// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.Tracing; namespace System.Buffers { [EventSource(Name = "System.Buffers.ArrayPoolEventSource")] internal sealed class ArrayPoolEventSource : EventSource { internal readonly static ArrayPoolEventSource Log = new ArrayPoolEventSource(); /// The reason for a BufferAllocated event. internal enum BufferAllocatedReason : int { /// The pool is allocating a buffer to be pooled in a bucket. Pooled, /// The requested buffer size was too large to be pooled. OverMaximumSize, /// The pool has already allocated for pooling as many buffers of a particular size as it's allowed. PoolExhausted } /// /// Event for when a buffer is rented. This is invoked once for every successful call to Rent, /// regardless of whether a buffer is allocated or a buffer is taken from the pool. In a /// perfect situation where all rented buffers are returned, we expect to see the number /// of BufferRented events exactly match the number of BuferReturned events, with the number /// of BufferAllocated events being less than or equal to those numbers (ideally significantly /// less than). /// [Event(1, Level = EventLevel.Verbose)] internal unsafe void BufferRented(int bufferId, int bufferSize, int poolId, int bucketId) { EventData* payload = stackalloc EventData[4]; payload[0].Size = sizeof(int); payload[0].DataPointer = ((IntPtr)(&bufferId)); payload[1].Size = sizeof(int); payload[1].DataPointer = ((IntPtr)(&bufferSize)); payload[2].Size = sizeof(int); payload[2].DataPointer = ((IntPtr)(&poolId)); payload[3].Size = sizeof(int); payload[3].DataPointer = ((IntPtr)(&bucketId)); WriteEventCore(1, 4, payload); } /// /// Event for when a buffer is allocated by the pool. In an ideal situation, the number /// of BufferAllocated events is significantly smaller than the number of BufferRented and /// BufferReturned events. /// [Event(2, Level = EventLevel.Informational)] internal unsafe void BufferAllocated(int bufferId, int bufferSize, int poolId, int bucketId, BufferAllocatedReason reason) { EventData* payload = stackalloc EventData[5]; payload[0].Size = sizeof(int); payload[0].DataPointer = ((IntPtr)(&bufferId)); payload[1].Size = sizeof(int); payload[1].DataPointer = ((IntPtr)(&bufferSize)); payload[2].Size = sizeof(int); payload[2].DataPointer = ((IntPtr)(&poolId)); payload[3].Size = sizeof(int); payload[3].DataPointer = ((IntPtr)(&bucketId)); payload[4].Size = sizeof(BufferAllocatedReason); payload[4].DataPointer = ((IntPtr)(&reason)); WriteEventCore(2, 5, payload); } /// /// Event raised when a buffer is returned to the pool. This event is raised regardless of whether /// the returned buffer is stored or dropped. In an ideal situation, the number of BufferReturned /// events exactly matches the number of BufferRented events. /// [Event(3, Level = EventLevel.Verbose)] internal void BufferReturned(int bufferId, int bufferSize, int poolId) => WriteEvent(3, bufferId, bufferSize, poolId); } }