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diff --git a/src/pal/tests/palsuite/threading/DuplicateHandle/test2/test2.cpp b/src/pal/tests/palsuite/threading/DuplicateHandle/test2/test2.cpp
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+++ b/src/pal/tests/palsuite/threading/DuplicateHandle/test2/test2.cpp
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+/*=====================================================================
+**
+** Source: test2.c (DuplicateHandle)
+**
+** Purpose: Tests the PAL implementation of the DuplicateHandle function.
+** This will test duplication of an CreateEvent handle. Test an
+** event in a signaled state to wait, and then set the duplicate
+** to nonsignaled state and perform the wait again. The wait on
+** the event should fail. Test the duplication of closed and NULL
+** events, these should fail.
+**
+**
+**===================================================================*/
+#include <palsuite.h>
+
+int __cdecl main(int argc, char **argv)
+{
+ HANDLE hEvent;
+ HANDLE hDupEvent;
+
+ /*Initalize the PAL.*/
+ if ((PAL_Initialize(argc,argv)) != 0)
+ {
+ return (FAIL);
+ }
+
+ /*Create an Event, and set it in the signaled state.*/
+ hEvent = CreateEvent(0, TRUE, TRUE, 0);
+ if (hEvent == NULL)
+ {
+ Fail("ERROR: %u :unable to create event\n",
+ GetLastError());
+ }
+
+ /*Create a duplicate Event handle.*/
+ if (!(DuplicateHandle(GetCurrentProcess(),
+ hEvent,GetCurrentProcess(),
+ &hDupEvent,
+ GENERIC_READ|GENERIC_WRITE,
+ FALSE, DUPLICATE_SAME_ACCESS)))
+ {
+ Trace("ERROR: %u :Fail to create the duplicate handle"
+ " to hEvent=0x%lx\n",
+ GetLastError(),
+ hEvent);
+ CloseHandle(hEvent);
+ Fail("");
+ }
+
+ /*Perform wait on Event that is in signaled state.*/
+ if ((WaitForSingleObject(hEvent, 1000)) != WAIT_OBJECT_0)
+ {
+ Trace("ERROR: %u :WaitForSignalObject on Event=0x%lx set to "
+ " signaled state failed",
+ GetLastError(),
+ hEvent);
+ CloseHandle(hEvent);
+ CloseHandle(hDupEvent);
+ Fail("");
+ }
+
+ /*Set the Duplicate Event handle to nonsignaled state.*/
+ if ((ResetEvent(hDupEvent)) == 0)
+ {
+ Trace("ERROR: %u :unable to reset dup event\n",
+ GetLastError());
+ CloseHandle(hEvent);
+ CloseHandle(hDupEvent);
+ Fail("");
+ }
+
+ /*Perform wait on Event that is in signaled state.*/
+ if ((WaitForSingleObject(hEvent, 1000)) == WAIT_OBJECT_0)
+ {
+ Trace("ERROR: %u: WaitForSignalObject succeeded on Event=0x%lx "
+ " when Duplicate Event=0x%lx set to nonsignaled state"
+ " succeeded\n",
+ GetLastError(),
+ hEvent,
+ hDupEvent);
+ CloseHandle(hEvent);
+ CloseHandle(hDupEvent);
+ Fail("");
+ }
+
+ /*Close handles to events.*/
+ CloseHandle(hEvent);
+ CloseHandle(hDupEvent);
+
+ PAL_Terminate();
+ return (PASS);
+}