// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: Attributes for debugger ** ** ===========================================================*/ using System; using System.Runtime.InteropServices; using System.Diagnostics.Contracts; namespace System.Diagnostics { [Serializable] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Constructor, Inherited = false)] public sealed class DebuggerStepThroughAttribute : Attribute { public DebuggerStepThroughAttribute() { } } [Serializable] [AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Constructor, Inherited = false)] public sealed class DebuggerHiddenAttribute : Attribute { public DebuggerHiddenAttribute() { } } [Serializable] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Constructor | AttributeTargets.Struct, Inherited = false)] public sealed class DebuggerNonUserCodeAttribute : Attribute { public DebuggerNonUserCodeAttribute() { } } // Attribute class used by the compiler to mark modules. // If present, then debugging information for everything in the // assembly was generated by the compiler, and will be preserved // by the Runtime so that the debugger can provide full functionality // in the case of JIT attach. If not present, then the compiler may // or may not have included debugging information, and the Runtime // won't preserve the debugging info, which will make debugging after // a JIT attach difficult. [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module, AllowMultiple = false)] public sealed class DebuggableAttribute : Attribute { [Flags] public enum DebuggingModes { None = 0x0, Default = 0x1, DisableOptimizations = 0x100, IgnoreSymbolStoreSequencePoints = 0x2, EnableEditAndContinue = 0x4 } private DebuggingModes m_debuggingModes; public DebuggableAttribute(bool isJITTrackingEnabled, bool isJITOptimizerDisabled) { m_debuggingModes = 0; if (isJITTrackingEnabled) { m_debuggingModes |= DebuggingModes.Default; } if (isJITOptimizerDisabled) { m_debuggingModes |= DebuggingModes.DisableOptimizations; } } public DebuggableAttribute(DebuggingModes modes) { m_debuggingModes = modes; } public bool IsJITTrackingEnabled { get { return ((m_debuggingModes & DebuggingModes.Default) != 0); } } public bool IsJITOptimizerDisabled { get { return ((m_debuggingModes & DebuggingModes.DisableOptimizations) != 0); } } public DebuggingModes DebuggingFlags { get { return m_debuggingModes; } } } // DebuggerBrowsableState states are defined as follows: // Never never show this element // Expanded expansion of the class is done, so that all visible internal members are shown // Collapsed expansion of the class is not performed. Internal visible members are hidden // RootHidden The target element itself should not be shown, but should instead be // automatically expanded to have its members displayed. // Default value is collapsed // Please also change the code which validates DebuggerBrowsableState variable (in this file) // if you change this enum. public enum DebuggerBrowsableState { Never = 0, //Expanded is not supported in this release //Expanded = 1, Collapsed = 2, RootHidden = 3 } // the one currently supported with the csee.dat // (mcee.dat, autoexp.dat) file. [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)] public sealed class DebuggerBrowsableAttribute : Attribute { private DebuggerBrowsableState state; public DebuggerBrowsableAttribute(DebuggerBrowsableState state) { if (state < DebuggerBrowsableState.Never || state > DebuggerBrowsableState.RootHidden) throw new ArgumentOutOfRangeException(nameof(state)); Contract.EndContractBlock(); this.state = state; } public DebuggerBrowsableState State { get { return state; } } } // DebuggerTypeProxyAttribute [AttributeUsage(AttributeTargets.Struct | AttributeTargets.Class | AttributeTargets.Assembly, AllowMultiple = true)] public sealed class DebuggerTypeProxyAttribute : Attribute { private string typeName; private string targetName; private Type target; public DebuggerTypeProxyAttribute(Type type) { if (type == null) { throw new ArgumentNullException(nameof(type)); } Contract.EndContractBlock(); typeName = type.AssemblyQualifiedName; } public DebuggerTypeProxyAttribute(string typeName) { this.typeName = typeName; } public string ProxyTypeName { get { return typeName; } } public Type Target { set { if (value == null) { throw new ArgumentNullException(nameof(value)); } Contract.EndContractBlock(); targetName = value.AssemblyQualifiedName; target = value; } get { return target; } } public string TargetTypeName { get { return targetName; } set { targetName = value; } } } // This attribute is used to control what is displayed for the given class or field // in the data windows in the debugger. The single argument to this attribute is // the string that will be displayed in the value column for instances of the type. // This string can include text between { and } which can be either a field, // property or method (as will be documented in mscorlib). In the C# case, // a general expression will be allowed which only has implicit access to the this pointer // for the current instance of the target type. The expression will be limited, // however: there is no access to aliases, locals, or pointers. // In addition, attributes on properties referenced in the expression are not processed. [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Delegate | AttributeTargets.Enum | AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Assembly, AllowMultiple = true)] public sealed class DebuggerDisplayAttribute : Attribute { private string name; private string value; private string type; private string targetName; private Type target; public DebuggerDisplayAttribute(string value) { if (value == null) { this.value = ""; } else { this.value = value; } name = ""; type = ""; } public string Value { get { return value; } } public string Name { get { return name; } set { name = value; } } public string Type { get { return type; } set { type = value; } } public Type Target { set { if (value == null) { throw new ArgumentNullException(nameof(value)); } Contract.EndContractBlock(); targetName = value.AssemblyQualifiedName; target = value; } get { return target; } } public string TargetTypeName { get { return targetName; } set { targetName = value; } } } }