics.Contracts;

namespace System.Text
{
    [Serializable]
    public abstract class EncoderFallback
    {
        // disable csharp compiler warning #0414: field assigned unused value
#pragma warning disable 0414
        internal bool bIsMicrosoftBestFitFallback = false;
#pragma warning restore 0414

        private static volatile EncoderFallback replacementFallback; // Default fallback, uses no best fit & "?"
        private static volatile EncoderFallback exceptionFallback;

        // Private object for locking instead of locking on a public type for SQL reliability work.
        private static Object s_InternalSyncObject;
        private static Object InternalSyncObject
        {
            get
            {
                if (s_InternalSyncObject == null)
                {
                    Object o = new Object();
                    Interlocked.CompareExchange<Object>(ref s_InternalSyncObject, o, null);
                }
                return s_InternalSyncObject;
            }
        }

        // Get each of our generic fallbacks.

        public static EncoderFallback ReplacementFallback
        {
            get
            {
                if (replacementFallback == null)
                    lock (InternalSyncObject)
                        if (replacementFallback == null)
                            replacementFallback = new EncoderReplacementFallback();

                return replacementFallback;
            }
        }


        public static EncoderFallback ExceptionFallback
        {
            get
            {
                if (exceptionFallback == null)
                    lock (InternalSyncObject)
                        if (exceptionFallback == null)
                            exceptionFallback = new EncoderExceptionFallback();

                return exceptionFallback;
            }
        }

        // Fallback
        //
        // Return the appropriate unicode string alternative to the character that need to fall back.
        // Most implimentations will be:
        //      return new MyCustomEncoderFallbackBuffer(this);

        public abstract EncoderFallbackBuffer CreateFallbackBuffer();

        // Maximum number of characters that this instance of this fallback could return

        public abstract int MaxCharCount { get; }
    }


    public abstract class EncoderFallbackBuffer
    {
        // Most implementations will probably need an implemenation-specific constructor

        // Public methods that cannot be overriden that let us do our fallback thing
        // These wrap the internal methods so that we can check for people doing stuff that is incorrect

        public abstract bool Fallback(char charUnknown, int index);

        public abstract bool Fallback(char charUnknownHigh, char charUnknownLow, int index);

        // Get next character

        public abstract char GetNextChar();

        // Back up a character

        public abstract bool MovePrevious();

        // How many chars left in this fallback?

        public abstract int Remaining { get; }

        // Not sure if this should be public or not.
        // Clear the buffer

        public virtual void Reset()
        {
            while (GetNextChar() != (char)0) ;
        }

        // Internal items to help us figure out what we're doing as far as error messages, etc.
        // These help us with our performance and messages internally
        internal unsafe char* charStart;
        internal unsafe char* charEnd;
        internal EncoderNLS encoder;
        internal bool setEncoder;
        internal bool bUsedEncoder;
        internal bool bFallingBack = false;
        internal int iRecursionCount = 0;
        private const int iMaxRecursion = 250;

        // Internal Reset
        // For example, what if someone fails a conversion and wants to reset one of our fallback buffers?
        internal unsafe void InternalReset()
        {
            charStart = null;
            bFallingBack = false;
            iRecursionCount = 0;
            Reset();
        }

        // Set the above values
        // This can't be part of the constructor because EncoderFallbacks would have to know how to impliment these.
        internal unsafe void InternalInitialize(char* charStart, char* charEnd, EncoderNLS encoder, bool setEncoder)
        {
            this.charStart = charStart;
            this.charEnd = charEnd;
            this.encoder = encoder;
            this.setEncoder = setEncoder;
            this.bUsedEncoder = false;
            this.bFallingBack = false;
            this.iRecursionCount = 0;
        }

        internal char InternalGetNextChar()
        {
            char ch = GetNextChar();
            bFallingBack = (ch != 0);
            if (ch == 0) iRecursionCount = 0;
            return ch;
        }

        // Fallback the current character using the remaining buffer and encoder if necessary
        // This can only be called by our encodings (other have to use the public fallback methods), so
        // we can use our EncoderNLS here too.
        // setEncoder is true if we're calling from a GetBytes method, false if we're calling from a GetByteCount
        //
        // Note that this could also change the contents of this.encoder, which is the same
        // object that the caller is using, so the caller could mess up the encoder for us
        // if they aren't careful.
        internal unsafe virtual bool InternalFallback(char ch, ref char* chars)
        {
            // Shouldn't have null charStart
            Debug.Assert(charStart != null,
                "[EncoderFallback.InternalFallbackBuffer]Fallback buffer is not initialized");

            // Get our index, remember chars was preincremented to point at next char, so have to -1
            int index = (int)(chars - charStart) - 1;

            // See if it was a high surrogate
            if (Char.IsHighSurrogate(ch))
            {
                // See if there's a low surrogate to go with it
                if (chars >= this.charEnd)
                {
                    // Nothing left in input buffer
                    // No input, return 0 if mustflush is false
                    if (this.encoder != null && !this.encoder.MustFlush)
                    {
                        // Done, nothing to fallback
                        if (this.setEncoder)
                        {
                            bUsedEncoder = true;
                            this.encoder.charLeftOver = ch;
                        }
                        bFallingBack = false;
                        return false;
                    }
                }
                else
                {
                    // Might have a low surrogate
                    char cNext = *chars;
                    if (Char.IsLowSurrogate(cNext))
                    {
                        // If already falling back then fail
                        if (bFallingBack && iRecursionCount++ > iMaxRecursion)
                            ThrowLastCharRecursive(Char.ConvertToUtf32(ch, cNext));

                        // Next is a surrogate, add it as surrogate pair, and increment chars
                        chars++;
                        bFallingBack = Fallback(ch, cNext, index);
                        return bFallingBack;
                    }

                    // Next isn't a low surrogate, just fallback the high surrogate
                }
            }

            // If already falling back then fail
            if (bFallingBack && iRecursionCount++ > iMaxRecursion)
                ThrowLastCharRecursive((int)ch);

            // Fall back our char
            bFallingBack = Fallback(ch, index);

            return bFallingBack;
        }

        // private helper methods
        internal void ThrowLastCharRecursive(int charRecursive)
        {
            // Throw it, using our complete character
            throw new ArgumentException(
                SR.Format(SR.Argument_RecursiveFallback, charRecursive), "chars");
        }
    }
}