diff options
Diffstat (limited to 'tests/src/JIT/Performance/CodeQuality/BenchmarksGame/n-body/nbody.csharp-3.cs')
-rw-r--r-- | tests/src/JIT/Performance/CodeQuality/BenchmarksGame/n-body/nbody.csharp-3.cs | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/n-body/nbody.csharp-3.cs b/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/n-body/nbody.csharp-3.cs new file mode 100644 index 0000000000..60e083ad11 --- /dev/null +++ b/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/n-body/nbody.csharp-3.cs @@ -0,0 +1,158 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. +/* The Computer Language Benchmarks Game + http://benchmarksgame.alioth.debian.org/ + + contributed by Isaac Gouy, optimization and use of more C# idioms by Robert F. Tobler + + modified for use with xunit-performance +*/ + +using Microsoft.Xunit.Performance; +using System; + +[assembly: OptimizeForBenchmarks] + +namespace BenchmarksGame +{ +public class NBody +{ + public static int Main(String[] args) + { + int n = args.Length > 0 ? Int32.Parse(args[0]) : 10000; + NBodySystem bodies = new NBodySystem(); + double initialEnergy = bodies.Energy(); + Console.WriteLine("{0:f9}", initialEnergy); + for (int i = 0; i < n; i++) bodies.Advance(0.01); + double finalEnergy = bodies.Energy(); + Console.WriteLine("{0:f9}", finalEnergy); + double deltaEnergy = Math.Abs(initialEnergy - finalEnergy); + bool result = deltaEnergy < 1e-4; + Console.WriteLine("Energy {0} conserved", result ? "was" : "was not"); + return (result ? 100 : -1); + } + + [Benchmark] + public static void Bench() + { + int n = 5000000; + foreach (var iteration in Benchmark.Iterations) + { + using (iteration.StartMeasurement()) + { + NBodySystem bodies = new NBodySystem(); + for (int i = 0; i < n; i++) bodies.Advance(0.01); + } + } + } +} + +internal class Body { public double x, y, z, vx, vy, vz, mass; } +internal class Pair { public Body bi, bj; } + +internal class NBodySystem +{ + private Body[] _bodies; + private Pair[] _pairs; + + private const double Pi = 3.141592653589793; + private const double Solarmass = 4 * Pi * Pi; + private const double DaysPeryear = 365.24; + + public NBodySystem() + { + _bodies = new Body[] { + new Body() { // Sun + mass = Solarmass, + }, + new Body() { // Jupiter + x = 4.84143144246472090e+00, + y = -1.16032004402742839e+00, + z = -1.03622044471123109e-01, + vx = 1.66007664274403694e-03 * DaysPeryear, + vy = 7.69901118419740425e-03 * DaysPeryear, + vz = -6.90460016972063023e-05 * DaysPeryear, + mass = 9.54791938424326609e-04 * Solarmass, + }, + new Body() { // Saturn + x = 8.34336671824457987e+00, + y = 4.12479856412430479e+00, + z = -4.03523417114321381e-01, + vx = -2.76742510726862411e-03 * DaysPeryear, + vy = 4.99852801234917238e-03 * DaysPeryear, + vz = 2.30417297573763929e-05 * DaysPeryear, + mass = 2.85885980666130812e-04 * Solarmass, + }, + new Body() { // Uranus + x = 1.28943695621391310e+01, + y = -1.51111514016986312e+01, + z = -2.23307578892655734e-01, + vx = 2.96460137564761618e-03 * DaysPeryear, + vy = 2.37847173959480950e-03 * DaysPeryear, + vz = -2.96589568540237556e-05 * DaysPeryear, + mass = 4.36624404335156298e-05 * Solarmass, + }, + new Body() { // Neptune + x = 1.53796971148509165e+01, + y = -2.59193146099879641e+01, + z = 1.79258772950371181e-01, + vx = 2.68067772490389322e-03 * DaysPeryear, + vy = 1.62824170038242295e-03 * DaysPeryear, + vz = -9.51592254519715870e-05 * DaysPeryear, + mass = 5.15138902046611451e-05 * Solarmass, + }, + }; + + _pairs = new Pair[_bodies.Length * (_bodies.Length - 1) / 2]; + int pi = 0; + for (int i = 0; i < _bodies.Length - 1; i++) + for (int j = i + 1; j < _bodies.Length; j++) + _pairs[pi++] = new Pair() { bi = _bodies[i], bj = _bodies[j] }; + + double px = 0.0, py = 0.0, pz = 0.0; + foreach (var b in _bodies) + { + px += b.vx * b.mass; py += b.vy * b.mass; pz += b.vz * b.mass; + } + var sol = _bodies[0]; + sol.vx = -px / Solarmass; sol.vy = -py / Solarmass; sol.vz = -pz / Solarmass; + } + + public void Advance(double dt) + { + foreach (var p in _pairs) + { + Body bi = p.bi, bj = p.bj; + double dx = bi.x - bj.x, dy = bi.y - bj.y, dz = bi.z - bj.z; + double d2 = dx * dx + dy * dy + dz * dz; + double mag = dt / (d2 * Math.Sqrt(d2)); + bi.vx -= dx * bj.mass * mag; bj.vx += dx * bi.mass * mag; + bi.vy -= dy * bj.mass * mag; bj.vy += dy * bi.mass * mag; + bi.vz -= dz * bj.mass * mag; bj.vz += dz * bi.mass * mag; + } + foreach (var b in _bodies) + { + b.x += dt * b.vx; b.y += dt * b.vy; b.z += dt * b.vz; + } + } + + public double Energy() + { + double e = 0.0; + for (int i = 0; i < _bodies.Length; i++) + { + var bi = _bodies[i]; + e += 0.5 * bi.mass * (bi.vx * bi.vx + bi.vy * bi.vy + bi.vz * bi.vz); + for (int j = i + 1; j < _bodies.Length; j++) + { + var bj = _bodies[j]; + double dx = bi.x - bj.x, dy = bi.y - bj.y, dz = bi.z - bj.z; + e -= (bi.mass * bj.mass) / Math.Sqrt(dx * dx + dy * dy + dz * dz); + } + } + return e; + } +} +} + |