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-rw-r--r--tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadAlignedVector128.cs62
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diff --git a/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadAlignedVector128.cs b/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadAlignedVector128.cs
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+++ b/tests/src/JIT/HardwareIntrinsics/X86/Sse/LoadAlignedVector128.cs
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+//
+
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics.X86;
+using System.Runtime.Intrinsics;
+
+namespace IntelHardwareIntrinsicTest
+{
+ class Program
+ {
+ const int Pass = 100;
+ const int Fail = 0;
+
+ static unsafe int Main(string[] args)
+ {
+ int testResult = Pass;
+
+ if (Sse.IsSupported)
+ {
+ byte* inBuffer = stackalloc byte[32];
+ float* inArray = Align(inBuffer, 16);
+ float* outArray = stackalloc float[4];
+
+ var vf = Sse.LoadAlignedVector128(inArray);
+ Unsafe.Write(outArray, vf);
+
+ for (var i = 0; i < 4; i++)
+ {
+ if (BitConverter.SingleToInt32Bits(inArray[i]) != BitConverter.SingleToInt32Bits(outArray[i]))
+ {
+ Console.WriteLine("SSE LoadAlignedVector128 failed on float:");
+ for (var n = 0; n < 4; n++)
+ {
+ Console.Write(outArray[n] + ", ");
+ }
+ Console.WriteLine();
+
+ testResult = Fail;
+ break;
+ }
+ }
+ }
+
+ return testResult;
+ }
+
+ static unsafe float* Align(byte* buffer, byte expectedAlignment)
+ {
+ // Compute how bad the misalignment is, which is at most (expectedAlignment - 1).
+ // Then subtract that from the expectedAlignment and add it to the original address
+ // to compute the aligned address.
+
+ var misalignment = expectedAlignment - ((ulong)(buffer) % expectedAlignment);
+ return (float*)(buffer + misalignment);
+ }
+ }
+}