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path: root/eng/build-job.yml
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parameters:
  buildConfig: ''
  archType: ''
  osGroup: ''
  osIdentifier: ''
  containerName: ''
  crossrootfsDir: ''

### Product build
jobs:
- template: xplat-job.yml
  parameters:
    buildConfig: ${{ parameters.buildConfig }}
    archType: ${{ parameters.archType }}
    osGroup: ${{ parameters.osGroup }}
    osIdentifier: ${{ parameters.osIdentifier }}

    # Compute job name from template parameters
    name: ${{ format('build_{0}_{1}_{2}', parameters.osIdentifier, parameters.archType, parameters.buildConfig) }}
    displayName: ${{ format('Build {0} {1} {2}', parameters.osIdentifier, parameters.archType, parameters.buildConfig) }}

    # Run all steps in the container.
    # Note that the containers are resources defined in azure-pipelines.yml
    containerName: ${{ parameters.containerName }}
    crossrootfsDir: ${{ parameters.crossrootfsDir }}

    gatherAssetManifests: true
    variables:
    - name: osIdentifier
      value: ${{ parameters.osIdentifier }}
    - name: portableBuildArg
      value: ''
    # Ensure that we produce os-specific packages for the following distros:
    - ${{ if in(parameters.osIdentifier, 'Linux_rhel6', 'Linux_rhel7', 'Linux_musl') }}:
      - name: portableBuildArg
        value: '-portablebuild=false'
    - ${{ if and(ne(variables['System.TeamProject'], 'public'), ne(variables['Build.Reason'], 'PullRequest')) }}:
      # Variables used to publish packages to blob feed
      - name: dotnetfeedUrl
        value: https://dotnetfeed.blob.core.windows.net/dotnet-core/index.json
      - name: dotnetfeedPAT
        value: $(dotnetfeed-storage-access-key-1)
      # Variables used by arcade to gather asset manifests
      - name: _DotNetPublishToBlobFeed
        value: true
      - name: _BuildConfig
        value: $(buildConfigUpper)

    steps:

    # Install native dependencies
    #
    # This is only required for non-docker builds.
    - ${{ if eq(parameters.osGroup, 'OSX') }}:
      - script: sh eng/install-native-dependencies.sh $(osGroup)
        displayName: Install native dependencies
    - ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
      # Necessary to install python
      - script: eng\common\init-tools-native.cmd -InstallDirectory $(Build.SourcesDirectory)\native-tools -Force
        displayName: Install native dependencies

    # Build
    - ${{ if ne(parameters.osGroup, 'Windows_NT') }}:
      - script: ./build.sh $(buildConfig) $(archType) $(crossArg) -skiptests -skipnuget
        displayName: Build product
    - ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
      # TODO: IBCOptimize? EnforcePGO? pass an OfficialBuildId? SignType? file logging parameters?
      - script: set __TestIntermediateDir=int&&build.cmd $(buildConfig) $(archType) -skiptests -skipbuildpackages
        displayName: Build product


    # Upload build as pipeline artifact
    - ${{ if ne(parameters.osGroup, 'Windows_NT') }}:
      - task: PublishPipelineArtifact@0
        displayName: Save product build as pipeline artifact
        inputs:
          artifactName: ${{ format('{0}_{1}_{2}_build', parameters.osIdentifier, parameters.archType, parameters.buildConfig) }}
          targetPath: $(Build.SourcesDirectory)/bin/Product/$(osGroup).$(archType).$(buildConfigUpper)
    - ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
      - task: PublishPipelineArtifact@0
        displayName: Save product build as pipeline artifact
        inputs:
          artifactName: ${{ format('{0}_{1}_{2}_build', parameters.osIdentifier, parameters.archType, parameters.buildConfig) }}
          targetPath: $(Build.SourcesDirectory)\bin\Product\$(osGroup).$(archType).$(buildConfigUpper)


    # TODO: Sign
    - ${{ if and(ne(variables['System.TeamProject'], 'public'), ne(variables['Build.Reason'], 'PullRequest')) }}:
      - script: echo Sign!
        displayName: Sign Binaries (empty for now)


    # Get key vault secrets for publishing
    - ${{ if and(ne(variables['System.TeamProject'], 'public'), ne(variables['Build.Reason'], 'PullRequest')) }}:
      - task: AzureKeyVault@1
        inputs:
          azureSubscription: 'DotNet-Engineering-Services_KeyVault'
          KeyVaultName: EngKeyVault
          SecretsFilter: 'dotnetfeed-storage-access-key-1,microsoft-symbol-server-pat,symweb-symbol-server-pat'


    # Build packages and publish official build
    - ${{ if and(ne(variables['System.TeamProject'], 'public'), ne(variables['Build.Reason'], 'PullRequest')) }}:
      - ${{ if ne(parameters.osGroup, 'Windows_NT') }}:
        - script: ./build-packages.sh -BuildArch=$(archType) -BuildType=$(buildConfigUpper) $(crossPackagesArg) -OfficialBuildId=$(Build.BuildNumber) $(portableBuildArg)
          displayName: Build packages
        - script: ./eng/common/build.sh /p:DotNetPublishToBlobFeed=true --ci --restore
          displayName: Restore blob feed tasks
        - script: ./eng/common/msbuild.sh --ci src/publishwitharcade.proj /p:__BuildType=$(buildConfigUpper) /p:__BuildArch=$(archType) /p:OSIdentifier=$(osIdentifier) /p:AzureFeedUrl=$(dotnetfeedUrl) /p:AzureAccountKey=$(dotnetfeedPAT)
          displayName: Publish packages to blob feed
          env:
            # TODO: remove NUGET_PACKAGES once https://github.com/dotnet/arcade/issues/1578 is fixed
            NUGET_PACKAGES: $(Build.SourcesDirectory)/.packages 
      - ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
        # TODO: pass publish feed url and access token in from the internal pipeline
        - script: build-packages.cmd -BuildArch=$(archType) -BuildType=$(buildConfigUpper) -OfficialBuildId=$(Build.BuildNumber)
          displayName: Build packages
        - powershell: eng\common\build.ps1 /p:DotNetPublishToBlobFeed=true -ci -restore
          displayName: Restore blob feed tasks
        - powershell: eng\common\msbuild.ps1 -ci src\publishwitharcade.proj /p:__BuildType=$(buildConfigUpper) /p:__BuildArch=$(archType) /p:OSIdentifier=$(osIdentifier) /p:AzureFeedUrl=$(dotnetfeedUrl) /p:AzureAccountKey=$(dotnetfeedPAT)
          displayName: Publish packages to blob feed
          env:
            # TODO: remove NUGET_PACKAGES once https://github.com/dotnet/arcade/issues/1578 is fixed
            NUGET_PACKAGES: $(Build.SourcesDirectory)\.packages 


    # Kill tasks that hold onto files on Windows. Otherwise git clean
    # may fail for later jobs on the same agent.
    - ${{ if eq(parameters.osGroup, 'Windows_NT') }}:
      - script: eng/kill_tasks.cmd
        displayName: Kill tasks that hold on to files
        condition: always()