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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// We would like to allow "util" collection classes to be usable both
// from the VM and from the JIT. The latter case presents a
// difficulty, because in the (x86, soon to be cross-platform) JIT
// compiler, we require allocation to be done using a "no-release"
// (aka, arena-style) allocator that is provided as methods of the
// JIT's Compiler type.
// To allow utilcode collection classes to deal with this, they may be
// written to do allocation and freeing via an instance of the
// "IAllocator" class defined in this file.
//
#ifndef _IALLOCATOR_DEFINED_
#define _IALLOCATOR_DEFINED_
#include "contract.h"
#include "safemath.h"
class IAllocator
{
public:
virtual void* Alloc(size_t sz) = 0;
// Allocate space for an array of "elems" elements, each of size "elemSize".
virtual void* ArrayAlloc(size_t elems, size_t elemSize) = 0;
virtual void Free(void* p) = 0;
};
// This class wraps an allocator that does not allow zero-length allocations,
// producing one that does (every zero-length allocation produces a pointer to the same
// statically-allocated memory, and freeing that pointer is a no-op).
class AllowZeroAllocator: public IAllocator
{
int m_zeroLenAllocTarg;
IAllocator* m_alloc;
public:
AllowZeroAllocator(IAllocator* alloc) : m_alloc(alloc) {}
void* Alloc(size_t sz)
{
if (sz == 0)
{
return (void*)(&m_zeroLenAllocTarg);
}
else
{
return m_alloc->Alloc(sz);
}
}
void* ArrayAlloc(size_t elemSize, size_t numElems)
{
if (elemSize == 0 || numElems == 0)
{
return (void*)(&m_zeroLenAllocTarg);
}
else
{
return m_alloc->ArrayAlloc(elemSize, numElems);
}
}
virtual void Free(void * p)
{
if (p != (void*)(&m_zeroLenAllocTarg))
{
m_alloc->Free(p);
}
}
};
#endif // _IALLOCATOR_DEFINED_
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