// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // -------------------------------------------------------------------------------- // SArray.h // -------------------------------------------------------------------------------- #ifndef _SARRAY_H_ #define _SARRAY_H_ #include "sbuffer.h" // -------------------------------------------------------------------------------- // SArray is a typed array wrapper around an SBuffer. It manages individual // constructors and destructors of array elements if avaiable, as well as providing // typed access. // -------------------------------------------------------------------------------- template class SArray { private: SBuffer m_buffer; static COUNT_T VerifySizeRange(ELEMENT * begin, ELEMENT * end); public: class Iterator; friend class Iterator; SArray(); SArray(COUNT_T count); SArray(ELEMENT * begin, ELEMENT * end); ~SArray(); void Clear(); void Set(const SArray &array); COUNT_T GetCount() const; BOOL IsEmpty() const; void SetCount(COUNT_T count); COUNT_T GetAllocation() const; void Preallocate(int count) const; void Trim() const; void Copy(const Iterator &to, const Iterator &from, COUNT_T size); void Move(const Iterator &to, const Iterator &from, COUNT_T size); void Copy(const Iterator &i, const ELEMENT *source, COUNT_T size); void Copy(void *dest, const Iterator &i, COUNT_T size); Iterator Append() { WRAPPER_NO_CONTRACT; COUNT_T count = GetCount(); if ( GetAllocation() == count ) Preallocate( 2 * count ); Iterator i = End(); Insert(i); return i; } void Append(ELEMENT elem) { WRAPPER_NO_CONTRACT; *Append() = elem; } ELEMENT AppendEx(ELEMENT elem) { WRAPPER_NO_CONTRACT; *Append() = elem; return elem; } void Insert(const Iterator &i); void Delete(const Iterator &i); void Insert(const Iterator &i, COUNT_T count); void Delete(const Iterator &i, COUNT_T count); void Replace(const Iterator &i, COUNT_T deleteCount, COUNT_T insertCount); ELEMENT *OpenRawBuffer(COUNT_T maxElementCount); ELEMENT *OpenRawBuffer(); void CloseRawBuffer(COUNT_T actualElementCount); void CloseRawBuffer(); Iterator Begin() { WRAPPER_NO_CONTRACT; return Iterator(this, 0); } Iterator End() { WRAPPER_NO_CONTRACT; return Iterator(this, GetCount()); } Iterator operator+(COUNT_T index) { return Iterator(this, index); } ELEMENT & operator[] (int index); const ELEMENT & operator[] (int index) const; ELEMENT & operator[] (COUNT_T index); const ELEMENT & operator[] (COUNT_T index) const; protected: SArray(void *prealloc, COUNT_T size); public: class Iterator : public CheckedIteratorBase >, public Indexer { friend class SArray; friend class Indexer; SBuffer::Iterator m_i; public: Iterator(SArray *array, SCOUNT_T index) : CheckedIteratorBase >(array) { WRAPPER_NO_CONTRACT; m_i = array->m_buffer.Begin() + index*sizeof(ELEMENT); } protected: ELEMENT &GetAt(SCOUNT_T delta) const { LIMITED_METHOD_CONTRACT; return * (ELEMENT *) &m_i[delta*sizeof(ELEMENT)]; } void Skip(SCOUNT_T delta) { LIMITED_METHOD_CONTRACT; m_i += delta*sizeof(ELEMENT); } COUNT_T Subtract(const Iterator &i) const { LIMITED_METHOD_CONTRACT; return (m_i - i.m_i)/sizeof(ELEMENT); } CHECK DoCheck(SCOUNT_T delta) const { WRAPPER_NO_CONTRACT; return m_i.CheckIndex(delta*sizeof(ELEMENT)); } public: CHECK Check() const { WRAPPER_NO_CONTRACT; return m_i.Check(); } }; ELEMENT *GetElements() const; private: //-------------------------------------------------------------------- // Routines for managing the buffer content. //-------------------------------------------------------------------- void ConstructBuffer(const Iterator &i, COUNT_T size); void CopyConstructBuffer(const Iterator &i, COUNT_T size, const ELEMENT *from); void DestructBuffer(const Iterator &i, COUNT_T size); }; // ================================================================================ // InlineSArray : Tempate for an SArray with preallocated element space // ================================================================================ template class InlineSArray : public SArray { private: #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable:4200) // zero sized array #pragma warning(disable:4324) // don't complain if DECLSPEC_ALIGN actually pads DECLSPEC_ALIGN(BUFFER_ALIGNMENT) BYTE m_prealloc[SIZE*sizeof(ELEMENT)]; #pragma warning(pop) #else // use UINT64 to get maximum alignment of the memory UINT64 m_prealloc[ALIGN(SIZE*sizeof(ELEMENT),sizeof(UINT64))/sizeof(UINT64)]; #endif // _MSC_VER public: InlineSArray(); }; // ================================================================================ // StackSArray : SArray with relatively large preallocated buffer for stack use // ================================================================================ template class StackSArray : public InlineSArray { }; // ================================================================================ // Inline definitions // ================================================================================ #include "sarray.inl" #endif // _SARRAY_H_