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-rw-r--r--src/mscorlib/src/System/Text/UTF8Encoding.cs2286
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diff --git a/src/mscorlib/src/System/Text/UTF8Encoding.cs b/src/mscorlib/src/System/Text/UTF8Encoding.cs
deleted file mode 100644
index 191bbfef56..0000000000
--- a/src/mscorlib/src/System/Text/UTF8Encoding.cs
+++ /dev/null
@@ -1,2286 +0,0 @@
-// Licensed to the .NET Foundation under one or more agreements.
-// The .NET Foundation licenses this file to you under the MIT license.
-// See the LICENSE file in the project root for more information.
-
-
-// The worker functions in this file was optimized for performance. If you make changes
-// you should use care to consider all of the interesting cases.
-
-// The code of all worker functions in this file is written twice: Once as as a slow loop, and the
-// second time as a fast loop. The slow loops handles all special cases, throws exceptions, etc.
-// The fast loops attempts to blaze through as fast as possible with optimistic range checks,
-// processing multiple characters at a time, and falling back to the slow loop for all special cases.
-
-// This define can be used to turn off the fast loops. Useful for finding whether
-// the problem is fastloop-specific.
-#define FASTLOOP
-
-namespace System.Text
-{
- using System;
- using System.Globalization;
- using System.Runtime.Serialization;
- using System.Diagnostics;
- using System.Diagnostics.Contracts;
-
- // Encodes text into and out of UTF-8. UTF-8 is a way of writing
- // Unicode characters with variable numbers of bytes per character,
- // optimized for the lower 127 ASCII characters. It's an efficient way
- // of encoding US English in an internationalizable way.
- //
- // Don't override IsAlwaysNormalized because it is just a Unicode Transformation and could be confused.
- //
- // The UTF-8 byte order mark is simply the Unicode byte order mark
- // (0xFEFF) written in UTF-8 (0xEF 0xBB 0xBF). The byte order mark is
- // used mostly to distinguish UTF-8 text from other encodings, and doesn't
- // switch the byte orderings.
-
- [Serializable]
- public class UTF8Encoding : Encoding
- {
- /*
- bytes bits UTF-8 representation
- ----- ---- -----------------------------------
- 1 7 0vvvvvvv
- 2 11 110vvvvv 10vvvvvv
- 3 16 1110vvvv 10vvvvvv 10vvvvvv
- 4 21 11110vvv 10vvvvvv 10vvvvvv 10vvvvvv
- ----- ---- -----------------------------------
-
- Surrogate:
- Real Unicode value = (HighSurrogate - 0xD800) * 0x400 + (LowSurrogate - 0xDC00) + 0x10000
- */
-
- private const int UTF8_CODEPAGE=65001;
-
- // Used by Encoding.UTF8 for lazy initialization
- // The initialization code will not be run until a static member of the class is referenced
- internal static readonly UTF8Encoding s_default = new UTF8Encoding(encoderShouldEmitUTF8Identifier: true);
-
- // Yes, the idea of emitting U+FEFF as a UTF-8 identifier has made it into
- // the standard.
- private bool emitUTF8Identifier = false;
-
- private bool isThrowException = false;
-
-
- public UTF8Encoding(): this(false)
- {
- }
-
-
- public UTF8Encoding(bool encoderShouldEmitUTF8Identifier):
- this(encoderShouldEmitUTF8Identifier, false)
- {
- }
-
-
- public UTF8Encoding(bool encoderShouldEmitUTF8Identifier, bool throwOnInvalidBytes):
- base(UTF8_CODEPAGE)
- {
- this.emitUTF8Identifier = encoderShouldEmitUTF8Identifier;
- this.isThrowException = throwOnInvalidBytes;
-
- // Encoding's constructor already did this, but it'll be wrong if we're throwing exceptions
- if (this.isThrowException)
- SetDefaultFallbacks();
- }
-
- internal override void SetDefaultFallbacks()
- {
- // For UTF-X encodings, we use a replacement fallback with an empty string
- if (this.isThrowException)
- {
- this.encoderFallback = EncoderFallback.ExceptionFallback;
- this.decoderFallback = DecoderFallback.ExceptionFallback;
- }
- else
- {
- this.encoderFallback = new EncoderReplacementFallback("\xFFFD");
- this.decoderFallback = new DecoderReplacementFallback("\xFFFD");
- }
- }
-
- // NOTE: Many methods in this class forward to EncodingForwarder for
- // validating arguments/wrapping the unsafe methods in this class
- // which do the actual work. That class contains
- // shared logic for doing this which is used by
- // ASCIIEncoding, EncodingNLS, UnicodeEncoding, UTF32Encoding,
- // UTF7Encoding, and UTF8Encoding.
- // The reason the code is separated out into a static class, rather
- // than a base class which overrides all of these methods for us
- // (which is what EncodingNLS is for internal Encodings) is because
- // that's really more of an implementation detail so it's internal.
- // At the same time, C# doesn't allow a public class subclassing an
- // internal/private one, so we end up having to re-override these
- // methods in all of the public Encodings + EncodingNLS.
-
- // Returns the number of bytes required to encode a range of characters in
- // a character array.
-
- public override int GetByteCount(char[] chars, int index, int count)
- {
- return EncodingForwarder.GetByteCount(this, chars, index, count);
- }
-
- public override int GetByteCount(String chars)
- {
- return EncodingForwarder.GetByteCount(this, chars);
- }
-
- [CLSCompliant(false)]
- public override unsafe int GetByteCount(char* chars, int count)
- {
- return EncodingForwarder.GetByteCount(this, chars, count);
- }
-
- public override int GetBytes(String s, int charIndex, int charCount,
- byte[] bytes, int byteIndex)
- {
- return EncodingForwarder.GetBytes(this, s, charIndex, charCount, bytes, byteIndex);
- }
-
- // Encodes a range of characters in a character array into a range of bytes
- // in a byte array. An exception occurs if the byte array is not large
- // enough to hold the complete encoding of the characters. The
- // GetByteCount method can be used to determine the exact number of
- // bytes that will be produced for a given range of characters.
- // Alternatively, the GetMaxByteCount method can be used to
- // determine the maximum number of bytes that will be produced for a given
- // number of characters, regardless of the actual character values.
-
- public override int GetBytes(char[] chars, int charIndex, int charCount,
- byte[] bytes, int byteIndex)
- {
- return EncodingForwarder.GetBytes(this, chars, charIndex, charCount, bytes, byteIndex);
- }
-
- [CLSCompliant(false)]
- public override unsafe int GetBytes(char* chars, int charCount, byte* bytes, int byteCount)
- {
- return EncodingForwarder.GetBytes(this, chars, charCount, bytes, byteCount);
- }
-
- // Returns the number of characters produced by decoding a range of bytes
- // in a byte array.
-
- public override int GetCharCount(byte[] bytes, int index, int count)
- {
- return EncodingForwarder.GetCharCount(this, bytes, index, count);
- }
-
- [CLSCompliant(false)]
- public override unsafe int GetCharCount(byte* bytes, int count)
- {
- return EncodingForwarder.GetCharCount(this, bytes, count);
- }
-
- public override int GetChars(byte[] bytes, int byteIndex, int byteCount,
- char[] chars, int charIndex)
- {
- return EncodingForwarder.GetChars(this, bytes, byteIndex, byteCount, chars, charIndex);
- }
-
- [CLSCompliant(false)]
- public unsafe override int GetChars(byte* bytes, int byteCount, char* chars, int charCount)
- {
- return EncodingForwarder.GetChars(this, bytes, byteCount, chars, charCount);
- }
-
- // Returns a string containing the decoded representation of a range of
- // bytes in a byte array.
-
- public override String GetString(byte[] bytes, int index, int count)
- {
- return EncodingForwarder.GetString(this, bytes, index, count);
- }
-
- // End of overridden methods which use EncodingForwarder
-
- // To simplify maintenance, the structure of GetByteCount and GetBytes should be
- // kept the same as much as possible
- internal override unsafe int GetByteCount(char *chars, int count, EncoderNLS baseEncoder)
- {
- // For fallback we may need a fallback buffer.
- // We wait to initialize it though in case we don't have any broken input unicode
- EncoderFallbackBuffer fallbackBuffer = null;
- char *pSrc = chars;
- char *pEnd = pSrc+count;
-
- // Start by assuming we have as many as count
- int byteCount = count;
-
- int ch = 0;
-
- if (baseEncoder != null) {
- UTF8Encoder encoder = (UTF8Encoder)baseEncoder;
- ch = encoder.surrogateChar;
-
- // We mustn't have left over fallback data when counting
- if (encoder.InternalHasFallbackBuffer)
- {
- fallbackBuffer = encoder.FallbackBuffer;
- if (fallbackBuffer.Remaining > 0)
- throw new ArgumentException(Environment.GetResourceString("Argument_EncoderFallbackNotEmpty",
- this.EncodingName, encoder.Fallback.GetType()));
-
- // Set our internal fallback interesting things.
- fallbackBuffer.InternalInitialize(chars, pEnd, encoder, false);
- }
- }
-
- for (;;) {
- // SLOWLOOP: does all range checks, handles all special cases, but it is slow
- if (pSrc >= pEnd) {
-
- if (ch == 0) {
- // Unroll any fallback that happens at the end
- ch = fallbackBuffer != null ? fallbackBuffer.InternalGetNextChar() : 0;
- if (ch > 0) {
- byteCount++;
- goto ProcessChar;
- }
- } else {
- // Case of surrogates in the fallback.
- if (fallbackBuffer != null && fallbackBuffer.bFallingBack) {
- Debug.Assert(ch >= 0xD800 && ch <= 0xDBFF,
- "[UTF8Encoding.GetBytes]expected high surrogate, not 0x" + ((int)ch).ToString("X4", CultureInfo.InvariantCulture));
-
- ch = fallbackBuffer.InternalGetNextChar();
- byteCount++;
-
- if (InRange(ch, CharUnicodeInfo.LOW_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END)) {
- ch = 0xfffd;
- byteCount++;
- goto EncodeChar;
- } else if (ch > 0){
- goto ProcessChar;
- } else {
- byteCount--; // ignore last one.
- break;
- }
- }
- }
-
- if (ch <= 0) {
- break;
- }
- if (baseEncoder != null && !baseEncoder.MustFlush) {
- break;
- }
-
- // attempt to encode the partial surrogate (will fallback or ignore it), it'll also subtract 1.
- byteCount++;
- goto EncodeChar;
- }
-
- if (ch > 0) {
- Debug.Assert(ch >= 0xD800 && ch <= 0xDBFF,
- "[UTF8Encoding.GetBytes]expected high surrogate, not 0x" + ((int)ch).ToString("X4", CultureInfo.InvariantCulture));
-
- // use separate helper variables for local contexts so that the jit optimizations
- // won't get confused about the variable lifetimes
- int cha = *pSrc;
-
- // count the pending surrogate
- byteCount++;
-
- // In previous byte, we encountered a high surrogate, so we are expecting a low surrogate here.
- // if (IsLowSurrogate(cha)) {
- if (InRange(cha, CharUnicodeInfo.LOW_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END)) {
- // Don't need a real # because we're just counting, anything > 0x7ff ('cept surrogate) will do.
- ch = 0xfffd;
-// ch = cha + (ch << 10) +
-// (0x10000
-// - CharUnicodeInfo.LOW_SURROGATE_START
-// - (CharUnicodeInfo.HIGH_SURROGATE_START << 10) );
-
- // Use this next char
- pSrc++;
- }
- // else ch is still high surrogate and encoding will fail (so don't add count)
-
- // attempt to encode the surrogate or partial surrogate
- goto EncodeChar;
- }
-
- // If we've used a fallback, then we have to check for it
- if (fallbackBuffer != null)
- {
- ch = fallbackBuffer.InternalGetNextChar();
- if (ch > 0)
- {
- // We have an extra byte we weren't expecting.
- byteCount++;
- goto ProcessChar;
- }
- }
-
- // read next char. The JIT optimization seems to be getting confused when
- // compiling "ch = *pSrc++;", so rather use "ch = *pSrc; pSrc++;" instead
- ch = *pSrc;
- pSrc++;
-
- ProcessChar:
- // if (IsHighSurrogate(ch)) {
- if (InRange(ch, CharUnicodeInfo.HIGH_SURROGATE_START, CharUnicodeInfo.HIGH_SURROGATE_END)) {
- // we will count this surrogate next time around
- byteCount--;
- continue;
- }
- // either good char or partial surrogate
-
- EncodeChar:
- // throw exception on partial surrogate if necessary
- // if (IsLowSurrogate(ch) || IsHighSurrogate(ch))
- if (InRange(ch, CharUnicodeInfo.HIGH_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END))
- {
- // Lone surrogates aren't allowed
- // Have to make a fallback buffer if we don't have one
- if (fallbackBuffer == null)
- {
- // wait on fallbacks if we can
- // For fallback we may need a fallback buffer
- if (baseEncoder == null)
- fallbackBuffer = this.encoderFallback.CreateFallbackBuffer();
- else
- fallbackBuffer = baseEncoder.FallbackBuffer;
-
- // Set our internal fallback interesting things.
- fallbackBuffer.InternalInitialize(chars, chars + count, baseEncoder, false);
- }
-
- // Do our fallback. Actually we already know its a mixed up surrogate,
- // so the ref pSrc isn't gonna do anything.
- fallbackBuffer.InternalFallback(unchecked((char)ch), ref pSrc);
-
- // Ignore it if we don't throw (we had preallocated this ch)
- byteCount--;
- ch = 0;
- continue;
- }
-
- // Count them
- if (ch > 0x7F) {
- if (ch > 0x7FF) {
- // the extra surrogate byte was compensated by the second surrogate character
- // (2 surrogates make 4 bytes. We've already counted 2 bytes, 1 per char)
- byteCount++;
- }
- byteCount++;
- }
-
-#if BIT64
- // check for overflow
- if (byteCount < 0) {
- break;
- }
-#endif
-
-#if FASTLOOP
- // If still have fallback don't do fast loop
- if (fallbackBuffer != null && (ch = fallbackBuffer.InternalGetNextChar()) != 0)
- {
- // We're reserving 1 byte for each char by default
- byteCount++;
- goto ProcessChar;
- }
-
- int availableChars = PtrDiff(pEnd, pSrc);
-
- // don't fall into the fast decoding loop if we don't have enough characters
- if (availableChars <= 13) {
- // try to get over the remainder of the ascii characters fast though
- char* pLocalEnd = pEnd; // hint to get pLocalEnd enregistered
- while (pSrc < pLocalEnd) {
- ch = *pSrc;
- pSrc++;
- if (ch > 0x7F)
- goto ProcessChar;
- }
-
- // we are done
- break;
- }
-
-#if BIT64
- // make sure that we won't get a silent overflow inside the fast loop
- // (Fall out to slow loop if we have this many characters)
- availableChars &= 0x0FFFFFFF;
-#endif
-
- // To compute the upper bound, assume that all characters are ASCII characters at this point,
- // the boundary will be decreased for every non-ASCII character we encounter
- // Also, we need 3 + 4 chars reserve for the unrolled ansi decoding loop and for decoding of surrogates
- char *pStop = pSrc + availableChars - (3 + 4);
-
- while (pSrc < pStop) {
- ch = *pSrc;
- pSrc++;
-
- if (ch > 0x7F) // Not ASCII
- {
- if (ch > 0x7FF) // Not 2 Byte
- {
- if ((ch & 0xF800) == 0xD800) // See if its a Surrogate
- goto LongCode;
- byteCount++;
- }
- byteCount ++;
- }
-
- // get pSrc aligned
- if ((unchecked((int)pSrc) & 0x2) != 0) {
- ch = *pSrc;
- pSrc++;
- if (ch > 0x7F) // Not ASCII
- {
- if (ch > 0x7FF) // Not 2 Byte
- {
- if ((ch & 0xF800) == 0xD800) // See if its a Surrogate
- goto LongCode;
- byteCount++;
- }
- byteCount ++;
- }
- }
-
- // Run 2 * 4 characters at a time!
- while (pSrc < pStop) {
- ch = *(int*)pSrc;
- int chc = *(int*)(pSrc+2);
- if (((ch | chc) & unchecked((int)0xFF80FF80)) != 0) // See if not ASCII
- {
- if (((ch | chc) & unchecked((int)0xF800F800)) != 0) // See if not 2 Byte
- {
- goto LongCodeWithMask;
- }
-
-
- if ((ch & unchecked((int)0xFF800000)) != 0) // Actually 0x07800780 is all we care about (4 bits)
- byteCount++;
- if ((ch & unchecked((int)0xFF80)) != 0)
- byteCount++;
- if ((chc & unchecked((int)0xFF800000)) != 0)
- byteCount++;
- if ((chc & unchecked((int)0xFF80)) != 0)
- byteCount++;
- }
- pSrc += 4;
-
- ch = *(int*)pSrc;
- chc = *(int*)(pSrc+2);
- if (((ch | chc) & unchecked((int)0xFF80FF80)) != 0) // See if not ASCII
- {
- if (((ch | chc) & unchecked((int)0xF800F800)) != 0) // See if not 2 Byte
- {
- goto LongCodeWithMask;
- }
-
- if ((ch & unchecked((int)0xFF800000)) != 0)
- byteCount++;
- if ((ch & unchecked((int)0xFF80)) != 0)
- byteCount++;
- if ((chc & unchecked((int)0xFF800000)) != 0)
- byteCount++;
- if ((chc & unchecked((int)0xFF80)) != 0)
- byteCount++;
- }
- pSrc += 4;
- }
- break;
-
- LongCodeWithMask:
-#if BIGENDIAN
- // be careful about the sign extension
- ch = (int)(((uint)ch) >> 16);
-#else // BIGENDIAN
- ch = (char)ch;
-#endif // BIGENDIAN
- pSrc++;
-
- if (ch <= 0x7F) {
- continue;
- }
-
- LongCode:
- // use separate helper variables for slow and fast loop so that the jit optimizations
- // won't get confused about the variable lifetimes
- if (ch > 0x7FF) {
- // if (IsLowSurrogate(ch) || IsHighSurrogate(ch))
- if (InRange(ch, CharUnicodeInfo.HIGH_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END)) {
- // 4 byte encoding - high surrogate + low surrogate
-
- int chd = *pSrc;
- if (
- // !IsHighSurrogate(ch) // low without high -> bad
- ch > CharUnicodeInfo.HIGH_SURROGATE_END ||
- // !IsLowSurrogate(chd) // high not followed by low -> bad
- !InRange(chd, CharUnicodeInfo.LOW_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END) )
- {
- // Back up and drop out to slow loop to figure out error
- pSrc--;
- break;
- }
- pSrc++;
-
- // byteCount - this byte is compensated by the second surrogate character
- }
- byteCount++;
- }
- byteCount++;
-
- // byteCount - the last byte is already included
- }
-#endif // FASTLOOP
-
- // no pending char at this point
- ch = 0;
- }
-
-#if BIT64
- // check for overflow
- if (byteCount < 0) {
- throw new ArgumentException(
- Environment.GetResourceString("Argument_ConversionOverflow"));
- }
-#endif
-
- Debug.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
- "[UTF8Encoding.GetByteCount]Expected Empty fallback buffer");
-
- return byteCount;
- }
-
- // diffs two char pointers using unsigned arithmetic. The unsigned arithmetic
- // is good enough for us, and it tends to generate better code than the signed
- // arithmetic generated by default
- unsafe private static int PtrDiff(char *a, char* b)
- {
- return (int)(((uint)((byte*)a - (byte*)b)) >> 1);
- }
-
- // byte* flavor just for parity
- unsafe private static int PtrDiff(byte* a, byte* b)
- {
- return (int)(a - b);
- }
-
- private static bool InRange(int ch, int start, int end)
- {
- return (uint)(ch - start) <= (uint)(end - start);
- }
-
- // Our workhorse
- // Note: We ignore mismatched surrogates, unless the exception flag is set in which case we throw
- internal override unsafe int GetBytes(char* chars, int charCount,
- byte* bytes, int byteCount, EncoderNLS baseEncoder)
- {
- Debug.Assert(chars!=null, "[UTF8Encoding.GetBytes]chars!=null");
- Debug.Assert(byteCount >=0, "[UTF8Encoding.GetBytes]byteCount >=0");
- Debug.Assert(charCount >=0, "[UTF8Encoding.GetBytes]charCount >=0");
- Debug.Assert(bytes!=null, "[UTF8Encoding.GetBytes]bytes!=null");
-
- UTF8Encoder encoder = null;
-
- // For fallback we may need a fallback buffer.
- // We wait to initialize it though in case we don't have any broken input unicode
- EncoderFallbackBuffer fallbackBuffer = null;
- char *pSrc = chars;
- byte *pTarget = bytes;
-
- char *pEnd = pSrc+charCount;
- byte *pAllocatedBufferEnd = pTarget+byteCount;
-
- int ch = 0;
-
- // assume that JIT will enregister pSrc, pTarget and ch
-
- if (baseEncoder != null) {
- encoder = (UTF8Encoder)baseEncoder;
- ch = encoder.surrogateChar;
-
- // We mustn't have left over fallback data when counting
- if (encoder.InternalHasFallbackBuffer)
- {
- // We always need the fallback buffer in get bytes so we can flush any remaining ones if necessary
- fallbackBuffer = encoder.FallbackBuffer;
- if (fallbackBuffer.Remaining > 0 && encoder.m_throwOnOverflow)
- throw new ArgumentException(Environment.GetResourceString("Argument_EncoderFallbackNotEmpty",
- this.EncodingName, encoder.Fallback.GetType()));
-
- // Set our internal fallback interesting things.
- fallbackBuffer.InternalInitialize(chars, pEnd, encoder, true);
- }
- }
-
- for (;;) {
- // SLOWLOOP: does all range checks, handles all special cases, but it is slow
-
- if (pSrc >= pEnd) {
-
- if (ch == 0) {
- // Check if there's anthing left to get out of the fallback buffer
- ch = fallbackBuffer != null ? fallbackBuffer.InternalGetNextChar() : 0;
- if (ch > 0) {
- goto ProcessChar;
- }
- } else {
- // Case of leftover surrogates in the fallback buffer
- if (fallbackBuffer != null && fallbackBuffer.bFallingBack) {
- Debug.Assert(ch >= 0xD800 && ch <= 0xDBFF,
- "[UTF8Encoding.GetBytes]expected high surrogate, not 0x" + ((int)ch).ToString("X4", CultureInfo.InvariantCulture));
-
- int cha = ch;
-
- ch = fallbackBuffer.InternalGetNextChar();
-
- if (InRange(ch, CharUnicodeInfo.LOW_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END)) {
- ch = ch + (cha << 10) + (0x10000 - CharUnicodeInfo.LOW_SURROGATE_START - (CharUnicodeInfo.HIGH_SURROGATE_START << 10));
- goto EncodeChar;
- } else if (ch > 0){
- goto ProcessChar;
- } else {
- break;
- }
- }
- }
-
- // attempt to encode the partial surrogate (will fail or ignore)
- if (ch > 0 && (encoder == null || encoder.MustFlush))
- goto EncodeChar;
-
- // We're done
- break;
- }
-
- if (ch > 0) {
- // We have a high surrogate left over from a previous loop.
- Debug.Assert(ch >= 0xD800 && ch <= 0xDBFF,
- "[UTF8Encoding.GetBytes]expected high surrogate, not 0x" + ((int)ch).ToString("X4", CultureInfo.InvariantCulture));
-
- // use separate helper variables for local contexts so that the jit optimizations
- // won't get confused about the variable lifetimes
- int cha = *pSrc;
-
- // In previous byte, we encountered a high surrogate, so we are expecting a low surrogate here.
- // if (IsLowSurrogate(cha)) {
- if (InRange(cha, CharUnicodeInfo.LOW_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END)) {
- ch = cha + (ch << 10) +
- (0x10000
- - CharUnicodeInfo.LOW_SURROGATE_START
- - (CharUnicodeInfo.HIGH_SURROGATE_START << 10) );
-
- pSrc++;
- }
- // else ch is still high surrogate and encoding will fail
-
- // attempt to encode the surrogate or partial surrogate
- goto EncodeChar;
- }
-
- // If we've used a fallback, then we have to check for it
- if (fallbackBuffer != null)
- {
- ch = fallbackBuffer.InternalGetNextChar();
- if (ch > 0) goto ProcessChar;
- }
-
- // read next char. The JIT optimization seems to be getting confused when
- // compiling "ch = *pSrc++;", so rather use "ch = *pSrc; pSrc++;" instead
- ch = *pSrc;
- pSrc++;
-
- ProcessChar:
- // if (IsHighSurrogate(ch)) {
- if (InRange(ch, CharUnicodeInfo.HIGH_SURROGATE_START, CharUnicodeInfo.HIGH_SURROGATE_END)) {
- continue;
- }
- // either good char or partial surrogate
-
- EncodeChar:
- // throw exception on partial surrogate if necessary
- // if (IsLowSurrogate(ch) || IsHighSurrogate(ch))
- if (InRange(ch, CharUnicodeInfo.HIGH_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END))
- {
- // Lone surrogates aren't allowed, we have to do fallback for them
- // Have to make a fallback buffer if we don't have one
- if (fallbackBuffer == null)
- {
- // wait on fallbacks if we can
- // For fallback we may need a fallback buffer
- if (baseEncoder == null)
- fallbackBuffer = this.encoderFallback.CreateFallbackBuffer();
- else
- fallbackBuffer = baseEncoder.FallbackBuffer;
-
- // Set our internal fallback interesting things.
- fallbackBuffer.InternalInitialize(chars, pEnd, baseEncoder, true);
- }
-
- // Do our fallback. Actually we already know its a mixed up surrogate,
- // so the ref pSrc isn't gonna do anything.
- fallbackBuffer.InternalFallback(unchecked((char)ch), ref pSrc);
-
- // Ignore it if we don't throw
- ch = 0;
- continue;
- }
-
- // Count bytes needed
- int bytesNeeded = 1;
- if (ch > 0x7F) {
- if (ch > 0x7FF) {
- if (ch > 0xFFFF) {
- bytesNeeded++; // 4 bytes (surrogate pair)
- }
- bytesNeeded++; // 3 bytes (800-FFFF)
- }
- bytesNeeded++; // 2 bytes (80-7FF)
- }
-
- if (pTarget > pAllocatedBufferEnd - bytesNeeded) {
- // Left over surrogate from last time will cause pSrc == chars, so we'll throw
- if (fallbackBuffer != null && fallbackBuffer.bFallingBack)
- {
- fallbackBuffer.MovePrevious(); // Didn't use this fallback char
- if (ch > 0xFFFF)
- fallbackBuffer.MovePrevious(); // Was surrogate, didn't use 2nd part either
- }
- else
- {
- pSrc--; // Didn't use this char
- if (ch > 0xFFFF)
- pSrc--; // Was surrogate, didn't use 2nd part either
- }
- Debug.Assert(pSrc >= chars || pTarget == bytes,
- "[UTF8Encoding.GetBytes]Expected pSrc to be within buffer or to throw with insufficient room.");
- ThrowBytesOverflow(encoder, pTarget == bytes); // Throw if we must
- ch = 0; // Nothing left over (we backed up to start of pair if supplimentary)
- break;
- }
-
- if (ch <= 0x7F) {
- *pTarget = (byte)ch;
- }
- else {
- // use separate helper variables for local contexts so that the jit optimizations
- // won't get confused about the variable lifetimes
- int chb;
- if (ch <= 0x7FF) {
- // 2 byte encoding
- chb = (byte)(unchecked((sbyte)0xC0) | (ch >> 6));
- }
- else
- {
- if (ch <= 0xFFFF) {
- chb = (byte)(unchecked((sbyte)0xE0) | (ch >> 12));
- }
- else
- {
- *pTarget = (byte)(unchecked((sbyte)0xF0) | (ch >> 18));
- pTarget++;
-
- chb = unchecked((sbyte)0x80) | (ch >> 12) & 0x3F;
- }
- *pTarget = (byte)chb;
- pTarget++;
-
- chb = unchecked((sbyte)0x80) | (ch >> 6) & 0x3F;
- }
- *pTarget = (byte)chb;
- pTarget++;
-
- *pTarget = (byte)(unchecked((sbyte)0x80) | ch & 0x3F);
- }
- pTarget++;
-
-
-#if FASTLOOP
- // If still have fallback don't do fast loop
- if (fallbackBuffer != null && (ch = fallbackBuffer.InternalGetNextChar()) != 0)
- goto ProcessChar;
-
- int availableChars = PtrDiff(pEnd, pSrc);
- int availableBytes = PtrDiff(pAllocatedBufferEnd, pTarget);
-
- // don't fall into the fast decoding loop if we don't have enough characters
- // Note that if we don't have enough bytes, pStop will prevent us from entering the fast loop.
- if (availableChars <= 13) {
- // we are hoping for 1 byte per char
- if (availableBytes < availableChars) {
- // not enough output room. no pending bits at this point
- ch = 0;
- continue;
- }
-
- // try to get over the remainder of the ascii characters fast though
- char* pLocalEnd = pEnd; // hint to get pLocalEnd enregistered
- while (pSrc < pLocalEnd) {
- ch = *pSrc;
- pSrc++;
-
- // Not ASCII, need more than 1 byte per char
- if (ch > 0x7F)
- goto ProcessChar;
-
- *pTarget = (byte)ch;
- pTarget++;
- }
- // we are done, let ch be 0 to clear encoder
- ch = 0;
- break;
- }
-
- // we need at least 1 byte per character, but Convert might allow us to convert
- // only part of the input, so try as much as we can. Reduce charCount if necessary
- if (availableBytes < availableChars)
- {
- availableChars = availableBytes;
- }
-
- // FASTLOOP:
- // - optimistic range checks
- // - fallbacks to the slow loop for all special cases, exception throwing, etc.
-
- // To compute the upper bound, assume that all characters are ASCII characters at this point,
- // the boundary will be decreased for every non-ASCII character we encounter
- // Also, we need 5 chars reserve for the unrolled ansi decoding loop and for decoding of surrogates
- // If there aren't enough bytes for the output, then pStop will be <= pSrc and will bypass the loop.
- char *pStop = pSrc + availableChars - 5;
-
- while (pSrc < pStop) {
- ch = *pSrc;
- pSrc++;
-
- if (ch > 0x7F) {
- goto LongCode;
- }
- *pTarget = (byte)ch;
- pTarget++;
-
- // get pSrc aligned
- if ((unchecked((int)pSrc) & 0x2) != 0) {
- ch = *pSrc;
- pSrc++;
- if (ch > 0x7F) {
- goto LongCode;
- }
- *pTarget = (byte)ch;
- pTarget++;
- }
-
- // Run 4 characters at a time!
- while (pSrc < pStop) {
- ch = *(int*)pSrc;
- int chc = *(int*)(pSrc+2);
- if (((ch | chc) & unchecked((int)0xFF80FF80)) != 0) {
- goto LongCodeWithMask;
- }
-
- // Unfortunately, this is endianess sensitive
-#if BIGENDIAN
- *pTarget = (byte)(ch>>16);
- *(pTarget+1) = (byte)ch;
- pSrc += 4;
- *(pTarget+2) = (byte)(chc>>16);
- *(pTarget+3) = (byte)chc;
- pTarget += 4;
-#else // BIGENDIAN
- *pTarget = (byte)ch;
- *(pTarget+1) = (byte)(ch>>16);
- pSrc += 4;
- *(pTarget+2) = (byte)chc;
- *(pTarget+3) = (byte)(chc>>16);
- pTarget += 4;
-#endif // BIGENDIAN
- }
- continue;
-
- LongCodeWithMask:
-#if BIGENDIAN
- // be careful about the sign extension
- ch = (int)(((uint)ch) >> 16);
-#else // BIGENDIAN
- ch = (char)ch;
-#endif // BIGENDIAN
- pSrc++;
-
- if (ch > 0x7F) {
- goto LongCode;
- }
- *pTarget = (byte)ch;
- pTarget++;
- continue;
-
- LongCode:
- // use separate helper variables for slow and fast loop so that the jit optimizations
- // won't get confused about the variable lifetimes
- int chd;
- if (ch <= 0x7FF) {
- // 2 byte encoding
- chd = unchecked((sbyte)0xC0) | (ch >> 6);
- }
- else {
- // if (!IsLowSurrogate(ch) && !IsHighSurrogate(ch))
- if (!InRange(ch, CharUnicodeInfo.HIGH_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END)) {
- // 3 byte encoding
- chd = unchecked((sbyte)0xE0) | (ch >> 12);
- }
- else
- {
- // 4 byte encoding - high surrogate + low surrogate
- // if (!IsHighSurrogate(ch))
- if (ch > CharUnicodeInfo.HIGH_SURROGATE_END) {
- // low without high -> bad, try again in slow loop
- pSrc -= 1;
- break;
- }
-
- chd = *pSrc;
- pSrc++;
-
- // if (!IsLowSurrogate(chd)) {
- if (!InRange(chd, CharUnicodeInfo.LOW_SURROGATE_START, CharUnicodeInfo.LOW_SURROGATE_END)) {
- // high not followed by low -> bad, try again in slow loop
- pSrc -= 2;
- break;
- }
-
- ch = chd + (ch << 10) +
- (0x10000
- - CharUnicodeInfo.LOW_SURROGATE_START
- - (CharUnicodeInfo.HIGH_SURROGATE_START << 10) );
-
- *pTarget = (byte)(unchecked((sbyte)0xF0) | (ch >> 18));
- // pStop - this byte is compensated by the second surrogate character
- // 2 input chars require 4 output bytes. 2 have been anticipated already
- // and 2 more will be accounted for by the 2 pStop-- calls below.
- pTarget++;
-
- chd = unchecked((sbyte)0x80) | (ch >> 12) & 0x3F;
- }
- *pTarget = (byte)chd;
- pStop--; // 3 byte sequence for 1 char, so need pStop-- and the one below too.
- pTarget++;
-
- chd = unchecked((sbyte)0x80) | (ch >> 6) & 0x3F;
- }
- *pTarget = (byte)chd;
- pStop--; // 2 byte sequence for 1 char so need pStop--.
- pTarget++;
-
- *pTarget = (byte)(unchecked((sbyte)0x80) | ch & 0x3F);
- // pStop - this byte is already included
- pTarget++;
- }
-
- Debug.Assert(pTarget <= pAllocatedBufferEnd, "[UTF8Encoding.GetBytes]pTarget <= pAllocatedBufferEnd");
-
-#endif // FASTLOOP
-
- // no pending char at this point
- ch = 0;
- }
-
- // Do we have to set the encoder bytes?
- if (encoder != null)
- {
- Debug.Assert(!encoder.MustFlush || ch == 0,
- "[UTF8Encoding.GetBytes] Expected no mustflush or 0 leftover ch " + ch.ToString("X2", CultureInfo.InvariantCulture));
-
- encoder.surrogateChar = ch;
- encoder.m_charsUsed = (int)(pSrc - chars);
- }
-
- Debug.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0 ||
- baseEncoder == null || !baseEncoder.m_throwOnOverflow,
- "[UTF8Encoding.GetBytes]Expected empty fallback buffer if not converting");
-
- return (int)(pTarget - bytes);
- }
-
-
- // These are bitmasks used to maintain the state in the decoder. They occupy the higher bits
- // while the actual character is being built in the lower bits. They are shifted together
- // with the actual bits of the character.
-
- // bits 30 & 31 are used for pending bits fixup
- private const int FinalByte = 1 << 29;
- private const int SupplimentarySeq = 1 << 28;
- private const int ThreeByteSeq = 1 << 27;
-
- // Note: We throw exceptions on individually encoded surrogates and other non-shortest forms.
- // If exceptions aren't turned on, then we drop all non-shortest &individual surrogates.
- //
- // To simplify maintenance, the structure of GetCharCount and GetChars should be
- // kept the same as much as possible
- internal override unsafe int GetCharCount(byte* bytes, int count, DecoderNLS baseDecoder)
- {
- Debug.Assert(count >=0, "[UTF8Encoding.GetCharCount]count >=0");
- Debug.Assert(bytes!=null, "[UTF8Encoding.GetCharCount]bytes!=null");
-
- // Initialize stuff
- byte *pSrc = bytes;
- byte *pEnd = pSrc+count;
-
- // Start by assuming we have as many as count, charCount always includes the adjustment
- // for the character being decoded
- int charCount = count;
- int ch = 0;
- DecoderFallbackBuffer fallback = null;
-
- if (baseDecoder != null) {
- UTF8Decoder decoder = (UTF8Decoder)baseDecoder;
- ch = decoder.bits;
- charCount -= (ch >> 30); // Adjust char count for # of expected bytes and expected output chars.
-
- // Shouldn't have anything in fallback buffer for GetCharCount
- // (don't have to check m_throwOnOverflow for count)
- Debug.Assert(!decoder.InternalHasFallbackBuffer || decoder.FallbackBuffer.Remaining == 0,
- "[UTF8Encoding.GetCharCount]Expected empty fallback buffer at start");
- }
-
- for (;;)
- {
- // SLOWLOOP: does all range checks, handles all special cases, but it is slow
-
- if (pSrc >= pEnd) {
- break;
- }
-
- if (ch == 0) {
- // no pending bits
- goto ReadChar;
- }
-
- // read next byte. The JIT optimization seems to be getting confused when
- // compiling "ch = *pSrc++;", so rather use "ch = *pSrc; pSrc++;" instead
- int cha = *pSrc;
- pSrc++;
-
- // we are expecting to see trailing bytes like 10vvvvvv
- if ((cha & unchecked((sbyte)0xC0)) != 0x80) {
- // This can be a valid starting byte for another UTF8 byte sequence, so let's put
- // the current byte back, and try to see if this is a valid byte for another UTF8 byte sequence
- pSrc--;
- charCount += (ch >> 30);
- goto InvalidByteSequence;
- }
-
- // fold in the new byte
- ch = (ch << 6) | (cha & 0x3F);
-
- if ((ch & FinalByte) == 0) {
- Debug.Assert( (ch & (SupplimentarySeq | ThreeByteSeq)) != 0,
- "[UTF8Encoding.GetChars]Invariant volation");
-
- if ((ch & SupplimentarySeq) != 0) {
- if ((ch & (FinalByte >> 6)) != 0) {
- // this is 3rd byte (of 4 byte supplimentary) - nothing to do
- continue;
- }
-
- // 2nd byte, check for non-shortest form of supplimentary char and the valid
- // supplimentary characters in range 0x010000 - 0x10FFFF at the same time
- if (!InRange(ch & 0x1F0, 0x10, 0x100)) {
- goto InvalidByteSequence;
- }
- }
- else {
- // Must be 2nd byte of a 3-byte sequence
- // check for non-shortest form of 3 byte seq
- if ((ch & (0x1F << 5)) == 0 || // non-shortest form
- (ch & (0xF800 >> 6) ) == (0xD800 >> 6)) // illegal individually encoded surrogate
- {
- goto InvalidByteSequence;
- }
- }
- continue;
- }
-
- // ready to punch
-
- // adjust for surrogates in non-shortest form
- if ((ch & (SupplimentarySeq | 0x1F0000)) == SupplimentarySeq) {
- charCount--;
- }
- goto EncodeChar;
-
- InvalidByteSequence:
- // this code fragment should be close to the gotos referencing it
- // Have to do fallback for invalid bytes
- if (fallback == null)
- {
- if (baseDecoder == null)
- fallback = this.decoderFallback.CreateFallbackBuffer();
- else
- fallback = baseDecoder.FallbackBuffer;
- fallback.InternalInitialize(bytes, null);
- }
- charCount += FallbackInvalidByteSequence(pSrc, ch, fallback);
-
- ch = 0;
- continue;
-
- ReadChar:
- ch = *pSrc;
- pSrc++;
-
- ProcessChar:
- if (ch > 0x7F) {
- // If its > 0x7F, its start of a new multi-byte sequence
-
- // Long sequence, so unreserve our char.
- charCount--;
-
- // bit 6 has to be non-zero for start of multibyte chars.
- if ((ch & 0x40) == 0) {
- // Unexpected trail byte
- goto InvalidByteSequence;
- }
-
- // start a new long code
- if ((ch & 0x20) != 0) {
- if ((ch & 0x10) != 0) {
- // 4 byte encoding - supplimentary character (2 surrogates)
-
- ch &= 0x0F;
-
- // check that bit 4 is zero and the valid supplimentary character
- // range 0x000000 - 0x10FFFF at the same time
- if (ch > 0x04) {
- ch |= 0xf0;
- goto InvalidByteSequence;
- }
-
- // Add bit flags so that when we check new characters & rotate we'll be flagged correctly.
- // Final byte flag, count fix if we don't make final byte & supplimentary sequence flag.
- ch |= (FinalByte >> 3*6) | // Final byte is 3 more bytes from now
- (1 << 30) | // If it dies on next byte we'll need an extra char
- (3 << (30-2*6)) | // If it dies on last byte we'll need to subtract a char
- (SupplimentarySeq) | (SupplimentarySeq >> 6) |
- (SupplimentarySeq >> 2*6) | (SupplimentarySeq >> 3*6);
-
- // Our character count will be 2 characters for these 4 bytes, so subtract another char
- charCount--;
- }
- else {
- // 3 byte encoding
- // Add bit flags so that when we check new characters & rotate we'll be flagged correctly.
- ch = (ch & 0x0F) | ( (FinalByte >> 2*6) | (1 << 30) |
- (ThreeByteSeq) | (ThreeByteSeq >> 6) | (ThreeByteSeq >> 2*6) );
-
- // We'll expect 1 character for these 3 bytes, so subtract another char.
- charCount--;
- }
- }
- else {
- // 2 byte encoding
-
- ch &= 0x1F;
-
- // check for non-shortest form
- if (ch <= 1) {
- ch |= 0xc0;
- goto InvalidByteSequence;
- }
-
- // Add bit flags so we'll be flagged correctly
- ch |= (FinalByte >> 6);
- }
- continue;
- }
-
- EncodeChar:
-
-#if FASTLOOP
- int availableBytes = PtrDiff(pEnd, pSrc);
-
- // don't fall into the fast decoding loop if we don't have enough bytes
- if (availableBytes <= 13) {
- // try to get over the remainder of the ascii characters fast though
- byte* pLocalEnd = pEnd; // hint to get pLocalEnd enregistered
- while (pSrc < pLocalEnd) {
- ch = *pSrc;
- pSrc++;
-
- if (ch > 0x7F)
- goto ProcessChar;
- }
- // we are done
- ch = 0;
- break;
- }
-
- // To compute the upper bound, assume that all characters are ASCII characters at this point,
- // the boundary will be decreased for every non-ASCII character we encounter
- // Also, we need 7 chars reserve for the unrolled ansi decoding loop and for decoding of multibyte sequences
- byte *pStop = pSrc + availableBytes - 7;
-
- while (pSrc < pStop) {
- ch = *pSrc;
- pSrc++;
-
- if (ch > 0x7F) {
- goto LongCode;
- }
-
- // get pSrc 2-byte aligned
- if ((unchecked((int)pSrc) & 0x1) != 0) {
- ch = *pSrc;
- pSrc++;
- if (ch > 0x7F) {
- goto LongCode;
- }
- }
-
- // get pSrc 4-byte aligned
- if ((unchecked((int)pSrc) & 0x2) != 0) {
- ch = *(ushort*)pSrc;
- if ((ch & 0x8080) != 0) {
- goto LongCodeWithMask16;
- }
- pSrc += 2;
- }
-
- // Run 8 + 8 characters at a time!
- while (pSrc < pStop) {
- ch = *(int*)pSrc;
- int chb = *(int*)(pSrc+4);
- if (((ch | chb) & unchecked((int)0x80808080)) != 0) {
- goto LongCodeWithMask32;
- }
- pSrc += 8;
-
- // This is a really small loop - unroll it
- if (pSrc >= pStop)
- break;
-
- ch = *(int*)pSrc;
- chb = *(int*)(pSrc+4);
- if (((ch | chb) & unchecked((int)0x80808080)) != 0) {
- goto LongCodeWithMask32;
- }
- pSrc += 8;
- }
- break;
-
-#if BIGENDIAN
- LongCodeWithMask32:
- // be careful about the sign extension
- ch = (int)(((uint)ch) >> 16);
- LongCodeWithMask16:
- ch = (int)(((uint)ch) >> 8);
-#else // BIGENDIAN
- LongCodeWithMask32:
- LongCodeWithMask16:
- ch &= 0xFF;
-#endif // BIGENDIAN
- pSrc++;
- if (ch <= 0x7F) {
- continue;
- }
-
- LongCode:
- int chc = *pSrc;
- pSrc++;
-
- if (
- // bit 6 has to be zero
- (ch & 0x40) == 0 ||
- // we are expecting to see trailing bytes like 10vvvvvv
- (chc & unchecked((sbyte)0xC0)) != 0x80)
- {
- goto BadLongCode;
- }
-
- chc &= 0x3F;
-
- // start a new long code
- if ((ch & 0x20) != 0) {
-
- // fold the first two bytes together
- chc |= (ch & 0x0F) << 6;
-
- if ((ch & 0x10) != 0) {
- // 4 byte encoding - surrogate
- ch = *pSrc;
- if (
- // check that bit 4 is zero, the non-shortest form of surrogate
- // and the valid surrogate range 0x000000 - 0x10FFFF at the same time
- !InRange(chc >> 4, 0x01, 0x10) ||
- // we are expecting to see trailing bytes like 10vvvvvv
- (ch & unchecked((sbyte)0xC0)) != 0x80 )
- {
- goto BadLongCode;
- }
-
- chc = (chc << 6) | (ch & 0x3F);
-
- ch = *(pSrc+1);
- // we are expecting to see trailing bytes like 10vvvvvv
- if ((ch & unchecked((sbyte)0xC0)) != 0x80) {
- goto BadLongCode;
- }
- pSrc += 2;
-
- // extra byte
- charCount--;
- }
- else {
- // 3 byte encoding
- ch = *pSrc;
- if (
- // check for non-shortest form of 3 byte seq
- (chc & (0x1F << 5)) == 0 ||
- // Can't have surrogates here.
- (chc & (0xF800 >> 6) ) == (0xD800 >> 6) ||
- // we are expecting to see trailing bytes like 10vvvvvv
- (ch & unchecked((sbyte)0xC0)) != 0x80 )
- {
- goto BadLongCode;
- }
- pSrc++;
-
- // extra byte
- charCount--;
- }
- }
- else {
- // 2 byte encoding
-
- // check for non-shortest form
- if ((ch & 0x1E) == 0) {
- goto BadLongCode;
- }
- }
-
- // extra byte
- charCount--;
- }
-#endif // FASTLOOP
-
- // no pending bits at this point
- ch = 0;
- continue;
-
- BadLongCode:
- pSrc -= 2;
- ch = 0;
- continue;
- }
-
- // May have a problem if we have to flush
- if (ch != 0)
- {
- // We were already adjusting for these, so need to unadjust
- charCount += (ch >> 30);
- if (baseDecoder == null || baseDecoder.MustFlush)
- {
- // Have to do fallback for invalid bytes
- if (fallback == null)
- {
- if (baseDecoder == null)
- fallback = this.decoderFallback.CreateFallbackBuffer();
- else
- fallback = baseDecoder.FallbackBuffer;
- fallback.InternalInitialize(bytes, null);
- }
- charCount += FallbackInvalidByteSequence(pSrc, ch, fallback);
- }
- }
-
- // Shouldn't have anything in fallback buffer for GetCharCount
- // (don't have to check m_throwOnOverflow for count)
- Debug.Assert(fallback == null || fallback.Remaining == 0,
- "[UTF8Encoding.GetCharCount]Expected empty fallback buffer at end");
-
- return charCount;
- }
-
- // WARNING: If we throw an error, then System.Resources.ResourceReader calls this method.
- // So if we're really broken, then that could also throw an error... recursively.
- // So try to make sure GetChars can at least process all uses by
- // System.Resources.ResourceReader!
- //
- // Note: We throw exceptions on individually encoded surrogates and other non-shortest forms.
- // If exceptions aren't turned on, then we drop all non-shortest &individual surrogates.
- //
- // To simplify maintenance, the structure of GetCharCount and GetChars should be
- // kept the same as much as possible
- internal override unsafe int GetChars(byte* bytes, int byteCount,
- char* chars, int charCount, DecoderNLS baseDecoder)
- {
- Debug.Assert(chars!=null, "[UTF8Encoding.GetChars]chars!=null");
- Debug.Assert(byteCount >=0, "[UTF8Encoding.GetChars]count >=0");
- Debug.Assert(charCount >=0, "[UTF8Encoding.GetChars]charCount >=0");
- Debug.Assert(bytes!=null, "[UTF8Encoding.GetChars]bytes!=null");
-
- byte *pSrc = bytes;
- char *pTarget = chars;
-
- byte *pEnd = pSrc+byteCount;
- char *pAllocatedBufferEnd = pTarget+charCount;
-
- int ch = 0;
-
- DecoderFallbackBuffer fallback = null;
- if (baseDecoder != null) {
- UTF8Decoder decoder = (UTF8Decoder)baseDecoder;
- ch = decoder.bits;
-
- // Shouldn't have anything in fallback buffer for GetChars
- // (don't have to check m_throwOnOverflow for chars, we always use all or none so always should be empty)
- Debug.Assert(!decoder.InternalHasFallbackBuffer || decoder.FallbackBuffer.Remaining == 0,
- "[UTF8Encoding.GetChars]Expected empty fallback buffer at start");
- }
-
- for (;;)
- {
- // SLOWLOOP: does all range checks, handles all special cases, but it is slow
-
- if (pSrc >= pEnd) {
- break;
- }
-
- if (ch == 0) {
- // no pending bits
- goto ReadChar;
- }
-
- // read next byte. The JIT optimization seems to be getting confused when
- // compiling "ch = *pSrc++;", so rather use "ch = *pSrc; pSrc++;" instead
- int cha = *pSrc;
- pSrc++;
-
- // we are expecting to see trailing bytes like 10vvvvvv
- if ((cha & unchecked((sbyte)0xC0)) != 0x80) {
- // This can be a valid starting byte for another UTF8 byte sequence, so let's put
- // the current byte back, and try to see if this is a valid byte for another UTF8 byte sequence
- pSrc--;
- goto InvalidByteSequence;
- }
-
- // fold in the new byte
- ch = (ch << 6) | (cha & 0x3F);
-
- if ((ch & FinalByte) == 0) {
- // Not at last byte yet
- Debug.Assert( (ch & (SupplimentarySeq | ThreeByteSeq)) != 0,
- "[UTF8Encoding.GetChars]Invariant volation");
-
- if ((ch & SupplimentarySeq) != 0) {
- // Its a 4-byte supplimentary sequence
- if ((ch & (FinalByte >> 6)) != 0) {
- // this is 3rd byte of 4 byte sequence - nothing to do
- continue;
- }
-
- // 2nd byte of 4 bytes
- // check for non-shortest form of surrogate and the valid surrogate
- // range 0x000000 - 0x10FFFF at the same time
- if (!InRange(ch & 0x1F0, 0x10, 0x100)) {
- goto InvalidByteSequence;
- }
- }
- else {
- // Must be 2nd byte of a 3-byte sequence
- // check for non-shortest form of 3 byte seq
- if ((ch & (0x1F << 5)) == 0 || // non-shortest form
- (ch & (0xF800 >> 6) ) == (0xD800 >> 6)) // illegal individually encoded surrogate
- {
- goto InvalidByteSequence;
- }
- }
- continue;
- }
-
- // ready to punch
-
- // surrogate in shortest form?
- // Might be possible to get rid of this? Already did non-shortest check for 4-byte sequence when reading 2nd byte?
- if ((ch & (SupplimentarySeq | 0x1F0000)) > SupplimentarySeq) {
- // let the range check for the second char throw the exception
- if (pTarget < pAllocatedBufferEnd) {
- *pTarget = (char)( ((ch >> 10) & 0x7FF) +
- unchecked((short)((CharUnicodeInfo.HIGH_SURROGATE_START - (0x10000 >> 10)))) );
- pTarget++;
-
- ch = (ch & 0x3FF) +
- unchecked((int)(CharUnicodeInfo.LOW_SURROGATE_START));
- }
- }
-
- goto EncodeChar;
-
- InvalidByteSequence:
- // this code fragment should be close to the gotos referencing it
- // Have to do fallback for invalid bytes
- if (fallback == null)
- {
- if (baseDecoder == null)
- fallback = this.decoderFallback.CreateFallbackBuffer();
- else
- fallback = baseDecoder.FallbackBuffer;
- fallback.InternalInitialize(bytes, pAllocatedBufferEnd);
- }
- // This'll back us up the appropriate # of bytes if we didn't get anywhere
- if (!FallbackInvalidByteSequence(ref pSrc, ch, fallback, ref pTarget))
- {
- // Ran out of buffer space
- // Need to throw an exception?
- Debug.Assert(pSrc >= bytes || pTarget == chars,
- "[UTF8Encoding.GetChars]Expected to throw or remain in byte buffer after fallback");
- fallback.InternalReset();
- ThrowCharsOverflow(baseDecoder, pTarget == chars);
- ch = 0;
- break;
- }
- Debug.Assert(pSrc >= bytes,
- "[UTF8Encoding.GetChars]Expected invalid byte sequence to have remained within the byte array");
- ch = 0;
- continue;
-
- ReadChar:
- ch = *pSrc;
- pSrc++;
-
- ProcessChar:
- if (ch > 0x7F) {
- // If its > 0x7F, its start of a new multi-byte sequence
-
- // bit 6 has to be non-zero
- if ((ch & 0x40) == 0) {
- goto InvalidByteSequence;
- }
-
- // start a new long code
- if ((ch & 0x20) != 0) {
- if ((ch & 0x10) != 0) {
- // 4 byte encoding - supplimentary character (2 surrogates)
-
- ch &= 0x0F;
-
- // check that bit 4 is zero and the valid supplimentary character
- // range 0x000000 - 0x10FFFF at the same time
- if (ch > 0x04) {
- ch |= 0xf0;
- goto InvalidByteSequence;
- }
-
- ch |= (FinalByte >> 3*6) | (1 << 30) | (3 << (30-2*6)) |
- (SupplimentarySeq) | (SupplimentarySeq >> 6) |
- (SupplimentarySeq >> 2*6) | (SupplimentarySeq >> 3*6);
- }
- else {
- // 3 byte encoding
- ch = (ch & 0x0F) | ( (FinalByte >> 2*6) | (1 << 30) |
- (ThreeByteSeq) | (ThreeByteSeq >> 6) | (ThreeByteSeq >> 2*6) );
- }
- }
- else {
- // 2 byte encoding
-
- ch &= 0x1F;
-
- // check for non-shortest form
- if (ch <= 1) {
- ch |= 0xc0;
- goto InvalidByteSequence;
- }
-
- ch |= (FinalByte >> 6);
- }
- continue;
- }
-
- EncodeChar:
- // write the pending character
- if (pTarget >= pAllocatedBufferEnd)
- {
- // Fix chars so we make sure to throw if we didn't output anything
- ch &= 0x1fffff;
- if (ch > 0x7f)
- {
- if (ch > 0x7ff)
- {
- if (ch >= CharUnicodeInfo.LOW_SURROGATE_START &&
- ch <= CharUnicodeInfo.LOW_SURROGATE_END)
- {
- pSrc--; // It was 4 bytes
- pTarget--; // 1 was stored already, but we can't remember 1/2, so back up
- }
- else if (ch > 0xffff)
- {
- pSrc--; // It was 4 bytes, nothing was stored
- }
- pSrc--; // It was at least 3 bytes
- }
- pSrc--; // It was at least 2 bytes
- }
- pSrc--;
-
- // Throw that we don't have enough room (pSrc could be < chars if we had started to process
- // a 4 byte sequence alredy)
- Debug.Assert(pSrc >= bytes || pTarget == chars,
- "[UTF8Encoding.GetChars]Expected pSrc to be within input buffer or throw due to no output]");
- ThrowCharsOverflow(baseDecoder, pTarget == chars);
-
- // Don't store ch in decoder, we already backed up to its start
- ch = 0;
-
- // Didn't throw, just use this buffer size.
- break;
- }
- *pTarget = (char)ch;
- pTarget++;
-
-#if FASTLOOP
- int availableChars = PtrDiff(pAllocatedBufferEnd, pTarget);
- int availableBytes = PtrDiff(pEnd, pSrc);
-
- // don't fall into the fast decoding loop if we don't have enough bytes
- // Test for availableChars is done because pStop would be <= pTarget.
- if (availableBytes <= 13) {
- // we may need as many as 1 character per byte
- if (availableChars < availableBytes) {
- // not enough output room. no pending bits at this point
- ch = 0;
- continue;
- }
-
- // try to get over the remainder of the ascii characters fast though
- byte* pLocalEnd = pEnd; // hint to get pLocalEnd enregistered
- while (pSrc < pLocalEnd) {
- ch = *pSrc;
- pSrc++;
-
- if (ch > 0x7F)
- goto ProcessChar;
-
- *pTarget = (char)ch;
- pTarget++;
- }
- // we are done
- ch = 0;
- break;
- }
-
- // we may need as many as 1 character per byte, so reduce the byte count if necessary.
- // If availableChars is too small, pStop will be before pTarget and we won't do fast loop.
- if (availableChars < availableBytes) {
- availableBytes = availableChars;
- }
-
- // To compute the upper bound, assume that all characters are ASCII characters at this point,
- // the boundary will be decreased for every non-ASCII character we encounter
- // Also, we need 7 chars reserve for the unrolled ansi decoding loop and for decoding of multibyte sequences
- char *pStop = pTarget + availableBytes - 7;
-
- while (pTarget < pStop) {
- ch = *pSrc;
- pSrc++;
-
- if (ch > 0x7F) {
- goto LongCode;
- }
- *pTarget = (char)ch;
- pTarget++;
-
- // get pSrc to be 2-byte aligned
- if ((unchecked((int)pSrc) & 0x1) != 0) {
- ch = *pSrc;
- pSrc++;
- if (ch > 0x7F) {
- goto LongCode;
- }
- *pTarget = (char)ch;
- pTarget++;
- }
-
- // get pSrc to be 4-byte aligned
- if ((unchecked((int)pSrc) & 0x2) != 0) {
- ch = *(ushort*)pSrc;
- if ((ch & 0x8080) != 0) {
- goto LongCodeWithMask16;
- }
-
- // Unfortunately, this is endianess sensitive
-#if BIGENDIAN
- *pTarget = (char)((ch >> 8) & 0x7F);
- pSrc += 2;
- *(pTarget+1) = (char)(ch & 0x7F);
- pTarget += 2;
-#else // BIGENDIAN
- *pTarget = (char)(ch & 0x7F);
- pSrc += 2;
- *(pTarget+1) = (char)((ch >> 8) & 0x7F);
- pTarget += 2;
-#endif // BIGENDIAN
- }
-
- // Run 8 characters at a time!
- while (pTarget < pStop) {
- ch = *(int*)pSrc;
- int chb = *(int*)(pSrc+4);
- if (((ch | chb) & unchecked((int)0x80808080)) != 0) {
- goto LongCodeWithMask32;
- }
-
- // Unfortunately, this is endianess sensitive
-#if BIGENDIAN
- *pTarget = (char)((ch >> 24) & 0x7F);
- *(pTarget+1) = (char)((ch >> 16) & 0x7F);
- *(pTarget+2) = (char)((ch >> 8) & 0x7F);
- *(pTarget+3) = (char)(ch & 0x7F);
- pSrc += 8;
- *(pTarget+4) = (char)((chb >> 24) & 0x7F);
- *(pTarget+5) = (char)((chb >> 16) & 0x7F);
- *(pTarget+6) = (char)((chb >> 8) & 0x7F);
- *(pTarget+7) = (char)(chb & 0x7F);
- pTarget += 8;
-#else // BIGENDIAN
- *pTarget = (char)(ch & 0x7F);
- *(pTarget+1) = (char)((ch >> 8) & 0x7F);
- *(pTarget+2) = (char)((ch >> 16) & 0x7F);
- *(pTarget+3) = (char)((ch >> 24) & 0x7F);
- pSrc += 8;
- *(pTarget+4) = (char)(chb & 0x7F);
- *(pTarget+5) = (char)((chb >> 8) & 0x7F);
- *(pTarget+6) = (char)((chb >> 16) & 0x7F);
- *(pTarget+7) = (char)((chb >> 24) & 0x7F);
- pTarget += 8;
-#endif // BIGENDIAN
- }
- break;
-
-#if BIGENDIAN
- LongCodeWithMask32:
- // be careful about the sign extension
- ch = (int)(((uint)ch) >> 16);
- LongCodeWithMask16:
- ch = (int)(((uint)ch) >> 8);
-#else // BIGENDIAN
- LongCodeWithMask32:
- LongCodeWithMask16:
- ch &= 0xFF;
-#endif // BIGENDIAN
- pSrc++;
- if (ch <= 0x7F) {
- *pTarget = (char)ch;
- pTarget++;
- continue;
- }
-
- LongCode:
- int chc = *pSrc;
- pSrc++;
-
- if (
- // bit 6 has to be zero
- (ch & 0x40) == 0 ||
- // we are expecting to see trailing bytes like 10vvvvvv
- (chc & unchecked((sbyte)0xC0)) != 0x80)
- {
- goto BadLongCode;
- }
-
- chc &= 0x3F;
-
- // start a new long code
- if ((ch & 0x20) != 0) {
-
- // fold the first two bytes together
- chc |= (ch & 0x0F) << 6;
-
- if ((ch & 0x10) != 0) {
- // 4 byte encoding - surrogate
- ch = *pSrc;
- if (
- // check that bit 4 is zero, the non-shortest form of surrogate
- // and the valid surrogate range 0x000000 - 0x10FFFF at the same time
- !InRange(chc >> 4, 0x01, 0x10) ||
- // we are expecting to see trailing bytes like 10vvvvvv
- (ch & unchecked((sbyte)0xC0)) != 0x80 )
- {
- goto BadLongCode;
- }
-
- chc = (chc << 6) | (ch & 0x3F);
-
- ch = *(pSrc+1);
- // we are expecting to see trailing bytes like 10vvvvvv
- if ((ch & unchecked((sbyte)0xC0)) != 0x80) {
- goto BadLongCode;
- }
- pSrc += 2;
-
- ch = (chc << 6) | (ch & 0x3F);
-
- *pTarget = (char)( ((ch >> 10) & 0x7FF) +
- unchecked((short)(CharUnicodeInfo.HIGH_SURROGATE_START - (0x10000 >> 10))) );
- pTarget++;
-
- ch = (ch & 0x3FF) +
- unchecked((short)(CharUnicodeInfo.LOW_SURROGATE_START));
-
- // extra byte, we're already planning 2 chars for 2 of these bytes,
- // but the big loop is testing the target against pStop, so we need
- // to subtract 2 more or we risk overrunning the input. Subtract
- // one here and one below.
- pStop--;
- }
- else {
- // 3 byte encoding
- ch = *pSrc;
- if (
- // check for non-shortest form of 3 byte seq
- (chc & (0x1F << 5)) == 0 ||
- // Can't have surrogates here.
- (chc & (0xF800 >> 6) ) == (0xD800 >> 6) ||
- // we are expecting to see trailing bytes like 10vvvvvv
- (ch & unchecked((sbyte)0xC0)) != 0x80 )
- {
- goto BadLongCode;
- }
- pSrc++;
-
- ch = (chc << 6) | (ch & 0x3F);
-
- // extra byte, we're only expecting 1 char for each of these 3 bytes,
- // but the loop is testing the target (not source) against pStop, so
- // we need to subtract 2 more or we risk overrunning the input.
- // Subtract 1 here and one more below
- pStop--;
- }
- }
- else {
- // 2 byte encoding
-
- ch &= 0x1F;
-
- // check for non-shortest form
- if (ch <= 1) {
- goto BadLongCode;
- }
- ch = (ch << 6) | chc;
- }
-
- *pTarget = (char)ch;
- pTarget++;
-
- // extra byte, we're only expecting 1 char for each of these 2 bytes,
- // but the loop is testing the target (not source) against pStop.
- // subtract an extra count from pStop so that we don't overrun the input.
- pStop--;
- }
-#endif // FASTLOOP
-
- Debug.Assert(pTarget <= pAllocatedBufferEnd, "[UTF8Encoding.GetChars]pTarget <= pAllocatedBufferEnd");
-
- // no pending bits at this point
- ch = 0;
- continue;
-
- BadLongCode:
- pSrc -= 2;
- ch = 0;
- continue;
- }
-
- if (ch != 0 && (baseDecoder == null || baseDecoder.MustFlush))
- {
- // Have to do fallback for invalid bytes
- if (fallback == null)
- {
- if (baseDecoder == null)
- fallback = this.decoderFallback.CreateFallbackBuffer();
- else
- fallback = baseDecoder.FallbackBuffer;
- fallback.InternalInitialize(bytes, pAllocatedBufferEnd);
- }
-
- // This'll back us up the appropriate # of bytes if we didn't get anywhere
- if (!FallbackInvalidByteSequence(ref pSrc, ch, fallback, ref pTarget))
- {
- Debug.Assert(pSrc >= bytes || pTarget == chars,
- "[UTF8Encoding.GetChars]Expected to throw or remain in byte buffer while flushing");
-
- // Ran out of buffer space
- // Need to throw an exception?
- fallback.InternalReset();
- ThrowCharsOverflow(baseDecoder, pTarget == chars);
- }
- Debug.Assert(pSrc >= bytes,
- "[UTF8Encoding.GetChars]Expected flushing invalid byte sequence to have remained within the byte array");
- ch = 0;
- }
-
- if (baseDecoder != null)
- {
- UTF8Decoder decoder = (UTF8Decoder)baseDecoder;
-
- // If we're storing flush data we expect all bits to be used or else
- // we're stuck in the middle of a conversion
- Debug.Assert(!baseDecoder.MustFlush || ch == 0 || !baseDecoder.m_throwOnOverflow,
- "[UTF8Encoding.GetChars]Expected no must flush or no left over bits or no throw on overflow.");
-
- // Remember our leftover bits.
- decoder.bits = ch;
-
- baseDecoder.m_bytesUsed = (int)(pSrc - bytes);
- }
-
- // Shouldn't have anything in fallback buffer for GetChars
- // (don't have to check m_throwOnOverflow for chars)
- Debug.Assert(fallback == null || fallback.Remaining == 0,
- "[UTF8Encoding.GetChars]Expected empty fallback buffer at end");
-
- return PtrDiff(pTarget, chars);
- }
-
- // During GetChars we had an invalid byte sequence
- // pSrc is backed up to the start of the bad sequence if we didn't have room to
- // fall it back. Otherwise pSrc remains wher it is.
- private unsafe bool FallbackInvalidByteSequence(
- ref byte* pSrc, int ch, DecoderFallbackBuffer fallback, ref char* pTarget)
- {
- // Get our byte[]
- byte *pStart = pSrc;
- byte[] bytesUnknown = GetBytesUnknown(ref pStart, ch);
-
- // Do the actual fallback
- if (!fallback.InternalFallback(bytesUnknown, pSrc, ref pTarget))
- {
- // Oops, it failed, back up to pStart
- pSrc = pStart;
- return false;
- }
-
- // It worked
- return true;
- }
-
- // During GetCharCount we had an invalid byte sequence
- // pSrc is used to find the index that points to the invalid bytes,
- // however the byte[] contains the fallback bytes (in case the index is -1)
- private unsafe int FallbackInvalidByteSequence(
- byte* pSrc, int ch, DecoderFallbackBuffer fallback)
- {
- // Get our byte[]
- byte[] bytesUnknown = GetBytesUnknown(ref pSrc, ch);
-
- // Do the actual fallback
- int count = fallback.InternalFallback(bytesUnknown, pSrc);
-
- // # of fallback chars expected.
- // Note that we only get here for "long" sequences, and have already unreserved
- // the count that we prereserved for the input bytes
- return count;
- }
-
- // Note that some of these bytes may have come from a previous fallback, so we cannot
- // just decrement the pointer and use the values we read. In those cases we have
- // to regenerate the original values.
- private unsafe byte[] GetBytesUnknown(ref byte* pSrc, int ch)
- {
- // Get our byte[]
- byte[] bytesUnknown = null;
-
- // See if it was a plain char
- // (have to check >= 0 because we have all sorts of wierd bit flags)
- if (ch < 0x100 && ch >= 0)
- {
- pSrc--;
- bytesUnknown = new byte[] { unchecked((byte)ch) };
- }
- // See if its an unfinished 2 byte sequence
- else if ((ch & (SupplimentarySeq | ThreeByteSeq)) == 0)
- {
- pSrc--;
- bytesUnknown = new byte[] { unchecked((byte)((ch & 0x1F )| 0xc0)) };
- }
- // So now we're either 2nd byte of 3 or 4 byte sequence or
- // we hit a non-trail byte or we ran out of space for 3rd byte of 4 byte sequence
- // 1st check if its a 4 byte sequence
- else if ((ch & SupplimentarySeq) != 0)
- {
- // 3rd byte of 4 byte sequence?
- if ((ch & (FinalByte >> 6)) != 0)
- {
- // 3rd byte of 4 byte sequence
- pSrc-=3;
- bytesUnknown = new byte[] {
- unchecked((byte)(((ch >> 12) & 0x07) | 0xF0)),
- unchecked((byte)(((ch >> 6) & 0x3F) | 0x80)),
- unchecked((byte)(((ch) & 0x3F) | 0x80)) };
- }
- else if ((ch & (FinalByte >> 12)) != 0)
- {
- // 2nd byte of a 4 byte sequence
- pSrc-=2;
- bytesUnknown = new byte[] {
- unchecked((byte)(((ch >> 6) & 0x07) | 0xF0)),
- unchecked((byte)(((ch) & 0x3F) | 0x80)) };
- }
- else
- {
- // 4th byte of a 4 byte sequence
- pSrc--;
- bytesUnknown = new byte[] { unchecked((byte)(((ch) & 0x07) | 0xF0))};
- }
- }
- else
- {
- // 2nd byte of 3 byte sequence?
- if ((ch & (FinalByte >> 6)) != 0)
- {
- // So its 2nd byte of a 3 byte sequence
- pSrc-=2;
- bytesUnknown = new byte[] {
- unchecked((byte)(((ch >> 6) & 0x0F) | 0xE0)), unchecked ((byte)(((ch) & 0x3F) | 0x80)) };
- }
- else
- {
- // 1st byte of a 3 byte sequence
- pSrc--;
- bytesUnknown = new byte[] { unchecked((byte)(((ch) & 0x0F) | 0xE0))};
- }
- }
-
- return bytesUnknown;
- }
-
-
- public override Decoder GetDecoder() {
- return new UTF8Decoder(this);
- }
-
-
- public override Encoder GetEncoder() {
- return new UTF8Encoder(this);
- }
-
-
- public override int GetMaxByteCount(int charCount)
- {
- if (charCount < 0)
- throw new ArgumentOutOfRangeException(nameof(charCount),
- Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
- Contract.EndContractBlock();
-
- // Characters would be # of characters + 1 in case left over high surrogate is ? * max fallback
- long byteCount = (long)charCount + 1;
-
- if (EncoderFallback.MaxCharCount > 1)
- byteCount *= EncoderFallback.MaxCharCount;
-
- // Max 3 bytes per char. (4 bytes per 2 chars for surrogates)
- byteCount *= 3;
-
- if (byteCount > 0x7fffffff)
- throw new ArgumentOutOfRangeException(nameof(charCount), Environment.GetResourceString("ArgumentOutOfRange_GetByteCountOverflow"));
-
- return (int)byteCount;
- }
-
-
- public override int GetMaxCharCount(int byteCount)
- {
- if (byteCount < 0)
- throw new ArgumentOutOfRangeException(nameof(byteCount),
- Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
- Contract.EndContractBlock();
-
- // Figure out our length, 1 char per input byte + 1 char if 1st byte is last byte of 4 byte surrogate pair
- long charCount = ((long)byteCount + 1);
-
- // Non-shortest form would fall back, so get max count from fallback.
- // So would 11... followed by 11..., so you could fall back every byte
- if (DecoderFallback.MaxCharCount > 1)
- {
- charCount *= DecoderFallback.MaxCharCount;
- }
-
- if (charCount > 0x7fffffff)
- throw new ArgumentOutOfRangeException(nameof(byteCount), Environment.GetResourceString("ArgumentOutOfRange_GetCharCountOverflow"));
-
- return (int)charCount;
- }
-
-
- public override byte[] GetPreamble()
- {
- if (emitUTF8Identifier) {
- // Allocate new array to prevent users from modifying it.
- return new byte[3] { 0xEF, 0xBB, 0xBF };
- }
- else
- return EmptyArray<Byte>.Value;
- }
-
-
- public override bool Equals(Object value) {
- UTF8Encoding that = value as UTF8Encoding;
- if (that != null) {
- return (emitUTF8Identifier == that.emitUTF8Identifier) &&
-// (isThrowException == that.isThrowException) && // Same as encoder/decoderfallbacks being exception
- (EncoderFallback.Equals(that.EncoderFallback)) &&
- (DecoderFallback.Equals(that.DecoderFallback));
- }
- return (false);
- }
-
-
- public override int GetHashCode() {
- //Not great distribution, but this is relatively unlikely to be used as the key in a hashtable.
- return this.EncoderFallback.GetHashCode() + this.DecoderFallback.GetHashCode() +
- UTF8_CODEPAGE + (emitUTF8Identifier?1:0);
- }
-
- [Serializable]
- internal class UTF8Encoder : EncoderNLS, ISerializable
- {
- // We must save a high surrogate value until the next call, looking
- // for a low surrogate value.
- internal int surrogateChar;
-
- public UTF8Encoder(UTF8Encoding encoding) : base(encoding)
- {
- // base calls reset
- }
-
- // Constructor called by serialization, have to handle deserializing from Everett
- internal UTF8Encoder(SerializationInfo info, StreamingContext context)
- {
- // Any info?
- if (info==null) throw new ArgumentNullException(nameof(info));
- Contract.EndContractBlock();
-
- // Get common info
- this.m_encoding = (Encoding)info.GetValue("encoding", typeof(Encoding));
-
- // SurrogateChar happens to mean the same thing
- this.surrogateChar = (int)info.GetValue("surrogateChar", typeof(int));
-
- try
- {
- this.m_fallback = (EncoderFallback) info.GetValue("m_fallback", typeof(EncoderFallback));
- }
- catch (SerializationException)
- {
- this.m_fallback = null;
- }
- }
-
- // ISerializable implementation, get data for this object
- void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
- {
- // Any info?
- if (info==null) throw new ArgumentNullException(nameof(info));
- Contract.EndContractBlock();
-
- // Save Whidbey data
- // Just need Everett maxCharSize (BaseCodePageEncoding) or m_maxByteSize (MLangBaseCodePageEncoding)
- info.AddValue("encoding", this.m_encoding);
- info.AddValue("surrogateChar", this.surrogateChar);
-
- info.AddValue("m_fallback", this.m_fallback);
-
- // Extra stuff for Everett that Whidbey doesn't use
- info.AddValue("storedSurrogate", this.surrogateChar > 0 ? true : false);
- info.AddValue("mustFlush", false); // Everett doesn't actually use this either, but it accidently serialized it!
- }
-
- public override void Reset()
-
- {
- this.surrogateChar = 0;
- if (m_fallbackBuffer != null)
- m_fallbackBuffer.Reset();
- }
-
- // Anything left in our encoder?
- internal override bool HasState
- {
- get
- {
- return (this.surrogateChar != 0);
- }
- }
- }
-
- [Serializable]
- internal class UTF8Decoder : DecoderNLS, ISerializable
- {
- // We'll need to remember the previous information. See the comments around definition
- // of FinalByte for details.
- internal int bits;
-
- public UTF8Decoder(UTF8Encoding encoding) : base(encoding)
- {
- // base calls reset
- }
-
- // Constructor called by serialization, have to handle deserializing from Everett
- internal UTF8Decoder(SerializationInfo info, StreamingContext context)
- {
- // Any info?
- if (info==null) throw new ArgumentNullException(nameof(info));
- Contract.EndContractBlock();
-
- // Get common info
- this.m_encoding = (Encoding)info.GetValue("encoding", typeof(Encoding));
-
- try
- {
- // Get whidbey version of bits
- this.bits = (int)info.GetValue("wbits", typeof(int));
- this.m_fallback = (DecoderFallback) info.GetValue("m_fallback", typeof(DecoderFallback));
- }
- catch (SerializationException)
- {
- // Everett calls bits bits instead of wbits, so this is Everett
- this.bits = 0;
- this.m_fallback = null;
- }
- }
-
- // ISerializable implementation, get data for this object
- void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
- {
- // Any info?
- if (info==null) throw new ArgumentNullException(nameof(info));
- Contract.EndContractBlock();
-
- // Save new Whidbey data
- info.AddValue("encoding", this.m_encoding);
- info.AddValue("wbits", this.bits); // Special whidbey bits name
- info.AddValue("m_fallback", this.m_fallback);
-
- // Everett has extra stuff, we set it all to 0 in case this deserializes in Everett
- info.AddValue("bits", (int)0);
- info.AddValue("trailCount", (int)0);
- info.AddValue("isSurrogate", false);
- info.AddValue("byteSequence", (int)0);
- }
-
- public override void Reset()
- {
- this.bits = 0;
- if (m_fallbackBuffer != null)
- m_fallbackBuffer.Reset();
- }
-
- // Anything left in our decoder?
- internal override bool HasState
- {
- get
- {
- return (this.bits != 0);
- }
- }
- }
- }
-}