// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** Purpose: Unsafe code that uses pointers should use ** SafePointer to fix subtle lifetime problems with the ** underlying resource. ** ===========================================================*/ // Design points: // *) Avoid handle-recycling problems (including ones triggered via // resurrection attacks) for all accesses via pointers. This requires tying // together the lifetime of the unmanaged resource with the code that reads // from that resource, in a package that uses synchronization to enforce // the correct semantics during finalization. We're using SafeHandle's // ref count as a gate on whether the pointer can be dereferenced because that // controls the lifetime of the resource. // // *) Keep the penalties for using this class small, both in terms of space // and time. Having multiple threads reading from a memory mapped file // will already require 2 additional interlocked operations. If we add in // a "current position" concept, that requires additional space in memory and // synchronization. Since the position in memory is often (but not always) // something that can be stored on the stack, we can save some memory by // excluding it from this object. However, avoiding the need for // synchronization is a more significant win. This design allows multiple // threads to read and write memory simultaneously without locks (as long as // you don't write to a region of memory that overlaps with what another // thread is accessing). // // *) Space-wise, we use the following memory, including SafeHandle's fields: // Object Header MT* handle int bool bool <2 pad bytes> length // On 32 bit platforms: 24 bytes. On 64 bit platforms: 40 bytes. // (We can safe 4 bytes on x86 only by shrinking SafeHandle) // // *) Wrapping a SafeHandle would have been a nice solution, but without an // ordering between critical finalizable objects, it would have required // changes to each SafeHandle subclass to opt in to being usable from a // SafeBuffer (or some clever exposure of SafeHandle's state fields and a // way of forcing ReleaseHandle to run even after the SafeHandle has been // finalized with a ref count > 1). We can use less memory and create fewer // objects by simply inserting a SafeBuffer into the class hierarchy. // // *) In an ideal world, we could get marshaling support for SafeBuffer that // would allow us to annotate a P/Invoke declaration, saying this parameter // specifies the length of the buffer, and the units of that length are X. // P/Invoke would then pass that size parameter to SafeBuffer. // [DllImport(...)] // static extern SafeMemoryHandle AllocCharBuffer(int numChars); // If we could put an attribute on the SafeMemoryHandle saying numChars is // the element length, and it must be multiplied by 2 to get to the byte // length, we can simplify the usage model for SafeBuffer. // // *) This class could benefit from a constraint saying T is a value type // containing no GC references. // Implementation notes: // *) The Initialize method must be called before you use any instance of // a SafeBuffer. To avoid race conditions when storing SafeBuffers in statics, // you either need to take a lock when publishing the SafeBuffer, or you // need to create a local, initialize the SafeBuffer, then assign to the // static variable (perhaps using Interlocked.CompareExchange). Of course, // assignments in a static class constructor are under a lock implicitly. namespace System.Runtime.InteropServices { using System; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using System.Runtime.ConstrainedExecution; using System.Runtime.Versioning; using Microsoft.Win32.SafeHandles; using System.Diagnostics; using System.Diagnostics.Contracts; public abstract unsafe class SafeBuffer : SafeHandleZeroOrMinusOneIsInvalid { // Steal UIntPtr.MaxValue as our uninitialized value. private static readonly UIntPtr Uninitialized = (UIntPtr.Size == 4) ? ((UIntPtr) UInt32.MaxValue) : ((UIntPtr) UInt64.MaxValue); private UIntPtr _numBytes; protected SafeBuffer(bool ownsHandle) : base(ownsHandle) { _numBytes = Uninitialized; } /// /// Specifies the size of the region of memory, in bytes. Must be /// called before using the SafeBuffer. /// /// Number of valid bytes in memory. [CLSCompliant(false)] public void Initialize(ulong numBytes) { if (numBytes < 0) throw new ArgumentOutOfRangeException(nameof(numBytes), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (IntPtr.Size == 4 && numBytes > UInt32.MaxValue) throw new ArgumentOutOfRangeException(nameof(numBytes), Environment.GetResourceString("ArgumentOutOfRange_AddressSpace")); Contract.EndContractBlock(); if (numBytes >= (ulong)Uninitialized) throw new ArgumentOutOfRangeException(nameof(numBytes), Environment.GetResourceString("ArgumentOutOfRange_UIntPtrMax-1")); _numBytes = (UIntPtr) numBytes; } /// /// Specifies the the size of the region in memory, as the number of /// elements in an array. Must be called before using the SafeBuffer. /// [CLSCompliant(false)] public void Initialize(uint numElements, uint sizeOfEachElement) { if (numElements < 0) throw new ArgumentOutOfRangeException(nameof(numElements), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (sizeOfEachElement < 0) throw new ArgumentOutOfRangeException(nameof(sizeOfEachElement), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (IntPtr.Size == 4 && numElements * sizeOfEachElement > UInt32.MaxValue) throw new ArgumentOutOfRangeException("numBytes", Environment.GetResourceString("ArgumentOutOfRange_AddressSpace")); Contract.EndContractBlock(); if (numElements * sizeOfEachElement >= (ulong)Uninitialized) throw new ArgumentOutOfRangeException(nameof(numElements), Environment.GetResourceString("ArgumentOutOfRange_UIntPtrMax-1")); _numBytes = checked((UIntPtr) (numElements * sizeOfEachElement)); } /// /// Specifies the the size of the region in memory, as the number of /// elements in an array. Must be called before using the SafeBuffer. /// [CLSCompliant(false)] public void Initialize(uint numElements) where T : struct { Initialize(numElements, Marshal.AlignedSizeOf()); } // Callers should ensure that they check whether the pointer ref param // is null when AcquirePointer returns. If it is not null, they must // call ReleasePointer in a CER. This method calls DangerousAddRef // & exposes the pointer. Unlike Read, it does not alter the "current // position" of the pointer. Here's how to use it: // // byte* pointer = null; // RuntimeHelpers.PrepareConstrainedRegions(); // try { // safeBuffer.AcquirePointer(ref pointer); // // Use pointer here, with your own bounds checking // } // finally { // if (pointer != null) // safeBuffer.ReleasePointer(); // } // // Note: If you cast this byte* to a T*, you have to worry about // whether your pointer is aligned. Additionally, you must take // responsibility for all bounds checking with this pointer. /// /// Obtain the pointer from a SafeBuffer for a block of code, /// with the express responsibility for bounds checking and calling /// ReleasePointer later within a CER to ensure the pointer can be /// freed later. This method either completes successfully or /// throws an exception and returns with pointer set to null. /// /// A byte*, passed by reference, to receive /// the pointer from within the SafeBuffer. You must set /// pointer to null before calling this method. [CLSCompliant(false)] public void AcquirePointer(ref byte* pointer) { if (_numBytes == Uninitialized) throw NotInitialized(); pointer = null; RuntimeHelpers.PrepareConstrainedRegions(); try { } finally { bool junk = false; DangerousAddRef(ref junk); pointer = (byte*)handle; } } public void ReleasePointer() { if (_numBytes == Uninitialized) throw NotInitialized(); DangerousRelease(); } /// /// Read a value type from memory at the given offset. This is /// equivalent to: return *(T*)(bytePtr + byteOffset); /// /// The value type to read /// Where to start reading from memory. You /// may have to consider alignment. /// An instance of T read from memory. [CLSCompliant(false)] public T Read(ulong byteOffset) where T : struct { if (_numBytes == Uninitialized) throw NotInitialized(); uint sizeofT = Marshal.SizeOfType(typeof(T)); byte* ptr = (byte*)handle + byteOffset; SpaceCheck(ptr, sizeofT); // return *(T*) (_ptr + byteOffset); T value; bool mustCallRelease = false; RuntimeHelpers.PrepareConstrainedRegions(); try { DangerousAddRef(ref mustCallRelease); GenericPtrToStructure(ptr, out value, sizeofT); } finally { if (mustCallRelease) DangerousRelease(); } return value; } [CLSCompliant(false)] public void ReadArray(ulong byteOffset, T[] array, int index, int count) where T : struct { if (array == null) throw new ArgumentNullException(nameof(array), Environment.GetResourceString("ArgumentNull_Buffer")); if (index < 0) throw new ArgumentOutOfRangeException(nameof(index), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException(nameof(count), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (array.Length - index < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); Contract.EndContractBlock(); if (_numBytes == Uninitialized) throw NotInitialized(); uint sizeofT = Marshal.SizeOfType(typeof(T)); uint alignedSizeofT = Marshal.AlignedSizeOf(); byte* ptr = (byte*)handle + byteOffset; SpaceCheck(ptr, checked((ulong)(alignedSizeofT * count))); bool mustCallRelease = false; RuntimeHelpers.PrepareConstrainedRegions(); try { DangerousAddRef(ref mustCallRelease); for (int i = 0; i < count; i++) unsafe { GenericPtrToStructure(ptr + alignedSizeofT * i, out array[i + index], sizeofT); } } finally { if (mustCallRelease) DangerousRelease(); } } /// /// Write a value type to memory at the given offset. This is /// equivalent to: *(T*)(bytePtr + byteOffset) = value; /// /// The type of the value type to write to memory. /// The location in memory to write to. You /// may have to consider alignment. /// The value type to write to memory. [CLSCompliant(false)] public void Write(ulong byteOffset, T value) where T : struct { if (_numBytes == Uninitialized) throw NotInitialized(); uint sizeofT = Marshal.SizeOfType(typeof(T)); byte* ptr = (byte*)handle + byteOffset; SpaceCheck(ptr, sizeofT); // *((T*) (_ptr + byteOffset)) = value; bool mustCallRelease = false; RuntimeHelpers.PrepareConstrainedRegions(); try { DangerousAddRef(ref mustCallRelease); GenericStructureToPtr(ref value, ptr, sizeofT); } finally { if (mustCallRelease) DangerousRelease(); } } [CLSCompliant(false)] public void WriteArray(ulong byteOffset, T[] array, int index, int count) where T : struct { if (array == null) throw new ArgumentNullException(nameof(array), Environment.GetResourceString("ArgumentNull_Buffer")); if (index < 0) throw new ArgumentOutOfRangeException(nameof(index), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException(nameof(count), Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (array.Length - index < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); Contract.EndContractBlock(); if (_numBytes == Uninitialized) throw NotInitialized(); uint sizeofT = Marshal.SizeOfType(typeof(T)); uint alignedSizeofT = Marshal.AlignedSizeOf(); byte* ptr = (byte*)handle + byteOffset; SpaceCheck(ptr, checked((ulong)(alignedSizeofT * count))); bool mustCallRelease = false; RuntimeHelpers.PrepareConstrainedRegions(); try { DangerousAddRef(ref mustCallRelease); for (int i = 0; i < count; i++) unsafe { GenericStructureToPtr(ref array[i + index], ptr + alignedSizeofT * i, sizeofT); } } finally { if (mustCallRelease) DangerousRelease(); } } /// /// Returns the number of bytes in the memory region. /// [CLSCompliant(false)] public ulong ByteLength { get { if (_numBytes == Uninitialized) throw NotInitialized(); return (ulong) _numBytes; } } /* No indexer. The perf would be misleadingly bad. People should use * AcquirePointer and ReleasePointer instead. */ private void SpaceCheck(byte* ptr, ulong sizeInBytes) { if ((ulong)_numBytes < sizeInBytes) NotEnoughRoom(); if ((ulong)(ptr - (byte*) handle) > ((ulong)_numBytes) - sizeInBytes) NotEnoughRoom(); } private static void NotEnoughRoom() { throw new ArgumentException(Environment.GetResourceString("Arg_BufferTooSmall")); } private static InvalidOperationException NotInitialized() { Debug.Assert(false, "Uninitialized SafeBuffer! Someone needs to call Initialize before using this instance!"); return new InvalidOperationException(Environment.GetResourceString("InvalidOperation_MustCallInitialize")); } // FCALL limitations mean we can't have generic FCALL methods. However, we can pass // TypedReferences to FCALL methods. internal static void GenericPtrToStructure(byte* ptr, out T structure, uint sizeofT) where T : struct { structure = default(T); // Dummy assignment to silence the compiler PtrToStructureNative(ptr, __makeref(structure), sizeofT); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void PtrToStructureNative(byte* ptr, /*out T*/ TypedReference structure, uint sizeofT); internal static void GenericStructureToPtr(ref T structure, byte* ptr, uint sizeofT) where T : struct { StructureToPtrNative(__makeref(structure), ptr, sizeofT); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void StructureToPtrNative(/*ref T*/ TypedReference structure, byte* ptr, uint sizeofT); } }