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Diffstat (limited to 'tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadScalar.cs')
-rw-r--r--tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadScalar.cs80
1 files changed, 80 insertions, 0 deletions
diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadScalar.cs b/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadScalar.cs
new file mode 100644
index 0000000000..4e012541f7
--- /dev/null
+++ b/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadScalar.cs
@@ -0,0 +1,80 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics.X86;
+using System.Runtime.Intrinsics;
+
+namespace IntelHardwareIntrinsicTest
+{
+ class Program
+ {
+ const int Pass = 100;
+ const int Fail = 0;
+
+ static unsafe int Main(string[] args)
+ {
+ int testResult = Pass;
+
+ if (Sse.IsSupported)
+ {
+ using (TestTable<float> floatTable = new TestTable<float>(new float[4] { 1, -5, 100, 3 }, new float[4]))
+ {
+ var vf = Sse.LoadScalar((float*)(floatTable.inArrayPtr));
+ Unsafe.Write(floatTable.outArrayPtr, vf);
+
+ if (!floatTable.CheckResult((x, y) => BitConverter.SingleToInt32Bits(x[0]) == BitConverter.SingleToInt32Bits(y[0])
+ && BitConverter.SingleToInt32Bits(y[1]) == 0
+ && BitConverter.SingleToInt32Bits(y[2]) == 0
+ && BitConverter.SingleToInt32Bits(y[3]) == 0))
+ {
+ Console.WriteLine("SSE LoadScalar failed on float:");
+ foreach (var item in floatTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+ }
+
+ return testResult;
+ }
+
+ public unsafe struct TestTable<T> : IDisposable where T : struct
+ {
+ public T[] inArray;
+ public T[] outArray;
+
+ public void* inArrayPtr => inHandle.AddrOfPinnedObject().ToPointer();
+ public void* outArrayPtr => outHandle.AddrOfPinnedObject().ToPointer();
+
+ GCHandle inHandle;
+ GCHandle outHandle;
+ public TestTable(T[] a, T[] b)
+ {
+ this.inArray = a;
+ this.outArray = b;
+
+ inHandle = GCHandle.Alloc(inArray, GCHandleType.Pinned);
+ outHandle = GCHandle.Alloc(outArray, GCHandleType.Pinned);
+ }
+ public bool CheckResult(Func<T[], T[], bool> check)
+ {
+ return check(inArray, outArray);
+ }
+
+ public void Dispose()
+ {
+ inHandle.Free();
+ outHandle.Free();
+ }
+ }
+
+ }
+}