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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+#pragma warning disable 0420
+
+// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
+//
+// A spin lock is a mutual exclusion lock primitive where a thread trying to acquire the lock waits in a loop ("spins")
+// repeatedly checking until the lock becomes available. As the thread remains active performing a non-useful task,
+// the use of such a lock is a kind of busy waiting and consumes CPU resources without performing real work.
+//
+//
+// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
+using System;
+using System.Diagnostics;
+using System.Security.Permissions;
+using System.Runtime.InteropServices;
+using System.Runtime.CompilerServices;
+using System.Runtime.ConstrainedExecution;
+using System.Diagnostics.Contracts;
+
+namespace System.Threading
+{
+
+ /// <summary>
+ /// Provides a mutual exclusion lock primitive where a thread trying to acquire the lock waits in a loop
+ /// repeatedly checking until the lock becomes available.
+ /// </summary>
+ /// <remarks>
+ /// <para>
+ /// Spin locks can be used for leaf-level locks where the object allocation implied by using a <see
+ /// cref="System.Threading.Monitor"/>, in size or due to garbage collection pressure, is overly
+ /// expensive. Avoiding blocking is another reason that a spin lock can be useful, however if you expect
+ /// any significant amount of blocking, you are probably best not using spin locks due to excessive
+ /// spinning. Spinning can be beneficial when locks are fine grained and large in number (for example, a
+ /// lock per node in a linked list) as well as when lock hold times are always extremely short. In
+ /// general, while holding a spin lock, one should avoid blocking, calling anything that itself may
+ /// block, holding more than one spin lock at once, making dynamically dispatched calls (interface and
+ /// virtuals), making statically dispatched calls into any code one doesn't own, or allocating memory.
+ /// </para>
+ /// <para>
+ /// <see cref="SpinLock"/> should only be used when it's been determined that doing so will improve an
+ /// application's performance. It's also important to note that <see cref="SpinLock"/> is a value type,
+ /// for performance reasons. As such, one must be very careful not to accidentally copy a SpinLock
+ /// instance, as the two instances (the original and the copy) would then be completely independent of
+ /// one another, which would likely lead to erroneous behavior of the application. If a SpinLock instance
+ /// must be passed around, it should be passed by reference rather than by value.
+ /// </para>
+ /// <para>
+ /// Do not store <see cref="SpinLock"/> instances in readonly fields.
+ /// </para>
+ /// <para>
+ /// All members of <see cref="SpinLock"/> are thread-safe and may be used from multiple threads
+ /// concurrently.
+ /// </para>
+ /// </remarks>
+ [ComVisible(false)]
+ [HostProtection(Synchronization = true, ExternalThreading = true)]
+ [DebuggerTypeProxy(typeof(SystemThreading_SpinLockDebugView))]
+ [DebuggerDisplay("IsHeld = {IsHeld}")]
+ public struct SpinLock
+ {
+ // The current ownership state is a single signed int. There are two modes:
+ //
+ // 1) Ownership tracking enabled: the high bit is 0, and the remaining bits
+ // store the managed thread ID of the current owner. When the 31 low bits
+ // are 0, the lock is available.
+ // 2) Performance mode: when the high bit is 1, lock availability is indicated by the low bit.
+ // When the low bit is 1 -- the lock is held; 0 -- the lock is available.
+ //
+ // There are several masks and constants below for convenience.
+
+ private volatile int m_owner;
+
+ // The multiplier factor for the each spinning iteration
+ // This number has been chosen after trying different numbers on different CPUs (4, 8 and 16 ) and this provided the best results
+ private const int SPINNING_FACTOR = 100;
+
+ // After how many yields, call Sleep(1)
+ private const int SLEEP_ONE_FREQUENCY = 40;
+
+ // After how many yields, call Sleep(0)
+ private const int SLEEP_ZERO_FREQUENCY = 10;
+
+ // After how many yields, check the timeout
+ private const int TIMEOUT_CHECK_FREQUENCY = 10;
+
+ // Thr thread tracking disabled mask
+ private const int LOCK_ID_DISABLE_MASK = unchecked((int)0x80000000); //1000 0000 0000 0000 0000 0000 0000 0000
+
+ //the lock is held by some thread, but we don't know which
+ private const int LOCK_ANONYMOUS_OWNED = 0x1; //0000 0000 0000 0000 0000 0000 0000 0001
+
+ // Waiters mask if the thread tracking is disabled
+ private const int WAITERS_MASK = ~(LOCK_ID_DISABLE_MASK | 1); //0111 1111 1111 1111 1111 1111 1111 1110
+
+ // The Thread tacking is disabled and the lock bit is set, used in Enter fast path to make sure the id is disabled and lock is available
+ private const int ID_DISABLED_AND_ANONYMOUS_OWNED = unchecked((int)0x80000001); //1000 0000 0000 0000 0000 0000 0000 0001
+
+ // If the thread is unowned if:
+ // m_owner zero and the threa tracking is enabled
+ // m_owner & LOCK_ANONYMOUS_OWNED = zero and the thread tracking is disabled
+ private const int LOCK_UNOWNED = 0;
+
+ // The maximum number of waiters (only used if the thread tracking is disabled)
+ // The actual maximum waiters count is this number divided by two because each waiter increments the waiters count by 2
+ // The waiters count is calculated by m_owner & WAITERS_MASK 01111....110
+ private static int MAXIMUM_WAITERS = WAITERS_MASK;
+
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="T:System.Threading.SpinLock"/>
+ /// structure with the option to track thread IDs to improve debugging.
+ /// </summary>
+ /// <remarks>
+ /// The default constructor for <see cref="SpinLock"/> tracks thread ownership.
+ /// </remarks>
+ /// <param name="enableThreadOwnerTracking">Whether to capture and use thread IDs for debugging
+ /// purposes.</param>
+ public SpinLock(bool enableThreadOwnerTracking)
+ {
+ m_owner = LOCK_UNOWNED;
+ if (!enableThreadOwnerTracking)
+ {
+ m_owner |= LOCK_ID_DISABLE_MASK;
+ Contract.Assert(!IsThreadOwnerTrackingEnabled, "property should be false by now");
+ }
+ }
+
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="T:System.Threading.SpinLock"/>
+ /// structure with the option to track thread IDs to improve debugging.
+ /// </summary>
+ /// <remarks>
+ /// The default constructor for <see cref="SpinLock"/> tracks thread ownership.
+ /// </remarks>
+ /// <summary>
+ /// Acquires the lock in a reliable manner, such that even if an exception occurs within the method
+ /// call, <paramref name="lockTaken"/> can be examined reliably to determine whether the lock was
+ /// acquired.
+ /// </summary>
+ /// <remarks>
+ /// <see cref="SpinLock"/> is a non-reentrant lock, meaning that if a thread holds the lock, it is
+ /// not allowed to enter the lock again. If thread ownership tracking is enabled (whether it's
+ /// enabled is available through <see cref="IsThreadOwnerTrackingEnabled"/>), an exception will be
+ /// thrown when a thread tries to re-enter a lock it already holds. However, if thread ownership
+ /// tracking is disabled, attempting to enter a lock already held will result in deadlock.
+ /// </remarks>
+ /// <param name="lockTaken">True if the lock is acquired; otherwise, false. <paramref
+ /// name="lockTaken"/> must be initialized to false prior to calling this method.</param>
+ /// <exception cref="T:System.Threading.LockRecursionException">
+ /// Thread ownership tracking is enabled, and the current thread has already acquired this lock.
+ /// </exception>
+ /// <exception cref="T:System.ArgumentException">
+ /// The <paramref name="lockTaken"/> argument must be initialized to false prior to calling Enter.
+ /// </exception>
+ public void Enter(ref bool lockTaken)
+ {
+#if !FEATURE_CORECLR
+ Thread.BeginCriticalRegion();
+#endif
+ //Try to keep the code and branching in this method as small as possible in order to inline the method
+ int observedOwner = m_owner;
+ if (lockTaken || //invalid parameter
+ (observedOwner & ID_DISABLED_AND_ANONYMOUS_OWNED) != LOCK_ID_DISABLE_MASK || //thread tracking is enabled or the lock is already acquired
+ Interlocked.CompareExchange(ref m_owner, observedOwner | LOCK_ANONYMOUS_OWNED, observedOwner, ref lockTaken) != observedOwner) //acquiring the lock failed
+ ContinueTryEnter(Timeout.Infinite, ref lockTaken); // Then try the slow path if any of the above conditions is met
+
+ }
+
+ /// <summary>
+ /// Attempts to acquire the lock in a reliable manner, such that even if an exception occurs within
+ /// the method call, <paramref name="lockTaken"/> can be examined reliably to determine whether the
+ /// lock was acquired.
+ /// </summary>
+ /// <remarks>
+ /// Unlike <see cref="Enter"/>, TryEnter will not block waiting for the lock to be available. If the
+ /// lock is not available when TryEnter is called, it will return immediately without any further
+ /// spinning.
+ /// </remarks>
+ /// <param name="lockTaken">True if the lock is acquired; otherwise, false. <paramref
+ /// name="lockTaken"/> must be initialized to false prior to calling this method.</param>
+ /// <exception cref="T:System.Threading.LockRecursionException">
+ /// Thread ownership tracking is enabled, and the current thread has already acquired this lock.
+ /// </exception>
+ /// <exception cref="T:System.ArgumentException">
+ /// The <paramref name="lockTaken"/> argument must be initialized to false prior to calling TryEnter.
+ /// </exception>
+ public void TryEnter(ref bool lockTaken)
+ {
+ TryEnter(0, ref lockTaken);
+ }
+
+ /// <summary>
+ /// Attempts to acquire the lock in a reliable manner, such that even if an exception occurs within
+ /// the method call, <paramref name="lockTaken"/> can be examined reliably to determine whether the
+ /// lock was acquired.
+ /// </summary>
+ /// <remarks>
+ /// Unlike <see cref="Enter"/>, TryEnter will not block indefinitely waiting for the lock to be
+ /// available. It will block until either the lock is available or until the <paramref
+ /// name="timeout"/>
+ /// has expired.
+ /// </remarks>
+ /// <param name="timeout">A <see cref="System.TimeSpan"/> that represents the number of milliseconds
+ /// to wait, or a <see cref="System.TimeSpan"/> that represents -1 milliseconds to wait indefinitely.
+ /// </param>
+ /// <param name="lockTaken">True if the lock is acquired; otherwise, false. <paramref
+ /// name="lockTaken"/> must be initialized to false prior to calling this method.</param>
+ /// <exception cref="T:System.Threading.LockRecursionException">
+ /// Thread ownership tracking is enabled, and the current thread has already acquired this lock.
+ /// </exception>
+ /// <exception cref="T:System.ArgumentException">
+ /// The <paramref name="lockTaken"/> argument must be initialized to false prior to calling TryEnter.
+ /// </exception>
+ /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="timeout"/> is a negative
+ /// number other than -1 milliseconds, which represents an infinite time-out -or- timeout is greater
+ /// than <see cref="System.Int32.MaxValue"/> milliseconds.
+ /// </exception>
+ public void TryEnter(TimeSpan timeout, ref bool lockTaken)
+ {
+ // Validate the timeout
+ Int64 totalMilliseconds = (Int64)timeout.TotalMilliseconds;
+ if (totalMilliseconds < -1 || totalMilliseconds > int.MaxValue)
+ {
+ throw new System.ArgumentOutOfRangeException(
+ "timeout", timeout, Environment.GetResourceString("SpinLock_TryEnter_ArgumentOutOfRange"));
+ }
+
+ // Call reliable enter with the int-based timeout milliseconds
+ TryEnter((int)timeout.TotalMilliseconds, ref lockTaken);
+ }
+
+ /// <summary>
+ /// Attempts to acquire the lock in a reliable manner, such that even if an exception occurs within
+ /// the method call, <paramref name="lockTaken"/> can be examined reliably to determine whether the
+ /// lock was acquired.
+ /// </summary>
+ /// <remarks>
+ /// Unlike <see cref="Enter"/>, TryEnter will not block indefinitely waiting for the lock to be
+ /// available. It will block until either the lock is available or until the <paramref
+ /// name="millisecondsTimeout"/> has expired.
+ /// </remarks>
+ /// <param name="millisecondsTimeout">The number of milliseconds to wait, or <see
+ /// cref="System.Threading.Timeout.Infinite"/> (-1) to wait indefinitely.</param>
+ /// <param name="lockTaken">True if the lock is acquired; otherwise, false. <paramref
+ /// name="lockTaken"/> must be initialized to false prior to calling this method.</param>
+ /// <exception cref="T:System.Threading.LockRecursionException">
+ /// Thread ownership tracking is enabled, and the current thread has already acquired this lock.
+ /// </exception>
+ /// <exception cref="T:System.ArgumentException">
+ /// The <paramref name="lockTaken"/> argument must be initialized to false prior to calling TryEnter.
+ /// </exception>
+ /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="millisecondsTimeout"/> is
+ /// a negative number other than -1, which represents an infinite time-out.</exception>
+ public void TryEnter(int millisecondsTimeout, ref bool lockTaken)
+ {
+#if !FEATURE_CORECLR
+ Thread.BeginCriticalRegion();
+#endif
+
+ int observedOwner = m_owner;
+ if (millisecondsTimeout < -1 || //invalid parameter
+ lockTaken || //invalid parameter
+ (observedOwner & ID_DISABLED_AND_ANONYMOUS_OWNED) != LOCK_ID_DISABLE_MASK || //thread tracking is enabled or the lock is already acquired
+ Interlocked.CompareExchange(ref m_owner, observedOwner | LOCK_ANONYMOUS_OWNED, observedOwner, ref lockTaken) != observedOwner) // acquiring the lock failed
+ ContinueTryEnter(millisecondsTimeout, ref lockTaken); // The call the slow pth
+ }
+
+ /// <summary>
+ /// Try acquire the lock with long path, this is usually called after the first path in Enter and
+ /// TryEnter failed The reason for short path is to make it inline in the run time which improves the
+ /// performance. This method assumed that the parameter are validated in Enter ir TryENter method
+ /// </summary>
+ /// <param name="millisecondsTimeout">The timeout milliseconds</param>
+ /// <param name="lockTaken">The lockTaken param</param>
+ private void ContinueTryEnter(int millisecondsTimeout, ref bool lockTaken)
+ {
+ //Leave the critical region which is entered by the fast path
+#if !FEATURE_CORECLR
+ Thread.EndCriticalRegion();
+#endif
+ // The fast path doesn't throw any exception, so we have to validate the parameters here
+ if (lockTaken)
+ {
+ lockTaken = false;
+ throw new System.ArgumentException(Environment.GetResourceString("SpinLock_TryReliableEnter_ArgumentException"));
+ }
+
+ if (millisecondsTimeout < -1)
+ {
+ throw new ArgumentOutOfRangeException(
+ "millisecondsTimeout", millisecondsTimeout, Environment.GetResourceString("SpinLock_TryEnter_ArgumentOutOfRange"));
+ }
+
+
+ uint startTime = 0;
+ if (millisecondsTimeout != Timeout.Infinite && millisecondsTimeout != 0)
+ {
+ startTime = TimeoutHelper.GetTime();
+ }
+
+#if !FEATURE_CORECLR
+ if (CdsSyncEtwBCLProvider.Log.IsEnabled())
+ {
+ CdsSyncEtwBCLProvider.Log.SpinLock_FastPathFailed(m_owner);
+ }
+#endif
+
+ if (IsThreadOwnerTrackingEnabled)
+ {
+ // Slow path for enabled thread tracking mode
+ ContinueTryEnterWithThreadTracking(millisecondsTimeout, startTime, ref lockTaken);
+ return;
+ }
+
+ // then thread tracking is disabled
+ // In this case there are three ways to acquire the lock
+ // 1- the first way the thread either tries to get the lock if it's free or updates the waiters, if the turn >= the processors count then go to 3 else go to 2
+ // 2- In this step the waiter threads spins and tries to acquire the lock, the number of spin iterations and spin count is dependent on the thread turn
+ // the late the thread arrives the more it spins and less frequent it check the lock avilability
+ // Also the spins count is increases each iteration
+ // If the spins iterations finished and failed to acquire the lock, go to step 3
+ // 3- This is the yielding step, there are two ways of yielding Thread.Yield and Sleep(1)
+ // If the timeout is expired in after step 1, we need to decrement the waiters count before returning
+
+ int observedOwner;
+ int turn = int.MaxValue;
+ //***Step 1, take the lock or update the waiters
+
+ // try to acquire the lock directly if possible or update the waiters count
+ observedOwner = m_owner;
+ if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
+ {
+#if !FEATURE_CORECLR
+ Thread.BeginCriticalRegion();
+#endif
+
+ if (Interlocked.CompareExchange(ref m_owner, observedOwner | 1, observedOwner, ref lockTaken) == observedOwner)
+ {
+ return;
+ }
+
+#if !FEATURE_CORECLR
+ Thread.EndCriticalRegion();
+#endif
+ }
+ else //failed to acquire the lock,then try to update the waiters. If the waiters count reached the maximum, jsut break the loop to avoid overflow
+ {
+ if ((observedOwner & WAITERS_MASK) != MAXIMUM_WAITERS)
+ turn = (Interlocked.Add(ref m_owner, 2) & WAITERS_MASK) >> 1 ;
+ }
+
+
+
+ // Check the timeout.
+ if (millisecondsTimeout == 0 ||
+ (millisecondsTimeout != Timeout.Infinite &&
+ TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0))
+ {
+ DecrementWaiters();
+ return;
+ }
+
+ //***Step 2. Spinning
+ //lock acquired failed and waiters updated
+ int processorCount = PlatformHelper.ProcessorCount;
+ if (turn < processorCount)
+ {
+ int processFactor = 1;
+ for (int i = 1; i <= turn * SPINNING_FACTOR; i++)
+ {
+ Thread.SpinWait((turn + i) * SPINNING_FACTOR * processFactor);
+ if (processFactor < processorCount)
+ processFactor++;
+ observedOwner = m_owner;
+ if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
+ {
+#if !FEATURE_CORECLR
+ Thread.BeginCriticalRegion();
+#endif
+
+ int newOwner = (observedOwner & WAITERS_MASK) == 0 ? // Gets the number of waiters, if zero
+ observedOwner | 1 // don't decrement it. just set the lock bit, it is zzero because a previous call of Exit(false) ehich corrupted the waiters
+ : (observedOwner - 2) | 1; // otherwise decrement the waiters and set the lock bit
+ Contract.Assert((newOwner & WAITERS_MASK) >= 0);
+
+ if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
+ {
+ return;
+ }
+
+#if !FEATURE_CORECLR
+ Thread.EndCriticalRegion();
+#endif
+ }
+ }
+ }
+
+ // Check the timeout.
+ if (millisecondsTimeout != Timeout.Infinite && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0)
+ {
+ DecrementWaiters();
+ return;
+ }
+
+ //*** Step 3, Yielding
+ //Sleep(1) every 50 yields
+ int yieldsoFar = 0;
+ while (true)
+ {
+ observedOwner = m_owner;
+ if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
+ {
+#if !FEATURE_CORECLR
+ Thread.BeginCriticalRegion();
+#endif
+ int newOwner = (observedOwner & WAITERS_MASK) == 0 ? // Gets the number of waiters, if zero
+ observedOwner | 1 // don't decrement it. just set the lock bit, it is zzero because a previous call of Exit(false) ehich corrupted the waiters
+ : (observedOwner - 2) | 1; // otherwise decrement the waiters and set the lock bit
+ Contract.Assert((newOwner & WAITERS_MASK) >= 0);
+
+ if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
+ {
+ return;
+ }
+
+#if !FEATURE_CORECLR
+ Thread.EndCriticalRegion();
+#endif
+ }
+
+ if (yieldsoFar % SLEEP_ONE_FREQUENCY == 0)
+ {
+ Thread.Sleep(1);
+ }
+ else if (yieldsoFar % SLEEP_ZERO_FREQUENCY == 0)
+ {
+ Thread.Sleep(0);
+ }
+ else
+ {
+ Thread.Yield();
+ }
+
+ if (yieldsoFar % TIMEOUT_CHECK_FREQUENCY == 0)
+ {
+ //Check the timeout.
+ if (millisecondsTimeout != Timeout.Infinite && TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0)
+ {
+ DecrementWaiters();
+ return;
+ }
+ }
+
+ yieldsoFar++;
+ }
+ }
+
+ /// <summary>
+ /// decrements the waiters, in case of the timeout is expired
+ /// </summary>
+ private void DecrementWaiters()
+ {
+ SpinWait spinner = new SpinWait();
+ while (true)
+ {
+ int observedOwner = m_owner;
+ if ((observedOwner & WAITERS_MASK) == 0) return; // don't decrement the waiters if it's corrupted by previous call of Exit(false)
+ if (Interlocked.CompareExchange(ref m_owner, observedOwner - 2, observedOwner) == observedOwner)
+ {
+ Contract.Assert(!IsThreadOwnerTrackingEnabled); // Make sure the waiters never be negative which will cause the thread tracking bit to be flipped
+ break;
+ }
+ spinner.SpinOnce();
+ }
+
+ }
+
+ /// <summary>
+ /// ContinueTryEnter for the thread tracking mode enabled
+ /// </summary>
+ private void ContinueTryEnterWithThreadTracking(int millisecondsTimeout, uint startTime, ref bool lockTaken)
+ {
+ Contract.Assert(IsThreadOwnerTrackingEnabled);
+
+ int lockUnowned = 0;
+ // We are using thread IDs to mark ownership. Snap the thread ID and check for recursion.
+ // We also must or the ID enablement bit, to ensure we propagate when we CAS it in.
+ int m_newOwner = Thread.CurrentThread.ManagedThreadId;
+ if (m_owner == m_newOwner)
+ {
+ // We don't allow lock recursion.
+ throw new LockRecursionException(Environment.GetResourceString("SpinLock_TryEnter_LockRecursionException"));
+ }
+
+
+ SpinWait spinner = new SpinWait();
+
+ // Loop until the lock has been successfully acquired or, if specified, the timeout expires.
+ do
+ {
+
+ // We failed to get the lock, either from the fast route or the last iteration
+ // and the timeout hasn't expired; spin once and try again.
+ spinner.SpinOnce();
+
+ // Test before trying to CAS, to avoid acquiring the line exclusively unnecessarily.
+
+ if (m_owner == lockUnowned)
+ {
+#if !FEATURE_CORECLR
+ Thread.BeginCriticalRegion();
+#endif
+ if (Interlocked.CompareExchange(ref m_owner, m_newOwner, lockUnowned, ref lockTaken) == lockUnowned)
+ {
+ return;
+ }
+#if !FEATURE_CORECLR
+ // The thread failed to get the lock, so we don't need to remain in a critical region.
+ Thread.EndCriticalRegion();
+#endif
+ }
+ // Check the timeout. We only RDTSC if the next spin will yield, to amortize the cost.
+ if (millisecondsTimeout == 0 ||
+ (millisecondsTimeout != Timeout.Infinite && spinner.NextSpinWillYield &&
+ TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout) <= 0))
+ {
+ return;
+ }
+ } while (true);
+ }
+
+ /// <summary>
+ /// Releases the lock.
+ /// </summary>
+ /// <remarks>
+ /// The default overload of <see cref="Exit()"/> provides the same behavior as if calling <see
+ /// cref="Exit(Boolean)"/> using true as the argument, but Exit() could be slightly faster than Exit(true).
+ /// </remarks>
+ /// <exception cref="SynchronizationLockException">
+ /// Thread ownership tracking is enabled, and the current thread is not the owner of this lock.
+ /// </exception>
+ [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
+ public void Exit()
+ {
+ //This is the fast path for the thread tracking is disabled, otherwise go to the slow path
+ if ((m_owner & LOCK_ID_DISABLE_MASK) == 0)
+ ExitSlowPath(true);
+ else
+ Interlocked.Decrement(ref m_owner);
+
+#if !FEATURE_CORECLR
+ Thread.EndCriticalRegion();
+#endif
+
+ }
+
+ /// <summary>
+ /// Releases the lock.
+ /// </summary>
+ /// <param name="useMemoryBarrier">
+ /// A Boolean value that indicates whether a memory fence should be issued in order to immediately
+ /// publish the exit operation to other threads.
+ /// </param>
+ /// <remarks>
+ /// Calling <see cref="Exit(Boolean)"/> with the <paramref name="useMemoryBarrier"/> argument set to
+ /// true will improve the fairness of the lock at the expense of some performance. The default <see
+ /// cref="Enter"/>
+ /// overload behaves as if specifying true for <paramref name="useMemoryBarrier"/>.
+ /// </remarks>
+ /// <exception cref="SynchronizationLockException">
+ /// Thread ownership tracking is enabled, and the current thread is not the owner of this lock.
+ /// </exception>
+ [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
+ public void Exit(bool useMemoryBarrier)
+ {
+ // This is the fast path for the thread tracking is diabled and not to use memory barrier, otherwise go to the slow path
+ // The reason not to add else statement if the usememorybarrier is that it will add more barnching in the code and will prevent
+ // method inlining, so this is optimized for useMemoryBarrier=false and Exit() overload optimized for useMemoryBarrier=true
+ if ((m_owner & LOCK_ID_DISABLE_MASK) != 0 && !useMemoryBarrier)
+ {
+ int tmpOwner = m_owner;
+ m_owner = tmpOwner & (~LOCK_ANONYMOUS_OWNED);
+ }
+ else
+ ExitSlowPath(useMemoryBarrier);
+
+#if !FEATURE_CORECLR
+ Thread.EndCriticalRegion();
+#endif
+ }
+
+ /// <summary>
+ /// The slow path for exit method if the fast path failed
+ /// </summary>
+ /// <param name="useMemoryBarrier">
+ /// A Boolean value that indicates whether a memory fence should be issued in order to immediately
+ /// publish the exit operation to other threads
+ /// </param>
+ private void ExitSlowPath(bool useMemoryBarrier)
+ {
+ bool threadTrackingEnabled = (m_owner & LOCK_ID_DISABLE_MASK) == 0;
+ if (threadTrackingEnabled && !IsHeldByCurrentThread)
+ {
+ throw new System.Threading.SynchronizationLockException(
+ Environment.GetResourceString("SpinLock_Exit_SynchronizationLockException"));
+ }
+
+ if (useMemoryBarrier)
+ {
+ if (threadTrackingEnabled)
+ Interlocked.Exchange(ref m_owner, LOCK_UNOWNED);
+ else
+ Interlocked.Decrement(ref m_owner);
+
+ }
+ else
+ {
+ if (threadTrackingEnabled)
+ m_owner = LOCK_UNOWNED;
+ else
+ {
+ int tmpOwner = m_owner;
+ m_owner = tmpOwner & (~LOCK_ANONYMOUS_OWNED);
+ }
+
+ }
+
+ }
+
+ /// <summary>
+ /// Gets whether the lock is currently held by any thread.
+ /// </summary>
+ public bool IsHeld
+ {
+ [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
+ get
+ {
+ if (IsThreadOwnerTrackingEnabled)
+ return m_owner != LOCK_UNOWNED;
+
+ return (m_owner & LOCK_ANONYMOUS_OWNED) != LOCK_UNOWNED;
+ }
+ }
+
+ /// <summary>
+ /// Gets whether the lock is currently held by any thread.
+ /// </summary>
+ /// <summary>
+ /// Gets whether the lock is held by the current thread.
+ /// </summary>
+ /// <remarks>
+ /// If the lock was initialized to track owner threads, this will return whether the lock is acquired
+ /// by the current thread. It is invalid to use this property when the lock was initialized to not
+ /// track thread ownership.
+ /// </remarks>
+ /// <exception cref="T:System.InvalidOperationException">
+ /// Thread ownership tracking is disabled.
+ /// </exception>
+ public bool IsHeldByCurrentThread
+ {
+ [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
+ get
+ {
+ if (!IsThreadOwnerTrackingEnabled)
+ {
+ throw new InvalidOperationException(Environment.GetResourceString("SpinLock_IsHeldByCurrentThread"));
+ }
+ return ((m_owner & (~LOCK_ID_DISABLE_MASK)) == Thread.CurrentThread.ManagedThreadId);
+ }
+ }
+
+ /// <summary>Gets whether thread ownership tracking is enabled for this instance.</summary>
+ public bool IsThreadOwnerTrackingEnabled
+ {
+ [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
+ get { return (m_owner & LOCK_ID_DISABLE_MASK) == 0; }
+ }
+
+ #region Debugger proxy class
+ /// <summary>
+ /// Internal class used by debug type proxy attribute to display the owner thread ID
+ /// </summary>
+ internal class SystemThreading_SpinLockDebugView
+ {
+ // SpinLock object
+ private SpinLock m_spinLock;
+
+ /// <summary>
+ /// SystemThreading_SpinLockDebugView constructor
+ /// </summary>
+ /// <param name="spinLock">The SpinLock to be proxied.</param>
+ public SystemThreading_SpinLockDebugView(SpinLock spinLock)
+ {
+ // Note that this makes a copy of the SpinLock (struct). It doesn't hold a reference to it.
+ m_spinLock = spinLock;
+ }
+
+ /// <summary>
+ /// Checks if the lock is held by the current thread or not
+ /// </summary>
+ public bool? IsHeldByCurrentThread
+ {
+ get
+ {
+ try
+ {
+ return m_spinLock.IsHeldByCurrentThread;
+ }
+ catch (InvalidOperationException)
+ {
+ return null;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets the current owner thread, zero if it is released
+ /// </summary>
+ public int? OwnerThreadID
+ {
+ get
+ {
+ if (m_spinLock.IsThreadOwnerTrackingEnabled)
+ {
+ return m_spinLock.m_owner;
+ }
+ else
+ {
+ return null;
+ }
+ }
+ }
+
+
+ /// <summary>
+ /// Gets whether the lock is currently held by any thread or not.
+ /// </summary>
+ public bool IsHeld
+ {
+ get { return m_spinLock.IsHeld; }
+ }
+ }
+ #endregion
+
+ }
+}
+#pragma warning restore 0420