// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** __ComObject is the root class for all COM wrappers. This class ** defines only the basics. This class is used for wrapping COM objects ** accessed from COM+ ** ** ===========================================================*/ namespace System { using System; using System.Collections; using System.Threading; using System.Runtime.InteropServices; using System.Runtime.InteropServices.WindowsRuntime; using System.Runtime.CompilerServices; using System.Reflection; internal class __ComObject : MarshalByRefObject { private Hashtable m_ObjectToDataMap; /*============================================================ ** default constructor ** can't instantiate this directly =============================================================*/ protected __ComObject () { } //==================================================================== // Overrides ToString() to make sure we call to IStringable if the // COM object implements it in the case of weakly typed RCWs //==================================================================== public override string ToString() { // // Only do the IStringable cast when running under AppX for better compat // Otherwise we could do a IStringable cast in classic apps which could introduce // a thread transition which would lead to deadlock // if (AppDomain.IsAppXModel()) { // Check whether the type implements IStringable. IStringable stringableType = this as IStringable; if (stringableType != null) { return stringableType.ToString(); } } return base.ToString(); } //==================================================================== // This method retrieves the data associated with the specified // key if any such data exists for the current __ComObject. //==================================================================== internal Object GetData(Object key) { Object data = null; // Synchronize access to the map. lock(this) { // If the map hasn't been allocated, then there can be no data for the specified key. if (m_ObjectToDataMap != null) { // Look up the data in the map. data = m_ObjectToDataMap[key]; } } return data; } //==================================================================== // This method sets the data for the specified key on the current // __ComObject. //==================================================================== internal bool SetData(Object key, Object data) { bool bAdded = false; // Synchronize access to the map. lock(this) { // If the map hasn't been allocated yet, allocate it. if (m_ObjectToDataMap == null) m_ObjectToDataMap = new Hashtable(); // If there isn't already data in the map then add it. if (m_ObjectToDataMap[key] == null) { m_ObjectToDataMap[key] = data; bAdded = true; } } return bAdded; } //==================================================================== // This method is called from within the EE and releases all the // cached data for the __ComObject. //==================================================================== internal void ReleaseAllData() { // Synchronize access to the map. lock(this) { // If the map hasn't been allocated, then there is nothing to do. if (m_ObjectToDataMap != null) { foreach (Object o in m_ObjectToDataMap.Values) { // Note: the value could be an object[] // We are fine for now as object[] doesn't implement IDisposable nor derive from __ComObject // If the object implements IDisposable, then call Dispose on it. IDisposable DisposableObj = o as IDisposable; if (DisposableObj != null) DisposableObj.Dispose(); // If the object is a derived from __ComObject, then call Marshal.ReleaseComObject on it. __ComObject ComObj = o as __ComObject; if (ComObj != null) Marshal.ReleaseComObject(ComObj); } // Set the map to null to indicate it has been cleaned up. m_ObjectToDataMap = null; } } } //==================================================================== // This method is called from within the EE and is used to handle // calls on methods of event interfaces. //==================================================================== internal Object GetEventProvider(RuntimeType t) { // Check to see if we already have a cached event provider for this type. Object EvProvider = GetData(t); // If we don't then we need to create one. if (EvProvider == null) EvProvider = CreateEventProvider(t); return EvProvider; } internal int ReleaseSelf() { return Marshal.InternalReleaseComObject(this); } internal void FinalReleaseSelf() { Marshal.InternalFinalReleaseComObject(this); } private Object CreateEventProvider(RuntimeType t) { // Create the event provider for the specified type. Object EvProvider = Activator.CreateInstance(t, Activator.ConstructorDefault | BindingFlags.NonPublic, null, new Object[]{this}, null); // Attempt to cache the wrapper on the object. if (!SetData(t, EvProvider)) { // Dispose the event provider if it implements IDisposable. IDisposable DisposableEvProv = EvProvider as IDisposable; if (DisposableEvProv != null) DisposableEvProv.Dispose(); // Another thead already cached the wrapper so use that one instead. EvProvider = GetData(t); } return EvProvider; } } }