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diff --git a/src/mscorlib/src/System/Diagnostics/Eventing/ActivityTracker.cs b/src/mscorlib/src/System/Diagnostics/Eventing/ActivityTracker.cs
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-// Licensed to the .NET Foundation under one or more agreements.
-// The .NET Foundation licenses this file to you under the MIT license.
-// See the LICENSE file in the project root for more information.
-
-using System;
-using System.Diagnostics;
-using System.Threading;
-#if !ES_BUILD_AGAINST_DOTNET_V35
-using Contract = System.Diagnostics.Contracts.Contract;
-#else
-using Contract = Microsoft.Diagnostics.Contracts.Internal.Contract;
-#endif
-
-#if ES_BUILD_STANDALONE
-namespace Microsoft.Diagnostics.Tracing
-#else
-using System.Threading.Tasks;
-namespace System.Diagnostics.Tracing
-#endif
-{
- /// <summary>
- /// Tracks activities. This is meant to be a singleton (accessed by the ActivityTracer.Instance static property)
- ///
- /// Logically this is simply holds the m_current variable that holds the async local that holds the current ActivityInfo
- /// An ActivityInfo is represents a activity (which knows its creator and thus knows its path).
- ///
- /// Most of the magic is in the async local (it gets copied to new tasks)
- ///
- /// On every start event call OnStart
- ///
- /// Guid activityID;
- /// Guid relatedActivityID;
- /// if (OnStart(activityName, out activityID, out relatedActivityID, ForceStop, options))
- /// // Log Start event with activityID and relatedActivityID
- ///
- /// On every stop event call OnStop
- ///
- /// Guid activityID;
- /// if (OnStop(activityName, ref activityID ForceStop))
- /// // Stop event with activityID
- ///
- /// On any normal event log the event with activityTracker.CurrentActivityId
- /// </summary>
- internal class ActivityTracker
- {
-
- /// <summary>
- /// Called on work item begins. The activity name = providerName + activityName without 'Start' suffix.
- /// It updates CurrentActivityId to track.
- ///
- /// It returns true if the Start should be logged, otherwise (if it is illegal recursion) it return false.
- ///
- /// The start event should use as its activity ID the CurrentActivityId AFTER calling this routine and its
- /// RelatedActivityID the CurrentActivityId BEFORE calling this routine (the creator).
- ///
- /// If activity tracing is not on, then activityId and relatedActivityId are not set
- /// </summary>
- public void OnStart(string providerName, string activityName, int task, ref Guid activityId, ref Guid relatedActivityId, EventActivityOptions options)
- {
- if (m_current == null) // We are not enabled
- {
- // We used to rely on the TPL provider turning us on, but that has the disadvantage that you don't get Start-Stop tracking
- // until you use Tasks for the first time (which you may never do). Thus we change it to pull rather tan push for whether
- // we are enabled.
- if (m_checkedForEnable)
- return;
- m_checkedForEnable = true;
- if (TplEtwProvider.Log.IsEnabled(EventLevel.Informational, TplEtwProvider.Keywords.TasksFlowActivityIds))
- Enable();
- if (m_current == null)
- return;
- }
-
-
- Debug.Assert((options & EventActivityOptions.Disable) == 0);
-
- var currentActivity = m_current.Value;
- var fullActivityName = NormalizeActivityName(providerName, activityName, task);
-
- var etwLog = TplEtwProvider.Log;
- if (etwLog.Debug)
- {
- etwLog.DebugFacilityMessage("OnStartEnter", fullActivityName);
- etwLog.DebugFacilityMessage("OnStartEnterActivityState", ActivityInfo.LiveActivities(currentActivity));
- }
-
- if (currentActivity != null)
- {
- // Stop activity tracking if we reached the maximum allowed depth
- if (currentActivity.m_level >= MAX_ACTIVITY_DEPTH)
- {
- activityId = Guid.Empty;
- relatedActivityId = Guid.Empty;
- if (etwLog.Debug)
- etwLog.DebugFacilityMessage("OnStartRET", "Fail");
- return;
- }
- // Check for recursion, and force-stop any activities if the activity already started.
- if ((options & EventActivityOptions.Recursive) == 0)
- {
- ActivityInfo existingActivity = FindActiveActivity(fullActivityName, currentActivity);
- if (existingActivity != null)
- {
- OnStop(providerName, activityName, task, ref activityId);
- currentActivity = m_current.Value;
- }
- }
- }
-
- // Get a unique ID for this activity.
- long id;
- if (currentActivity == null)
- id = Interlocked.Increment(ref m_nextId);
- else
- id = Interlocked.Increment(ref currentActivity.m_lastChildID);
-
- // The previous ID is my 'causer' and becomes my related activity ID
- relatedActivityId = EventSource.CurrentThreadActivityId;
-
- // Add to the list of started but not stopped activities.
- ActivityInfo newActivity = new ActivityInfo(fullActivityName, id, currentActivity, relatedActivityId, options);
- m_current.Value = newActivity;
-
- // Remember the current ID so we can log it
- activityId = newActivity.ActivityId;
-
- if (etwLog.Debug)
- {
- etwLog.DebugFacilityMessage("OnStartRetActivityState", ActivityInfo.LiveActivities(newActivity));
- etwLog.DebugFacilityMessage1("OnStartRet", activityId.ToString(), relatedActivityId.ToString());
- }
- }
-
- /// <summary>
- /// Called when a work item stops. The activity name = providerName + activityName without 'Stop' suffix.
- /// It updates m_current variable to track this fact. The Stop event associated with stop should log the ActivityID associated with the event.
- ///
- /// If activity tracing is not on, then activityId and relatedActivityId are not set
- /// </summary>
- public void OnStop(string providerName, string activityName, int task, ref Guid activityId)
- {
- if (m_current == null) // We are not enabled
- return;
-
- var fullActivityName = NormalizeActivityName(providerName, activityName, task);
-
- var etwLog = TplEtwProvider.Log;
- if (etwLog.Debug)
- {
- etwLog.DebugFacilityMessage("OnStopEnter", fullActivityName);
- etwLog.DebugFacilityMessage("OnStopEnterActivityState", ActivityInfo.LiveActivities(m_current.Value));
- }
-
- for (; ; ) // This is a retry loop.
- {
- ActivityInfo currentActivity = m_current.Value;
- ActivityInfo newCurrentActivity = null; // if we have seen any live activities (orphans), at he first one we have seen.
-
- // Search to find the activity to stop in one pass. This insures that we don't let one mistake
- // (stopping something that was not started) cause all active starts to be stopped
- // By first finding the target start to stop we are more robust.
- ActivityInfo activityToStop = FindActiveActivity(fullActivityName, currentActivity);
-
- // ignore stops where we can't find a start because we may have popped them previously.
- if (activityToStop == null)
- {
- activityId = Guid.Empty;
- // TODO add some logging about this. Basically could not find matching start.
- if (etwLog.Debug)
- etwLog.DebugFacilityMessage("OnStopRET", "Fail");
- return;
- }
-
- activityId = activityToStop.ActivityId;
-
- // See if there are any orphans that need to be stopped.
- ActivityInfo orphan = currentActivity;
- while (orphan != activityToStop && orphan != null)
- {
- if (orphan.m_stopped != 0) // Skip dead activities.
- {
- orphan = orphan.m_creator;
- continue;
- }
- if (orphan.CanBeOrphan())
- {
- // We can't pop anything after we see a valid orphan, remember this for later when we update m_current.
- if (newCurrentActivity == null)
- newCurrentActivity = orphan;
- }
- else
- {
- orphan.m_stopped = 1;
- Debug.Assert(orphan.m_stopped != 0);
- }
- orphan = orphan.m_creator;
- }
-
- // try to Stop the activity atomically. Other threads may be trying to do this as well.
- if (Interlocked.CompareExchange(ref activityToStop.m_stopped, 1, 0) == 0)
- {
- // I succeeded stopping this activity. Now we update our m_current pointer
-
- // If I haven't yet determined the new current activity, it is my creator.
- if (newCurrentActivity == null)
- newCurrentActivity = activityToStop.m_creator;
-
- m_current.Value = newCurrentActivity;
-
- if (etwLog.Debug)
- {
- etwLog.DebugFacilityMessage("OnStopRetActivityState", ActivityInfo.LiveActivities(newCurrentActivity));
- etwLog.DebugFacilityMessage("OnStopRet", activityId.ToString());
- }
- return;
- }
- // We failed to stop it. We must have hit a race to stop it. Just start over and try again.
- }
- }
-
- /// <summary>
- /// Turns on activity tracking. It is sticky, once on it stays on (race issues otherwise)
- /// </summary>
- public void Enable()
- {
- if (m_current == null)
- {
- // Catch the not Implemented
- try
- {
- m_current = new AsyncLocal<ActivityInfo>(ActivityChanging);
- }
- catch (NotImplementedException) {
-#if (!ES_BUILD_PCL && ! PROJECTN)
- // send message to debugger without delay
- System.Diagnostics.Debugger.Log(0, null, "Activity Enabled() called but AsyncLocals Not Supported (pre V4.6). Ignoring Enable");
-#endif
- }
- }
- }
-
- /// <summary>
- /// An activity tracker is a singleton, this is how you get the one and only instance.
- /// </summary>
- public static ActivityTracker Instance { get { return s_activityTrackerInstance; } }
-
-
- #region private
-
- /// <summary>
- /// The current activity ID. Use this to log normal events.
- /// </summary>
- private Guid CurrentActivityId { get { return m_current.Value.ActivityId; } }
-
- /// <summary>
- /// Searched for a active (nonstopped) activity with the given name. Returns null if not found.
- /// </summary>
- private ActivityInfo FindActiveActivity(string name, ActivityInfo startLocation)
- {
- var activity = startLocation;
- while (activity != null)
- {
- if (name == activity.m_name && activity.m_stopped == 0)
- return activity;
- activity = activity.m_creator;
- }
- return null;
- }
-
- /// <summary>
- /// Strip out "Start" or "End" suffix from activity name and add providerName prefix.
- /// If 'task' it does not end in Start or Stop and Task is non-zero use that as the name of the activity
- /// </summary>
- private string NormalizeActivityName(string providerName, string activityName, int task)
- {
- if (activityName.EndsWith(EventSource.s_ActivityStartSuffix, StringComparison.Ordinal))
- activityName = activityName.Substring(0, activityName.Length - EventSource.s_ActivityStartSuffix.Length);
- else if (activityName.EndsWith(EventSource.s_ActivityStopSuffix, StringComparison.Ordinal))
- activityName = activityName.Substring(0, activityName.Length - EventSource.s_ActivityStopSuffix.Length);
- else if (task != 0)
- activityName = "task" + task.ToString();
-
- // We use provider name to distinguish between activities from different providers.
- return providerName + activityName;
- }
-
- // *******************************************************************************
- /// <summary>
- /// An ActivityInfo represents a particular activity. It is almost read-only. The only
- /// fields that change after creation are
- /// m_lastChildID - used to generate unique IDs for the children activities and for the most part can be ignored.
- /// m_stopped - indicates that this activity is dead
- /// This read-only-ness is important because an activity's m_creator chain forms the
- /// 'Path of creation' for the activity (which is also its unique ID) but is also used as
- /// the 'list of live parents' which indicate of those ancestors, which are alive (if they
- /// are not marked dead they are alive).
- /// </summary>
- private class ActivityInfo
- {
- public ActivityInfo(string name, long uniqueId, ActivityInfo creator, Guid activityIDToRestore, EventActivityOptions options)
- {
- m_name = name;
- m_eventOptions = options;
- m_creator = creator;
- m_uniqueId = uniqueId;
- m_level = creator != null ? creator.m_level + 1 : 0;
- m_activityIdToRestore = activityIDToRestore;
-
- // Create a nice GUID that encodes the chain of activities that started this one.
- CreateActivityPathGuid(out m_guid, out m_activityPathGuidOffset);
- }
-
- public Guid ActivityId
- {
- get
- {
- return m_guid;
- }
- }
-
- public static string Path(ActivityInfo activityInfo)
- {
- if (activityInfo == null)
- return ("");
- return Path(activityInfo.m_creator) + "/" + activityInfo.m_uniqueId.ToString();
- }
-
- public override string ToString()
- {
- return m_name + "(" + Path(this) + (m_stopped != 0 ? ",DEAD)" : ")");
- }
-
- public static string LiveActivities(ActivityInfo list)
- {
- if (list == null)
- return "";
- return list.ToString() + ";" + LiveActivities(list.m_creator);
- }
-
- public bool CanBeOrphan()
- {
- if ((m_eventOptions & EventActivityOptions.Detachable) != 0)
- return true;
- return false;
- }
-
- #region private
-
- #region CreateActivityPathGuid
- /// <summary>
- /// Logically every activity Path (see Path()) that describes the activities that caused this
- /// (rooted in an activity that predates activity tracking.
- ///
- /// We wish to encode this path in the Guid to the extent that we can. Many of the paths have
- /// many small numbers in them and we take advantage of this in the encoding to output as long
- /// a path in the GUID as possible.
- ///
- /// Because of the possibility of GUID collision, we only use 96 of the 128 bits of the GUID
- /// for encoding the path. The last 32 bits are a simple checksum (and random number) that
- /// identifies this as using the convention defined here.
- ///
- /// It returns both the GUID which has the path as well as the offset that points just beyond
- /// the end of the activity (so it can be appended to). Note that if the end is in a nibble
- /// (it uses nibbles instead of bytes as the unit of encoding, then it will point at the unfinished
- /// byte (since the top nibble can't be zero you can determine if this is true by seeing if
- /// this byte is nonZero. This offset is needed to efficiently create the ID for child activities.
- /// </summary>
- private unsafe void CreateActivityPathGuid(out Guid idRet, out int activityPathGuidOffset)
- {
- fixed (Guid* outPtr = &idRet)
- {
- int activityPathGuidOffsetStart = 0;
- if (m_creator != null)
- {
- activityPathGuidOffsetStart = m_creator.m_activityPathGuidOffset;
- idRet = m_creator.m_guid;
- }
- else
- {
- // TODO FIXME - differentiate between AD inside PCL
- int appDomainID = 0;
-#if (!ES_BUILD_STANDALONE && !PROJECTN)
- appDomainID = System.Threading.Thread.GetDomainID();
-#endif
- // We start with the appdomain number to make this unique among appdomains.
- activityPathGuidOffsetStart = AddIdToGuid(outPtr, activityPathGuidOffsetStart, (uint)appDomainID);
- }
-
- activityPathGuidOffset = AddIdToGuid(outPtr, activityPathGuidOffsetStart, (uint)m_uniqueId);
-
-
- // If the path does not fit, Make a GUID by incrementing rather than as a path, keeping as much of the path as possible
- if (12 < activityPathGuidOffset)
- CreateOverflowGuid(outPtr);
- }
- }
-
- /// <summary>
- /// If we can't fit the activity Path into the GUID we come here. What we do is simply
- /// generate a 4 byte number (s_nextOverflowId). Then look for an ancestor that has
- /// sufficient space for this ID. By doing this, we preserve the fact that this activity
- /// is a child (of unknown depth) from that ancestor.
- /// </summary>
- private unsafe void CreateOverflowGuid(Guid* outPtr)
- {
- // Search backwards for an ancestor that has sufficient space to put the ID.
- for (ActivityInfo ancestor = m_creator; ancestor != null; ancestor = ancestor.m_creator)
- {
- if (ancestor.m_activityPathGuidOffset <= 10) // we need at least 2 bytes.
- {
- uint id = unchecked((uint)Interlocked.Increment(ref ancestor.m_lastChildID)); // Get a unique ID
- // Try to put the ID into the GUID
- *outPtr = ancestor.m_guid;
- int endId = AddIdToGuid(outPtr, ancestor.m_activityPathGuidOffset, id, true);
-
- // Does it fit?
- if (endId <= 12)
- break;
- }
- }
- }
-
- /// <summary>
- /// The encoding for a list of numbers used to make Activity GUIDs. Basically
- /// we operate on nibbles (which are nice because they show up as hex digits). The
- /// list is ended with a end nibble (0) and depending on the nibble value (Below)
- /// the value is either encoded into nibble itself or it can spill over into the
- /// bytes that follow.
- /// </summary>
- enum NumberListCodes : byte
- {
- End = 0x0, // ends the list. No valid value has this prefix.
- LastImmediateValue = 0xA,
-
- PrefixCode = 0xB, // all the 'long' encodings go here. If the next nibble is MultiByte1-4
- // than this is a 'overflow' id. Unlike the hierarchical IDs these are
- // allocated densely but don't tell you anything about nesting. we use
- // these when we run out of space in the GUID to store the path.
-
- MultiByte1 = 0xC, // 1 byte follows. If this Nibble is in the high bits, it the high bits of the number are stored in the low nibble.
- // commented out because the code does not explicitly reference the names (but they are logically defined).
- // MultiByte2 = 0xD, // 2 bytes follow (we don't bother with the nibble optimization)
- // MultiByte3 = 0xE, // 3 bytes follow (we don't bother with the nibble optimization)
- // MultiByte4 = 0xF, // 4 bytes follow (we don't bother with the nibble optimization)
- }
-
- /// Add the activity id 'id' to the output Guid 'outPtr' starting at the offset 'whereToAddId'
- /// Thus if this number is 6 that is where 'id' will be added. This will return 13 (12
- /// is the maximum number of bytes that fit in a GUID) if the path did not fit.
- /// If 'overflow' is true, then the number is encoded as an 'overflow number (which has a
- /// special (longer prefix) that indicates that this ID is allocated differently
- private static unsafe int AddIdToGuid(Guid* outPtr, int whereToAddId, uint id, bool overflow = false)
- {
- byte* ptr = (byte*)outPtr;
- byte* endPtr = ptr + 12;
- ptr += whereToAddId;
- if (endPtr <= ptr)
- return 13; // 12 means we might exactly fit, 13 means we definately did not fit
-
- if (0 < id && id <= (uint)NumberListCodes.LastImmediateValue && !overflow)
- WriteNibble(ref ptr, endPtr, id);
- else
- {
- uint len = 4;
- if (id <= 0xFF)
- len = 1;
- else if (id <= 0xFFFF)
- len = 2;
- else if (id <= 0xFFFFFF)
- len = 3;
-
- if (overflow)
- {
- if (endPtr <= ptr + 2) // I need at least 2 bytes
- return 13;
-
- // Write out the prefix code nibble and the length nibble
- WriteNibble(ref ptr, endPtr, (uint)NumberListCodes.PrefixCode);
- }
- // The rest is the same for overflow and non-overflow case
- WriteNibble(ref ptr, endPtr, (uint)NumberListCodes.MultiByte1 + (len - 1));
-
- // Do we have an odd nibble? If so flush it or use it for the 12 byte case.
- if (ptr < endPtr && *ptr != 0)
- {
- // If the value < 4096 we can use the nibble we are otherwise just outputting as padding.
- if (id < 4096)
- {
- // Indicate this is a 1 byte multicode with 4 high order bits in the lower nibble.
- *ptr = (byte)(((uint)NumberListCodes.MultiByte1 << 4) + (id >> 8));
- id &= 0xFF; // Now we only want the low order bits.
- }
- ptr++;
- }
-
- // Write out the bytes.
- while (0 < len)
- {
- if (endPtr <= ptr)
- {
- ptr++; // Indicate that we have overflowed
- break;
- }
- *ptr++ = (byte)id;
- id = (id >> 8);
- --len;
- }
- }
-
- // Compute the checksum
- uint* sumPtr = (uint*)outPtr;
- // We set the last DWORD the sum of the first 3 DWORDS in the GUID. This
- sumPtr[3] = sumPtr[0] + sumPtr[1] + sumPtr[2] + 0x599D99AD; // This last number is a random number (it identifies us as us)
-
- return (int)(ptr - ((byte*)outPtr));
- }
-
- /// <summary>
- /// Write a single Nible 'value' (must be 0-15) to the byte buffer represented by *ptr.
- /// Will not go past 'endPtr'. Also it assumes that we never write 0 so we can detect
- /// whether a nibble has already been written to ptr because it will be nonzero.
- /// Thus if it is non-zero it adds to the current byte, otherwise it advances and writes
- /// the new byte (in the high bits) of the next byte.
- /// </summary>
- private static unsafe void WriteNibble(ref byte* ptr, byte* endPtr, uint value)
- {
- Debug.Assert(0 <= value && value < 16);
- Debug.Assert(ptr < endPtr);
-
- if (*ptr != 0)
- *ptr++ |= (byte)value;
- else
- *ptr = (byte)(value << 4);
- }
-
- #endregion // CreateGuidForActivityPath
-
- readonly internal string m_name; // The name used in the 'start' and 'stop' APIs to help match up
- readonly long m_uniqueId; // a small number that makes this activity unique among its siblings
- internal readonly Guid m_guid; // Activity Guid, it is basically an encoding of the Path() (see CreateActivityPathGuid)
- internal readonly int m_activityPathGuidOffset; // Keeps track of where in m_guid the causality path stops (used to generated child GUIDs)
- internal readonly int m_level; // current depth of the Path() of the activity (used to keep recursion under control)
- readonly internal EventActivityOptions m_eventOptions; // Options passed to start.
- internal long m_lastChildID; // used to create a unique ID for my children activities
- internal int m_stopped; // This work item has stopped
- readonly internal ActivityInfo m_creator; // My parent (creator). Forms the Path() for the activity.
- readonly internal Guid m_activityIdToRestore; // The Guid to restore after a stop.
- #endregion
- }
-
- // This callback is used to initialize the m_current AsyncLocal Variable.
- // Its job is to keep the ETW Activity ID (part of thread local storage) in sync
- // with m_current.ActivityID
- void ActivityChanging(AsyncLocalValueChangedArgs<ActivityInfo> args)
- {
- ActivityInfo cur = args.CurrentValue;
- ActivityInfo prev = args.PreviousValue;
-
- // Are we popping off a value? (we have a prev, and it creator is cur)
- // Then check if we should use the GUID at the time of the start event
- if (prev != null && prev.m_creator == cur)
- {
- // If the saved activity ID is not the same as the creator activity
- // that takes precedence (it means someone explicitly did a SetActivityID)
- // Set it to that and get out
- if (cur == null || prev.m_activityIdToRestore != cur.ActivityId)
- {
- EventSource.SetCurrentThreadActivityId(prev.m_activityIdToRestore);
- return;
- }
- }
-
- // OK we did not have an explicit SetActivityID set. Then we should be
- // setting the activity to current ActivityInfo. However that activity
- // might be dead, in which case we should skip it, so we never set
- // the ID to dead things.
- while (cur != null)
- {
- // We found a live activity (typically the first time), set it to that.
- if (cur.m_stopped == 0)
- {
- EventSource.SetCurrentThreadActivityId(cur.ActivityId);
- return;
- }
- cur = cur.m_creator;
- }
- // we can get here if there is no information on our activity stack (everything is dead)
- // currently we do nothing, as that seems better than setting to Guid.Emtpy.
- }
-
- /// <summary>
- /// Async local variables have the property that the are automatically copied whenever a task is created and used
- /// while that task is running. Thus m_current 'flows' to any task that is caused by the current thread that
- /// last set it.
- ///
- /// This variable points a a linked list that represents all Activities that have started but have not stopped.
- /// </summary>
- AsyncLocal<ActivityInfo> m_current;
- bool m_checkedForEnable;
-
- // Singleton
- private static ActivityTracker s_activityTrackerInstance = new ActivityTracker();
-
- // Used to create unique IDs at the top level. Not used for nested Ids (each activity has its own id generator)
- static long m_nextId = 0;
- private const ushort MAX_ACTIVITY_DEPTH = 100; // Limit maximum depth of activities to be tracked at 100.
- // This will avoid leaking memory in case of activities that are never stopped.
-
- #endregion
- }
-
-#if ES_BUILD_STANDALONE || PROJECTN
- /******************************** SUPPORT *****************************/
- /// <summary>
- /// This is supplied by the framework. It is has the semantics that the value is copied to any new Tasks that is created
- /// by the current task. Thus all causally related code gets this value. Note that reads and writes to this VARIABLE
- /// (not what it points it) to this does not need to be protected by locks because it is inherently thread local (you always
- /// only get your thread local copy which means that you never have races.
- /// </summary>
- ///
-#if ES_BUILD_STANDALONE
- [EventSource(Name = "Microsoft.Tasks.Nuget")]
-#else
- [EventSource(Name = "System.Diagnostics.Tracing.TplEtwProvider")]
-#endif
- internal class TplEtwProvider : EventSource
- {
- public class Keywords
- {
- public const EventKeywords TasksFlowActivityIds = (EventKeywords)0x80;
- public const EventKeywords Debug = (EventKeywords)0x20000;
- }
-
- public static TplEtwProvider Log = new TplEtwProvider();
- public bool Debug { get { return IsEnabled(EventLevel.Verbose, Keywords.Debug); } }
-
- public void DebugFacilityMessage(string Facility, string Message) { WriteEvent(1, Facility, Message); }
- public void DebugFacilityMessage1(string Facility, string Message, string Arg) { WriteEvent(2, Facility, Message, Arg); }
- public void SetActivityId(Guid Id) { WriteEvent(3, Id); }
- }
-#endif
-
-#if ES_BUILD_AGAINST_DOTNET_V35 || ES_BUILD_PCL || NO_ASYNC_LOCAL
- // In these cases we don't have any Async local support. Do nothing.
- internal sealed class AsyncLocalValueChangedArgs<T>
- {
- public T PreviousValue { get { return default(T); } }
- public T CurrentValue { get { return default(T); } }
-
- }
-
- internal sealed class AsyncLocal<T>
- {
- public AsyncLocal(Action<AsyncLocalValueChangedArgs<T>> valueChangedHandler) {
- throw new NotImplementedException("AsyncLocal only available on V4.6 and above");
- }
- public T Value
- {
- get { return default(T); }
- set { }
- }
- }
-#endif
-
-}