# Standalone GC Loader Design Author: Sean Gillespie (@swgillespie) - 2017 This document aims to provide a specification for how a standalone GC is to be loaded and what is to happen in the case of version mismatches. ## Definitions Before diving in to the specification, it's useful to precisely define some terms that will be used often in this document. * The **Execution Engine**, or **EE** - The component of the CLR responsible for *executing* programs. This is an intentionally vague definition. The GC does not care how (or even *if*) programs are compiled or executed, so it is up to the EE to invoke the GC whenever an executing program does something that requires the GC's attention. The EE is notable because the implementation of an execution engine varies widely between runtimes; the CoreRT EE is primarily in managed code (C#), while CoreCLR (and the .NET Framework)'s EE is primarily in C++. * The **GC**, or **Garbage Collector** - The component of the CLR responsible for allocating managed objects and reclaiming unused memory. It is written in C++ and the code is shared by multiple runtimes. (That is, CoreCLR/CoreRT may have different execution engines, but they share the *same* GC code.) * The **DAC**, or **Data Access Component** - A subset of the execution engine that is compiled in such a way that it can be run *out of process*, when debugging .NET code using a debugger. The DAC is used by higher-level components such as SOS (Son of Strike, a windbg/lldb debugger extension for debugging managed code) and the DBI (a COM interface). The full details about the DAC are covered in [this document](https://github.com/dotnet/coreclr/blob/master/Documentation/botr/dac-notes.md). ## Rationale and Goals of a Standalone GC A GC that is "standalone" is one that is able to be built as a dynamic shared library and loaded dynamically at startup. This definition is useful because it provides a number of benefits to the codebase: * A standalone GC that can be loaded dynamically at runtime can also be *substituted* easily by loading any GC-containing dynamic shared library specified by a user. This is especially interesting for prototyping and testing GC changes since it would be possible to make changes to the GC without having to re-compile the runtime. * A standalone GC that can be *built* as a dynamic shared library imposes a strong requirement that the interfaces that the GC uses to interact with other runtime components be complete and correct. A standalone GC will not link successfully if it refers to symbols defined within the EE. This makes the GC codebase significantly easier to share between different execution engine implementations; as long as the GC implements its side of the interface and the EE implements its side of the interface, we can expect that changes within the GC itself will be more portable to other runtime implementations. Worth noting is that the JIT (both RyuJIT and the legacy JIT(s) before it) can be built standalone and have realized these same benefits. The existence of an interface and an implementation loadable from shared libraries has enabled RyuJIT in particular to be used as the code generator for both the CoreRT compiler and crossgen, while still being flexible enough to be tested using tools that implement very non-standard execution engines such as [SuperPMI](https://github.com/dotnet/coreclr/blob/master/src/ToolBox/superpmi/readme.txt). The below loading protocol is inspired directly by the JIT loader and many aspects of the GC loader are identical to what the JIT does when loading dynamic shared libraries. ## Loading a Standalone GC Given that it is possible to create a GC that resides in a dynamic shared library, it is important that the runtime have a protocol for locating and loading such GCs. The JIT is capable of being loaded in this manner and, because of this, a significant amount of prior art exists for loading components for shared libraries from the file system. This specification is based heavily on the ways that a standalone JIT can be loaded. Fundamentally, the algorithm for loading a standalone GC consists of these steps: 0. Identify whether or not we should be using a standalone GC at all. 1. Identify *where* the standalone GC will be loaded from. 3. Load the dynamic shared library and ask it to identify itself (name and version). 4. Check that the version numbers are compatible. 5. If so, initialize the GC and continue on with EE startup. If not, reject the dynamic shared library and raise an appropriate user-visible error. The algorithm for initializing the DAC against a target process using a standalone GC consists of these steps: 1. Identify whether or not the target process is using a standalone GC at all. If not, no further checks are necessary. 2. If so, inspect the version number of the standalone GC in the target process and determine whether or not the DAC is compatible with that version. If not, present a notification of some kind that the debugging experience will be degraded. 3. Continue onwards. Each one of these steps will be explained in detail below. ### Identifying candidate shared libraries The question of whether or not the EE should attempt to locate and load a standalone GC is answered by the EE's configuration system (`EEConfig`). EEConfig has the ability to query configuration information from environment variables. Using this subsystem, users can specify a specific environment variable to indicate that they are interested in loading a standalone GC. There is one environment variable that governs the behavior of the standalone GC loader: `COMPlus_GCName`. It should be set to be a path to a dynamic shared library containing the GC that the EE intends to load. Its presence informs the EE that, first, a standalone GC is to be loaded and, second, precisely where the EE should load it from. The EE will call `LoadLibrary` using the path given by `COMPlus_GCName`. If this succeeds, the EE will move to the next step in the loading process. ### Verifying the version of a candidate GC Once the EE has successfully loaded a candidate GC dynamic shared library, it must then check that the candidate GC is version-compatible with the version of the EE that is doing the loading. It does this in three phases. First, the candidate GC must expose a function with the given name and signature: ```c++ struct VersionInfo { uint32_t MajorVersion; uint32_t MinorVersion; uint32_t BuildVersion; const char* Name; }; extern "C" void GC_VersionInfo( /* Out */ VersionInfo* ); ``` The EE will call `GetProcAddress` on the library, looking for `GC_VersionInfo`. It is a fatal error if this symbol is not found. Next, the EE will call this function and receive back a `VersionInfo` structure. Each EE capable of loading standalone GCs has a major version number and minor version number that is obtained from the version of `gcinterface.h` that the EE built against. It will compare these numbers against the numbers it receives from `GC_VersionInfo` in this way: * If the EE's MajorVersion is not equal to the MajorVersion obtained from the candidate GC, reject. Major version changes occur when there are breaking changes in the EE/GC interface and it is not possible to interoperate with incompatible interfaces. A change is considered breaking if it alters the semantics of an existing method or if it deletes or renames existing methods so that VTable layouts are not compatible. * If the EE's MinorVersion is greater than the MinorVersion obtained from the candidate GC, accept (Forward compatability). The EE must take care not to call any new APIs that are not present in the version of the candidate GC. * Otherwise, accept (Backward compatibility). It is perfectly safe to use a GC whose MinorVersion exceeds the EE's MinorVersion. The build version and name are not considered and are provided only for display/debug purposes. If this succeeds, the EE will transition to the next step in the loading sequence. ### Initializing the GC Once the EE has verified that the version of the candidate GC is valid, it then proceeds to initialize the GC. It does so by loading (via `GetProcAddress`) and executing a function with this signature: ```c++ extern "C" HRESULT GC_Initialize( /* In */ IGCToCLR*, /* Out */ IGCHeap**. /* Out */ IGCHandleManager**, /* Out */ GcDacVars* ); ``` The EE will provide its implementation of `IGCToCLR` to the GC and the GC will provide its implementations of `IGCHeap`, `IGCHandleManager`, and `GcDacVars` to the EE. From here, if `GC_Initialize` returns a successful HRESULT, the GC is considered initialized and the remainder of EE startup continues. If `GC_Initialize` returns an error HRESULT, the initialization has failed. ### Initializing the DAC The existence of a standalone GC is a debuggee process has implications for how the DAC is loaded and initializes itself. The DAC has access to implementation details of the GC that are not normally exposed as part of the `GC/EE` interfaces, and as such it is versioned separately. When the DAC is being initialized and it loads the `GcDacVars` structure from the debuggee process's memory, it must check the major and minor versions of the DAC, which are itself DAC variables exposed by a standalone GC. It then decides whether or not the loaded GC is compatible with the DAC that is currently executing. It does this in the same manner that the EE does: * If the major versions of the DAC and loaded GC do not agree, reject. * If the minor version of the DAC is greater than the minor version of the GC, accept but take care not to invoke any new code paths not present in the target GC. * If the minor version of the DAC is less than or equal to the minor version of the GC, accept. If a DAC rejects a loaded GC, it will return `E_FAIL` from DAC APIs that would otherwise need to interact with the GC. ## Outstanding Questions How can we provide the most useful error message when a standalone GC fails to load? In the past it has been difficult to determine what preciscely has gone wrong with `coreclr_initialize` returns a HRESULT and no indication of what occured. Same question for the DAC - Is `E_FAIL` the best we can do? If we could define our own error for DAC/GC version mismatches, that would be nice; however, that is technically a breaking change in the DAC.