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Diffstat (limited to 'tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadHigh.cs')
-rw-r--r--tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadHigh.cs85
1 files changed, 85 insertions, 0 deletions
diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadHigh.cs b/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadHigh.cs
new file mode 100644
index 0000000000..3e350f8516
--- /dev/null
+++ b/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadHigh.cs
@@ -0,0 +1,85 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics.X86;
+using System.Runtime.Intrinsics;
+
+namespace IntelHardwareIntrinsicTest
+{
+ class Program
+ {
+ const int Pass = 100;
+ const int Fail = 0;
+
+ static unsafe int Main(string[] args)
+ {
+ int testResult = Pass;
+
+ if (Sse.IsSupported)
+ {
+ using (TestTable<float> floatTable = new TestTable<float>(new float[4] { 1, -5, 100, 0 }, new float[4] { 22, -1, -50, 0 }, new float[4]))
+ {
+ var vf1 = Unsafe.Read<Vector128<float>>(floatTable.inArray1Ptr);
+ var vf2 = Sse.LoadHigh(vf1, (float*)(floatTable.inArray2Ptr));
+ Unsafe.Write(floatTable.outArrayPtr, vf2);
+
+ if (!floatTable.CheckResult((x, y, z) => z[0] == x[0] && z[1] == x[1] &&
+ z[2] == y[0] && z[3] == y[1]))
+ {
+ Console.WriteLine("SSE LoadHigh failed on float:");
+ foreach (var item in floatTable.outArray)
+ {
+ Console.Write(item + ", ");
+ }
+ Console.WriteLine();
+ testResult = Fail;
+ }
+ }
+ }
+
+ return testResult;
+ }
+
+ public unsafe struct TestTable<T> : IDisposable where T : struct
+ {
+ public T[] inArray1;
+ public T[] inArray2;
+ public T[] outArray;
+
+ public void* inArray1Ptr => inHandle1.AddrOfPinnedObject().ToPointer();
+ public void* inArray2Ptr => inHandle2.AddrOfPinnedObject().ToPointer();
+ public void* outArrayPtr => outHandle.AddrOfPinnedObject().ToPointer();
+
+ GCHandle inHandle1;
+ GCHandle inHandle2;
+ GCHandle outHandle;
+ public TestTable(T[] a, T[] b, T[] c)
+ {
+ this.inArray1 = a;
+ this.inArray2 = b;
+ this.outArray = c;
+
+ inHandle1 = GCHandle.Alloc(inArray1, GCHandleType.Pinned);
+ inHandle2 = GCHandle.Alloc(inArray2, GCHandleType.Pinned);
+ outHandle = GCHandle.Alloc(outArray, GCHandleType.Pinned);
+ }
+ public bool CheckResult(Func<T[], T[], T[], bool> check)
+ {
+ return check(inArray1, inArray2, outArray);
+ }
+
+ public void Dispose()
+ {
+ inHandle1.Free();
+ inHandle2.Free();
+ outHandle.Free();
+ }
+ }
+
+ }
+}