// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" /* * Assembly attributes. This file is preprocessed to generate a .cs file * with the correct information. The original lives in VBL\Tools\DevDiv\ */ using System; using System.Reflection; using System.Resources; using System.Diagnostics; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; // #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" /** * Version strings for Frameworks. * */ // // Insert just the #defines in winver.h, so that the // C# compiler can include this file after macro preprocessing. // // #line 21 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // // winver.h is bad for rc.exe & csc.exe whereas verrsrc.h does not have an include guard // yet defines the same structure twice if RC_INVOKED is not #defined. // Temporarily enable RC_INVOKED protection around the #include. // // #line 1 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" // #line 1 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" /* Module Name: winapifamily.h Abstract: Master include file for API family partitioning. */ // #pragma once // #line 21 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" /* * When compiling C and C++ code using SDK header files, the development * environment can specify a target platform by #define-ing the * pre-processor symbol WINAPI_FAMILY to one of the following values. * Each FAMILY value denotes an application family for which a different * subset of the total set of header-file-defined APIs are available. * Setting the WINAPI_FAMILY value will effectively hide from the * editing and compilation environments the existence of APIs that * are not applicable to the family of applications targeting a * specific platform. */ /* * The WINAPI_FAMILY values of 0 and 1 are reserved to ensure that * an error will occur if WINAPI_FAMILY is set to any * WINAPI_PARTITION value (which must be 0 or 1, see below). */ /* The value of WINAPI_FAMILY_DESKTOP_APP may change in future SDKs. */ /* Additional WINAPI_FAMILY values may be defined in future SDKs. */ /* * For compatibility with Windows 8 header files, the following * synonym for WINAPI_FAMILY_PC_APP is temporarily #define'd. * Use of this symbol should be considered deprecated. */ /* * If no WINAPI_FAMILY value is specified, then all APIs available to * Windows desktop applications are exposed. */ // #line 59 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" /* * API PARTITONs are part of an indirection mechanism for mapping between * individual APIs and the FAMILYs to which they apply. * Each PARTITION is a category or subset of named APIs. PARTITIONs * are permitted to have overlapping membership -- some single API * might be part of more than one PARTITION. In support of new * FAMILYs that might be added in future SDKs, any single current * PARTITION might in that future SDK be split into two or more new PARTITIONs. * Accordingly, application developers should avoid taking dependencies on * PARTITION names; developers' only dependency upon the symbols defined * in this file should be their reliance on the WINAPI_FAMILY names and values. */ /* * Current PARTITIONS are each #undef'ed below, and then will be #define-ed * to be either 1 or 0 or depending on the active WINAPI_FAMILY. */ /* * The mapping between families and partitions is summarized here. * An X indicates that the given partition is active for the given * platform/family. * * +---------------+ * | *Partition* | * +---+---+---+---+ * | | | | P | * | | | | H | * | D | | | O | * | E | | P | N | * | S | | C | E | * | K | | _ | _ | * | T | A | A | A | * +-------------------------+-+ O | P | P | P | * | *Platform/Family* \| P | P | P | P | * +---------------------------+---+---+---+---+ * | WINAPI_FAMILY_DESKTOP_APP | X | X | X | | * +---------------------------+---+---+---+---+ * | WINAPI_FAMILY_PC_APP | | X | X | | * +---------------------------+---+---+---+---+ * | WINAPI_FAMILY_PHONE_APP | | X | | X | * +---------------------------+---+---+---+---+ * * The table above is encoded in the following expressions, * each of which evaluates to 1 or 0. * * Whenever a new family is added, all of these expressions * need to be reconsidered. */ // #line 118 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" /* * For compatibility with Windows Phone 8 header files, the following * synonym for WINAPI_PARTITION_PHONE_APP is temporarily #define'd. * Use of this symbol should be regarded as deprecated. */ /* * Header files use the WINAPI_FAMILY_PARTITION macro to assign one or * more declarations to some group of partitions. The macro chooses * whether the preprocessor will emit or omit a sequence of declarations * bracketed by an #if/#endif pair. All header file references to the * WINAPI_PARTITION_* values should be in the form of occurrences of * WINAPI_FAMILY_PARTITION(...). * * For example, the following usage of WINAPI_FAMILY_PARTITION identifies * a sequence of declarations that are part of both the Windows Desktop * Partition and the Windows-Phone-Specific Store Partition: * * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_PHONE_APP) * ... * #endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_PHONE_APP) * * The comment on the closing #endif allow tools as well as people to find the * matching #ifdef properly. * * Usages of WINAPI_FAMILY_PARTITION may be combined, when the partitition definitions are * related. In particular one might use declarations like * * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) * * or * * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PHONE_APP) * * Direct references to WINAPI_PARTITION_ values (eg #if !WINAPI_FAMILY_PARTITION_...) * should not be used. */ /* * Macro used to #define or typedef a symbol used for selective deprecation * of individual methods of a COM interfaces that are otherwise available * for a given set of partitions. */ /* * For compatibility with Windows 8 header files, the following * symbol is temporarily conditionally #define'd. Additional symbols * like this should be not defined in winapifamily.h, but rather should be * introduced locally to the header files of the component that needs them. */ // #line 179 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" // #line 181 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" // #line 2 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" /**************************************************************************** ** * * verrsrc.h - Version Resource definitions * * * * Include file declaring version resources in rc files * * * * * * * \*****************************************************************************/ // #pragma region Application Family /* ----- Symbols ----- */ /* ----- VS_VERSION.dwFileFlags ----- */ // #line 27 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" /* ----- VS_VERSION.dwFileFlags ----- */ /* ----- VS_VERSION.dwFileOS ----- */ /* ----- VS_VERSION.dwFileType ----- */ /* ----- VS_VERSION.dwFileSubtype for VFT_WINDOWS_DRV ----- */ /* ----- VS_VERSION.dwFileSubtype for VFT_WINDOWS_FONT ----- */ // #line 88 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" // // #pragma region // #pragma region Desktop Family /* ----- VerFindFile() flags ----- */ /* ----- VerInstallFile() flags ----- */ // #line 171 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" // #pragma region // #line 37 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // // Include the definitions for rmj, rmm, rup, rpt // // #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\version.h" // #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h" // #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h" // #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\buildnumber.h" // #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\buildnumber.h" // #line 12 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h" // #line 2 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\version.h" // #line 8 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h" // #line 13 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h" // #line 19 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h" // #line 12 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 13 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 161 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 167 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 173 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 180 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" // #line 48 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" /* * Product version, name and copyright */ // #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // #line 10 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // #line 15 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // #line 16 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // The following copyright is intended for display in the Windows Explorer property box for a DLL or EXE // See \\lca\pdm\TMGUIDE\Copyright\Crt_Tmk_Notices.xls for copyright guidelines // // #line 25 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // #line 29 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // #line 37 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // #line 38 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // VSWhidbey #495749 // Note: The following legal copyright is intended for situations where the copyright symbol doesn't display // properly. For example, the following copyright should be displayed as part of the logo for DOS command-line // applications. If you change the format or wording of the following copyright, you should apply the same // change to fxresstrings.txt (for managed applications). // #line 48 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" // #line 54 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" /* * File version, names, description. */ // FX_VER_INTERNALNAME_STR is passed in by the build environment. // FX_VER_FILEDESCRIPTION_STR is defined in RC files that include fxver.h // #line 72 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 78 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 85 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" //URT_VFT passed in by the build environment. /* default is nodebug */ // #line 102 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // DEBUG flag is set for debug build, not set for retail build // #if defined(DEBUG) || defined(_DEBUG) // #define VER_DEBUG VS_FF_DEBUG // #else // DEBUG // #define VER_DEBUG 0 // #endif // DEBUG /* default is prerelease */ // #line 115 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 117 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // PRERELEASE flag is always set unless building SHIP version // #ifndef _SHIP // #define VER_PRERELEASE VS_FF_PRERELEASE // #else // #define VER_PRERELEASE 0 // #endif // _SHIP // #line 128 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 130 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // PRIVATEBUILD flag is set if not built by build lab // #ifndef _VSBUILD // #define VER_PRIVATEBUILD VS_FF_PRIVATEBUILD // #else // _VSBUILD // #define VER_PRIVATEBUILD 0 // #endif // _VSBUILD // #line 141 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 143 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 164 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 174 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 180 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 189 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 193 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 248 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 250 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 254 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 256 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" // #line 24 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" internal static class FXAssembly { internal const string Version = "4.0.0.0"; } // #line 44 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" internal static class ThisAssembly { internal const string Title = "System.Private.CoreLib.dll"; internal const string Description = "System.Private.CoreLib.dll"; internal const string DefaultAlias = "System.Private.CoreLib.dll"; internal const string Copyright = "\u00A9 Microsoft Corporation. All rights reserved."; internal const string Version = "4.0.0.0"; internal const string InformationalVersion = "4.0.22306.0"; internal const string DailyBuildNumberStr = "22306"; internal const string BuildRevisionStr = "0"; internal const int DailyBuildNumber = 22306; } #pragma warning disable 436 internal static class AssemblyRef { internal const string EcmaPublicKey = "b77a5c561934e089"; internal const string EcmaPublicKeyToken = "b77a5c561934e089"; internal const string EcmaPublicKeyFull = "00000000000000000400000000000000"; internal const string SilverlightPublicKey = "31bf3856ad364e35"; internal const string SilverlightPublicKeyToken = "31bf3856ad364e35"; internal const string SilverlightPublicKeyFull = "0024000004800000940000000602000000240000525341310004000001000100B5FC90E7027F67871E773A8FDE8938C81DD402BA65B9201D60593E96C492651E889CC13F1415EBB53FAC1131AE0BD333C5EE6021672D9718EA31A8AEBD0DA0072F25D87DBA6FC90FFD598ED4DA35E44C398C454307E8E33B8426143DAEC9F596836F97C8F74750E5975C64E2189F45DEF46B2A2B1247ADC3652BF5C308055DA9"; internal const string SilverlightPlatformPublicKey = "7cec85d7bea7798e"; internal const string SilverlightPlatformPublicKeyToken = "7cec85d7bea7798e"; internal const string SilverlightPlatformPublicKeyFull = "00240000048000009400000006020000002400005253413100040000010001008D56C76F9E8649383049F383C44BE0EC204181822A6C31CF5EB7EF486944D032188EA1D3920763712CCB12D75FB77E9811149E6148E5D32FBAAB37611C1878DDC19E20EF135D0CB2CFF2BFEC3D115810C3D9069638FE4BE215DBF795861920E5AB6F7DB2E2CEEF136AC23D5DD2BF031700AEC232F6C6B1C785B4305C123B37AB"; internal const string PlatformPublicKey = SilverlightPlatformPublicKey; internal const string PlatformPublicKeyToken = SilverlightPlatformPublicKeyToken; internal const string PlatformPublicKeyFull = SilverlightPlatformPublicKeyFull; // #line 81 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" internal const string Mscorlib = "mscorlib, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; internal const string SystemData = "System.Data, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; internal const string SystemDataOracleClient = "System.Data.OracleClient, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; internal const string System = "System, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; internal const string SystemCore = "System.Core, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; internal const string SystemNumerics = "System.Numerics, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; internal const string SystemRuntimeRemoting = "System.Runtime.Remoting, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; internal const string SystemThreadingTasksDataflow = "System.Threading.Tasks.Dataflow, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; internal const string SystemWindowsForms = "System.Windows.Forms, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; internal const string SystemXml = "System.Xml, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; internal const string MicrosoftPublicKey = "b03f5f7f11d50a3a"; internal const string MicrosoftPublicKeyToken = "b03f5f7f11d50a3a"; internal const string MicrosoftPublicKeyFull = "002400000480000094000000060200000024000052534131000400000100010007D1FA57C4AED9F0A32E84AA0FAEFD0DE9E8FD6AEC8F87FB03766C834C99921EB23BE79AD9D5DCC1DD9AD236132102900B723CF980957FC4E177108FC607774F29E8320E92EA05ECE4E821C0A5EFE8F1645C4C0C93C1AB99285D622CAA652C1DFAD63D745D6F2DE5F17E5EAF0FC4963D261C8A12436518206DC093344D5AD293"; internal const string SharedLibPublicKey = "31bf3856ad364e35"; internal const string SharedLibPublicKeyToken = "31bf3856ad364e35"; internal const string SharedLibPublicKeyFull = "0024000004800000940000000602000000240000525341310004000001000100B5FC90E7027F67871E773A8FDE8938C81DD402BA65B9201D60593E96C492651E889CC13F1415EBB53FAC1131AE0BD333C5EE6021672D9718EA31A8AEBD0DA0072F25D87DBA6FC90FFD598ED4DA35E44C398C454307E8E33B8426143DAEC9F596836F97C8F74750E5975C64E2189F45DEF46B2A2B1247ADC3652BF5C308055DA9"; internal const string SystemComponentModelDataAnnotations = "System.ComponentModel.DataAnnotations, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string SystemConfiguration = "System.Configuration, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemConfigurationInstall = "System.Configuration.Install, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemDeployment = "System.Deployment, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemDesign = "System.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemDirectoryServices = "System.DirectoryServices, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemDrawingDesign = "System.Drawing.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemDrawing = "System.Drawing, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemEnterpriseServices = "System.EnterpriseServices, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemManagement = "System.Management, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemMessaging = "System.Messaging, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemNetHttp = "System.Net.Http, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemNetHttpWebRequest = "System.Net.Http.WebRequest, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemRuntimeSerializationFormattersSoap = "System.Runtime.Serialization.Formatters.Soap, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemRuntimeWindowsRuntime = "System.Runtime.WindowsRuntime, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; internal const string SystemRuntimeWindowsRuntimeUIXaml = "System.Runtime.WindowsRuntimeUIXaml, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; internal const string SystemSecurity = "System.Security, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemServiceModelWeb = "System.ServiceModel.Web, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string SystemServiceProcess = "System.ServiceProcess, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemWeb = "System.Web, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemWebAbstractions = "System.Web.Abstractions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string SystemWebDynamicData = "System.Web.DynamicData, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string SystemWebDynamicDataDesign = "System.Web.DynamicData.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string SystemWebEntityDesign = "System.Web.Entity.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; internal const string SystemWebExtensions = "System.Web.Extensions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string SystemWebExtensionsDesign = "System.Web.Extensions.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string SystemWebMobile = "System.Web.Mobile, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemWebRegularExpressions = "System.Web.RegularExpressions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string SystemWebRouting = "System.Web.Routing, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string SystemWebServices = "System.Web.Services, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string WindowsBase = "WindowsBase, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; internal const string MicrosoftVisualStudio = "Microsoft.VisualStudio, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string MicrosoftVisualStudioWindowsForms = "Microsoft.VisualStudio.Windows.Forms, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string VJSharpCodeProvider = "VJSharpCodeProvider, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string ASPBrowserCapsPublicKey = "b7bd7678b977bd8f"; internal const string ASPBrowserCapsFactory = "ASP.BrowserCapsFactory, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + ASPBrowserCapsPublicKey; // We do not want these sitting in non-VS specific files. If you need them, // add this line to sources: // C_DEFINES=$(C_DEFINES) /DINCLUDE_VSREFS // // M.VS.dll and M.VSDesigner.dll should also be included here, but it // turns out that everyone, from Data, to XSP to Winforms to diagnostics // has thrown some designer-specific code into M.VS.dll or M.VSDesigner.dll. // // #line 157 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" // VS Provided Assemblies... we can't strong bind to these, they // update their assembly versions too often // internal const string MicrosoftVSDesigner = "Microsoft.VSDesigner, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string MicrosoftVisualStudioWeb = "Microsoft.VisualStudio.Web, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string MicrosoftWebDesign = "Microsoft.Web.Design.Client, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string MicrosoftVSDesignerMobile = "Microsoft.VSDesigner.Mobile, Version=8.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; internal const string MicrosoftJScript = "Microsoft.JScript, Version=8.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; //internal const string MicrosoftVSDesigner = "Microsoft.VSDesigner, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; //internal const string MicrosoftJScript = "Microsoft.JScript, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; } #pragma warning restore 436 // #line 172 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp"