// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: The class denotes how to specify the usage of an attribute ** ** ===========================================================*/ using System.Reflection; namespace System { /* By default, attributes are inherited and multiple attributes are not allowed */ [AttributeUsage(AttributeTargets.Class, Inherited = true)] public sealed class AttributeUsageAttribute : Attribute { private AttributeTargets _attributeTarget = AttributeTargets.All; // Defaults to all private bool _allowMultiple = false; // Defaults to false private bool _inherited = true; // Defaults to true internal static AttributeUsageAttribute Default = new AttributeUsageAttribute(AttributeTargets.All); //Constructors public AttributeUsageAttribute(AttributeTargets validOn) { _attributeTarget = validOn; } internal AttributeUsageAttribute(AttributeTargets validOn, bool allowMultiple, bool inherited) { _attributeTarget = validOn; _allowMultiple = allowMultiple; _inherited = inherited; } public AttributeTargets ValidOn { get { return _attributeTarget; } } public bool AllowMultiple { get { return _allowMultiple; } set { _allowMultiple = value; } } public bool Inherited { get { return _inherited; } set { _inherited = value; } } } }