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diff --git a/src/mscorlib/shared/System/Type.Enum.cs b/src/mscorlib/shared/System/Type.Enum.cs
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+
+namespace System
+{
+ //
+ // This file collects a set of Enum-related apis that run when the Type is subclassed by an application.
+ // None of it runs on normal Type objects supplied by the runtime (as those types override these methods.)
+ //
+ // Since app-subclassed Types are "untrusted classes" that may or may not implement the complete surface area correctly,
+ // this code should be considered brittle and not changed lightly.
+ //
+ public abstract partial class Type
+ {
+ public virtual bool IsEnumDefined(object value)
+ {
+ if (value == null)
+ throw new ArgumentNullException(nameof(value));
+
+ if (!IsEnum)
+ throw new ArgumentException(SR.Arg_MustBeEnum, "enumType");
+
+ // Check if both of them are of the same type
+ Type valueType = value.GetType();
+
+ // If the value is an Enum then we need to extract the underlying value from it
+ if (valueType.IsEnum)
+ {
+ if (!valueType.IsEquivalentTo(this))
+ throw new ArgumentException(SR.Format(SR.Arg_EnumAndObjectMustBeSameType, valueType.ToString(), this.ToString()));
+
+ valueType = valueType.GetEnumUnderlyingType();
+ }
+
+ // If a string is passed in
+ if (valueType == typeof(string))
+ {
+ string[] names = GetEnumNames();
+ if (Array.IndexOf(names, value) >= 0)
+ return true;
+ else
+ return false;
+ }
+
+ // If an enum or integer value is passed in
+ if (Type.IsIntegerType(valueType))
+ {
+ Type underlyingType = GetEnumUnderlyingType();
+ // We cannot compare the types directly because valueType is always a runtime type but underlyingType might not be.
+ if (underlyingType.GetTypeCodeImpl() != valueType.GetTypeCodeImpl())
+ throw new ArgumentException(SR.Format(SR.Arg_EnumUnderlyingTypeAndObjectMustBeSameType, valueType.ToString(), underlyingType.ToString()));
+
+ Array values = GetEnumRawConstantValues();
+ return (BinarySearch(values, value) >= 0);
+ }
+ else
+ {
+ throw new InvalidOperationException(SR.InvalidOperation_UnknownEnumType);
+ }
+ }
+
+ public virtual string GetEnumName(object value)
+ {
+ if (value == null)
+ throw new ArgumentNullException(nameof(value));
+
+ if (!IsEnum)
+ throw new ArgumentException(SR.Arg_MustBeEnum, "enumType");
+
+ Type valueType = value.GetType();
+
+ if (!(valueType.IsEnum || Type.IsIntegerType(valueType)))
+ throw new ArgumentException(SR.Arg_MustBeEnumBaseTypeOrEnum, nameof(value));
+
+ Array values = GetEnumRawConstantValues();
+ int index = BinarySearch(values, value);
+
+ if (index >= 0)
+ {
+ string[] names = GetEnumNames();
+ return names[index];
+ }
+
+ return null;
+ }
+
+ public virtual string[] GetEnumNames()
+ {
+ if (!IsEnum)
+ throw new ArgumentException(SR.Arg_MustBeEnum, "enumType");
+
+ string[] names;
+ Array values;
+ GetEnumData(out names, out values);
+ return names;
+ }
+
+
+ // Returns the enum values as an object array.
+ private Array GetEnumRawConstantValues()
+ {
+ string[] names;
+ Array values;
+ GetEnumData(out names, out values);
+ return values;
+ }
+
+ // This will return enumValues and enumNames sorted by the values.
+ private void GetEnumData(out string[] enumNames, out Array enumValues)
+ {
+ FieldInfo[] flds = GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
+
+ object[] values = new object[flds.Length];
+ string[] names = new string[flds.Length];
+
+ for (int i = 0; i < flds.Length; i++)
+ {
+ names[i] = flds[i].Name;
+ values[i] = flds[i].GetRawConstantValue();
+ }
+
+ // Insertion Sort these values in ascending order.
+ // We use this O(n^2) algorithm, but it turns out that most of the time the elements are already in sorted order and
+ // the common case performance will be faster than quick sorting this.
+ IComparer comparer = Comparer<object>.Default;
+ for (int i = 1; i < values.Length; i++)
+ {
+ int j = i;
+ string tempStr = names[i];
+ object val = values[i];
+ bool exchanged = false;
+
+ // Since the elements are sorted we only need to do one comparision, we keep the check for j inside the loop.
+ while (comparer.Compare(values[j - 1], val) > 0)
+ {
+ names[j] = names[j - 1];
+ values[j] = values[j - 1];
+ j--;
+ exchanged = true;
+ if (j == 0)
+ break;
+ }
+
+ if (exchanged)
+ {
+ names[j] = tempStr;
+ values[j] = val;
+ }
+ }
+
+ enumNames = names;
+ enumValues = values;
+ }
+
+ // Convert everything to ulong then perform a binary search.
+ private static int BinarySearch(Array array, object value)
+ {
+ ulong[] ulArray = new ulong[array.Length];
+ for (int i = 0; i < array.Length; ++i)
+ ulArray[i] = Enum.ToUInt64(array.GetValue(i));
+
+ ulong ulValue = Enum.ToUInt64(value);
+
+ return Array.BinarySearch(ulArray, ulValue);
+ }
+
+ internal static bool IsIntegerType(Type t)
+ {
+ return (t == typeof(int) ||
+ t == typeof(short) ||
+ t == typeof(ushort) ||
+ t == typeof(byte) ||
+ t == typeof(sbyte) ||
+ t == typeof(uint) ||
+ t == typeof(long) ||
+ t == typeof(ulong) ||
+ t == typeof(char) ||
+ t == typeof(bool));
+ }
+ }
+}