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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+/* The Computer Language Benchmarks Game
+ http://benchmarksgame.alioth.debian.org/
+
+ contributed by Isaac Gouy, optimization and use of more C# idioms by Robert F. Tobler
+
+ modified for use with xunit-performance
+*/
+
+using Microsoft.Xunit.Performance;
+using System;
+
+[assembly: OptimizeForBenchmarks]
+
+namespace BenchmarksGame
+{
+public class NBody
+{
+ public static int Main(String[] args)
+ {
+ int n = args.Length > 0 ? Int32.Parse(args[0]) : 10000;
+ NBodySystem bodies = new NBodySystem();
+ double initialEnergy = bodies.Energy();
+ Console.WriteLine("{0:f9}", initialEnergy);
+ for (int i = 0; i < n; i++) bodies.Advance(0.01);
+ double finalEnergy = bodies.Energy();
+ Console.WriteLine("{0:f9}", finalEnergy);
+ double deltaEnergy = Math.Abs(initialEnergy - finalEnergy);
+ bool result = deltaEnergy < 1e-4;
+ Console.WriteLine("Energy {0} conserved", result ? "was" : "was not");
+ return (result ? 100 : -1);
+ }
+
+ [Benchmark]
+ public static void Bench()
+ {
+ int n = 5000000;
+ foreach (var iteration in Benchmark.Iterations)
+ {
+ using (iteration.StartMeasurement())
+ {
+ NBodySystem bodies = new NBodySystem();
+ for (int i = 0; i < n; i++) bodies.Advance(0.01);
+ }
+ }
+ }
+}
+
+internal class Body { public double x, y, z, vx, vy, vz, mass; }
+internal class Pair { public Body bi, bj; }
+
+internal class NBodySystem
+{
+ private Body[] _bodies;
+ private Pair[] _pairs;
+
+ private const double Pi = 3.141592653589793;
+ private const double Solarmass = 4 * Pi * Pi;
+ private const double DaysPeryear = 365.24;
+
+ public NBodySystem()
+ {
+ _bodies = new Body[] {
+ new Body() { // Sun
+ mass = Solarmass,
+ },
+ new Body() { // Jupiter
+ x = 4.84143144246472090e+00,
+ y = -1.16032004402742839e+00,
+ z = -1.03622044471123109e-01,
+ vx = 1.66007664274403694e-03 * DaysPeryear,
+ vy = 7.69901118419740425e-03 * DaysPeryear,
+ vz = -6.90460016972063023e-05 * DaysPeryear,
+ mass = 9.54791938424326609e-04 * Solarmass,
+ },
+ new Body() { // Saturn
+ x = 8.34336671824457987e+00,
+ y = 4.12479856412430479e+00,
+ z = -4.03523417114321381e-01,
+ vx = -2.76742510726862411e-03 * DaysPeryear,
+ vy = 4.99852801234917238e-03 * DaysPeryear,
+ vz = 2.30417297573763929e-05 * DaysPeryear,
+ mass = 2.85885980666130812e-04 * Solarmass,
+ },
+ new Body() { // Uranus
+ x = 1.28943695621391310e+01,
+ y = -1.51111514016986312e+01,
+ z = -2.23307578892655734e-01,
+ vx = 2.96460137564761618e-03 * DaysPeryear,
+ vy = 2.37847173959480950e-03 * DaysPeryear,
+ vz = -2.96589568540237556e-05 * DaysPeryear,
+ mass = 4.36624404335156298e-05 * Solarmass,
+ },
+ new Body() { // Neptune
+ x = 1.53796971148509165e+01,
+ y = -2.59193146099879641e+01,
+ z = 1.79258772950371181e-01,
+ vx = 2.68067772490389322e-03 * DaysPeryear,
+ vy = 1.62824170038242295e-03 * DaysPeryear,
+ vz = -9.51592254519715870e-05 * DaysPeryear,
+ mass = 5.15138902046611451e-05 * Solarmass,
+ },
+ };
+
+ _pairs = new Pair[_bodies.Length * (_bodies.Length - 1) / 2];
+ int pi = 0;
+ for (int i = 0; i < _bodies.Length - 1; i++)
+ for (int j = i + 1; j < _bodies.Length; j++)
+ _pairs[pi++] = new Pair() { bi = _bodies[i], bj = _bodies[j] };
+
+ double px = 0.0, py = 0.0, pz = 0.0;
+ foreach (var b in _bodies)
+ {
+ px += b.vx * b.mass; py += b.vy * b.mass; pz += b.vz * b.mass;
+ }
+ var sol = _bodies[0];
+ sol.vx = -px / Solarmass; sol.vy = -py / Solarmass; sol.vz = -pz / Solarmass;
+ }
+
+ public void Advance(double dt)
+ {
+ foreach (var p in _pairs)
+ {
+ Body bi = p.bi, bj = p.bj;
+ double dx = bi.x - bj.x, dy = bi.y - bj.y, dz = bi.z - bj.z;
+ double d2 = dx * dx + dy * dy + dz * dz;
+ double mag = dt / (d2 * Math.Sqrt(d2));
+ bi.vx -= dx * bj.mass * mag; bj.vx += dx * bi.mass * mag;
+ bi.vy -= dy * bj.mass * mag; bj.vy += dy * bi.mass * mag;
+ bi.vz -= dz * bj.mass * mag; bj.vz += dz * bi.mass * mag;
+ }
+ foreach (var b in _bodies)
+ {
+ b.x += dt * b.vx; b.y += dt * b.vy; b.z += dt * b.vz;
+ }
+ }
+
+ public double Energy()
+ {
+ double e = 0.0;
+ for (int i = 0; i < _bodies.Length; i++)
+ {
+ var bi = _bodies[i];
+ e += 0.5 * bi.mass * (bi.vx * bi.vx + bi.vy * bi.vy + bi.vz * bi.vz);
+ for (int j = i + 1; j < _bodies.Length; j++)
+ {
+ var bj = _bodies[j];
+ double dx = bi.x - bj.x, dy = bi.y - bj.y, dz = bi.z - bj.z;
+ e -= (bi.mass * bj.mass) / Math.Sqrt(dx * dx + dy * dy + dz * dz);
+ }
+ }
+ return e;
+ }
+}
+}
+