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|
parameters:
buildConfig: ''
archType: ''
osGroup: ''
osIdentifier: ''
containerName: ''
crossrootfsDir: ''
timeoutInMinutes: ''
### Product build
jobs:
- template: xplat-job.yml
parameters:
buildConfig: ${{ parameters.buildConfig }}
archType: ${{ parameters.archType }}
osGroup: ${{ parameters.osGroup }}
osIdentifier: ${{ parameters.osIdentifier }}
enableMicrobuild: true
# Compute job name from template parameters
name: ${{ format('build_{0}_{1}_{2}', parameters.osIdentifier, parameters.archType, parameters.buildConfig) }}
displayName: ${{ format('Build {0} {1} {2}', parameters.osIdentifier, parameters.archType, parameters.buildConfig) }}
# FreeBSD builds are disabled in the public project because we
# don't have any FreeBSD agents in the public pool.
${{ if and(eq(parameters.osGroup, 'FreeBSD'), eq(variables['System.TeamProject'], 'public')) }}:
condition: false
# Run all steps in the container.
# Note that the containers are resources defined in azure-pipelines.yml
containerName: ${{ parameters.containerName }}
timeoutInMinutes: ${{ parameters.timeoutInMinutes }}
crossrootfsDir: ${{ parameters.crossrootfsDir }}
gatherAssetManifests: true
variables:
- name: osIdentifier
value: ${{ parameters.osIdentifier }}
- name: stripSymbolsArg
value: ''
# Strip symbols only on the release build
- ${{ if eq(parameters.buildConfig, 'Release') }}:
- name: stripSymbolsArg
value: '-stripsymbols'
- name: portableBuildArg
value: ''
# Ensure that we produce os-specific packages for the following distros:
- ${{ if in(parameters.osIdentifier, 'Linux_rhel6', 'Linux_musl') }}:
- name: portableBuildArg
value: '-portablebuild=false'
- name: clangArg
value: ''
# Our FreeBSD doesn't yet detect available clang versions, so pass it explicitly.
- ${{ if eq(parameters.osGroup, 'FreeBSD') }}:
- name: clangArg
value: '-clang6.0'
- ${{ if and(ne(variables['System.TeamProject'], 'public'), ne(variables['Build.Reason'], 'PullRequest')) }}:
# Variables used to publish packages to blob feed
- name: dotnetfeedUrl
value: https://dotnetfeed.blob.core.windows.net/dotnet-coreclr/index.json
- name: dotnetfeedPAT
value: $(dotnetfeed-storage-access-key-1)
# Variables used by arcade to gather asset manifests
- name: _DotNetPublishToBlobFeed
value: true
- name: _BuildConfig
value: $(buildConfigUpper)
- name: officialBuildIdArg
value: ''
- ${{ if and(eq(variables['System.TeamProject'], 'internal'), ne(variables['Build.Reason'], 'PullRequest')) }}:
- name: officialBuildIdArg
value: '-officialbuildid=$(Build.BuildNumber)'
steps:
# Install native dependencies
# Linux builds use docker images with dependencies preinstalled,
# and FreeBSD builds use a build agent with dependencies
# preinstalled, so we only need this step for OSX and Windows.
- ${{ if eq(parameters.osGroup, 'OSX') }}:
- script: sh eng/install-native-dependencies.sh $(osGroup)
displayName: Install native dependencies
- ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
# Necessary to install python
- script: eng\common\init-tools-native.cmd -InstallDirectory $(Build.SourcesDirectory)\native-tools -Force
displayName: Install native dependencies
# Build
- ${{ if ne(parameters.osGroup, 'Windows_NT') }}:
- script: ./build.sh $(buildConfig) $(archType) $(crossArg) -skiptests -skipnuget $(clangArg) $(stripSymbolsArg) $(officialBuildIdArg)
displayName: Build product
${{ if eq(parameters.osGroup, 'FreeBSD') }}:
env:
# init-tools.sh extracts an SDK from here to the Tools/dotnetcli folder instead of trying to restore it.
# Once we are using Arcade, use DotNetCoreSdkDir instead, as we do below.
DotNetBootstrapCliTarPath: /dotnet-sdk-freebsd-x64.tar
- ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
# TODO: IBCOptimize? EnforcePGO? file logging parameters?
- script: set __TestIntermediateDir=int&&build.cmd $(buildConfig) $(archType) -skiptests -skipbuildpackages $(officialBuildIdArg)
displayName: Build product
# Sign on Windows
- ${{ if and(ne(variables['System.TeamProject'], 'public'), ne(variables['Build.Reason'], 'PullRequest'), eq(parameters.osGroup, 'Windows_NT')) }}:
- script: powershell eng\common\build.ps1 -ci -sign -restore -configuration:$(buildConfig) -warnaserror:0 /p:ArcadeBuild=true /p:OfficialBuild=true /p:BuildOS=$(osGroup) /p:BuildArch=$(archType) /p:BuildType=$(buildConfigUpper) /p:DotNetSignType=%_SignType% -projects $(Build.SourcesDirectory)\eng\empty.proj
displayName: Sign Binaries
- task: PublishBuildArtifacts@1
displayName: Publish Signing Logs to VSTS
inputs:
PathtoPublish: '$(Build.SourcesDirectory)/artifacts/'
PublishLocation: Container
ArtifactName: $(Agent.Os)_$(Agent.JobName)_$(archType)
continueOnError: true
condition: always()
# Upload build as pipeline artifact
- ${{ if ne(parameters.osGroup, 'Windows_NT') }}:
- task: PublishPipelineArtifact@0
displayName: Save product build as pipeline artifact
inputs:
artifactName: ${{ format('{0}_{1}_{2}_build', parameters.osIdentifier, parameters.archType, parameters.buildConfig) }}
targetPath: $(Build.SourcesDirectory)/bin/Product/$(osGroup).$(archType).$(buildConfigUpper)
- ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
- task: PublishPipelineArtifact@0
displayName: Save product build as pipeline artifact
inputs:
artifactName: ${{ format('{0}_{1}_{2}_build', parameters.osIdentifier, parameters.archType, parameters.buildConfig) }}
targetPath: $(Build.SourcesDirectory)\bin\Product\$(osGroup).$(archType).$(buildConfigUpper)
# Get key vault secrets for publishing
- ${{ if and(ne(variables['System.TeamProject'], 'public'), ne(variables['Build.Reason'], 'PullRequest')) }}:
- task: AzureKeyVault@1
inputs:
azureSubscription: 'DotNet-Engineering-Services_KeyVault'
KeyVaultName: EngKeyVault
SecretsFilter: 'dotnetfeed-storage-access-key-1,microsoft-symbol-server-pat,symweb-symbol-server-pat'
# Build packages and publish official build
- ${{ if and(ne(variables['System.TeamProject'], 'public'), ne(variables['Build.Reason'], 'PullRequest')) }}:
- ${{ if ne(parameters.osGroup, 'Windows_NT') }}:
- script: ./build-packages.sh -BuildArch=$(archType) -BuildType=$(buildConfigUpper) $(crossPackagesArg) -OfficialBuildId=$(Build.BuildNumber) $(portableBuildArg)
displayName: Build packages
- script: ./eng/common/build.sh /p:DotNetPublishToBlobFeed=true --ci --restore --projects $(Build.SourcesDirectory)/eng/empty.proj
displayName: Restore blob feed tasks
${{ if eq(parameters.osGroup, 'FreeBSD') }}:
env:
# Arcade uses this SDK instead of trying to restore one.
DotNetCoreSdkDir: /usr/local/dotnet
- script: ./eng/common/msbuild.sh --ci src/publishwitharcade.proj /p:__BuildType=$(buildConfigUpper) /p:__BuildArch=$(archType) /p:__BuildOS=$(osGroup) /p:OSIdentifier=$(osIdentifier) /p:AzureFeedUrl=$(dotnetfeedUrl) /p:AzureAccountKey=$(dotnetfeedPAT)
displayName: Publish packages to blob feed
env:
# TODO: remove NUGET_PACKAGES once https://github.com/dotnet/arcade/issues/1578 is fixed
NUGET_PACKAGES: $(Build.SourcesDirectory)/.packages
${{ if eq(parameters.osGroup, 'FreeBSD') }}:
# Arcade uses this SDK instead of trying to restore one.
DotNetCoreSdkDir: /usr/local/dotnet
- ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
# TODO: pass publish feed url and access token in from the internal pipeline
- script: build-packages.cmd -BuildArch=$(archType) -BuildType=$(buildConfigUpper) -OfficialBuildId=$(Build.BuildNumber)
displayName: Build packages
- powershell: eng\common\build.ps1 /p:DotNetPublishToBlobFeed=true -ci -restore -projects $(Build.SourcesDirectory)\eng\empty.proj
displayName: Restore blob feed tasks
- powershell: eng\common\msbuild.ps1 -ci src\publishwitharcade.proj /p:__BuildType=$(buildConfigUpper) /p:__BuildArch=$(archType) /p:OSIdentifier=$(osIdentifier) /p:AzureFeedUrl=$(dotnetfeedUrl) /p:AzureAccountKey=$(dotnetfeedPAT)
displayName: Publish packages to blob feed
env:
# TODO: remove NUGET_PACKAGES once https://github.com/dotnet/arcade/issues/1578 is fixed
NUGET_PACKAGES: $(Build.SourcesDirectory)\.packages
# Kill tasks that hold onto files on Windows. Otherwise git clean
# may fail for later jobs on the same agent.
- ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
- script: eng/kill_tasks.cmd
displayName: Kill tasks that hold on to files
condition: always()
|