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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+
+////////////////////////////////////////////////////////////////////////////
+//
+//
+// Purpose: This class represents settings specified by de jure or
+// de facto standards for a particular country/region. In
+// contrast to CultureInfo, the RegionInfo does not represent
+// preferences of the user and does not depend on the user's
+// language or culture.
+//
+//
+////////////////////////////////////////////////////////////////////////////
+
+namespace System.Globalization {
+
+ using System;
+ using System.Runtime.Serialization;
+ using System.Diagnostics.Contracts;
+
+ [Serializable]
+ [System.Runtime.InteropServices.ComVisible(true)]
+ public partial class RegionInfo
+ {
+ //--------------------------------------------------------------------//
+ // Internal Information //
+ //--------------------------------------------------------------------//
+
+ //
+ // Variables.
+ //
+
+ //
+ // Name of this region (ie: es-US): serialized, the field used for deserialization
+ //
+ internal String m_name;
+
+ //
+ // The CultureData instance that we are going to read data from.
+ //
+ [NonSerialized]internal CultureData m_cultureData;
+
+ //
+ // The RegionInfo for our current region
+ //
+ internal static volatile RegionInfo s_currentRegionInfo;
+
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // RegionInfo Constructors
+ //
+ // Note: We prefer that a region be created with a full culture name (ie: en-US)
+ // because otherwise the native strings won't be right.
+ //
+ // In Silverlight we enforce that RegionInfos must be created with a full culture name
+ //
+ ////////////////////////////////////////////////////////////////////////
+ [System.Security.SecuritySafeCritical] // auto-generated
+ public RegionInfo(String name) {
+ if (name==null)
+ throw new ArgumentNullException("name");
+
+ if (name.Length == 0) //The InvariantCulture has no matching region
+ {
+ throw new ArgumentException(Environment.GetResourceString("Argument_NoRegionInvariantCulture"), "name");
+ }
+
+ Contract.EndContractBlock();
+
+ //
+ // First try it as an entire culture. We must have user override as true here so
+ // that we can pick up custom cultures *before* built-in ones (if they want to
+ // prefer built-in cultures they will pass "us" instead of "en-US").
+ //
+ this.m_cultureData = CultureData.GetCultureDataForRegion(name,true);
+ // this.m_name = name.ToUpper(CultureInfo.InvariantCulture);
+
+ if (this.m_cultureData == null)
+ throw new ArgumentException(
+ String.Format(
+ CultureInfo.CurrentCulture,
+ Environment.GetResourceString("Argument_InvalidCultureName"), name), "name");
+
+
+ // Not supposed to be neutral
+ if (this.m_cultureData.IsNeutralCulture)
+ throw new ArgumentException(Environment.GetResourceString("Argument_InvalidNeutralRegionName", name), "name");
+
+ SetName(name);
+ }
+
+#if FEATURE_USE_LCID
+ // We'd rather people use the named version since this doesn't allow custom locales
+ [System.Security.SecuritySafeCritical] // auto-generated
+ public RegionInfo(int culture)
+ {
+ if (culture == CultureInfo.LOCALE_INVARIANT) //The InvariantCulture has no matching region
+ {
+ throw new ArgumentException(Environment.GetResourceString("Argument_NoRegionInvariantCulture"));
+ }
+
+ if (culture == CultureInfo.LOCALE_NEUTRAL)
+ {
+ // Not supposed to be neutral
+ throw new ArgumentException(Environment.GetResourceString("Argument_CultureIsNeutral", culture), "culture");
+ }
+
+ if (culture == CultureInfo.LOCALE_CUSTOM_DEFAULT)
+ {
+ // Not supposed to be neutral
+ throw new ArgumentException(Environment.GetResourceString("Argument_CustomCultureCannotBePassedByNumber", culture), "culture");
+ }
+
+ this.m_cultureData = CultureData.GetCultureData(culture,true);
+ this.m_name = this.m_cultureData.SREGIONNAME;
+
+ if (this.m_cultureData.IsNeutralCulture)
+ {
+ // Not supposed to be neutral
+ throw new ArgumentException(Environment.GetResourceString("Argument_CultureIsNeutral", culture), "culture");
+ }
+ m_cultureId = culture;
+ }
+#endif
+
+ [System.Security.SecuritySafeCritical] // auto-generated
+ internal RegionInfo(CultureData cultureData)
+ {
+ this.m_cultureData = cultureData;
+ this.m_name = this.m_cultureData.SREGIONNAME;
+ }
+
+ [System.Security.SecurityCritical] // auto-generated
+ private void SetName(string name)
+ {
+#if FEATURE_CORECLR
+ // Use the name of the region we found
+ this.m_name = this.m_cultureData.SREGIONNAME;
+#else
+ // when creating region by culture name, we keep the region name as the culture name so regions
+ // created by custom culture names can be differentiated from built in regions.
+ this.m_name = name.Equals(this.m_cultureData.SREGIONNAME, StringComparison.OrdinalIgnoreCase) ?
+ this.m_cultureData.SREGIONNAME :
+ this.m_cultureData.CultureName;
+#endif // FEATURE_CORECLR
+ }
+
+
+#region Serialization
+ //
+ // m_cultureId is needed for serialization only to detect the case if the region info is created using the name or using the LCID.
+ // in case m_cultureId is zero means that the RigionInfo is created using name. otherwise it is created using LCID.
+ //
+
+ [OptionalField(VersionAdded = 2)]
+ int m_cultureId;
+ // the following field is defined to keep the compatibility with Everett.
+ // don't change/remove the names/types of these field.
+ [OptionalField(VersionAdded = 2)]
+ internal int m_dataItem = 0;
+
+#if !FEATURE_CORECLR
+ static private readonly int[] IdFromEverettRegionInfoDataItem =
+ {
+ 0x3801, /* 0 */ // AE ar-AE Arabic (U.A.E.)
+ 0x041C, /* 1 */ // AL sq-AL Albanian (Albania)
+ 0x042B, /* 2 */ // AM hy-AM Armenian (Armenia)
+ 0x2C0A, /* 3 */ // AR es-AR Spanish (Argentina)
+ 0x0C07, /* 4 */ // AT de-AT German (Austria)
+ 0x0C09, /* 5 */ // AU en-AU English (Australia)
+ 0x042C, /* 6 */ // AZ az-AZ-Latn Azeri (Latin) (Azerbaijan)
+ // 0x082C, 6, // AZ az-AZ-Cyrl Azeri (Cyrillic) (Azerbaijan)
+ 0x080C, /* 7 */ // BE fr-BE French (Belgium)
+ // 0x0813, 7, // BE nl-BE Dutch (Belgium)
+ 0x0402, /* 8 */ // BG bg-BG Bulgarian (Bulgaria)
+ 0x3C01, /* 9 */ // BH ar-BH Arabic (Bahrain)
+ 0x083E, /* 10 */ // BN ms-BN Malay (Brunei Darussalam)
+ 0x400A, /* 11 */ // BO es-BO Spanish (Bolivia)
+ 0x0416, /* 12 */ // BR pt-BR Portuguese (Brazil)
+ 0x0423, /* 13 */ // BY be-BY Belarusian (Belarus)
+ 0x2809, /* 14 */ // BZ en-BZ English (Belize)
+ 0x0C0C, /* 15 */ // CA fr-CA French (Canada)
+ // 0x1009, 15, // CA en-CA English (Canada)
+ 0x2409, /* 16 */ // CB en-CB English (Caribbean)
+ 0x0807, /* 17 */ // CH de-CH German (Switzerland)
+ // 0x0810, 17, // CH it-CH Italian (Switzerland)
+ // 0x100C, 17, // CH fr-CH French (Switzerland)
+ 0x340A, /* 18 */ // CL es-CL Spanish (Chile)
+ 0x0804, /* 19 */ // CN zh-CN Chinese (People's Republic of China)
+ 0x240A, /* 20 */ // CO es-CO Spanish (Colombia)
+ 0x140A, /* 21 */ // CR es-CR Spanish (Costa Rica)
+ 0x0405, /* 22 */ // CZ cs-CZ Czech (Czech Republic)
+ 0x0407, /* 23 */ // DE de-DE German (Germany)
+ 0x0406, /* 24 */ // DK da-DK Danish (Denmark)
+ 0x1C0A, /* 25 */ // DO es-DO Spanish (Dominican Republic)
+ 0x1401, /* 26 */ // DZ ar-DZ Arabic (Algeria)
+ 0x300A, /* 27 */ // EC es-EC Spanish (Ecuador)
+ 0x0425, /* 28 */ // EE et-EE Estonian (Estonia)
+ 0x0C01, /* 29 */ // EG ar-EG Arabic (Egypt)
+ 0x0403, /* 30 */ // ES ca-ES Catalan (Catalan)
+ // 0x042D, 30, // ES eu-ES Basque (Basque)
+ // 0x0456, 30, // ES gl-ES Galician (Galician)
+ // 0x0C0A, 30, // ES es-ES Spanish (Spain)
+ 0x040B, /* 31 */ // FI fi-FI Finnish (Finland)
+ // 0x081D, 31, // FI sv-FI Swedish (Finland)
+ 0x0438, /* 32 */ // FO fo-FO Faroese (Faroe Islands)
+ 0x040C, /* 33 */ // FR fr-FR French (France)
+ 0x0809, /* 34 */ // GB en-GB English (United Kingdom)
+ 0x0437, /* 35 */ // GE ka-GE Georgian (Georgia)
+ 0x0408, /* 36 */ // GR el-GR Greek (Greece)
+ 0x100A, /* 37 */ // GT es-GT Spanish (Guatemala)
+ 0x0C04, /* 38 */ // HK zh-HK Chinese (Hong Kong S.A.R.)
+ 0x480A, /* 39 */ // HN es-HN Spanish (Honduras)
+ 0x041A, /* 40 */ // HR hr-HR Croatian (Croatia)
+ 0x040E, /* 41 */ // HU hu-HU Hungarian (Hungary)
+ 0x0421, /* 42 */ // ID id-ID Indonesian (Indonesia)
+ 0x1809, /* 43 */ // IE en-IE English (Ireland)
+ 0x040D, /* 44 */ // IL he-IL Hebrew (Israel)
+ 0x0439, /* 45 */ // IN hi-IN Hindi (India)
+ // 0x0446, 45, // IN pa-IN Punjabi (India)
+ // 0x0447, 45, // IN gu-IN Gujarati (India)
+ // 0x0449, 45, // IN ta-IN Tamil (India)
+ // 0x044A, 45, // IN te-IN Telugu (India)
+ // 0x044B, 45, // IN kn-IN Kannada (India)
+ // 0x044E, 45, // IN mr-IN Marathi (India)
+ // 0x044F, 45, // IN sa-IN Sanskrit (India)
+ // 0x0457, 45, // IN kok-IN Konkani (India)
+ 0x0801, /* 46 */ // IQ ar-IQ Arabic (Iraq)
+ 0x0429, /* 47 */ // IR fa-IR (Iran)
+ 0x040F, /* 48 */ // IS is-IS Icelandic (Iceland)
+ 0x0410, /* 49 */ // IT it-IT Italian (Italy)
+ 0x2009, /* 50 */ // JM en-JM English (Jamaica)
+ 0x2C01, /* 51 */ // JO ar-JO Arabic (Jordan)
+ 0x0411, /* 52 */ // JP ja-JP Japanese (Japan)
+ 0x0441, /* 53 */ // KE sw-KE Swahili (Kenya)
+ 0x0440, /* 54 */ // KG ky-KG Kyrgyz (Kyrgyzstan)
+ 0x0412, /* 55 */ // KR ko-KR Korean (Korea)
+ 0x3401, /* 56 */ // KW ar-KW Arabic (Kuwait)
+ 0x043F, /* 57 */ // KZ kk-KZ Kazakh (Kazakhstan)
+ 0x3001, /* 58 */ // LB ar-LB Arabic (Lebanon)
+ 0x1407, /* 59 */ // LI de-LI German (Liechtenstein)
+ 0x0427, /* 60 */ // LT lt-LT Lithuanian (Lithuania)
+ 0x1007, /* 61 */ // LU de-LU German (Luxembourg)
+ // 0x140C, 61, // LU fr-LU French (Luxembourg)
+ 0x0426, /* 62 */ // LV lv-LV Latvian (Latvia)
+ 0x1001, /* 63 */ // LY ar-LY Arabic (Libya)
+ 0x1801, /* 64 */ // MA ar-MA Arabic (Morocco)
+ 0x180C, /* 65 */ // MC fr-MC French (Principality of Monaco)
+ 0x042F, /* 66 */ // MK mk-MK Macedonian (Macedonia, FYRO)
+ 0x0450, /* 67 */ // MN mn-MN Mongolian (Mongolia)
+ 0x1404, /* 68 */ // MO zh-MO Chinese (Macau S.A.R.)
+ 0x0465, /* 69 */ // MV div-MV Divehi (Maldives)
+ 0x080A, /* 70 */ // MX es-MX Spanish (Mexico)
+ 0x043E, /* 71 */ // MY ms-MY Malay (Malaysia)
+ 0x4C0A, /* 72 */ // NI es-NI Spanish (Nicaragua)
+ 0x0413, /* 73 */ // NL nl-NL Dutch (Netherlands)
+ 0x0414, /* 74 */ // NO nb-NO Norwegian (Bokm?) (Norway)
+ // 0x0814, 74, // NO nn-NO Norwegian (Nynorsk) (Norway)
+ 0x1409, /* 75 */ // NZ en-NZ English (New Zealand)
+ 0x2001, /* 76 */ // OM ar-OM Arabic (Oman)
+ 0x180A, /* 77 */ // PA es-PA Spanish (Panama)
+ 0x280A, /* 78 */ // PE es-PE Spanish (Peru)
+ 0x3409, /* 79 */ // PH en-PH English (Republic of the Philippines)
+ 0x0420, /* 80 */ // PK ur-PK Urdu (Islamic Republic of Pakistan)
+ 0x0415, /* 81 */ // PL pl-PL Polish (Poland)
+ 0x500A, /* 82 */ // PR es-PR Spanish (Puerto Rico)
+ 0x0816, /* 83 */ // PT pt-PT Portuguese (Portugal)
+ 0x3C0A, /* 84 */ // PY es-PY Spanish (Paraguay)
+ 0x4001, /* 85 */ // QA ar-QA Arabic (Qatar)
+ 0x0418, /* 86 */ // RO ro-RO Romanian (Romania)
+ 0x0419, /* 87 */ // RU ru-RU Russian (Russia)
+ // 0x0444, 87, // RU tt-RU Tatar (Russia)
+ 0x0401, /* 88 */ // SA ar-SA Arabic (Saudi Arabia)
+ 0x041D, /* 89 */ // SE sv-SE Swedish (Sweden)
+ 0x1004, /* 90 */ // SG zh-SG Chinese (Singapore)
+ 0x0424, /* 91 */ // SI sl-SI Slovenian (Slovenia)
+ 0x041B, /* 92 */ // SK sk-SK Slovak (Slovakia)
+ 0x081A, /* 93 */ // SP sr-SP-Latn Serbian (Latin) (Serbia)
+ // 0x0C1A, 93, // SP sr-SP-Cyrl Serbian (Cyrillic) (Serbia)
+ 0x440A, /* 94 */ // SV es-SV Spanish (El Salvador)
+ 0x045A, /* 95 */ // SY syr-SY Syriac (Syria)
+ // 0x2801, 95, // SY ar-SY Arabic (Syria)
+ 0x041E, /* 96 */ // TH th-TH Thai (Thailand)
+ 0x1C01, /* 97 */ // TN ar-TN Arabic (Tunisia)
+ 0x041F, /* 98 */ // TR tr-TR Turkish (Turkey)
+ 0x2C09, /* 99 */ // TT en-TT English (Trinidad and Tobago)
+ 0x0404, /*100 */ // TW zh-TW Chinese (Taiwan)
+ 0x0422, /*101 */ // UA uk-UA Ukrainian (Ukraine)
+ 0x0409, /*102 */ // US en-US English (United States)
+ 0x380A, /*103 */ // UY es-UY Spanish (Uruguay)
+ 0x0443, /*104 */ // UZ uz-UZ-Latn Uzbek (Latin) (Uzbekistan)
+ // 0x0843, 104 // UZ uz-UZ-Cyrl Uzbek (Cyrillic) (Uzbekistan)
+ 0x200A, /*105*/ // VE es-VE Spanish (Venezuela)
+ 0x042A, /*106*/ // VN vi-VN Vietnamese (Viet Nam)
+ 0x2401, /*107*/ // YE ar-YE Arabic (Yemen)
+ 0x0436, /*108*/ // ZA af-ZA Afrikaans (South Africa)
+ // 0x1C09, 108, // ZA en-ZA English (South Africa)
+ 0x3009, /*109*/ // ZW en-ZW English (Zimbabwe)
+ };
+#endif
+ [System.Security.SecurityCritical] // auto-generated
+ [OnDeserialized]
+ private void OnDeserialized(StreamingContext ctx)
+ {
+#if FEATURE_CORECLR
+ // This won't happen anyway since CoreCLR doesn't support serialization
+ this.m_cultureData = CultureData.GetCultureData(m_name, true);
+#else
+ if (m_name == null)
+ {
+ Contract.Assert(m_dataItem >= 0, "[RegionInfo.OnDeserialized] null name and invalid dataItem");
+ m_cultureId = IdFromEverettRegionInfoDataItem[m_dataItem];
+ }
+
+ if (m_cultureId == 0)
+ {
+ this.m_cultureData = CultureData.GetCultureDataForRegion(this.m_name, true);
+ }
+ else
+ {
+ this.m_cultureData = CultureData.GetCultureData(m_cultureId, true);
+ }
+
+#endif
+ if (this.m_cultureData == null)
+ throw new ArgumentException(
+ String.Format(
+ CultureInfo.CurrentCulture,
+ Environment.GetResourceString("Argument_InvalidCultureName"), m_name), "m_name");
+
+ if (m_cultureId == 0)
+ {
+ SetName(this.m_name);
+ }
+ else
+ {
+ this.m_name = this.m_cultureData.SREGIONNAME;
+ }
+ }
+
+ [OnSerializing]
+ private void OnSerializing(StreamingContext ctx)
+ {
+ // Used to fill in everett data item, unnecessary now
+ }
+#endregion Serialization
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // GetCurrentRegion
+ //
+ // This instance provides methods based on the current user settings.
+ // These settings are volatile and may change over the lifetime of the
+ // thread.
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public static RegionInfo CurrentRegion {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get {
+ RegionInfo temp = s_currentRegionInfo;
+ if (temp == null)
+ {
+ temp = new RegionInfo(CultureInfo.CurrentCulture.m_cultureData);
+
+ // Need full name for custom cultures
+ temp.m_name=temp.m_cultureData.SREGIONNAME;
+ s_currentRegionInfo = temp;
+ }
+ return temp;
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // GetName
+ //
+ // Returns the name of the region (ie: en-US)
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual String Name {
+ get {
+ Contract.Assert(m_name != null, "Expected RegionInfo.m_name to be populated already");
+ return (m_name);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // GetEnglishName
+ //
+ // Returns the name of the region in English. (ie: United States)
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual String EnglishName
+ {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get
+ {
+ return (this.m_cultureData.SENGCOUNTRY);
+ }
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // GetDisplayName
+ //
+ // Returns the display name (localized) of the region. (ie: United States
+ // if the current UI language is en-US)
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual String DisplayName
+ {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get
+ {
+ return (this.m_cultureData.SLOCALIZEDCOUNTRY);
+ }
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // GetNativeName
+ //
+ // Returns the native name of the region. (ie: Deutschland)
+ // WARNING: You need a full locale name for this to make sense.
+ //
+ ////////////////////////////////////////////////////////////////////////
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual String NativeName
+ {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get
+ {
+ return (this.m_cultureData.SNATIVECOUNTRY);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // TwoLetterISORegionName
+ //
+ // Returns the two letter ISO region name (ie: US)
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual String TwoLetterISORegionName
+ {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get
+ {
+ return (this.m_cultureData.SISO3166CTRYNAME);
+ }
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // ThreeLetterISORegionName
+ //
+ // Returns the three letter ISO region name (ie: USA)
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual String ThreeLetterISORegionName
+ {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get
+ {
+ return (this.m_cultureData.SISO3166CTRYNAME2);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // ThreeLetterWindowsRegionName
+ //
+ // Returns the three letter windows region name (ie: USA)
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual String ThreeLetterWindowsRegionName
+ {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get
+ {
+ return (this.m_cultureData.SABBREVCTRYNAME);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // IsMetric
+ //
+ // Returns true if this region uses the metric measurement system
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual bool IsMetric {
+ get {
+ int value = this.m_cultureData.IMEASURE;
+ return (value==0);
+ }
+ }
+
+
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual int GeoId
+ {
+ get
+ {
+ return (this.m_cultureData.IGEOID);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // CurrencyEnglishName
+ //
+ // English name for this region's currency, ie: Swiss Franc
+ //
+ ////////////////////////////////////////////////////////////////////////
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual String CurrencyEnglishName
+ {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get
+ {
+ return (this.m_cultureData.SENGLISHCURRENCY);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // CurrencyEnglishName
+ //
+ // English name for this region's currency, ie: Schweizer Franken
+ // WARNING: You need a full locale name for this to make sense.
+ //
+ ////////////////////////////////////////////////////////////////////////
+ [System.Runtime.InteropServices.ComVisible(false)]
+ public virtual String CurrencyNativeName
+ {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get
+ {
+ return (this.m_cultureData.SNATIVECURRENCY);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // CurrencySymbol
+ //
+ // Currency Symbol for this locale, ie: Fr. or $
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual String CurrencySymbol {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get {
+ return (this.m_cultureData.SCURRENCY);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // ISOCurrencySymbol
+ //
+ // ISO Currency Symbol for this locale, ie: CHF
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public virtual String ISOCurrencySymbol {
+ [System.Security.SecuritySafeCritical] // auto-generated
+ get {
+ return (this.m_cultureData.SINTLSYMBOL);
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // Equals
+ //
+ // Implements Object.Equals(). Returns a boolean indicating whether
+ // or not object refers to the same RegionInfo as the current instance.
+ //
+ // RegionInfos are considered equal if and only if they have the same name
+ // (ie: en-US)
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public override bool Equals(Object value)
+ {
+ RegionInfo that = value as RegionInfo;
+ if (that != null)
+ {
+ return this.Name.Equals(that.Name);
+ }
+
+ return (false);
+ }
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // GetHashCode
+ //
+ // Implements Object.GetHashCode(). Returns the hash code for the
+ // CultureInfo. The hash code is guaranteed to be the same for RegionInfo
+ // A and B where A.Equals(B) is true.
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public override int GetHashCode()
+ {
+ return (this.Name.GetHashCode());
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////
+ //
+ // ToString
+ //
+ // Implements Object.ToString(). Returns the name of the Region, ie: es-US
+ //
+ ////////////////////////////////////////////////////////////////////////
+ public override String ToString()
+ {
+ return (Name);
+ }
+ }
+}