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diff --git a/src/mscorlib/src/System/Text/SBCSCodePageEncoding.cs b/src/mscorlib/src/System/Text/SBCSCodePageEncoding.cs
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+#if FEATURE_CODEPAGES_FILE // requires BaseCodePageEncooding
+namespace System.Text
+{
+ using System;
+ using System.Diagnostics.Contracts;
+ using System.Text;
+ using System.Threading;
+ using System.Globalization;
+ using System.Runtime.Serialization;
+ using System.Security;
+ using System.Security.Permissions;
+
+ // SBCSCodePageEncoding
+ [Serializable]
+ internal class SBCSCodePageEncoding : BaseCodePageEncoding, ISerializable
+ {
+ // Pointers to our memory section parts
+ [NonSerialized]
+ [SecurityCritical]
+ unsafe char* mapBytesToUnicode = null; // char 256
+ [NonSerialized]
+ [SecurityCritical]
+ unsafe byte* mapUnicodeToBytes = null; // byte 65536
+ [NonSerialized]
+ [SecurityCritical]
+ unsafe int* mapCodePageCached = null; // to remember which CP is cached
+
+ const char UNKNOWN_CHAR=(char)0xFFFD;
+
+ // byteUnknown is used for default fallback only
+ [NonSerialized]
+ byte byteUnknown;
+ [NonSerialized]
+ char charUnknown;
+
+ [System.Security.SecurityCritical] // auto-generated
+ public SBCSCodePageEncoding(int codePage) : this(codePage, codePage)
+ {
+ }
+
+ [System.Security.SecurityCritical] // auto-generated
+ internal SBCSCodePageEncoding(int codePage, int dataCodePage) : base(codePage, dataCodePage)
+ {
+ }
+
+ // Constructor called by serialization.
+ // Note: We use the base GetObjectData however
+ [System.Security.SecurityCritical] // auto-generated
+ internal SBCSCodePageEncoding(SerializationInfo info, StreamingContext context) : base(0)
+ {
+ // Actually this can't ever get called, CodePageEncoding is our proxy
+ Contract.Assert(false, "Didn't expect to make it to SBCSCodePageEncoding serialization constructor");
+ throw new ArgumentNullException("this");
+ }
+
+ // We have a managed code page entry, so load our tables
+ // SBCS data section looks like:
+ //
+ // char[256] - what each byte maps to in unicode. No support for surrogates. 0 is undefined code point
+ // (except 0 for byte 0 is expected to be a real 0)
+ //
+ // byte/char* - Data for best fit (unicode->bytes), again no best fit for Unicode
+ // 1st WORD is Unicode // of 1st character position
+ // Next bytes are best fit byte for that position. Position is incremented after each byte
+ // byte < 0x20 means skip the next n positions. (Where n is the byte #)
+ // byte == 1 means that next word is another unicode code point #
+ // byte == 0 is unknown. (doesn't override initial WCHAR[256] table!
+ [System.Security.SecurityCritical] // auto-generated
+ protected override unsafe void LoadManagedCodePage()
+ {
+ // Should be loading OUR code page
+ Contract.Assert(pCodePage->CodePage == this.dataTableCodePage,
+ "[SBCSCodePageEncoding.LoadManagedCodePage]Expected to load data table code page");
+
+ // Make sure we're really a 1 byte code page
+ if (pCodePage->ByteCount != 1)
+ throw new NotSupportedException(
+ Environment.GetResourceString("NotSupported_NoCodepageData", CodePage));
+
+ // Remember our unknown bytes & chars
+ byteUnknown = (byte)pCodePage->ByteReplace;
+ charUnknown = pCodePage->UnicodeReplace;
+
+ // Get our mapped section 65536 bytes for unicode->bytes, 256 * 2 bytes for bytes->unicode
+ // Plus 4 byte to remember CP # when done loading it. (Don't want to get IA64 or anything out of alignment)
+ byte *pMemorySection = GetSharedMemory(65536*1 + 256*2 + 4 + iExtraBytes);
+
+ mapBytesToUnicode = (char*)pMemorySection;
+ mapUnicodeToBytes = (byte*)(pMemorySection + 256 * 2);
+ mapCodePageCached = (int*)(pMemorySection + 256 * 2 + 65536 * 1 + iExtraBytes);
+
+ // If its cached (& filled in) we don't have to do anything else
+ if (*mapCodePageCached != 0)
+ {
+ Contract.Assert(*mapCodePageCached == this.dataTableCodePage,
+ "[DBCSCodePageEncoding.LoadManagedCodePage]Expected mapped section cached page to be same as data table code page. Cached : " +
+ *mapCodePageCached + " Expected:" + this.dataTableCodePage);
+
+ if (*mapCodePageCached != this.dataTableCodePage)
+ throw new OutOfMemoryException(
+ Environment.GetResourceString("Arg_OutOfMemoryException"));
+
+ // If its cached (& filled in) we don't have to do anything else
+ return;
+ }
+
+ // Need to read our data file and fill in our section.
+ // WARNING: Multiple code pieces could do this at once (so we don't have to lock machine-wide)
+ // so be careful here. Only stick legal values in here, don't stick temporary values.
+
+ // Read our data file and set mapBytesToUnicode and mapUnicodeToBytes appropriately
+ // First table is just all 256 mappings
+ char* pTemp = (char*)&(pCodePage->FirstDataWord);
+ for (int b = 0; b < 256; b++)
+ {
+ // Don't want to force 0's to map Unicode wrong. 0 byte == 0 unicode already taken care of
+ if (pTemp[b] != 0 || b == 0)
+ {
+ mapBytesToUnicode[b] = pTemp[b];
+
+ if (pTemp[b] != UNKNOWN_CHAR)
+ mapUnicodeToBytes[pTemp[b]] = (byte)b;
+ }
+ else
+ {
+ mapBytesToUnicode[b] = UNKNOWN_CHAR;
+ }
+ }
+
+ // We're done with our mapped section, set our flag so others don't have to rebuild table.
+ *mapCodePageCached = this.dataTableCodePage;
+ }
+
+ // Private object for locking instead of locking on a public type for SQL reliability work.
+ private static Object s_InternalSyncObject;
+ private static Object InternalSyncObject
+ {
+ get
+ {
+ if (s_InternalSyncObject == null)
+ {
+ Object o = new Object();
+ Interlocked.CompareExchange<Object>(ref s_InternalSyncObject, o, null);
+ }
+ return s_InternalSyncObject;
+ }
+ }
+
+ // Read in our best fit table
+ [System.Security.SecurityCritical] // auto-generated
+ protected unsafe override void ReadBestFitTable()
+ {
+ // Lock so we don't confuse ourselves.
+ lock(InternalSyncObject)
+ {
+ // If we got a best fit array already, then don't do this
+ if (arrayUnicodeBestFit == null)
+ {
+ //
+ // Read in Best Fit table.
+ //
+
+ // First check the SBCS->Unicode best fit table, which starts right after the
+ // 256 word data table. This table looks like word, word where 1st word is byte and 2nd
+ // word is replacement for that word. It ends when byte == 0.
+ byte* pData = (byte*)&(pCodePage->FirstDataWord);
+ pData += 512;
+
+ // Need new best fit array
+ char[] arrayTemp = new char[256];
+ for (int i = 0; i < 256; i++)
+ arrayTemp[i] = mapBytesToUnicode[i];
+
+ // See if our words are zero
+ ushort byteTemp;
+ while ((byteTemp = *((ushort*)pData)) != 0)
+ {
+
+ Contract.Assert(arrayTemp[byteTemp] == UNKNOWN_CHAR, String.Format(CultureInfo.InvariantCulture,
+ "[SBCSCodePageEncoding::ReadBestFitTable] Expected unallocated byte (not 0x{2:X2}) for best fit byte at 0x{0:X2} for code page {1}",
+ byteTemp, CodePage, (int)arrayTemp[byteTemp]));
+ pData += 2;
+
+ arrayTemp[byteTemp] = *((char*)pData);
+ pData += 2;
+ }
+
+ // Remember our new array
+ arrayBytesBestFit = arrayTemp;
+
+ // It was on 0, it needs to be on next byte
+ pData+=2;
+ byte* pUnicodeToSBCS = pData;
+
+ // Now count our characters from our Unicode->SBCS best fit table,
+ // which is right after our 256 byte data table
+ int iBestFitCount = 0;
+
+ // Now do the UnicodeToBytes Best Fit mapping (this is the one we normally think of when we say "best fit")
+ // pData should be pointing at the first data point for Bytes->Unicode table
+ int unicodePosition = *((ushort*)pData);
+ pData += 2;
+
+ while (unicodePosition < 0x10000)
+ {
+ // Get the next byte
+ byte input = *pData;
+ pData++;
+
+ // build our table:
+ if (input == 1)
+ {
+ // Use next 2 bytes as our byte position
+ unicodePosition = *((ushort*)pData);
+ pData+=2;
+ }
+ else if (input < 0x20 && input > 0 && input != 0x1e)
+ {
+ // Advance input characters
+ unicodePosition += input;
+ }
+ else
+ {
+ // Use this character if it isn't zero
+ if (input > 0)
+ iBestFitCount++;
+
+ // skip this unicode position in any case
+ unicodePosition++;
+ }
+ }
+
+ // Make an array for our best fit data
+ arrayTemp = new char[iBestFitCount*2];
+
+ // Now actually read in the data
+ // reset pData should be pointing at the first data point for Bytes->Unicode table
+ pData = pUnicodeToSBCS;
+ unicodePosition = *((ushort*)pData);
+ pData += 2;
+ iBestFitCount = 0;
+
+ while (unicodePosition < 0x10000)
+ {
+ // Get the next byte
+ byte input = *pData;
+ pData++;
+
+ // build our table:
+ if (input == 1)
+ {
+ // Use next 2 bytes as our byte position
+ unicodePosition = *((ushort*)pData);
+ pData+=2;
+ }
+ else if (input < 0x20 && input > 0 && input != 0x1e)
+ {
+ // Advance input characters
+ unicodePosition += input;
+ }
+ else
+ {
+ // Check for escape for glyph range
+ if (input == 0x1e)
+ {
+ // Its an escape, so just read next byte directly
+ input = *pData;
+ pData++;
+ }
+
+ // 0 means just skip me
+ if (input > 0)
+ {
+ // Use this character
+ arrayTemp[iBestFitCount++] = (char)unicodePosition;
+ // Have to map it to Unicode because best fit will need unicode value of best fit char.
+ arrayTemp[iBestFitCount++] = mapBytesToUnicode[input];
+
+ // This won't work if it won't round trip.
+ Contract.Assert(arrayTemp[iBestFitCount-1] != (char)0,
+ String.Format(CultureInfo.InvariantCulture,
+ "[SBCSCodePageEncoding.ReadBestFitTable] No valid Unicode value {0:X4} for round trip bytes {1:X4}, encoding {2}",
+ (int)mapBytesToUnicode[input], (int)input, CodePage));
+ }
+ unicodePosition++;
+ }
+ }
+
+ // Remember it
+ arrayUnicodeBestFit = arrayTemp;
+ }
+ }
+ }
+
+ // GetByteCount
+ // Note: We start by assuming that the output will be the same as count. Having
+ // an encoder or fallback may change that assumption
+ [System.Security.SecurityCritical] // auto-generated
+ internal override unsafe int GetByteCount(char* chars, int count, EncoderNLS encoder)
+ {
+ // Just need to ASSERT, this is called by something else internal that checked parameters already
+ Contract.Assert(count >= 0, "[SBCSCodePageEncoding.GetByteCount]count is negative");
+ Contract.Assert(chars != null, "[SBCSCodePageEncoding.GetByteCount]chars is null");
+
+ // Assert because we shouldn't be able to have a null encoder.
+ Contract.Assert(encoderFallback != null, "[SBCSCodePageEncoding.GetByteCount]Attempting to use null fallback");
+
+ CheckMemorySection();
+
+ // Need to test fallback
+ EncoderReplacementFallback fallback = null;
+
+ // Get any left over characters
+ char charLeftOver = (char)0;
+ if (encoder != null)
+ {
+ charLeftOver = encoder.charLeftOver;
+ Contract.Assert(charLeftOver == 0 || Char.IsHighSurrogate(charLeftOver),
+ "[SBCSCodePageEncoding.GetByteCount]leftover character should be high surrogate");
+ fallback = encoder.Fallback as EncoderReplacementFallback;
+
+ // Verify that we have no fallbackbuffer, actually for SBCS this is always empty, so just assert
+ Contract.Assert(!encoder.m_throwOnOverflow || !encoder.InternalHasFallbackBuffer ||
+ encoder.FallbackBuffer.Remaining == 0,
+ "[SBCSCodePageEncoding.GetByteCount]Expected empty fallback buffer at start");
+ }
+ else
+ {
+ // If we aren't using default fallback then we may have a complicated count.
+ fallback = this.EncoderFallback as EncoderReplacementFallback;
+ }
+
+ if ((fallback != null && fallback.MaxCharCount == 1)/* || bIsBestFit*/)
+ {
+ // Replacement fallback encodes surrogate pairs as two ?? (or two whatever), so return size is always
+ // same as input size.
+ // Note that no existing SBCS code pages map code points to supplimentary characters, so this is easy.
+
+ // We could however have 1 extra byte if the last call had an encoder and a funky fallback and
+ // if we don't use the funky fallback this time.
+
+ // Do we have an extra char left over from last time?
+ if (charLeftOver > 0)
+ count++;
+
+ return (count);
+ }
+
+ // It had a funky fallback, so its more complicated
+ // Need buffer maybe later
+ EncoderFallbackBuffer fallbackBuffer = null;
+
+ // prepare our end
+ int byteCount = 0;
+ char* charEnd = chars + count;
+
+ // We may have a left over character from last time, try and process it.
+ if (charLeftOver > 0)
+ {
+ // Since left over char was a surrogate, it'll have to be fallen back.
+ // Get Fallback
+ Contract.Assert(encoder != null, "[SBCSCodePageEncoding.GetByteCount]Expect to have encoder if we have a charLeftOver");
+ fallbackBuffer = encoder.FallbackBuffer;
+ fallbackBuffer.InternalInitialize(chars, charEnd, encoder, false);
+
+ // This will fallback a pair if *chars is a low surrogate
+ fallbackBuffer.InternalFallback(charLeftOver, ref chars);
+ }
+
+ // Now we may have fallback char[] already from the encoder
+
+ // Go ahead and do it, including the fallback.
+ char ch;
+ while ((ch = (fallbackBuffer == null) ? '\0' : fallbackBuffer.InternalGetNextChar()) != 0 ||
+ chars < charEnd)
+ {
+ // First unwind any fallback
+ if (ch == 0)
+ {
+ // No fallback, just get next char
+ ch = *chars;
+ chars++;
+ }
+
+ // get byte for this char
+ byte bTemp = mapUnicodeToBytes[ch];
+
+ // Check for fallback, this'll catch surrogate pairs too.
+ if (bTemp == 0 && ch != (char)0)
+ {
+ if (fallbackBuffer == null)
+ {
+ // Create & init fallback buffer
+ if (encoder == null)
+ fallbackBuffer = this.encoderFallback.CreateFallbackBuffer();
+ else
+ fallbackBuffer = encoder.FallbackBuffer;
+
+ // chars has moved so we need to remember figure it out so Exception fallback
+ // index will be correct
+ fallbackBuffer.InternalInitialize(charEnd - count, charEnd, encoder, false);
+ }
+
+ // Get Fallback
+ fallbackBuffer.InternalFallback(ch, ref chars);
+ continue;
+ }
+
+ // We'll use this one
+ byteCount++;
+ }
+
+ Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
+ "[SBCSEncoding.GetByteCount]Expected Empty fallback buffer at end");
+
+ return (int)byteCount;
+ }
+
+ [System.Security.SecurityCritical] // auto-generated
+ internal override unsafe int GetBytes(char* chars, int charCount,
+ byte* bytes, int byteCount, EncoderNLS encoder)
+ {
+ // Just need to ASSERT, this is called by something else internal that checked parameters already
+ Contract.Assert(bytes != null, "[SBCSCodePageEncoding.GetBytes]bytes is null");
+ Contract.Assert(byteCount >= 0, "[SBCSCodePageEncoding.GetBytes]byteCount is negative");
+ Contract.Assert(chars != null, "[SBCSCodePageEncoding.GetBytes]chars is null");
+ Contract.Assert(charCount >= 0, "[SBCSCodePageEncoding.GetBytes]charCount is negative");
+
+ // Assert because we shouldn't be able to have a null encoder.
+ Contract.Assert(encoderFallback != null, "[SBCSCodePageEncoding.GetBytes]Attempting to use null encoder fallback");
+
+ CheckMemorySection();
+
+ // Need to test fallback
+ EncoderReplacementFallback fallback = null;
+
+ // Get any left over characters
+ char charLeftOver = (char)0;
+ if (encoder != null)
+ {
+ charLeftOver = encoder.charLeftOver;
+ Contract.Assert(charLeftOver == 0 || Char.IsHighSurrogate(charLeftOver),
+ "[SBCSCodePageEncoding.GetBytes]leftover character should be high surrogate");
+ fallback = encoder.Fallback as EncoderReplacementFallback;
+
+ // Verify that we have no fallbackbuffer, for SBCS its always empty, so just assert
+ Contract.Assert(!encoder.m_throwOnOverflow || !encoder.InternalHasFallbackBuffer ||
+ encoder.FallbackBuffer.Remaining == 0,
+ "[SBCSCodePageEncoding.GetBytes]Expected empty fallback buffer at start");
+// if (encoder.m_throwOnOverflow && encoder.InternalHasFallbackBuffer &&
+// encoder.FallbackBuffer.Remaining > 0)
+// throw new ArgumentException(Environment.GetResourceString("Argument_EncoderFallbackNotEmpty",
+// this.EncodingName, encoder.Fallback.GetType()));
+ }
+ else
+ {
+ // If we aren't using default fallback then we may have a complicated count.
+ fallback = this.EncoderFallback as EncoderReplacementFallback;
+ }
+
+ // prepare our end
+ char* charEnd = chars + charCount;
+ byte* byteStart = bytes;
+ char* charStart = chars;
+
+ // See if we do the fast default or slightly slower fallback
+ if (fallback != null && fallback.MaxCharCount == 1)
+ {
+ // Make sure our fallback character is valid first
+ byte bReplacement = mapUnicodeToBytes[fallback.DefaultString[0]];
+
+ // Check for replacements in range, otherwise fall back to slow version.
+ if (bReplacement != 0)
+ {
+ // We should have exactly as many output bytes as input bytes, unless there's a left
+ // over character, in which case we may need one more.
+
+ // If we had a left over character will have to add a ? (This happens if they had a funky
+ // fallback last time, but not this time.) (We can't spit any out though
+ // because with fallback encoder each surrogate is treated as a seperate code point)
+ if (charLeftOver > 0)
+ {
+ // Have to have room
+ // Throw even if doing no throw version because this is just 1 char,
+ // so buffer will never be big enough
+ if (byteCount == 0)
+ ThrowBytesOverflow(encoder, true);
+
+ // This'll make sure we still have more room and also make sure our return value is correct.
+ *(bytes++) = bReplacement;
+ byteCount--; // We used one of the ones we were counting.
+ }
+
+ // This keeps us from overrunning our output buffer
+ if (byteCount < charCount)
+ {
+ // Throw or make buffer smaller?
+ ThrowBytesOverflow(encoder, byteCount < 1);
+
+ // Just use what we can
+ charEnd = chars + byteCount;
+ }
+
+ // Simple way
+ while (chars < charEnd)
+ {
+ char ch2 = *chars;
+ chars++;
+
+ byte bTemp = mapUnicodeToBytes[ch2];
+
+ // Check for fallback
+ if (bTemp == 0 && ch2 != (char)0)
+ *bytes = bReplacement;
+ else
+ *bytes = bTemp;
+
+ bytes++;
+ }
+
+ // Clear encoder
+ if (encoder != null)
+ {
+ encoder.charLeftOver = (char)0;
+ encoder.m_charsUsed = (int)(chars-charStart);
+ }
+ return (int)(bytes - byteStart);
+ }
+ }
+
+ // Slower version, have to do real fallback.
+
+ // For fallback we may need a fallback buffer, we know we aren't default fallback
+ EncoderFallbackBuffer fallbackBuffer = null;
+
+ // prepare our end
+ byte* byteEnd = bytes + byteCount;
+
+ // We may have a left over character from last time, try and process it.
+ if (charLeftOver > 0)
+ {
+ // Since left over char was a surrogate, it'll have to be fallen back.
+ // Get Fallback
+ Contract.Assert(encoder != null, "[SBCSCodePageEncoding.GetBytes]Expect to have encoder if we have a charLeftOver");
+ fallbackBuffer = encoder.FallbackBuffer;
+ fallbackBuffer.InternalInitialize(chars, charEnd, encoder, true);
+
+ // This will fallback a pair if *chars is a low surrogate
+ fallbackBuffer.InternalFallback(charLeftOver, ref chars);
+ if (fallbackBuffer.Remaining > byteEnd - bytes)
+ {
+ // Throw it, if we don't have enough for this we never will
+ ThrowBytesOverflow(encoder, true);
+ }
+ }
+
+ // Now we may have fallback char[] already from the encoder fallback above
+
+ // Go ahead and do it, including the fallback.
+ char ch;
+ while ((ch = (fallbackBuffer == null) ? '\0' : fallbackBuffer.InternalGetNextChar()) != 0 ||
+ chars < charEnd)
+ {
+ // First unwind any fallback
+ if (ch == 0)
+ {
+ // No fallback, just get next char
+ ch = *chars;
+ chars++;
+ }
+
+ // get byte for this char
+ byte bTemp = mapUnicodeToBytes[ch];
+
+ // Check for fallback, this'll catch surrogate pairs too.
+ if (bTemp == 0 && ch != (char)0)
+ {
+ // Get Fallback
+ if ( fallbackBuffer == null )
+ {
+ // Create & init fallback buffer
+ if (encoder == null)
+ fallbackBuffer = this.encoderFallback.CreateFallbackBuffer();
+ else
+ fallbackBuffer = encoder.FallbackBuffer;
+ // chars has moved so we need to remember figure it out so Exception fallback
+ // index will be correct
+ fallbackBuffer.InternalInitialize(charEnd - charCount, charEnd, encoder, true);
+ }
+
+ // Make sure we have enough room. Each fallback char will be 1 output char
+ // (or recursion exception will be thrown)
+ fallbackBuffer.InternalFallback(ch, ref chars);
+ if (fallbackBuffer.Remaining > byteEnd - bytes)
+ {
+ // Didn't use this char, reset it
+ Contract.Assert(chars > charStart,
+ "[SBCSCodePageEncoding.GetBytes]Expected chars to have advanced (fallback)");
+ chars--;
+ fallbackBuffer.InternalReset();
+
+ // Throw it & drop this data
+ ThrowBytesOverflow(encoder, chars == charStart);
+ break;
+ }
+ continue;
+ }
+
+ // We'll use this one
+ // Bounds check
+ if (bytes >= byteEnd)
+ {
+ // didn't use this char, we'll throw or use buffer
+ Contract.Assert(fallbackBuffer == null || fallbackBuffer.bFallingBack == false,
+ "[SBCSCodePageEncoding.GetBytes]Expected to NOT be falling back");
+ if (fallbackBuffer == null || fallbackBuffer.bFallingBack == false)
+ {
+ Contract.Assert(chars > charStart,
+ "[SBCSCodePageEncoding.GetBytes]Expected chars to have advanced (normal)");
+ chars--; // don't use last char
+ }
+ ThrowBytesOverflow(encoder, chars == charStart); // throw ?
+ break; // don't throw, stop
+ }
+
+ // Go ahead and add it
+ *bytes = bTemp;
+ bytes++;
+ }
+
+ // encoder stuff if we have one
+ if (encoder != null)
+ {
+ // Fallback stuck it in encoder if necessary, but we have to clear MustFlush cases
+ if (fallbackBuffer != null && !fallbackBuffer.bUsedEncoder)
+ // Clear it in case of MustFlush
+ encoder.charLeftOver = (char)0;
+
+ // Set our chars used count
+ encoder.m_charsUsed = (int)(chars - charStart);
+ }
+
+ // Expect Empty fallback buffer for SBCS
+ Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
+ "[SBCSEncoding.GetBytes]Expected Empty fallback buffer at end");
+
+ return (int)(bytes - byteStart);
+ }
+
+ // This is internal and called by something else,
+ [System.Security.SecurityCritical] // auto-generated
+ internal override unsafe int GetCharCount(byte* bytes, int count, DecoderNLS decoder)
+ {
+ // Just assert, we're called internally so these should be safe, checked already
+ Contract.Assert(bytes != null, "[SBCSCodePageEncoding.GetCharCount]bytes is null");
+ Contract.Assert(count >= 0, "[SBCSCodePageEncoding.GetCharCount]byteCount is negative");
+
+ CheckMemorySection();
+
+ // See if we have best fit
+ bool bUseBestFit = false;
+
+ // Only need decoder fallback buffer if not using default replacement fallback or best fit fallback.
+ DecoderReplacementFallback fallback = null;
+
+ if (decoder == null)
+ {
+ fallback = this.DecoderFallback as DecoderReplacementFallback;
+ bUseBestFit = this.DecoderFallback.IsMicrosoftBestFitFallback;
+ }
+ else
+ {
+ fallback = decoder.Fallback as DecoderReplacementFallback;
+ bUseBestFit = decoder.Fallback.IsMicrosoftBestFitFallback;
+ Contract.Assert(!decoder.m_throwOnOverflow || !decoder.InternalHasFallbackBuffer ||
+ decoder.FallbackBuffer.Remaining == 0,
+ "[SBCSCodePageEncoding.GetChars]Expected empty fallback buffer at start");
+ }
+
+ if (bUseBestFit || (fallback != null && fallback.MaxCharCount == 1))
+ {
+ // Just return length, SBCS stay the same length because they don't map to surrogate
+ // pairs and we don't have a decoder fallback.
+ return count;
+ }
+
+ // Might need one of these later
+ DecoderFallbackBuffer fallbackBuffer = null;
+
+ // Have to do it the hard way.
+ // Assume charCount will be == count
+ int charCount = count;
+ byte[] byteBuffer = new byte[1];
+
+ // Do it our fast way
+ byte* byteEnd = bytes + count;
+
+ // Quick loop
+ while (bytes < byteEnd)
+ {
+ // Faster if don't use *bytes++;
+ char c;
+ c = mapBytesToUnicode[*bytes];
+ bytes++;
+
+ // If unknown we have to do fallback count
+ if (c == UNKNOWN_CHAR)
+ {
+ // Must have a fallback buffer
+ if (fallbackBuffer == null)
+ {
+ // Need to adjust count so we get real start
+ if (decoder == null)
+ fallbackBuffer = this.DecoderFallback.CreateFallbackBuffer();
+ else
+ fallbackBuffer = decoder.FallbackBuffer;
+ fallbackBuffer.InternalInitialize(byteEnd - count, null);
+ }
+
+ // Use fallback buffer
+ byteBuffer[0] = *(bytes - 1);
+ charCount--; // We'd already reserved one for *(bytes-1)
+ charCount += fallbackBuffer.InternalFallback(byteBuffer, bytes);
+ }
+ }
+
+ // Fallback buffer must be empty
+ Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
+ "[SBCSEncoding.GetCharCount]Expected Empty fallback buffer at end");
+
+ // Converted sequence is same length as input
+ return charCount;
+ }
+
+ [System.Security.SecurityCritical] // auto-generated
+ internal override unsafe int GetChars(byte* bytes, int byteCount,
+ char* chars, int charCount, DecoderNLS decoder)
+ {
+ // Just need to ASSERT, this is called by something else internal that checked parameters already
+ Contract.Assert(bytes != null, "[SBCSCodePageEncoding.GetChars]bytes is null");
+ Contract.Assert(byteCount >= 0, "[SBCSCodePageEncoding.GetChars]byteCount is negative");
+ Contract.Assert(chars != null, "[SBCSCodePageEncoding.GetChars]chars is null");
+ Contract.Assert(charCount >= 0, "[SBCSCodePageEncoding.GetChars]charCount is negative");
+
+ CheckMemorySection();
+
+ // See if we have best fit
+ bool bUseBestFit = false;
+
+ // Do it fast way if using ? replacement or best fit fallbacks
+ byte* byteEnd = bytes + byteCount;
+ byte* byteStart = bytes;
+ char* charStart = chars;
+
+ // Only need decoder fallback buffer if not using default replacement fallback or best fit fallback.
+ DecoderReplacementFallback fallback = null;
+
+ if (decoder == null)
+ {
+ fallback = this.DecoderFallback as DecoderReplacementFallback;
+ bUseBestFit = this.DecoderFallback.IsMicrosoftBestFitFallback;
+ }
+ else
+ {
+ fallback = decoder.Fallback as DecoderReplacementFallback;
+ bUseBestFit = decoder.Fallback.IsMicrosoftBestFitFallback;
+ Contract.Assert(!decoder.m_throwOnOverflow || !decoder.InternalHasFallbackBuffer ||
+ decoder.FallbackBuffer.Remaining == 0,
+ "[SBCSCodePageEncoding.GetChars]Expected empty fallback buffer at start");
+ }
+
+ if (bUseBestFit || (fallback != null && fallback.MaxCharCount == 1))
+ {
+ // Try it the fast way
+ char replacementChar;
+ if (fallback == null)
+ replacementChar = '?'; // Best fit alwasy has ? for fallback for SBCS
+ else
+ replacementChar = fallback.DefaultString[0];
+
+ // Need byteCount chars, otherwise too small buffer
+ if (charCount < byteCount)
+ {
+ // Need at least 1 output byte, throw if must throw
+ ThrowCharsOverflow(decoder, charCount < 1);
+
+ // Not throwing, use what we can
+ byteEnd = bytes + charCount;
+ }
+
+ // Quick loop, just do '?' replacement because we don't have fallbacks for decodings.
+ while (bytes < byteEnd)
+ {
+ char c;
+ if (bUseBestFit)
+ {
+ if (arrayBytesBestFit == null)
+ {
+ ReadBestFitTable();
+ }
+ c = arrayBytesBestFit[*bytes];
+ }
+ else
+ c = mapBytesToUnicode[*bytes];
+ bytes++;
+
+ if (c == UNKNOWN_CHAR)
+ // This is an invalid byte in the ASCII encoding.
+ *chars = replacementChar;
+ else
+ *chars = c;
+ chars++;
+ }
+
+ // bytes & chars used are the same
+ if (decoder != null)
+ decoder.m_bytesUsed = (int)(bytes - byteStart);
+ return (int)(chars - charStart);
+ }
+
+ // Slower way's going to need a fallback buffer
+ DecoderFallbackBuffer fallbackBuffer = null;
+ byte[] byteBuffer = new byte[1];
+ char* charEnd = chars + charCount;
+
+ // Not quite so fast loop
+ while (bytes < byteEnd)
+ {
+ // Faster if don't use *bytes++;
+ char c = mapBytesToUnicode[*bytes];
+ bytes++;
+
+ // See if it was unknown
+ if (c == UNKNOWN_CHAR)
+ {
+ // Make sure we have a fallback buffer
+ if (fallbackBuffer == null)
+ {
+ if (decoder == null)
+ fallbackBuffer = this.DecoderFallback.CreateFallbackBuffer();
+ else
+ fallbackBuffer = decoder.FallbackBuffer;
+ fallbackBuffer.InternalInitialize(byteEnd - byteCount, charEnd);
+ }
+
+ // Use fallback buffer
+ Contract.Assert(bytes > byteStart,
+ "[SBCSCodePageEncoding.GetChars]Expected bytes to have advanced already (unknown byte)");
+ byteBuffer[0] = *(bytes - 1);
+ // Fallback adds fallback to chars, but doesn't increment chars unless the whole thing fits.
+ if (!fallbackBuffer.InternalFallback(byteBuffer, bytes, ref chars))
+ {
+ // May or may not throw, but we didn't get this byte
+ bytes--; // unused byte
+ fallbackBuffer.InternalReset(); // Didn't fall this back
+ ThrowCharsOverflow(decoder, bytes == byteStart); // throw?
+ break; // don't throw, but stop loop
+ }
+ }
+ else
+ {
+ // Make sure we have buffer space
+ if (chars >= charEnd)
+ {
+ Contract.Assert(bytes > byteStart,
+ "[SBCSCodePageEncoding.GetChars]Expected bytes to have advanced already (known byte)");
+ bytes--; // unused byte
+ ThrowCharsOverflow(decoder, bytes == byteStart); // throw?
+ break; // don't throw, but stop loop
+ }
+
+ *(chars) = c;
+ chars++;
+ }
+ }
+
+ // Might have had decoder fallback stuff.
+ if (decoder != null)
+ decoder.m_bytesUsed = (int)(bytes - byteStart);
+
+ // Expect Empty fallback buffer for GetChars
+ Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
+ "[SBCSEncoding.GetChars]Expected Empty fallback buffer at end");
+
+ return (int)(chars - charStart);
+ }
+
+ public override int GetMaxByteCount(int charCount)
+ {
+ if (charCount < 0)
+ throw new ArgumentOutOfRangeException("charCount",
+ Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
+ Contract.EndContractBlock();
+
+ // Characters would be # of characters + 1 in case high surrogate is ? * max fallback
+ long byteCount = (long)charCount + 1;
+
+ if (EncoderFallback.MaxCharCount > 1)
+ byteCount *= EncoderFallback.MaxCharCount;
+
+ // 1 to 1 for most characters. Only surrogates with fallbacks have less.
+
+ if (byteCount > 0x7fffffff)
+ throw new ArgumentOutOfRangeException("charCount", Environment.GetResourceString("ArgumentOutOfRange_GetByteCountOverflow"));
+ return (int)byteCount;
+ }
+
+ public override int GetMaxCharCount(int byteCount)
+ {
+ if (byteCount < 0)
+ throw new ArgumentOutOfRangeException("byteCount",
+ Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
+ Contract.EndContractBlock();
+
+ // Just return length, SBCS stay the same length because they don't map to surrogate
+ long charCount = (long)byteCount;
+
+ // 1 to 1 for most characters. Only surrogates with fallbacks have less, unknown fallbacks could be longer.
+ if (DecoderFallback.MaxCharCount > 1)
+ charCount *= DecoderFallback.MaxCharCount;
+
+ if (charCount > 0x7fffffff)
+ throw new ArgumentOutOfRangeException("byteCount", Environment.GetResourceString("ArgumentOutOfRange_GetCharCountOverflow"));
+
+ return (int)charCount;
+ }
+
+ // True if and only if the encoding only uses single byte code points. (Ie, ASCII, 1252, etc)
+ public override bool IsSingleByte
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public override bool IsAlwaysNormalized(NormalizationForm form)
+ {
+ // Most of these code pages could be decomposed or have compatibility mappings for KC, KD, & D
+ // additionally the allow unassigned forms and IDNA wouldn't work either, so C is our choice.
+ if (form == NormalizationForm.FormC)
+ {
+ // Form C is only true for some code pages. They have to have all 256 code points assigned
+ // and not map to unassigned or combinable code points.
+ switch (CodePage)
+ {
+ // Return true for some code pages.
+ case 1252: // (Latin I - ANSI)
+ case 1250: // (Eastern Europe - ANSI)
+ case 1251: // (Cyrillic - ANSI)
+ case 1254: // (Turkish - ANSI)
+ case 1256: // (Arabic - ANSI)
+ case 28591: // (ISO 8859-1 Latin I)
+ case 437: // (United States - OEM)
+ case 737: // (Greek (aka 437G) - OEM)
+ case 775: // (Baltic - OEM)
+ case 850: // (Multilingual (Latin I) - OEM)
+ case 852: // (Slovak (Latin II) - OEM)
+ case 855: // (Cyrillic - OEM)
+ case 858: // (Multilingual (Latin I) - OEM + Euro)
+ case 860: // (Portuguese - OEM)
+ case 861: // (Icelandic - OEM)
+ case 862: // (Hebrew - OEM)
+ case 863: // (Canadian French - OEM)
+ case 865: // (Nordic - OEM)
+ case 866: // (Russian - OEM)
+ case 869: // (Modern Greek - OEM)
+ case 10007: // (Cyrillic - MAC)
+ case 10017: // (Ukraine - MAC)
+ case 10029: // (Latin II - MAC)
+ case 28592: // (ISO 8859-2 Eastern Europe)
+ case 28594: // (ISO 8859-4 Baltic)
+ case 28595: // (ISO 8859-5 Cyrillic)
+ case 28599: // (ISO 8859-9 Latin Alphabet No.5)
+ case 28603: // (ISO/IEC 8859-13:1998 (Lithuanian))
+ case 28605: // (ISO 8859-15 Latin 9 (IBM923=IBM819+Euro))
+ case 037: // (IBM EBCDIC U.S./Canada)
+ case 500: // (IBM EBCDIC International)
+ case 870: // (IBM EBCDIC Latin-2 Multilingual/ROECE)
+ case 1026: // (IBM EBCDIC Latin-5 Turkey)
+ case 1047: // (IBM Latin-1/Open System)
+ case 1140: // (IBM EBCDIC U.S./Canada (037+Euro))
+ case 1141: // (IBM EBCDIC Germany (20273(IBM273)+Euro))
+ case 1142: // (IBM EBCDIC Denmark/Norway (20277(IBM277+Euro))
+ case 1143: // (IBM EBCDIC Finland/Sweden (20278(IBM278)+Euro))
+ case 1144: // (IBM EBCDIC Italy (20280(IBM280)+Euro))
+ case 1145: // (IBM EBCDIC Latin America/Spain (20284(IBM284)+Euro))
+ case 1146: // (IBM EBCDIC United Kingdom (20285(IBM285)+Euro))
+ case 1147: // (IBM EBCDIC France (20297(IBM297+Euro))
+ case 1148: // (IBM EBCDIC International (500+Euro))
+ case 1149: // (IBM EBCDIC Icelandic (20871(IBM871+Euro))
+ case 20273: // (IBM EBCDIC Germany)
+ case 20277: // (IBM EBCDIC Denmark/Norway)
+ case 20278: // (IBM EBCDIC Finland/Sweden)
+ case 20280: // (IBM EBCDIC Italy)
+ case 20284: // (IBM EBCDIC Latin America/Spain)
+ case 20285: // (IBM EBCDIC United Kingdom)
+ case 20297: // (IBM EBCDIC France)
+ case 20871: // (IBM EBCDIC Icelandic)
+ case 20880: // (IBM EBCDIC Cyrillic)
+ case 20924: // (IBM Latin-1/Open System (IBM924=IBM1047+Euro))
+ case 21025: // (IBM EBCDIC Cyrillic (Serbian, Bulgarian))
+ case 720: // (Arabic - Transparent ASMO)
+ case 20866: // (Russian - KOI8)
+ case 21866: // (Ukrainian - KOI8-U)
+ return true;
+ }
+ }
+
+ // False for IDNA and unknown
+ return false;
+ }
+ }
+}
+#endif // FEATURE_CODEPAGES_FILE