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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// ============================================================
//
// PropertyMap.cpp
//
//
// Implements the PropertyMap class
//
// ============================================================
#include "propertymap.hpp"
namespace BINDER_SPACE
{
PropertyMap::PropertyMap() : SHash<PropertyHashTraits>::SHash() {
// Nothing to do here
}
PropertyMap::~PropertyMap() {
// Nothing to do here
}
HRESULT PropertyMap::Add(SString *pPropertyName,
SBuffer *pPropertyValue)
{
_ASSERTE(pPropertyName != NULL);
_ASSERTE(pPropertyValue != NULL);
HRESULT hr = S_OK;
NewHolder<PropertyEntry> pPropertyEntry;
SAFE_NEW(pPropertyEntry, PropertyEntry);
pPropertyEntry->SetPropertyName(pPropertyName);
pPropertyEntry->SetPropertyValue(pPropertyValue);
SHash<PropertyHashTraits>::Add(pPropertyEntry);
pPropertyEntry.SuppressRelease();
Exit:
return hr;
}
SBuffer *PropertyMap::Lookup(SString *pPropertyName)
{
_ASSERTE(pPropertyName != NULL);
SBuffer *pPropertyValue = NULL;
PropertyEntry *pPropertyEntry = SHash<PropertyHashTraits>::Lookup(pPropertyName);
if (pPropertyEntry != NULL)
{
pPropertyValue = pPropertyEntry->GetPropertyValue();
}
return pPropertyValue;
}
};
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