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//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
//
// ---------------------------------------------------------------------------
// FString.h (Fast String)
//
// ---------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
// FString is fast string handling namespace
// 1) Simple
// 2) No C++ exception
// 3) Optimized for speed
#ifndef _FSTRING_H_
#define _FSTRING_H_
namespace FString
{
// Scan for ASCII only string, calculate result UTF8 string length
HRESULT Unicode_Utf8_Length(__in_z LPCWSTR pString, __out bool * pAllAscii, __out DWORD * pLength);
// Convert UNICODE string to UTF8 string. Direct/fast conversion if ASCII
HRESULT Unicode_Utf8(__in_z LPCWSTR pString, bool allAscii, __out_z LPSTR pBuffer, DWORD length);
// Scan for ASCII string, calculate result UNICODE string length
HRESULT Utf8_Unicode_Length(__in_z LPCSTR pString, __out bool * pAllAscii, __out DWORD * pLength);
// Convert UTF8 string to UNICODE. Direct/fast conversion if ASCII
HRESULT Utf8_Unicode(__in_z LPCSTR pString, bool allAscii, __out_z LPWSTR pBuffer, DWORD length);
HRESULT ConvertUnicode_Utf8(__in_z LPCWSTR pString, __out_z LPSTR * pBuffer);
HRESULT ConvertUtf8_Unicode(__in_z LPCSTR pString, __out_z LPWSTR * pBuffer);
} // namespace FString
#endif // _FSTRING_H_
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