summaryrefslogtreecommitdiff
path: root/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/binarytrees/binarytrees.csharp3.cs
diff options
context:
space:
mode:
Diffstat (limited to 'tests/src/JIT/Performance/CodeQuality/BenchmarksGame/binarytrees/binarytrees.csharp3.cs')
-rw-r--r--tests/src/JIT/Performance/CodeQuality/BenchmarksGame/binarytrees/binarytrees.csharp3.cs142
1 files changed, 142 insertions, 0 deletions
diff --git a/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/binarytrees/binarytrees.csharp3.cs b/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/binarytrees/binarytrees.csharp3.cs
new file mode 100644
index 0000000000..6dcf48a422
--- /dev/null
+++ b/tests/src/JIT/Performance/CodeQuality/BenchmarksGame/binarytrees/binarytrees.csharp3.cs
@@ -0,0 +1,142 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+/* The Computer Language Benchmarks Game
+ http://benchmarksgame.alioth.debian.org/
+
+ Based on code originally contributed by Marek Safar
+ and optimized by kasthack
+
+ modified for use with xunit-performance
+*/
+
+using Microsoft.Xunit.Performance;
+using System;
+using System.Runtime.CompilerServices;
+using Xunit;
+
+[assembly: OptimizeForBenchmarks]
+[assembly: MeasureInstructionsRetired]
+[assembly: MeasureGCCounts]
+
+namespace BenchmarksGame
+{
+public class BinaryTrees3
+{
+ private const int minDepth = 4;
+ private const int Iterations = 1;
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ private static bool Bench(bool verbose = false)
+ {
+ int n = 16;
+ int maxDepth = Math.Max(minDepth + 2, n);
+ int stretchDepth = maxDepth + 1;
+ int t = 0;
+
+ int check = (TreeNode.bottomUpTree(0, stretchDepth)).itemCheck();
+ if (verbose)
+ {
+ Console.WriteLine("stretch tree of depth {0}\t check: {1}", stretchDepth, check);
+ }
+ t += check;
+
+ TreeNode longLivedTree = TreeNode.bottomUpTree(0, maxDepth);
+
+ for (int depth = minDepth; depth <= maxDepth; depth += 2)
+ {
+ int iterations = 1 << (maxDepth - depth + minDepth);
+
+ check = 0;
+ for (int i = 1; i <= iterations; i++)
+ {
+ check += (TreeNode.bottomUpTree(i, depth)).itemCheck();
+ check += (TreeNode.bottomUpTree(-i, depth)).itemCheck();
+ }
+
+ if (verbose)
+ {
+ Console.WriteLine("{0}\t trees of depth {1}\t check: {2}",
+ iterations * 2, depth, check);
+ }
+
+ t += check;
+ }
+
+ if (verbose)
+ {
+ Console.WriteLine("long lived tree of depth {0}\t check: {1}",
+ maxDepth, longLivedTree.itemCheck());
+ }
+
+ t += check;
+
+ return (t == -174785);
+ }
+
+ private class TreeNode
+ {
+ private TreeNode left, right;
+ private int item;
+
+ private TreeNode(int item)
+ {
+ this.item = item;
+ }
+
+ internal static TreeNode bottomUpTree(int item, int depth)
+ {
+ TreeNode t;
+ ChildTreeNodes(out t, item, depth - 1);
+ return t;
+ }
+
+ static void ChildTreeNodes(out TreeNode node, int item, int depth)
+ {
+ node = new TreeNode(item);
+ if ( depth > 0 )
+ {
+ ChildTreeNodes(out node.left, 2 * item - 1, depth - 1);
+ ChildTreeNodes(out node.right, 2 * item, depth - 1);
+ }
+ }
+
+ internal int itemCheck()
+ {
+ if (right == null) return item;
+ else return item + left.itemCheck() - right.itemCheck();
+ }
+ }
+
+ [Benchmark]
+ public static void Test()
+ {
+ foreach (var iteration in Benchmark.Iterations)
+ {
+ using (iteration.StartMeasurement())
+ {
+ for (int i = 0; i < Iterations; i++)
+ {
+ Bench();
+ }
+ }
+ }
+ }
+
+ private static bool TestBase()
+ {
+ bool result = true;
+ for (int i = 0; i < Iterations; i++)
+ {
+ result &= Bench(true);
+ }
+ return result;
+ }
+
+ public static int Main()
+ {
+ bool result = TestBase();
+ return (result ? 100 : -1);
+ }
+}
+}