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-rw-r--r--src/mscorlib/src/System/Threading/AsyncLocal.cs387
1 files changed, 380 insertions, 7 deletions
diff --git a/src/mscorlib/src/System/Threading/AsyncLocal.cs b/src/mscorlib/src/System/Threading/AsyncLocal.cs
index 264f2a6ff7..6ed1545ac7 100644
--- a/src/mscorlib/src/System/Threading/AsyncLocal.cs
+++ b/src/mscorlib/src/System/Threading/AsyncLocal.cs
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics;
using System.Diagnostics.Contracts;
using System.Security;
@@ -40,7 +41,6 @@ namespace System.Threading
//
public sealed class AsyncLocal<T> : IAsyncLocal
{
- [SecurityCritical] // critical because this action will terminate the process if it throws.
private readonly Action<AsyncLocalValueChangedArgs<T>> m_valueChangedHandler;
//
@@ -54,7 +54,6 @@ namespace System.Threading
// Constructs an AsyncLocal<T> with a delegate that is called whenever the current value changes
// on any thread.
//
- [SecurityCritical]
public AsyncLocal(Action<AsyncLocalValueChangedArgs<T>> valueChangedHandler)
{
m_valueChangedHandler = valueChangedHandler;
@@ -62,23 +61,20 @@ namespace System.Threading
public T Value
{
- [SecuritySafeCritical]
get
{
object obj = ExecutionContext.GetLocalValue(this);
return (obj == null) ? default(T) : (T)obj;
}
- [SecuritySafeCritical]
set
{
ExecutionContext.SetLocalValue(this, value, m_valueChangedHandler != null);
}
}
- [SecurityCritical]
void IAsyncLocal.OnValueChanged(object previousValueObj, object currentValueObj, bool contextChanged)
{
- Contract.Assert(m_valueChangedHandler != null);
+ Debug.Assert(m_valueChangedHandler != null);
T previousValue = previousValueObj == null ? default(T) : (T)previousValueObj;
T currentValue = currentValueObj == null ? default(T) : (T)currentValueObj;
m_valueChangedHandler(new AsyncLocalValueChangedArgs<T>(previousValue, currentValue, contextChanged));
@@ -90,7 +86,6 @@ namespace System.Threading
//
internal interface IAsyncLocal
{
- [SecurityCritical]
void OnValueChanged(object previousValue, object currentValue, bool contextChanged);
}
@@ -113,4 +108,382 @@ namespace System.Threading
ThreadContextChanged = contextChanged;
}
}
+
+ //
+ // Interface used to store an IAsyncLocal => object mapping in ExecutionContext.
+ // Implementations are specialized based on the number of elements in the immutable
+ // map in order to minimize memory consumption and look-up times.
+ //
+ interface IAsyncLocalValueMap
+ {
+ bool TryGetValue(IAsyncLocal key, out object value);
+ IAsyncLocalValueMap Set(IAsyncLocal key, object value);
+ }
+
+ //
+ // Utility functions for getting/creating instances of IAsyncLocalValueMap
+ //
+ internal static class AsyncLocalValueMap
+ {
+ public static IAsyncLocalValueMap Empty { get; } = new EmptyAsyncLocalValueMap();
+
+ public static IAsyncLocalValueMap Create(IAsyncLocal key, object value) => new OneElementAsyncLocalValueMap(key, value);
+
+ // Instance without any key/value pairs. Used as a singleton/
+ private sealed class EmptyAsyncLocalValueMap : IAsyncLocalValueMap
+ {
+ public IAsyncLocalValueMap Set(IAsyncLocal key, object value)
+ {
+ // If the value isn't null, then create a new one-element map to store
+ // the key/value pair. If it is null, then we're still empty.
+ return value != null ?
+ new OneElementAsyncLocalValueMap(key, value) :
+ (IAsyncLocalValueMap)this;
+ }
+
+ public bool TryGetValue(IAsyncLocal key, out object value)
+ {
+ value = null;
+ return false;
+ }
+ }
+
+ // Instance with one key/value pair.
+ private sealed class OneElementAsyncLocalValueMap : IAsyncLocalValueMap
+ {
+ private readonly IAsyncLocal _key1;
+ private readonly object _value1;
+
+ public OneElementAsyncLocalValueMap(IAsyncLocal key, object value)
+ {
+ _key1 = key; _value1 = value;
+ }
+
+ public IAsyncLocalValueMap Set(IAsyncLocal key, object value)
+ {
+ if (value != null)
+ {
+ // The value is non-null. If the key matches one already contained in this map,
+ // then create a new one-element map with the updated value, otherwise create
+ // a two-element map with the additional key/value.
+ return ReferenceEquals(key, _key1) ?
+ new OneElementAsyncLocalValueMap(key, value) :
+ (IAsyncLocalValueMap)new TwoElementAsyncLocalValueMap(_key1, _value1, key, value);
+ }
+ else
+ {
+ // The value is null. If the key exists in this map, remove it by downgrading to an empty map.
+ // Otherwise, there's nothing to add or remove, so just return this map.
+ return ReferenceEquals(key, _key1) ?
+ Empty :
+ (IAsyncLocalValueMap)this;
+ }
+ }
+
+ public bool TryGetValue(IAsyncLocal key, out object value)
+ {
+ if (ReferenceEquals(key, _key1))
+ {
+ value = _value1;
+ return true;
+ }
+ else
+ {
+ value = null;
+ return false;
+ }
+ }
+ }
+
+ // Instance with two key/value pairs.
+ private sealed class TwoElementAsyncLocalValueMap : IAsyncLocalValueMap
+ {
+ private readonly IAsyncLocal _key1, _key2;
+ private readonly object _value1, _value2;
+
+ public TwoElementAsyncLocalValueMap(IAsyncLocal key1, object value1, IAsyncLocal key2, object value2)
+ {
+ _key1 = key1; _value1 = value1;
+ _key2 = key2; _value2 = value2;
+ }
+
+ public IAsyncLocalValueMap Set(IAsyncLocal key, object value)
+ {
+ if (value != null)
+ {
+ // The value is non-null. If the key matches one already contained in this map,
+ // then create a new two-element map with the updated value, otherwise create
+ // a three-element map with the additional key/value.
+ return
+ ReferenceEquals(key, _key1) ? new TwoElementAsyncLocalValueMap(key, value, _key2, _value2) :
+ ReferenceEquals(key, _key2) ? new TwoElementAsyncLocalValueMap(_key1, _value1, key, value) :
+ (IAsyncLocalValueMap)new ThreeElementAsyncLocalValueMap(_key1, _value1, _key2, _value2, key, value);
+ }
+ else
+ {
+ // The value is null. If the key exists in this map, remove it by downgrading to a one-element map
+ // without the key. Otherwise, there's nothing to add or remove, so just return this map.
+ return
+ ReferenceEquals(key, _key1) ? new OneElementAsyncLocalValueMap(_key2, _value2) :
+ ReferenceEquals(key, _key2) ? new OneElementAsyncLocalValueMap(_key1, _value1) :
+ (IAsyncLocalValueMap)this;
+ }
+ }
+
+ public bool TryGetValue(IAsyncLocal key, out object value)
+ {
+ if (ReferenceEquals(key, _key1))
+ {
+ value = _value1;
+ return true;
+ }
+ else if (ReferenceEquals(key, _key2))
+ {
+ value = _value2;
+ return true;
+ }
+ else
+ {
+ value = null;
+ return false;
+ }
+ }
+ }
+
+ // Instance with three key/value pairs.
+ private sealed class ThreeElementAsyncLocalValueMap : IAsyncLocalValueMap
+ {
+ private readonly IAsyncLocal _key1, _key2, _key3;
+ private readonly object _value1, _value2, _value3;
+
+ public ThreeElementAsyncLocalValueMap(IAsyncLocal key1, object value1, IAsyncLocal key2, object value2, IAsyncLocal key3, object value3)
+ {
+ _key1 = key1; _value1 = value1;
+ _key2 = key2; _value2 = value2;
+ _key3 = key3; _value3 = value3;
+ }
+
+ public IAsyncLocalValueMap Set(IAsyncLocal key, object value)
+ {
+ if (value != null)
+ {
+ // The value is non-null. If the key matches one already contained in this map,
+ // then create a new three-element map with the updated value.
+ if (ReferenceEquals(key, _key1)) return new ThreeElementAsyncLocalValueMap(key, value, _key2, _value2, _key3, _value3);
+ if (ReferenceEquals(key, _key2)) return new ThreeElementAsyncLocalValueMap(_key1, _value1, key, value, _key3, _value3);
+ if (ReferenceEquals(key, _key3)) return new ThreeElementAsyncLocalValueMap(_key1, _value1, _key2, _value2, key, value);
+
+ // The key doesn't exist in this map, so upgrade to a multi map that contains
+ // the additional key/value pair.
+ var multi = new MultiElementAsyncLocalValueMap(4);
+ multi.UnsafeStore(0, _key1, _value1);
+ multi.UnsafeStore(1, _key2, _value2);
+ multi.UnsafeStore(2, _key3, _value3);
+ multi.UnsafeStore(3, key, value);
+ return multi;
+ }
+ else
+ {
+ // The value is null. If the key exists in this map, remove it by downgrading to a two-element map
+ // without the key. Otherwise, there's nothing to add or remove, so just return this map.
+ return
+ ReferenceEquals(key, _key1) ? new TwoElementAsyncLocalValueMap(_key2, _value2, _key3, _value3) :
+ ReferenceEquals(key, _key2) ? new TwoElementAsyncLocalValueMap(_key1, _value1, _key3, _value3) :
+ ReferenceEquals(key, _key3) ? new TwoElementAsyncLocalValueMap(_key1, _value1, _key2, _value2) :
+ (IAsyncLocalValueMap)this;
+ }
+ }
+
+ public bool TryGetValue(IAsyncLocal key, out object value)
+ {
+ if (ReferenceEquals(key, _key1))
+ {
+ value = _value1;
+ return true;
+ }
+ else if (ReferenceEquals(key, _key2))
+ {
+ value = _value2;
+ return true;
+ }
+ else if (ReferenceEquals(key, _key3))
+ {
+ value = _value3;
+ return true;
+ }
+ else
+ {
+ value = null;
+ return false;
+ }
+ }
+ }
+
+ // Instance with up to 16 key/value pairs.
+ private sealed class MultiElementAsyncLocalValueMap : IAsyncLocalValueMap
+ {
+ internal const int MaxMultiElements = 16;
+ private readonly KeyValuePair<IAsyncLocal, object>[] _keyValues;
+
+ internal MultiElementAsyncLocalValueMap(int count)
+ {
+ Debug.Assert(count <= MaxMultiElements);
+ _keyValues = new KeyValuePair<IAsyncLocal, object>[count];
+ }
+
+ internal void UnsafeStore(int index, IAsyncLocal key, object value)
+ {
+ Debug.Assert(index < _keyValues.Length);
+ _keyValues[index] = new KeyValuePair<IAsyncLocal, object>(key, value);
+ }
+
+ public IAsyncLocalValueMap Set(IAsyncLocal key, object value)
+ {
+ // Find the key in this map.
+ for (int i = 0; i < _keyValues.Length; i++)
+ {
+ if (ReferenceEquals(key, _keyValues[i].Key))
+ {
+ // The key is in the map. If the value isn't null, then create a new map of the same
+ // size that has all of the same pairs, with this new key/value pair overwriting the old.
+ if (value != null)
+ {
+ var multi = new MultiElementAsyncLocalValueMap(_keyValues.Length);
+ Array.Copy(_keyValues, 0, multi._keyValues, 0, _keyValues.Length);
+ multi._keyValues[i] = new KeyValuePair<IAsyncLocal, object>(key, value);
+ return multi;
+ }
+ else if (_keyValues.Length == 4)
+ {
+ // The value is null, and we only have four elements, one of which we're removing,
+ // so downgrade to a three-element map, without the matching element.
+ return
+ i == 0 ? new ThreeElementAsyncLocalValueMap(_keyValues[1].Key, _keyValues[1].Value, _keyValues[2].Key, _keyValues[2].Value, _keyValues[3].Key, _keyValues[3].Value) :
+ i == 1 ? new ThreeElementAsyncLocalValueMap(_keyValues[0].Key, _keyValues[0].Value, _keyValues[2].Key, _keyValues[2].Value, _keyValues[3].Key, _keyValues[3].Value) :
+ i == 2 ? new ThreeElementAsyncLocalValueMap(_keyValues[0].Key, _keyValues[0].Value, _keyValues[1].Key, _keyValues[1].Value, _keyValues[3].Key, _keyValues[3].Value) :
+ (IAsyncLocalValueMap)new ThreeElementAsyncLocalValueMap(_keyValues[0].Key, _keyValues[0].Value, _keyValues[1].Key, _keyValues[1].Value, _keyValues[2].Key, _keyValues[2].Value);
+ }
+ else
+ {
+ // The value is null, and we have enough elements remaining to warrant a multi map.
+ // Create a new one and copy all of the elements from this one, except the one to be removed.
+ var multi = new MultiElementAsyncLocalValueMap(_keyValues.Length - 1);
+ if (i != 0) Array.Copy(_keyValues, 0, multi._keyValues, 0, i);
+ if (i != _keyValues.Length - 1) Array.Copy(_keyValues, i + 1, multi._keyValues, i, _keyValues.Length - i - 1);
+ return multi;
+ }
+ }
+ }
+
+ // The key does not already exist in this map.
+
+ // If the value is null, then we can simply return this same map, as there's nothing to add or remove.
+ if (value == null)
+ {
+ return this;
+ }
+
+ // We need to create a new map that has the additional key/value pair.
+ // If with the addition we can still fit in a multi map, create one.
+ if (_keyValues.Length < MaxMultiElements)
+ {
+ var multi = new MultiElementAsyncLocalValueMap(_keyValues.Length + 1);
+ Array.Copy(_keyValues, 0, multi._keyValues, 0, _keyValues.Length);
+ multi._keyValues[_keyValues.Length] = new KeyValuePair<IAsyncLocal, object>(key, value);
+ return multi;
+ }
+
+ // Otherwise, upgrade to a many map.
+ var many = new ManyElementAsyncLocalValueMap(MaxMultiElements + 1);
+ foreach (KeyValuePair<IAsyncLocal, object> pair in _keyValues)
+ {
+ many[pair.Key] = pair.Value;
+ }
+ many[key] = value;
+ return many;
+ }
+
+ public bool TryGetValue(IAsyncLocal key, out object value)
+ {
+ foreach (KeyValuePair<IAsyncLocal, object> pair in _keyValues)
+ {
+ if (ReferenceEquals(key, pair.Key))
+ {
+ value = pair.Value;
+ return true;
+ }
+ }
+ value = null;
+ return false;
+ }
+ }
+
+ // Instance with any number of key/value pairs.
+ private sealed class ManyElementAsyncLocalValueMap : Dictionary<IAsyncLocal, object>, IAsyncLocalValueMap
+ {
+ public ManyElementAsyncLocalValueMap(int capacity) : base(capacity) { }
+
+ public IAsyncLocalValueMap Set(IAsyncLocal key, object value)
+ {
+ int count = Count;
+ bool containsKey = ContainsKey(key);
+
+ // If the value being set exists, create a new many map, copy all of the elements from this one,
+ // and then store the new key/value pair into it. This is the most common case.
+ if (value != null)
+ {
+ var map = new ManyElementAsyncLocalValueMap(count + (containsKey ? 0 : 1));
+ foreach (KeyValuePair<IAsyncLocal, object> pair in this)
+ {
+ map[pair.Key] = pair.Value;
+ }
+ map[key] = value;
+ return map;
+ }
+
+ // Otherwise, the value is null, which means null is being stored into an AsyncLocal.Value.
+ // Since there's no observable difference at the API level between storing null and the key
+ // not existing at all, we can downgrade to a smaller map rather than storing null.
+
+ // If the key is contained in this map, we're going to create a new map that's one pair smaller.
+ if (containsKey)
+ {
+ // If the new count would be within range of a multi map instead of a many map,
+ // downgrade to the many map, which uses less memory and is faster to access.
+ // Otherwise, just create a new many map that's missing this key.
+ if (count == MultiElementAsyncLocalValueMap.MaxMultiElements + 1)
+ {
+ var multi = new MultiElementAsyncLocalValueMap(MultiElementAsyncLocalValueMap.MaxMultiElements);
+ int index = 0;
+ foreach (KeyValuePair<IAsyncLocal, object> pair in this)
+ {
+ if (!ReferenceEquals(key, pair.Key))
+ {
+ multi.UnsafeStore(index++, pair.Key, pair.Value);
+ }
+ }
+ Debug.Assert(index == MultiElementAsyncLocalValueMap.MaxMultiElements);
+ return multi;
+ }
+ else
+ {
+ var map = new ManyElementAsyncLocalValueMap(count - 1);
+ foreach (KeyValuePair<IAsyncLocal, object> pair in this)
+ {
+ if (!ReferenceEquals(key, pair.Key))
+ {
+ map[pair.Key] = pair.Value;
+ }
+ }
+ Debug.Assert(map.Count == count - 1);
+ return map;
+ }
+ }
+
+ // We were storing null, but the key wasn't in the map, so there's nothing to change.
+ // Just return this instance.
+ return this;
+ }
+ }
+ }
}