// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Microsoft.Win32 { internal enum RegistryValueKind { String = Win32Native.REG_SZ, ExpandString = Win32Native.REG_EXPAND_SZ, Binary = Win32Native.REG_BINARY, DWord = Win32Native.REG_DWORD, MultiString = Win32Native.REG_MULTI_SZ, QWord = Win32Native.REG_QWORD, Unknown = 0, // REG_NONE is defined as zero but BCL None = unchecked((int)0xFFFFFFFF), // mistakingly overrode this value. } // Now instead of using Win32Native.REG_NONE we use "-1" and play games internally. }