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-rw-r--r--src/vm/ceemain.cpp58
1 files changed, 54 insertions, 4 deletions
diff --git a/src/vm/ceemain.cpp b/src/vm/ceemain.cpp
index 0f2efd64c0..a4942c4c90 100644
--- a/src/vm/ceemain.cpp
+++ b/src/vm/ceemain.cpp
@@ -2919,6 +2919,7 @@ static void TerminateIPCManager(void)
// Impl for UtilLoadStringRC Callback: In VM, we let the thread decide culture
// copy culture name into szBuffer and return length
// ---------------------------------------------------------------------------
+extern BOOL g_fFatalErrorOccuredOnGCThread;
static HRESULT GetThreadUICultureNames(__inout StringArrayList* pCultureNames)
{
CONTRACTL
@@ -2941,7 +2942,23 @@ static HRESULT GetThreadUICultureNames(__inout StringArrayList* pCultureNames)
Thread * pThread = GetThread();
- if (pThread != NULL) {
+ // When fatal errors have occured our invariants around GC modes may be broken and attempting to transition to co-op may hang
+ // indefinately. We want to ensure a clean exit so rather than take the risk of hang we take a risk of the error resource not
+ // getting localized with a non-default thread-specific culture.
+ // A canonical stack trace that gets here is a fatal error in the GC that comes through:
+ // coreclr.dll!GetThreadUICultureNames
+ // coreclr.dll!CCompRC::LoadLibraryHelper
+ // coreclr.dll!CCompRC::LoadLibrary
+ // coreclr.dll!CCompRC::GetLibrary
+ // coreclr.dll!CCompRC::LoadString
+ // coreclr.dll!CCompRC::LoadString
+ // coreclr.dll!SString::LoadResourceAndReturnHR
+ // coreclr.dll!SString::LoadResourceAndReturnHR
+ // coreclr.dll!SString::LoadResource
+ // coreclr.dll!EventReporter::EventReporter
+ // coreclr.dll!EEPolicy::LogFatalError
+ // coreclr.dll!EEPolicy::HandleFatalError
+ if (pThread != NULL && !g_fFatalErrorOccuredOnGCThread) {
// Switch to cooperative mode, since we'll be looking at managed objects
// and we don't want them moving on us.
@@ -3071,8 +3088,24 @@ static int GetThreadUICultureId(__out LocaleIDValue* pLocale)
Thread * pThread = GetThread();
- if (pThread != NULL) {
-
+ // When fatal errors have occured our invariants around GC modes may be broken and attempting to transition to co-op may hang
+ // indefinately. We want to ensure a clean exit so rather than take the risk of hang we take a risk of the error resource not
+ // getting localized with a non-default thread-specific culture.
+ // A canonical stack trace that gets here is a fatal error in the GC that comes through:
+ // coreclr.dll!GetThreadUICultureNames
+ // coreclr.dll!CCompRC::LoadLibraryHelper
+ // coreclr.dll!CCompRC::LoadLibrary
+ // coreclr.dll!CCompRC::GetLibrary
+ // coreclr.dll!CCompRC::LoadString
+ // coreclr.dll!CCompRC::LoadString
+ // coreclr.dll!SString::LoadResourceAndReturnHR
+ // coreclr.dll!SString::LoadResourceAndReturnHR
+ // coreclr.dll!SString::LoadResource
+ // coreclr.dll!EventReporter::EventReporter
+ // coreclr.dll!EEPolicy::LogFatalError
+ // coreclr.dll!EEPolicy::HandleFatalError
+ if (pThread != NULL && !g_fFatalErrorOccuredOnGCThread)
+ {
// Switch to cooperative mode, since we'll be looking at managed objects
// and we don't want them moving on us.
GCX_COOP();
@@ -3130,7 +3163,24 @@ static int GetThreadUICultureId(__out LocaleIDValue* pLocale)
Thread * pThread = GetThread();
- if (pThread != NULL) {
+ // When fatal errors have occured our invariants around GC modes may be broken and attempting to transition to co-op may hang
+ // indefinately. We want to ensure a clean exit so rather than take the risk of hang we take a risk of the error resource not
+ // getting localized with a non-default thread-specific culture.
+ // A canonical stack trace that gets here is a fatal error in the GC that comes through:
+ // coreclr.dll!GetThreadUICultureNames
+ // coreclr.dll!CCompRC::LoadLibraryHelper
+ // coreclr.dll!CCompRC::LoadLibrary
+ // coreclr.dll!CCompRC::GetLibrary
+ // coreclr.dll!CCompRC::LoadString
+ // coreclr.dll!CCompRC::LoadString
+ // coreclr.dll!SString::LoadResourceAndReturnHR
+ // coreclr.dll!SString::LoadResourceAndReturnHR
+ // coreclr.dll!SString::LoadResource
+ // coreclr.dll!EventReporter::EventReporter
+ // coreclr.dll!EEPolicy::LogFatalError
+ // coreclr.dll!EEPolicy::HandleFatalError
+ if (pThread != NULL && !g_fFatalErrorOccuredOnGCThread)
+ {
// Switch to cooperative mode, since we'll be looking at managed objects
// and we don't want them moving on us.