// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using System.Runtime.Versioning; namespace System { // The Object is the root class for all object in the CLR System. Object // is the super class for all other CLR objects and provide a set of methods and low level // services to subclasses. These services include object synchronization and support for clone // operations. // [Serializable] [TypeForwardedFrom("mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089")] public partial class Object { // Creates a new instance of an Object. [NonVersionable] public Object() { } // Allow an object to free resources before the object is reclaimed by the GC. // This method's virtual slot number is hardcoded in runtimes. Do not add any virtual methods ahead of this. [NonVersionable] [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1821:RemoveEmptyFinalizers")] ~Object() { } // Returns a String which represents the object instance. The default // for an object is to return the fully qualified name of the class. public virtual string ToString() { return GetType().ToString(); } // Returns a boolean indicating if the passed in object obj is // Equal to this. Equality is defined as object equality for reference // types and bitwise equality for value types using a loader trick to // replace Equals with EqualsValue for value types). public virtual bool Equals(object obj) { return RuntimeHelpers.Equals(this, obj); } public static bool Equals(object objA, object objB) { if (objA == objB) { return true; } if (objA == null || objB == null) { return false; } return objA.Equals(objB); } [NonVersionable] public static bool ReferenceEquals(object objA, object objB) { return objA == objB; } // GetHashCode is intended to serve as a hash function for this object. // Based on the contents of the object, the hash function will return a suitable // value with a relatively random distribution over the various inputs. // // The default implementation returns the sync block index for this instance. // Calling it on the same object multiple times will return the same value, so // it will technically meet the needs of a hash function, but it's less than ideal. // Objects (& especially value classes) should override this method. public virtual int GetHashCode() { return RuntimeHelpers.GetHashCode(this); } } }