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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

//

using System;
using System.Security;
using System.Threading;
using System.Globalization;
using System.Diagnostics;
using System.Diagnostics.Contracts;

namespace System.Text
{
    [Serializable]
    public abstract class DecoderFallback
    {
        internal bool bIsMicrosoftBestFitFallback = false;

        private static volatile DecoderFallback replacementFallback; // Default fallback, uses no best fit & "?"
        private static volatile DecoderFallback exceptionFallback;

        // Private object for locking instead of locking on a internal type for SQL reliability work.
        private static Object s_InternalSyncObject;
        private static Object InternalSyncObject
        {
            get
            {
                if (s_InternalSyncObject == null)
                {
                    Object o = new Object();
                    Interlocked.CompareExchange<Object>(ref s_InternalSyncObject, o, null);
                }
                return s_InternalSyncObject;
            }
        }

        // Get each of our generic fallbacks.

        public static DecoderFallback ReplacementFallback
        {
            get
            {
                if (replacementFallback == null)
                    lock (InternalSyncObject)
                        if (replacementFallback == null)
                            replacementFallback = new DecoderReplacementFallback();

                return replacementFallback;
            }
        }


        public static DecoderFallback ExceptionFallback
        {
            get
            {
                if (exceptionFallback == null)
                    lock (InternalSyncObject)
                        if (exceptionFallback == null)
                            exceptionFallback = new DecoderExceptionFallback();

                return exceptionFallback;
            }
        }

        // Fallback
        //
        // Return the appropriate unicode string alternative to the character that need to fall back.
        // Most implimentations will be:
        //      return new MyCustomDecoderFallbackBuffer(this);

        public abstract DecoderFallbackBuffer CreateFallbackBuffer();

        // Maximum number of characters that this instance of this fallback could return

        public abstract int MaxCharCount { get; }
    }


    public abstract class DecoderFallbackBuffer
    {
        // Most implimentations will probably need an implimenation-specific constructor

        // internal methods that cannot be overriden that let us do our fallback thing
        // These wrap the internal methods so that we can check for people doing stuff that's incorrect

        public abstract bool Fallback(byte[] bytesUnknown, int index);

        // Get next character

        public abstract char GetNextChar();

        // Back up a character

        public abstract bool MovePrevious();

        // How many chars left in this fallback?

        public abstract int Remaining { get; }

        // Clear the buffer

        public virtual void Reset()
        {
            while (GetNextChar() != (char)0) ;
        }

        // Internal items to help us figure out what we're doing as far as error messages, etc.
        // These help us with our performance and messages internally
        internal unsafe byte* byteStart;
        internal unsafe char* charEnd;

        // Internal Reset
        internal unsafe void InternalReset()
        {
            byteStart = null;
            Reset();
        }

        // Set the above values
        // This can't be part of the constructor because DecoderFallbacks would have to know how to impliment these.
        internal unsafe void InternalInitialize(byte* byteStart, char* charEnd)
        {
            this.byteStart = byteStart;
            this.charEnd = charEnd;
        }

        // Fallback the current byte by sticking it into the remaining char buffer.
        // This can only be called by our encodings (other have to use the public fallback methods), so
        // we can use our DecoderNLS here too (except we don't).
        // Returns true if we are successful, false if we can't fallback the character (no buffer space)
        // So caller needs to throw buffer space if return false.
        // Right now this has both bytes and bytes[], since we might have extra bytes, hence the
        // array, and we might need the index, hence the byte*
        // Don't touch ref chars unless we succeed
        internal unsafe virtual bool InternalFallback(byte[] bytes, byte* pBytes, ref char* chars)
        {
            // Copy bytes to array (slow, but right now that's what we get to do.
            //  byte[] bytesUnknown = new byte[count];
            //            for (int i = 0; i < count; i++)
            //                bytesUnknown[i] = *(bytes++);

            Debug.Assert(byteStart != null, "[DecoderFallback.InternalFallback]Used InternalFallback without calling InternalInitialize");

            // See if there's a fallback character and we have an output buffer then copy our string.
            if (this.Fallback(bytes, (int)(pBytes - byteStart - bytes.Length)))
            {
                // Copy the chars to our output
                char ch;
                char* charTemp = chars;
                bool bHighSurrogate = false;
                while ((ch = GetNextChar()) != 0)
                {
                    // Make sure no mixed up surrogates
                    if (Char.IsSurrogate(ch))
                    {
                        if (Char.IsHighSurrogate(ch))
                        {
                            // High Surrogate
                            if (bHighSurrogate)
                                throw new ArgumentException(SR.Argument_InvalidCharSequenceNoIndex);
                            bHighSurrogate = true;
                        }
                        else
                        {
                            // Low surrogate
                            if (bHighSurrogate == false)
                                throw new ArgumentException(SR.Argument_InvalidCharSequenceNoIndex);
                            bHighSurrogate = false;
                        }
                    }

                    if (charTemp >= charEnd)
                    {
                        // No buffer space
                        return false;
                    }

                    *(charTemp++) = ch;
                }

                // Need to make sure that bHighSurrogate isn't true
                if (bHighSurrogate)
                    throw new ArgumentException(SR.Argument_InvalidCharSequenceNoIndex);

                // Now we aren't going to be false, so its OK to update chars
                chars = charTemp;
            }

            return true;
        }

        // This version just counts the fallback and doesn't actually copy anything.
        internal unsafe virtual int InternalFallback(byte[] bytes, byte* pBytes)
        // Right now this has both bytes and bytes[], since we might have extra bytes, hence the
        // array, and we might need the index, hence the byte*
        {
            // Copy bytes to array (slow, but right now that's what we get to do.
            //            byte[] bytesUnknown = new byte[count];
            //            for (int i = 0; i < count; i++)
            //              bytesUnknown[i] = *(bytes++);

            Debug.Assert(byteStart != null, "[DecoderFallback.InternalFallback]Used InternalFallback without calling InternalInitialize");

            // See if there's a fallback character and we have an output buffer then copy our string.
            if (this.Fallback(bytes, (int)(pBytes - byteStart - bytes.Length)))
            {
                int count = 0;

                char ch;
                bool bHighSurrogate = false;
                while ((ch = GetNextChar()) != 0)
                {
                    // Make sure no mixed up surrogates
                    if (Char.IsSurrogate(ch))
                    {
                        if (Char.IsHighSurrogate(ch))
                        {
                            // High Surrogate
                            if (bHighSurrogate)
                                throw new ArgumentException(SR.Argument_InvalidCharSequenceNoIndex);
                            bHighSurrogate = true;
                        }
                        else
                        {
                            // Low surrogate
                            if (bHighSurrogate == false)
                                throw new ArgumentException(SR.Argument_InvalidCharSequenceNoIndex);
                            bHighSurrogate = false;
                        }
                    }

                    count++;
                }

                // Need to make sure that bHighSurrogate isn't true
                if (bHighSurrogate)
                    throw new ArgumentException(SR.Argument_InvalidCharSequenceNoIndex);

                return count;
            }

            // If no fallback return 0
            return 0;
        }

        // private helper methods
        internal void ThrowLastBytesRecursive(byte[] bytesUnknown)
        {
            // Create a string representation of our bytes.
            StringBuilder strBytes = new StringBuilder(bytesUnknown.Length * 3);
            int i;
            for (i = 0; i < bytesUnknown.Length && i < 20; i++)
            {
                if (strBytes.Length > 0)
                    strBytes.Append(" ");
                strBytes.Append(String.Format(CultureInfo.InvariantCulture, "\\x{0:X2}", bytesUnknown[i]));
            }
            // In case the string's really long
            if (i == 20)
                strBytes.Append(" ...");

            // Throw it, using our complete bytes
            throw new ArgumentException(
                SR.Format(SR.Argument_RecursiveFallbackBytes, strBytes.ToString()), nameof(bytesUnknown));
        }
    }
}