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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.Win32 {
internal enum RegistryValueKind {
String = Win32Native.REG_SZ,
ExpandString = Win32Native.REG_EXPAND_SZ,
Binary = Win32Native.REG_BINARY,
DWord = Win32Native.REG_DWORD,
MultiString = Win32Native.REG_MULTI_SZ,
QWord = Win32Native.REG_QWORD,
Unknown = 0, // REG_NONE is defined as zero but BCL
None = unchecked((int)0xFFFFFFFF), // mistakingly overrode this value.
} // Now instead of using Win32Native.REG_NONE we use "-1" and play games internally.
}
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