// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // This is used internally to create best fit behavior as per the original windows best fit behavior. // using System; using System.Text; using System.Threading; using System.Diagnostics; using System.Diagnostics.Contracts; namespace System.Text { internal sealed class InternalDecoderBestFitFallback : DecoderFallback { // Our variables internal Encoding encoding = null; internal char[] arrayBestFit = null; internal char cReplacement = '?'; internal InternalDecoderBestFitFallback(Encoding encoding) { // Need to load our replacement characters table. this.encoding = encoding; this.bIsMicrosoftBestFitFallback = true; } public override DecoderFallbackBuffer CreateFallbackBuffer() { return new InternalDecoderBestFitFallbackBuffer(this); } // Maximum number of characters that this instance of this fallback could return public override int MaxCharCount { get { return 1; } } public override bool Equals(Object value) { InternalDecoderBestFitFallback that = value as InternalDecoderBestFitFallback; if (that != null) { return (this.encoding.CodePage == that.encoding.CodePage); } return (false); } public override int GetHashCode() { return this.encoding.CodePage; } } internal sealed class InternalDecoderBestFitFallbackBuffer : DecoderFallbackBuffer { // Our variables internal char cBestFit = '\0'; internal int iCount = -1; internal int iSize; private InternalDecoderBestFitFallback oFallback; // Private object for locking instead of locking on a public type for SQL reliability work. private static Object s_InternalSyncObject; private static Object InternalSyncObject { get { if (s_InternalSyncObject == null) { Object o = new Object(); Interlocked.CompareExchange(ref s_InternalSyncObject, o, null); } return s_InternalSyncObject; } } // Constructor public InternalDecoderBestFitFallbackBuffer(InternalDecoderBestFitFallback fallback) { oFallback = fallback; if (oFallback.arrayBestFit == null) { // Lock so we don't confuse ourselves. lock (InternalSyncObject) { // Double check before we do it again. if (oFallback.arrayBestFit == null) oFallback.arrayBestFit = fallback.encoding.GetBestFitBytesToUnicodeData(); } } } // Fallback methods public override bool Fallback(byte[] bytesUnknown, int index) { // We expect no previous fallback in our buffer Debug.Assert(iCount < 1, "[DecoderReplacementFallbackBuffer.Fallback] Calling fallback without a previously empty buffer"); cBestFit = TryBestFit(bytesUnknown); if (cBestFit == '\0') cBestFit = oFallback.cReplacement; iCount = iSize = 1; return true; } // Default version is overridden in DecoderReplacementFallback.cs public override char GetNextChar() { // We want it to get < 0 because == 0 means that the current/last character is a fallback // and we need to detect recursion. We could have a flag but we already have this counter. iCount--; // Do we have anything left? 0 is now last fallback char, negative is nothing left if (iCount < 0) return '\0'; // Need to get it out of the buffer. // Make sure it didn't wrap from the fast count-- path if (iCount == int.MaxValue) { iCount = -1; return '\0'; } // Return the best fit character return cBestFit; } public override bool MovePrevious() { // Exception fallback doesn't have anywhere to back up to. if (iCount >= 0) iCount++; // Return true if we could do it. return (iCount >= 0 && iCount <= iSize); } // How many characters left to output? public override int Remaining { get { return (iCount > 0) ? iCount : 0; } } // Clear the buffer public override unsafe void Reset() { iCount = -1; byteStart = null; } // This version just counts the fallback and doesn't actually copy anything. internal unsafe override int InternalFallback(byte[] bytes, byte* pBytes) // Right now this has both bytes and bytes[], since we might have extra bytes, hence the // array, and we might need the index, hence the byte* { // return our replacement string Length (always 1 for InternalDecoderBestFitFallback, either // a best fit char or ? return 1; } // private helper methods private char TryBestFit(byte[] bytesCheck) { // Need to figure out our best fit character, low is beginning of array, high is 1 AFTER end of array int lowBound = 0; int highBound = oFallback.arrayBestFit.Length; int index; char cCheck; // Check trivial case first (no best fit) if (highBound == 0) return '\0'; // If our array is too small or too big we can't check if (bytesCheck.Length == 0 || bytesCheck.Length > 2) return '\0'; if (bytesCheck.Length == 1) cCheck = unchecked((char)bytesCheck[0]); else cCheck = unchecked((char)((bytesCheck[0] << 8) + bytesCheck[1])); // Check trivial out of range case if (cCheck < oFallback.arrayBestFit[0] || cCheck > oFallback.arrayBestFit[highBound - 2]) return '\0'; // Binary search the array int iDiff; while ((iDiff = (highBound - lowBound)) > 6) { // Look in the middle, which is complicated by the fact that we have 2 #s for each pair, // so we don't want index to be odd because it must be word aligned. // Also note that index can never == highBound (because diff is rounded down) index = ((iDiff / 2) + lowBound) & 0xFFFE; char cTest = oFallback.arrayBestFit[index]; if (cTest == cCheck) { // We found it Debug.Assert(index + 1 < oFallback.arrayBestFit.Length, "[InternalDecoderBestFitFallbackBuffer.TryBestFit]Expected replacement character at end of array"); return oFallback.arrayBestFit[index + 1]; } else if (cTest < cCheck) { // We weren't high enough lowBound = index; } else { // We weren't low enough highBound = index; } } for (index = lowBound; index < highBound; index += 2) { if (oFallback.arrayBestFit[index] == cCheck) { // We found it Debug.Assert(index + 1 < oFallback.arrayBestFit.Length, "[InternalDecoderBestFitFallbackBuffer.TryBestFit]Expected replacement character at end of array"); return oFallback.arrayBestFit[index + 1]; } } // Char wasn't in our table return '\0'; } } }