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resources:
repositories:
# shared library repository
- repository: arcade
type: github
${{ if ne(variables['System.TeamProject'], 'public') }}:
endpoint: DotNet-Bot GitHub Internal Connection
${{ if eq(variables['System.TeamProject'], 'public') }}:
endpoint: DotNet-Bot GitHub Connection
name: dotnet/arcade
ref: refs/heads/master
variables:
DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
jobs:
## The following is the matrix of test runs that we have. This is
## duplicated for each os/arch combination in platform-matrix.yml.
##
## Product build Test build Test run
## (Azure DevOps) (Azure DevOps) (helix)
##
## ###########################################################################################
##
## Debug
##
## Checked ----------> Pri0 -----------------> plain runtests
## |
## \---------> Pri1 -----------------> plain runtests
## | \----------------> jitstress
## | \----------------> gcstress
## | \----------------> maybe more (dynamically selected runtest modes)
## |
## \---------> Pri1 crossgen --------> plain runtests
## \-------> jitstress
## \-------> gcstress
## \-------> maybe more (dynamically selected runtest modes)
##
## Release ----------> Pri1 -----------------> plain runtests
## |
## \---------> Pri1 crossgen --------> plain runtests
##
##
## Each build or test job is defined in Azure DevOps, and will show
## up in the UI in the order in which they are defined here. The
## build and test build job matrix is defined statically, but
## queue-time inputs can be used to control whether a job executes
## (used to select which jobs run in ci vs for official builds), or
## to select test modes. This should eventually be used to enable
## requesting specific test runs from pull requests.
##
## Templates used to define jobs:
## Please update this if the factoring changes.
##
## This file defines the set of jobs in a platform-agnostic manner,
## using the platform-matrix.yml template. This will create one job
## for each platform from the passed-in jobTemplate (either a build
## job or a test job). The build-job.yml and test-job.yml templates
## use xplat-job.yml to handle some of the common logic for
## abstracting over platforms. Finally, xplat-job.yml uses the arcade
## base.yml job template, which sets up telemetry and signing support.
## azure-pipelines.yml -> platform-matrix.yml -------> build-job.yml -------> xplat-job.yml -> base.yml
## | (passed-in jobTemplate) | (arcade)
## \------> test-job.yml ------/
#
# Debug build
#
- template: eng/platform-matrix.yml
parameters:
jobTemplate: build-job.yml
buildConfig: debug
#
# Checked build
#
- template: eng/platform-matrix.yml
parameters:
jobTemplate: build-job.yml
buildConfig: checked
#
# Release build
#
- template: eng/platform-matrix.yml
parameters:
jobTemplate: build-job.yml
buildConfig: release
#
# Checked test builds
#
# Pri0
- template: eng/platform-matrix.yml
parameters:
jobTemplate: test-job.yml
buildConfig: checked
jobParameters:
priority: 0
# Pri1
- template: eng/platform-matrix.yml
parameters:
jobTemplate: test-job.yml
buildConfig: checked
jobParameters:
priority: 1
scenarios: 'normal;jitstress2'
# Pri1 crossgen
- template: eng/platform-matrix.yml
parameters:
jobTemplate: test-job.yml
buildConfig: checked
jobParameters:
priority: 1
crossgen: true
scenarios: 'normal;jitstress2'
#
# Release test builds
#
# Pri1
- template: eng/platform-matrix.yml
parameters:
jobTemplate: test-job.yml
buildConfig: release
jobParameters:
priority: 1
# Pri1 crossgen
- template: eng/platform-matrix.yml
parameters:
jobTemplate: test-job.yml
buildConfig: release
jobParameters:
priority: 1
crossgen: true
# Publish build information to Build Assets Registry
# This job gathers build assets from the pipeline (from each official
# product build job), and publishes them to the build assets
# registry. Its dependencies should be updated to include all of the
# official builds if we add more platform/arch combinations.
# TODO: Enable publish to BAR
#- ${{ if and(ne(variables['System.TeamProject'], 'public'), notin(variables['Build.Reason'], 'PullRequest')) }}:
# - template: /eng/common/templates/phases/publish-build-assets.yml@arcade
#- phase: publish_bar
# displayName: publish to BAR (empty currently)
# queue:
# name: Hosted VS2017
# dependsOn:
# - build_Linux_x64_release
# - build_OSX_x64_release
# - build_Windows_NT_x64_release
# - build_Windows_NT_x86_release
# - build_Windows_NT_arm_release
# - build_Windows_NT_arm64_release
# TODO: enable these builds
# - build_rhel_x64_release
# - build_alpine_x64_release
# - build_crossbuild_arm_release
# - build_crossbuild_arm64_release
|