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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
////////////////////////////////////////////////////////////////////////////////
// Empty
// This class represents an empty variant
////////////////////////////////////////////////////////////////////////////////
using System.Diagnostics.Contracts;
using System;
using System.Runtime.Remoting;
using System.Runtime.Serialization;
namespace System
{
[Serializable]
internal sealed class Empty : ISerializable
{
private Empty()
{
}
public static readonly Empty Value = new Empty();
public override String ToString()
{
return String.Empty;
}
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
if (info == null)
{
throw new ArgumentNullException(nameof(info));
}
Contract.EndContractBlock();
UnitySerializationHolder.GetUnitySerializationInfo(info, UnitySerializationHolder.EmptyUnity, null, null);
}
}
}
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