diff options
Diffstat (limited to 'tests')
3 files changed, 222 insertions, 0 deletions
diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle.cs b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle.cs new file mode 100644 index 0000000000..b81fa2617a --- /dev/null +++ b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle.cs @@ -0,0 +1,154 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. +// + +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics.X86; +using System.Runtime.Intrinsics; + +namespace IntelHardwareIntrinsicTest +{ + class Program + { + const int Pass = 100; + const int Fail = 0; + + static unsafe int Main(string[] args) + { + int testResult = Pass; + + if (Sse.IsSupported) + { + using (TestTable<float> floatTable = new TestTable<float>(new float[4] { 1, -5, 100, 0 }, new float[4] { 22, -1, -50, 0 }, new float[4])) + { + + var vf1 = Unsafe.Read<Vector128<float>>(floatTable.inArray1Ptr); + var vf2 = Unsafe.Read<Vector128<float>>(floatTable.inArray2Ptr); + + // XYZW + var vf3 = Sse.Shuffle(vf1, vf2, 27); + Unsafe.Write(floatTable.outArrayPtr, vf3); + + if (!floatTable.CheckResult((x, y, z) => (z[0] == x[3]) && (z[1] == x[2]) && + (z[2] == y[1]) && (z[3] == y[0]))) + { + Console.WriteLine("SSE Shuffle failed on float:"); + foreach (var item in floatTable.outArray) + { + Console.Write(item + ", "); + } + Console.WriteLine(); + testResult = Fail; + } + + // XXYY + vf3 = Sse.Shuffle(vf1, vf2, 5); + Unsafe.Write(floatTable.outArrayPtr, vf3); + + if (!floatTable.CheckResult((x, y, z) => (z[0] == x[1]) && (z[1] == x[1]) && + (z[2] == y[0]) && (z[3] == y[0]))) + { + Console.WriteLine("SSE Shuffle failed on float:"); + foreach (var item in floatTable.outArray) + { + Console.Write(item + ", "); + } + Console.WriteLine(); + testResult = Fail; + } + + // WWZZ + vf3 = Sse.Shuffle(vf1, vf2, 250); + Unsafe.Write(floatTable.outArrayPtr, vf3); + + if (!floatTable.CheckResult((x, y, z) => (z[0] == x[2]) && (z[1] == x[2]) && + (z[2] == y[3]) && (z[3] == y[3]))) + { + Console.WriteLine("SSE Shuffle failed on float:"); + foreach (var item in floatTable.outArray) + { + Console.Write(item + ", "); + } + Console.WriteLine(); + testResult = Fail; + } + + // WZYX + vf3 = Sse.Shuffle(vf1, vf2, 228); + Unsafe.Write(floatTable.outArrayPtr, vf3); + + if (!floatTable.CheckResult((x, y, z) => (z[0] == x[0]) && (z[1] == x[1]) && + (z[2] == y[2]) && (z[3] == y[3]))) + { + Console.WriteLine("SSE Shuffle failed on float:"); + foreach (var item in floatTable.outArray) + { + Console.Write(item + ", "); + } + Console.WriteLine(); + testResult = Fail; + } + + // XYZW + vf3 = (Vector128<float>)typeof(Sse).GetMethod(nameof(Sse.Shuffle), new Type[] { vf1.GetType(), vf2.GetType(), typeof(byte) }).Invoke(null, new object[] { vf1, vf2, (byte)(27) }); + Unsafe.Write(floatTable.outArrayPtr, vf3); + + if (!floatTable.CheckResult((x, y, z) => (z[0] == x[3]) && (z[1] == x[2]) && + (z[2] == y[1]) && (z[3] == y[0]))) + { + Console.WriteLine("SSE Shuffle failed on float:"); + foreach (var item in floatTable.outArray) + { + Console.Write(item + ", "); + } + Console.WriteLine(); + testResult = Fail; + } + } + } + + + return testResult; + } + + public unsafe struct TestTable<T> : IDisposable where T : struct + { + public T[] inArray1; + public T[] inArray2; + public T[] outArray; + + public void* inArray1Ptr => inHandle1.AddrOfPinnedObject().ToPointer(); + public void* inArray2Ptr => inHandle2.AddrOfPinnedObject().ToPointer(); + public void* outArrayPtr => outHandle.AddrOfPinnedObject().ToPointer(); + + GCHandle inHandle1; + GCHandle inHandle2; + GCHandle outHandle; + public TestTable(T[] a, T[] b, T[] c) + { + this.inArray1 = a; + this.inArray2 = b; + this.outArray = c; + + inHandle1 = GCHandle.Alloc(inArray1, GCHandleType.Pinned); + inHandle2 = GCHandle.Alloc(inArray2, GCHandleType.Pinned); + outHandle = GCHandle.Alloc(outArray, GCHandleType.Pinned); + } + public bool CheckResult(Func<T[], T[], T[], bool> check) + { + return check(inArray1, inArray2, outArray); + } + + public void Dispose() + { + inHandle1.Free(); + inHandle2.Free(); + outHandle.Free(); + } + } + + } +} diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_r.csproj b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_r.csproj new file mode 100644 index 0000000000..d96a0121e6 --- /dev/null +++ b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_r.csproj @@ -0,0 +1,34 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid> + <OutputType>Exe</OutputType> + <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> + <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir> + <AllowUnsafeBlocks>true</AllowUnsafeBlocks> + </PropertyGroup> + <!-- Default configurations to help VS understand the configurations --> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " /> + <ItemGroup> + <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies"> + <Visible>False</Visible> + </CodeAnalysisDependentAssemblyPaths> + </ItemGroup> + <PropertyGroup> + <DebugType>None</DebugType> + <Optimize></Optimize> + </PropertyGroup> + <ItemGroup> + <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Shuffle.cs" /> + </ItemGroup> + <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" /> + <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup> +</Project> diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_ro.csproj b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_ro.csproj new file mode 100644 index 0000000000..8880aceb9a --- /dev/null +++ b/tests/src/JIT/HardwareIntrinsics/X86/Sse/Shuffle_ro.csproj @@ -0,0 +1,34 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <SchemaVersion>2.0</SchemaVersion> + <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid> + <OutputType>Exe</OutputType> + <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> + <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir> + <AllowUnsafeBlocks>true</AllowUnsafeBlocks> + </PropertyGroup> + <!-- Default configurations to help VS understand the configurations --> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " /> + <ItemGroup> + <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies"> + <Visible>False</Visible> + </CodeAnalysisDependentAssemblyPaths> + </ItemGroup> + <PropertyGroup> + <DebugType>None</DebugType> + <Optimize>True</Optimize> + </PropertyGroup> + <ItemGroup> + <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" /> + </ItemGroup> + <ItemGroup> + <Compile Include="Shuffle.cs" /> + </ItemGroup> + <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" /> + <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup> +</Project> |