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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/*============================================================
**
**
**
** Purpose: The class denotes how to specify the usage of an attribute
**
**
===========================================================*/
using System.Reflection;
namespace System
{
/* By default, attributes are inherited and multiple attributes are not allowed */
[Serializable]
[AttributeUsage(AttributeTargets.Class, Inherited = true)]
public sealed class AttributeUsageAttribute : Attribute
{
private AttributeTargets _attributeTarget = AttributeTargets.All; // Defaults to all
private bool _allowMultiple = false; // Defaults to false
private bool _inherited = true; // Defaults to true
internal static AttributeUsageAttribute Default = new AttributeUsageAttribute(AttributeTargets.All);
//Constructors
public AttributeUsageAttribute(AttributeTargets validOn)
{
_attributeTarget = validOn;
}
internal AttributeUsageAttribute(AttributeTargets validOn, bool allowMultiple, bool inherited)
{
_attributeTarget = validOn;
_allowMultiple = allowMultiple;
_inherited = inherited;
}
public AttributeTargets ValidOn
{
get { return _attributeTarget; }
}
public bool AllowMultiple
{
get { return _allowMultiple; }
set { _allowMultiple = value; }
}
public bool Inherited
{
get { return _inherited; }
set { _inherited = value; }
}
}
}
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