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Diffstat (limited to 'src/mscorlib/src/System/IO/Stream.cs')
-rw-r--r-- | src/mscorlib/src/System/IO/Stream.cs | 1360 |
1 files changed, 1360 insertions, 0 deletions
diff --git a/src/mscorlib/src/System/IO/Stream.cs b/src/mscorlib/src/System/IO/Stream.cs new file mode 100644 index 0000000000..64721cdf80 --- /dev/null +++ b/src/mscorlib/src/System/IO/Stream.cs @@ -0,0 +1,1360 @@ +// Copyright (c) Microsoft. All rights reserved. +// Licensed under the MIT license. See LICENSE file in the project root for full license information. + +/*============================================================ +** +** +** +** +** +** Purpose: Abstract base class for all Streams. Provides +** default implementations of asynchronous reads & writes, in +** terms of the synchronous reads & writes (and vice versa). +** +** +===========================================================*/ +using System; +using System.Threading; +using System.Threading.Tasks; + +using System.Runtime; +using System.Runtime.InteropServices; +#if NEW_EXPERIMENTAL_ASYNC_IO +using System.Runtime.CompilerServices; +#endif +using System.Runtime.ExceptionServices; +using System.Security; +using System.Security.Permissions; +using System.Diagnostics.Contracts; +using System.Reflection; + +namespace System.IO { + [Serializable] + [ComVisible(true)] +#if CONTRACTS_FULL + [ContractClass(typeof(StreamContract))] +#endif +#if FEATURE_REMOTING + public abstract class Stream : MarshalByRefObject, IDisposable { +#else // FEATURE_REMOTING + public abstract class Stream : IDisposable { +#endif // FEATURE_REMOTING + + public static readonly Stream Null = new NullStream(); + + //We pick a value that is the largest multiple of 4096 that is still smaller than the large object heap threshold (85K). + // The CopyTo/CopyToAsync buffer is short-lived and is likely to be collected at Gen0, and it offers a significant + // improvement in Copy performance. + private const int _DefaultCopyBufferSize = 81920; + +#if NEW_EXPERIMENTAL_ASYNC_IO + // To implement Async IO operations on streams that don't support async IO + + [NonSerialized] + private ReadWriteTask _activeReadWriteTask; + [NonSerialized] + private SemaphoreSlim _asyncActiveSemaphore; + + internal SemaphoreSlim EnsureAsyncActiveSemaphoreInitialized() + { + // Lazily-initialize _asyncActiveSemaphore. As we're never accessing the SemaphoreSlim's + // WaitHandle, we don't need to worry about Disposing it. + return LazyInitializer.EnsureInitialized(ref _asyncActiveSemaphore, () => new SemaphoreSlim(1, 1)); + } +#endif + + public abstract bool CanRead { + [Pure] + get; + } + + // If CanSeek is false, Position, Seek, Length, and SetLength should throw. + public abstract bool CanSeek { + [Pure] + get; + } + + [ComVisible(false)] + public virtual bool CanTimeout { + [Pure] + get { + return false; + } + } + + public abstract bool CanWrite { + [Pure] + get; + } + + public abstract long Length { + get; + } + + public abstract long Position { + get; + set; + } + + [ComVisible(false)] + public virtual int ReadTimeout { + get { + Contract.Ensures(Contract.Result<int>() >= 0); + throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_TimeoutsNotSupported")); + } + set { + throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_TimeoutsNotSupported")); + } + } + + [ComVisible(false)] + public virtual int WriteTimeout { + get { + Contract.Ensures(Contract.Result<int>() >= 0); + throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_TimeoutsNotSupported")); + } + set { + throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_TimeoutsNotSupported")); + } + } + + [HostProtection(ExternalThreading = true)] + [ComVisible(false)] + public Task CopyToAsync(Stream destination) + { + return CopyToAsync(destination, _DefaultCopyBufferSize); + } + + [HostProtection(ExternalThreading = true)] + [ComVisible(false)] + public Task CopyToAsync(Stream destination, Int32 bufferSize) + { + return CopyToAsync(destination, bufferSize, CancellationToken.None); + } + + [HostProtection(ExternalThreading = true)] + [ComVisible(false)] + public virtual Task CopyToAsync(Stream destination, Int32 bufferSize, CancellationToken cancellationToken) + { + if (destination == null) + throw new ArgumentNullException("destination"); + if (bufferSize <= 0) + throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum")); + if (!CanRead && !CanWrite) + throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_StreamClosed")); + if (!destination.CanRead && !destination.CanWrite) + throw new ObjectDisposedException("destination", Environment.GetResourceString("ObjectDisposed_StreamClosed")); + if (!CanRead) + throw new NotSupportedException(Environment.GetResourceString("NotSupported_UnreadableStream")); + if (!destination.CanWrite) + throw new NotSupportedException(Environment.GetResourceString("NotSupported_UnwritableStream")); + Contract.EndContractBlock(); + + return CopyToAsyncInternal(destination, bufferSize, cancellationToken); + } + + private async Task CopyToAsyncInternal(Stream destination, Int32 bufferSize, CancellationToken cancellationToken) + { + Contract.Requires(destination != null); + Contract.Requires(bufferSize > 0); + Contract.Requires(CanRead); + Contract.Requires(destination.CanWrite); + + byte[] buffer = new byte[bufferSize]; + int bytesRead; + while ((bytesRead = await ReadAsync(buffer, 0, buffer.Length, cancellationToken).ConfigureAwait(false)) != 0) + { + await destination.WriteAsync(buffer, 0, bytesRead, cancellationToken).ConfigureAwait(false); + } + } + + // Reads the bytes from the current stream and writes the bytes to + // the destination stream until all bytes are read, starting at + // the current position. + public void CopyTo(Stream destination) + { + if (destination == null) + throw new ArgumentNullException("destination"); + if (!CanRead && !CanWrite) + throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_StreamClosed")); + if (!destination.CanRead && !destination.CanWrite) + throw new ObjectDisposedException("destination", Environment.GetResourceString("ObjectDisposed_StreamClosed")); + if (!CanRead) + throw new NotSupportedException(Environment.GetResourceString("NotSupported_UnreadableStream")); + if (!destination.CanWrite) + throw new NotSupportedException(Environment.GetResourceString("NotSupported_UnwritableStream")); + Contract.EndContractBlock(); + + InternalCopyTo(destination, _DefaultCopyBufferSize); + } + + public void CopyTo(Stream destination, int bufferSize) + { + if (destination == null) + throw new ArgumentNullException("destination"); + if (bufferSize <= 0) + throw new ArgumentOutOfRangeException("bufferSize", + Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum")); + if (!CanRead && !CanWrite) + throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_StreamClosed")); + if (!destination.CanRead && !destination.CanWrite) + throw new ObjectDisposedException("destination", Environment.GetResourceString("ObjectDisposed_StreamClosed")); + if (!CanRead) + throw new NotSupportedException(Environment.GetResourceString("NotSupported_UnreadableStream")); + if (!destination.CanWrite) + throw new NotSupportedException(Environment.GetResourceString("NotSupported_UnwritableStream")); + Contract.EndContractBlock(); + + InternalCopyTo(destination, bufferSize); + } + + private void InternalCopyTo(Stream destination, int bufferSize) + { + Contract.Requires(destination != null); + Contract.Requires(CanRead); + Contract.Requires(destination.CanWrite); + Contract.Requires(bufferSize > 0); + + byte[] buffer = new byte[bufferSize]; + int read; + while ((read = Read(buffer, 0, buffer.Length)) != 0) + destination.Write(buffer, 0, read); + } + + + // Stream used to require that all cleanup logic went into Close(), + // which was thought up before we invented IDisposable. However, we + // need to follow the IDisposable pattern so that users can write + // sensible subclasses without needing to inspect all their base + // classes, and without worrying about version brittleness, from a + // base class switching to the Dispose pattern. We're moving + // Stream to the Dispose(bool) pattern - that's where all subclasses + // should put their cleanup starting in V2. + public virtual void Close() + { + /* These are correct, but we'd have to fix PipeStream & NetworkStream very carefully. + Contract.Ensures(CanRead == false); + Contract.Ensures(CanWrite == false); + Contract.Ensures(CanSeek == false); + */ + + Dispose(true); + GC.SuppressFinalize(this); + } + + public void Dispose() + { + /* These are correct, but we'd have to fix PipeStream & NetworkStream very carefully. + Contract.Ensures(CanRead == false); + Contract.Ensures(CanWrite == false); + Contract.Ensures(CanSeek == false); + */ + + Close(); + } + + + protected virtual void Dispose(bool disposing) + { + // Note: Never change this to call other virtual methods on Stream + // like Write, since the state on subclasses has already been + // torn down. This is the last code to run on cleanup for a stream. + } + + public abstract void Flush(); + + [HostProtection(ExternalThreading=true)] + [ComVisible(false)] + public Task FlushAsync() + { + return FlushAsync(CancellationToken.None); + } + + [HostProtection(ExternalThreading=true)] + [ComVisible(false)] + public virtual Task FlushAsync(CancellationToken cancellationToken) + { + return Task.Factory.StartNew(state => ((Stream)state).Flush(), this, + cancellationToken, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default); + } + + [Obsolete("CreateWaitHandle will be removed eventually. Please use \"new ManualResetEvent(false)\" instead.")] + protected virtual WaitHandle CreateWaitHandle() + { + Contract.Ensures(Contract.Result<WaitHandle>() != null); + return new ManualResetEvent(false); + } + + [HostProtection(ExternalThreading=true)] + public virtual IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, Object state) + { + Contract.Ensures(Contract.Result<IAsyncResult>() != null); + return BeginReadInternal(buffer, offset, count, callback, state, serializeAsynchronously: false); + } + + [HostProtection(ExternalThreading = true)] + internal IAsyncResult BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, Object state, bool serializeAsynchronously) + { + Contract.Ensures(Contract.Result<IAsyncResult>() != null); + if (!CanRead) __Error.ReadNotSupported(); + +#if !NEW_EXPERIMENTAL_ASYNC_IO + return BlockingBeginRead(buffer, offset, count, callback, state); +#else + + // Mango did not do Async IO. + if(CompatibilitySwitches.IsAppEarlierThanWindowsPhone8) + { + return BlockingBeginRead(buffer, offset, count, callback, state); + } + + // To avoid a race with a stream's position pointer & generating race conditions + // with internal buffer indexes in our own streams that + // don't natively support async IO operations when there are multiple + // async requests outstanding, we will block the application's main + // thread if it does a second IO request until the first one completes. + var semaphore = EnsureAsyncActiveSemaphoreInitialized(); + Task semaphoreTask = null; + if (serializeAsynchronously) + { + semaphoreTask = semaphore.WaitAsync(); + } + else + { + semaphore.Wait(); + } + + // Create the task to asynchronously do a Read. This task serves both + // as the asynchronous work item and as the IAsyncResult returned to the user. + var asyncResult = new ReadWriteTask(true /*isRead*/, delegate + { + // The ReadWriteTask stores all of the parameters to pass to Read. + // As we're currently inside of it, we can get the current task + // and grab the parameters from it. + var thisTask = Task.InternalCurrent as ReadWriteTask; + Contract.Assert(thisTask != null, "Inside ReadWriteTask, InternalCurrent should be the ReadWriteTask"); + + // Do the Read and return the number of bytes read + var bytesRead = thisTask._stream.Read(thisTask._buffer, thisTask._offset, thisTask._count); + thisTask.ClearBeginState(); // just to help alleviate some memory pressure + return bytesRead; + }, state, this, buffer, offset, count, callback); + + // Schedule it + if (semaphoreTask != null) + RunReadWriteTaskWhenReady(semaphoreTask, asyncResult); + else + RunReadWriteTask(asyncResult); + + + return asyncResult; // return it +#endif + } + + public virtual int EndRead(IAsyncResult asyncResult) + { + if (asyncResult == null) + throw new ArgumentNullException("asyncResult"); + Contract.Ensures(Contract.Result<int>() >= 0); + Contract.EndContractBlock(); + +#if !NEW_EXPERIMENTAL_ASYNC_IO + return BlockingEndRead(asyncResult); +#else + // Mango did not do async IO. + if(CompatibilitySwitches.IsAppEarlierThanWindowsPhone8) + { + return BlockingEndRead(asyncResult); + } + + var readTask = _activeReadWriteTask; + + if (readTask == null) + { + throw new ArgumentException(Environment.GetResourceString("InvalidOperation_WrongAsyncResultOrEndReadCalledMultiple")); + } + else if (readTask != asyncResult) + { + throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_WrongAsyncResultOrEndReadCalledMultiple")); + } + else if (!readTask._isRead) + { + throw new ArgumentException(Environment.GetResourceString("InvalidOperation_WrongAsyncResultOrEndReadCalledMultiple")); + } + + try + { + return readTask.GetAwaiter().GetResult(); // block until completion, then get result / propagate any exception + } + finally + { + _activeReadWriteTask = null; + Contract.Assert(_asyncActiveSemaphore != null, "Must have been initialized in order to get here."); + _asyncActiveSemaphore.Release(); + } +#endif + } + + [HostProtection(ExternalThreading = true)] + [ComVisible(false)] + public Task<int> ReadAsync(Byte[] buffer, int offset, int count) + { + return ReadAsync(buffer, offset, count, CancellationToken.None); + } + + [HostProtection(ExternalThreading = true)] + [ComVisible(false)] + public virtual Task<int> ReadAsync(Byte[] buffer, int offset, int count, CancellationToken cancellationToken) + { + // If cancellation was requested, bail early with an already completed task. + // Otherwise, return a task that represents the Begin/End methods. + return cancellationToken.IsCancellationRequested + ? Task.FromCancellation<int>(cancellationToken) + : BeginEndReadAsync(buffer, offset, count); + } + + private Task<Int32> BeginEndReadAsync(Byte[] buffer, Int32 offset, Int32 count) + { + return TaskFactory<Int32>.FromAsyncTrim( + this, new ReadWriteParameters { Buffer = buffer, Offset = offset, Count = count }, + (stream, args, callback, state) => stream.BeginRead(args.Buffer, args.Offset, args.Count, callback, state), // cached by compiler + (stream, asyncResult) => stream.EndRead(asyncResult)); // cached by compiler + } + + private struct ReadWriteParameters // struct for arguments to Read and Write calls + { + internal byte[] Buffer; + internal int Offset; + internal int Count; + } + + + + [HostProtection(ExternalThreading=true)] + public virtual IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, Object state) + { + Contract.Ensures(Contract.Result<IAsyncResult>() != null); + return BeginWriteInternal(buffer, offset, count, callback, state, serializeAsynchronously: false); + } + + [HostProtection(ExternalThreading = true)] + internal IAsyncResult BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, Object state, bool serializeAsynchronously) + { + Contract.Ensures(Contract.Result<IAsyncResult>() != null); + if (!CanWrite) __Error.WriteNotSupported(); +#if !NEW_EXPERIMENTAL_ASYNC_IO + return BlockingBeginWrite(buffer, offset, count, callback, state); +#else + + // Mango did not do Async IO. + if(CompatibilitySwitches.IsAppEarlierThanWindowsPhone8) + { + return BlockingBeginWrite(buffer, offset, count, callback, state); + } + + // To avoid a race condition with a stream's position pointer & generating conditions + // with internal buffer indexes in our own streams that + // don't natively support async IO operations when there are multiple + // async requests outstanding, we will block the application's main + // thread if it does a second IO request until the first one completes. + var semaphore = EnsureAsyncActiveSemaphoreInitialized(); + Task semaphoreTask = null; + if (serializeAsynchronously) + { + semaphoreTask = semaphore.WaitAsync(); // kick off the asynchronous wait, but don't block + } + else + { + semaphore.Wait(); // synchronously wait here + } + + // Create the task to asynchronously do a Write. This task serves both + // as the asynchronous work item and as the IAsyncResult returned to the user. + var asyncResult = new ReadWriteTask(false /*isRead*/, delegate + { + // The ReadWriteTask stores all of the parameters to pass to Write. + // As we're currently inside of it, we can get the current task + // and grab the parameters from it. + var thisTask = Task.InternalCurrent as ReadWriteTask; + Contract.Assert(thisTask != null, "Inside ReadWriteTask, InternalCurrent should be the ReadWriteTask"); + + // Do the Write + thisTask._stream.Write(thisTask._buffer, thisTask._offset, thisTask._count); + thisTask.ClearBeginState(); // just to help alleviate some memory pressure + return 0; // not used, but signature requires a value be returned + }, state, this, buffer, offset, count, callback); + + // Schedule it + if (semaphoreTask != null) + RunReadWriteTaskWhenReady(semaphoreTask, asyncResult); + else + RunReadWriteTask(asyncResult); + + return asyncResult; // return it +#endif + } + +#if NEW_EXPERIMENTAL_ASYNC_IO + private void RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask) + { + Contract.Assert(readWriteTask != null); // Should be Contract.Requires, but CCRewrite is doing a poor job with + // preconditions in async methods that await. + Contract.Assert(asyncWaiter != null); // Ditto + + // If the wait has already complete, run the task. + if (asyncWaiter.IsCompleted) + { + Contract.Assert(asyncWaiter.IsRanToCompletion, "The semaphore wait should always complete successfully."); + RunReadWriteTask(readWriteTask); + } + else // Otherwise, wait for our turn, and then run the task. + { + asyncWaiter.ContinueWith((t, state) => + { + Contract.Assert(t.IsRanToCompletion, "The semaphore wait should always complete successfully."); + var tuple = (Tuple<Stream,ReadWriteTask>)state; + tuple.Item1.RunReadWriteTask(tuple.Item2); // RunReadWriteTask(readWriteTask); + }, Tuple.Create<Stream,ReadWriteTask>(this, readWriteTask), + default(CancellationToken), + TaskContinuationOptions.ExecuteSynchronously, + TaskScheduler.Default); + } + } + + private void RunReadWriteTask(ReadWriteTask readWriteTask) + { + Contract.Requires(readWriteTask != null); + Contract.Assert(_activeReadWriteTask == null, "Expected no other readers or writers"); + + // Schedule the task. ScheduleAndStart must happen after the write to _activeReadWriteTask to avoid a race. + // Internally, we're able to directly call ScheduleAndStart rather than Start, avoiding + // two interlocked operations. However, if ReadWriteTask is ever changed to use + // a cancellation token, this should be changed to use Start. + _activeReadWriteTask = readWriteTask; // store the task so that EndXx can validate it's given the right one + readWriteTask.m_taskScheduler = TaskScheduler.Default; + readWriteTask.ScheduleAndStart(needsProtection: false); + } +#endif + + public virtual void EndWrite(IAsyncResult asyncResult) + { + if (asyncResult==null) + throw new ArgumentNullException("asyncResult"); + Contract.EndContractBlock(); + +#if !NEW_EXPERIMENTAL_ASYNC_IO + BlockingEndWrite(asyncResult); +#else + + // Mango did not do Async IO. + if(CompatibilitySwitches.IsAppEarlierThanWindowsPhone8) + { + BlockingEndWrite(asyncResult); + return; + } + + var writeTask = _activeReadWriteTask; + if (writeTask == null) + { + throw new ArgumentException(Environment.GetResourceString("InvalidOperation_WrongAsyncResultOrEndWriteCalledMultiple")); + } + else if (writeTask != asyncResult) + { + throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_WrongAsyncResultOrEndWriteCalledMultiple")); + } + else if (writeTask._isRead) + { + throw new ArgumentException(Environment.GetResourceString("InvalidOperation_WrongAsyncResultOrEndWriteCalledMultiple")); + } + + try + { + writeTask.GetAwaiter().GetResult(); // block until completion, then propagate any exceptions + Contract.Assert(writeTask.Status == TaskStatus.RanToCompletion); + } + finally + { + _activeReadWriteTask = null; + Contract.Assert(_asyncActiveSemaphore != null, "Must have been initialized in order to get here."); + _asyncActiveSemaphore.Release(); + } +#endif + } + +#if NEW_EXPERIMENTAL_ASYNC_IO + // Task used by BeginRead / BeginWrite to do Read / Write asynchronously. + // A single instance of this task serves four purposes: + // 1. The work item scheduled to run the Read / Write operation + // 2. The state holding the arguments to be passed to Read / Write + // 3. The IAsyncResult returned from BeginRead / BeginWrite + // 4. The completion action that runs to invoke the user-provided callback. + // This last item is a bit tricky. Before the AsyncCallback is invoked, the + // IAsyncResult must have completed, so we can't just invoke the handler + // from within the task, since it is the IAsyncResult, and thus it's not + // yet completed. Instead, we use AddCompletionAction to install this + // task as its own completion handler. That saves the need to allocate + // a separate completion handler, it guarantees that the task will + // have completed by the time the handler is invoked, and it allows + // the handler to be invoked synchronously upon the completion of the + // task. This all enables BeginRead / BeginWrite to be implemented + // with a single allocation. + private sealed class ReadWriteTask : Task<int>, ITaskCompletionAction + { + internal readonly bool _isRead; + internal Stream _stream; + internal byte [] _buffer; + internal int _offset; + internal int _count; + private AsyncCallback _callback; + private ExecutionContext _context; + + internal void ClearBeginState() // Used to allow the args to Read/Write to be made available for GC + { + _stream = null; + _buffer = null; + } + + [SecuritySafeCritical] // necessary for EC.Capture + [MethodImpl(MethodImplOptions.NoInlining)] + public ReadWriteTask( + bool isRead, + Func<object,int> function, object state, + Stream stream, byte[] buffer, int offset, int count, AsyncCallback callback) : + base(function, state, CancellationToken.None, TaskCreationOptions.DenyChildAttach) + { + Contract.Requires(function != null); + Contract.Requires(stream != null); + Contract.Requires(buffer != null); + Contract.EndContractBlock(); + + StackCrawlMark stackMark = StackCrawlMark.LookForMyCaller; + + // Store the arguments + _isRead = isRead; + _stream = stream; + _buffer = buffer; + _offset = offset; + _count = count; + + // If a callback was provided, we need to: + // - Store the user-provided handler + // - Capture an ExecutionContext under which to invoke the handler + // - Add this task as its own completion handler so that the Invoke method + // will run the callback when this task completes. + if (callback != null) + { + _callback = callback; + _context = ExecutionContext.Capture(ref stackMark, + ExecutionContext.CaptureOptions.OptimizeDefaultCase | ExecutionContext.CaptureOptions.IgnoreSyncCtx); + base.AddCompletionAction(this); + } + } + + [SecurityCritical] // necessary for CoreCLR + private static void InvokeAsyncCallback(object completedTask) + { + var rwc = (ReadWriteTask)completedTask; + var callback = rwc._callback; + rwc._callback = null; + callback(rwc); + } + + [SecurityCritical] // necessary for CoreCLR + private static ContextCallback s_invokeAsyncCallback; + + [SecuritySafeCritical] // necessary for ExecutionContext.Run + void ITaskCompletionAction.Invoke(Task completingTask) + { + // Get the ExecutionContext. If there is none, just run the callback + // directly, passing in the completed task as the IAsyncResult. + // If there is one, process it with ExecutionContext.Run. + var context = _context; + if (context == null) + { + var callback = _callback; + _callback = null; + callback(completingTask); + } + else + { + _context = null; + + var invokeAsyncCallback = s_invokeAsyncCallback; + if (invokeAsyncCallback == null) s_invokeAsyncCallback = invokeAsyncCallback = InvokeAsyncCallback; // benign race condition + + using(context) ExecutionContext.Run(context, invokeAsyncCallback, this, true); + } + } + } +#endif + + [HostProtection(ExternalThreading = true)] + [ComVisible(false)] + public Task WriteAsync(Byte[] buffer, int offset, int count) + { + return WriteAsync(buffer, offset, count, CancellationToken.None); + } + + [HostProtection(ExternalThreading = true)] + [ComVisible(false)] + public virtual Task WriteAsync(Byte[] buffer, int offset, int count, CancellationToken cancellationToken) + { + // If cancellation was requested, bail early with an already completed task. + // Otherwise, return a task that represents the Begin/End methods. + return cancellationToken.IsCancellationRequested + ? Task.FromCancellation(cancellationToken) + : BeginEndWriteAsync(buffer, offset, count); + } + + + private Task BeginEndWriteAsync(Byte[] buffer, Int32 offset, Int32 count) + { + return TaskFactory<VoidTaskResult>.FromAsyncTrim( + this, new ReadWriteParameters { Buffer=buffer, Offset=offset, Count=count }, + (stream, args, callback, state) => stream.BeginWrite(args.Buffer, args.Offset, args.Count, callback, state), // cached by compiler + (stream, asyncResult) => // cached by compiler + { + stream.EndWrite(asyncResult); + return default(VoidTaskResult); + }); + } + + public abstract long Seek(long offset, SeekOrigin origin); + + public abstract void SetLength(long value); + + public abstract int Read([In, Out] byte[] buffer, int offset, int count); + + // Reads one byte from the stream by calling Read(byte[], int, int). + // Will return an unsigned byte cast to an int or -1 on end of stream. + // This implementation does not perform well because it allocates a new + // byte[] each time you call it, and should be overridden by any + // subclass that maintains an internal buffer. Then, it can help perf + // significantly for people who are reading one byte at a time. + public virtual int ReadByte() + { + Contract.Ensures(Contract.Result<int>() >= -1); + Contract.Ensures(Contract.Result<int>() < 256); + + byte[] oneByteArray = new byte[1]; + int r = Read(oneByteArray, 0, 1); + if (r==0) + return -1; + return oneByteArray[0]; + } + + public abstract void Write(byte[] buffer, int offset, int count); + + // Writes one byte from the stream by calling Write(byte[], int, int). + // This implementation does not perform well because it allocates a new + // byte[] each time you call it, and should be overridden by any + // subclass that maintains an internal buffer. Then, it can help perf + // significantly for people who are writing one byte at a time. + public virtual void WriteByte(byte value) + { + byte[] oneByteArray = new byte[1]; + oneByteArray[0] = value; + Write(oneByteArray, 0, 1); + } + + [HostProtection(Synchronization=true)] + public static Stream Synchronized(Stream stream) + { + if (stream==null) + throw new ArgumentNullException("stream"); + Contract.Ensures(Contract.Result<Stream>() != null); + Contract.EndContractBlock(); + if (stream is SyncStream) + return stream; + + return new SyncStream(stream); + } + + [Obsolete("Do not call or override this method.")] + protected virtual void ObjectInvariant() + { + } + + internal IAsyncResult BlockingBeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, Object state) + { + Contract.Ensures(Contract.Result<IAsyncResult>() != null); + + // To avoid a race with a stream's position pointer & generating conditions + // with internal buffer indexes in our own streams that + // don't natively support async IO operations when there are multiple + // async requests outstanding, we will block the application's main + // thread and do the IO synchronously. + // This can't perform well - use a different approach. + SynchronousAsyncResult asyncResult; + try { + int numRead = Read(buffer, offset, count); + asyncResult = new SynchronousAsyncResult(numRead, state); + } + catch (IOException ex) { + asyncResult = new SynchronousAsyncResult(ex, state, isWrite: false); + } + + if (callback != null) { + callback(asyncResult); + } + + return asyncResult; + } + + internal static int BlockingEndRead(IAsyncResult asyncResult) + { + Contract.Ensures(Contract.Result<int>() >= 0); + + return SynchronousAsyncResult.EndRead(asyncResult); + } + + internal IAsyncResult BlockingBeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, Object state) + { + Contract.Ensures(Contract.Result<IAsyncResult>() != null); + + // To avoid a race condition with a stream's position pointer & generating conditions + // with internal buffer indexes in our own streams that + // don't natively support async IO operations when there are multiple + // async requests outstanding, we will block the application's main + // thread and do the IO synchronously. + // This can't perform well - use a different approach. + SynchronousAsyncResult asyncResult; + try { + Write(buffer, offset, count); + asyncResult = new SynchronousAsyncResult(state); + } + catch (IOException ex) { + asyncResult = new SynchronousAsyncResult(ex, state, isWrite: true); + } + + if (callback != null) { + callback(asyncResult); + } + + return asyncResult; + } + + internal static void BlockingEndWrite(IAsyncResult asyncResult) + { + SynchronousAsyncResult.EndWrite(asyncResult); + } + + [Serializable] + private sealed class NullStream : Stream + { + internal NullStream() {} + + public override bool CanRead { + [Pure] + get { return true; } + } + + public override bool CanWrite { + [Pure] + get { return true; } + } + + public override bool CanSeek { + [Pure] + get { return true; } + } + + public override long Length { + get { return 0; } + } + + public override long Position { + get { return 0; } + set {} + } + + protected override void Dispose(bool disposing) + { + // Do nothing - we don't want NullStream singleton (static) to be closable + } + + public override void Flush() + { + } + + [ComVisible(false)] + public override Task FlushAsync(CancellationToken cancellationToken) + { + return cancellationToken.IsCancellationRequested ? + Task.FromCancellation(cancellationToken) : + Task.CompletedTask; + } + + [HostProtection(ExternalThreading = true)] + public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, Object state) + { + if (!CanRead) __Error.ReadNotSupported(); + + return BlockingBeginRead(buffer, offset, count, callback, state); + } + + public override int EndRead(IAsyncResult asyncResult) + { + if (asyncResult == null) + throw new ArgumentNullException("asyncResult"); + Contract.EndContractBlock(); + + return BlockingEndRead(asyncResult); + } + + [HostProtection(ExternalThreading = true)] + public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, Object state) + { + if (!CanWrite) __Error.WriteNotSupported(); + + return BlockingBeginWrite(buffer, offset, count, callback, state); + } + + public override void EndWrite(IAsyncResult asyncResult) + { + if (asyncResult == null) + throw new ArgumentNullException("asyncResult"); + Contract.EndContractBlock(); + + BlockingEndWrite(asyncResult); + } + + public override int Read([In, Out] byte[] buffer, int offset, int count) + { + return 0; + } + + [ComVisible(false)] + public override Task<int> ReadAsync(Byte[] buffer, int offset, int count, CancellationToken cancellationToken) + { + var nullReadTask = s_nullReadTask; + if (nullReadTask == null) + s_nullReadTask = nullReadTask = new Task<int>(false, 0, (TaskCreationOptions)InternalTaskOptions.DoNotDispose, CancellationToken.None); // benign race condition + return nullReadTask; + } + private static Task<int> s_nullReadTask; + + public override int ReadByte() + { + return -1; + } + + public override void Write(byte[] buffer, int offset, int count) + { + } + + [ComVisible(false)] + public override Task WriteAsync(Byte[] buffer, int offset, int count, CancellationToken cancellationToken) + { + return cancellationToken.IsCancellationRequested ? + Task.FromCancellation(cancellationToken) : + Task.CompletedTask; + } + + public override void WriteByte(byte value) + { + } + + public override long Seek(long offset, SeekOrigin origin) + { + return 0; + } + + public override void SetLength(long length) + { + } + } + + + /// <summary>Used as the IAsyncResult object when using asynchronous IO methods on the base Stream class.</summary> + internal sealed class SynchronousAsyncResult : IAsyncResult { + + private readonly Object _stateObject; + private readonly bool _isWrite; + private ManualResetEvent _waitHandle; + private ExceptionDispatchInfo _exceptionInfo; + + private bool _endXxxCalled; + private Int32 _bytesRead; + + internal SynchronousAsyncResult(Int32 bytesRead, Object asyncStateObject) { + _bytesRead = bytesRead; + _stateObject = asyncStateObject; + //_isWrite = false; + } + + internal SynchronousAsyncResult(Object asyncStateObject) { + _stateObject = asyncStateObject; + _isWrite = true; + } + + internal SynchronousAsyncResult(Exception ex, Object asyncStateObject, bool isWrite) { + _exceptionInfo = ExceptionDispatchInfo.Capture(ex); + _stateObject = asyncStateObject; + _isWrite = isWrite; + } + + public bool IsCompleted { + // We never hand out objects of this type to the user before the synchronous IO completed: + get { return true; } + } + + public WaitHandle AsyncWaitHandle { + get { + return LazyInitializer.EnsureInitialized(ref _waitHandle, () => new ManualResetEvent(true)); + } + } + + public Object AsyncState { + get { return _stateObject; } + } + + public bool CompletedSynchronously { + get { return true; } + } + + internal void ThrowIfError() { + if (_exceptionInfo != null) + _exceptionInfo.Throw(); + } + + internal static Int32 EndRead(IAsyncResult asyncResult) { + + SynchronousAsyncResult ar = asyncResult as SynchronousAsyncResult; + if (ar == null || ar._isWrite) + __Error.WrongAsyncResult(); + + if (ar._endXxxCalled) + __Error.EndReadCalledTwice(); + + ar._endXxxCalled = true; + + ar.ThrowIfError(); + return ar._bytesRead; + } + + internal static void EndWrite(IAsyncResult asyncResult) { + + SynchronousAsyncResult ar = asyncResult as SynchronousAsyncResult; + if (ar == null || !ar._isWrite) + __Error.WrongAsyncResult(); + + if (ar._endXxxCalled) + __Error.EndWriteCalledTwice(); + + ar._endXxxCalled = true; + + ar.ThrowIfError(); + } + } // class SynchronousAsyncResult + + + // SyncStream is a wrapper around a stream that takes + // a lock for every operation making it thread safe. + [Serializable] + internal sealed class SyncStream : Stream, IDisposable + { + private Stream _stream; + [NonSerialized] + private bool? _overridesBeginRead; + [NonSerialized] + private bool? _overridesBeginWrite; + + internal SyncStream(Stream stream) + { + if (stream == null) + throw new ArgumentNullException("stream"); + Contract.EndContractBlock(); + _stream = stream; + } + + public override bool CanRead { + [Pure] + get { return _stream.CanRead; } + } + + public override bool CanWrite { + [Pure] + get { return _stream.CanWrite; } + } + + public override bool CanSeek { + [Pure] + get { return _stream.CanSeek; } + } + + [ComVisible(false)] + public override bool CanTimeout { + [Pure] + get { + return _stream.CanTimeout; + } + } + + public override long Length { + get { + lock(_stream) { + return _stream.Length; + } + } + } + + public override long Position { + get { + lock(_stream) { + return _stream.Position; + } + } + set { + lock(_stream) { + _stream.Position = value; + } + } + } + + [ComVisible(false)] + public override int ReadTimeout { + get { + return _stream.ReadTimeout; + } + set { + _stream.ReadTimeout = value; + } + } + + [ComVisible(false)] + public override int WriteTimeout { + get { + return _stream.WriteTimeout; + } + set { + _stream.WriteTimeout = value; + } + } + + // In the off chance that some wrapped stream has different + // semantics for Close vs. Dispose, let's preserve that. + public override void Close() + { + lock(_stream) { + try { + _stream.Close(); + } + finally { + base.Dispose(true); + } + } + } + + protected override void Dispose(bool disposing) + { + lock(_stream) { + try { + // Explicitly pick up a potentially methodimpl'ed Dispose + if (disposing) + ((IDisposable)_stream).Dispose(); + } + finally { + base.Dispose(disposing); + } + } + } + + public override void Flush() + { + lock(_stream) + _stream.Flush(); + } + + public override int Read([In, Out]byte[] bytes, int offset, int count) + { + lock(_stream) + return _stream.Read(bytes, offset, count); + } + + public override int ReadByte() + { + lock(_stream) + return _stream.ReadByte(); + } + + private static bool OverridesBeginMethod(Stream stream, string methodName) + { + Contract.Requires(stream != null, "Expected a non-null stream."); + Contract.Requires(methodName == "BeginRead" || methodName == "BeginWrite", + "Expected BeginRead or BeginWrite as the method name to check."); + + // Get all of the methods on the underlying stream + var methods = stream.GetType().GetMethods(BindingFlags.Public | BindingFlags.Instance); + + // If any of the methods have the desired name and are defined on the base Stream + // Type, then the method was not overridden. If none of them were defined on the + // base Stream, then it must have been overridden. + foreach (var method in methods) + { + if (method.DeclaringType == typeof(Stream) && + method.Name == methodName) + { + return false; + } + } + return true; + } + + [HostProtection(ExternalThreading=true)] + public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, Object state) + { + // Lazily-initialize whether the wrapped stream overrides BeginRead + if (_overridesBeginRead == null) + { + _overridesBeginRead = OverridesBeginMethod(_stream, "BeginRead"); + } + + lock (_stream) + { + // If the Stream does have its own BeginRead implementation, then we must use that override. + // If it doesn't, then we'll use the base implementation, but we'll make sure that the logic + // which ensures only one asynchronous operation does so with an asynchronous wait rather + // than a synchronous wait. A synchronous wait will result in a deadlock condition, because + // the EndXx method for the outstanding async operation won't be able to acquire the lock on + // _stream due to this call blocked while holding the lock. + return _overridesBeginRead.Value ? + _stream.BeginRead(buffer, offset, count, callback, state) : + _stream.BeginReadInternal(buffer, offset, count, callback, state, serializeAsynchronously: true); + } + } + + public override int EndRead(IAsyncResult asyncResult) + { + if (asyncResult == null) + throw new ArgumentNullException("asyncResult"); + Contract.Ensures(Contract.Result<int>() >= 0); + Contract.EndContractBlock(); + + lock(_stream) + return _stream.EndRead(asyncResult); + } + + public override long Seek(long offset, SeekOrigin origin) + { + lock(_stream) + return _stream.Seek(offset, origin); + } + + public override void SetLength(long length) + { + lock(_stream) + _stream.SetLength(length); + } + + public override void Write(byte[] bytes, int offset, int count) + { + lock(_stream) + _stream.Write(bytes, offset, count); + } + + public override void WriteByte(byte b) + { + lock(_stream) + _stream.WriteByte(b); + } + + [HostProtection(ExternalThreading=true)] + public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, Object state) + { + // Lazily-initialize whether the wrapped stream overrides BeginWrite + if (_overridesBeginWrite == null) + { + _overridesBeginWrite = OverridesBeginMethod(_stream, "BeginWrite"); + } + + lock (_stream) + { + // If the Stream does have its own BeginWrite implementation, then we must use that override. + // If it doesn't, then we'll use the base implementation, but we'll make sure that the logic + // which ensures only one asynchronous operation does so with an asynchronous wait rather + // than a synchronous wait. A synchronous wait will result in a deadlock condition, because + // the EndXx method for the outstanding async operation won't be able to acquire the lock on + // _stream due to this call blocked while holding the lock. + return _overridesBeginWrite.Value ? + _stream.BeginWrite(buffer, offset, count, callback, state) : + _stream.BeginWriteInternal(buffer, offset, count, callback, state, serializeAsynchronously: true); + } + } + + public override void EndWrite(IAsyncResult asyncResult) + { + if (asyncResult == null) + throw new ArgumentNullException("asyncResult"); + Contract.EndContractBlock(); + + lock(_stream) + _stream.EndWrite(asyncResult); + } + } + } + +#if CONTRACTS_FULL + [ContractClassFor(typeof(Stream))] + internal abstract class StreamContract : Stream + { + public override long Seek(long offset, SeekOrigin origin) + { + Contract.Ensures(Contract.Result<long>() >= 0); + throw new NotImplementedException(); + } + + public override void SetLength(long value) + { + throw new NotImplementedException(); + } + + public override int Read(byte[] buffer, int offset, int count) + { + Contract.Ensures(Contract.Result<int>() >= 0); + Contract.Ensures(Contract.Result<int>() <= count); + throw new NotImplementedException(); + } + + public override void Write(byte[] buffer, int offset, int count) + { + throw new NotImplementedException(); + } + + public override long Position { + get { + Contract.Ensures(Contract.Result<long>() >= 0); + throw new NotImplementedException(); + } + set { + throw new NotImplementedException(); + } + } + + public override void Flush() + { + throw new NotImplementedException(); + } + + public override bool CanRead { + get { throw new NotImplementedException(); } + } + + public override bool CanWrite { + get { throw new NotImplementedException(); } + } + + public override bool CanSeek { + get { throw new NotImplementedException(); } + } + + public override long Length + { + get { + Contract.Ensures(Contract.Result<long>() >= 0); + throw new NotImplementedException(); + } + } + } +#endif // CONTRACTS_FULL +} |