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-rw-r--r--src/mscorlib/shared/System/Globalization/IdnMapping.Unix.cs142
1 files changed, 142 insertions, 0 deletions
diff --git a/src/mscorlib/shared/System/Globalization/IdnMapping.Unix.cs b/src/mscorlib/shared/System/Globalization/IdnMapping.Unix.cs
new file mode 100644
index 0000000000..2bbda0d3a7
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+++ b/src/mscorlib/shared/System/Globalization/IdnMapping.Unix.cs
@@ -0,0 +1,142 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System.Diagnostics;
+
+namespace System.Globalization
+{
+ sealed partial class IdnMapping
+ {
+ private unsafe string GetAsciiCore(char* unicode, int count)
+ {
+ Debug.Assert(!GlobalizationMode.Invariant);
+
+ uint flags = Flags;
+ CheckInvalidIdnCharacters(unicode, count, flags, nameof(unicode));
+
+ const int StackallocThreshold = 512;
+ // Each unicode character is represented by up to 3 ASCII chars
+ // and the whole string is prefixed by "xn--" (length 4)
+ int estimatedLength = (int)Math.Min(count * 3L + 4, StackallocThreshold);
+ int actualLength;
+ if (estimatedLength < StackallocThreshold)
+ {
+ char* outputStack = stackalloc char[estimatedLength];
+ actualLength = Interop.GlobalizationInterop.ToAscii(flags, unicode, count, outputStack, estimatedLength);
+ if (actualLength > 0 && actualLength <= estimatedLength)
+ {
+ return new string(outputStack, 0, actualLength);
+ }
+ }
+ else
+ {
+ actualLength = Interop.GlobalizationInterop.ToAscii(flags, unicode, count, null, 0);
+ }
+ if (actualLength == 0)
+ {
+ throw new ArgumentException(SR.Argument_IdnIllegalName, nameof(unicode));
+ }
+
+ char[] outputHeap = new char[actualLength];
+ fixed (char* pOutputHeap = &outputHeap[0])
+ {
+ actualLength = Interop.GlobalizationInterop.ToAscii(flags, unicode, count, pOutputHeap, actualLength);
+ if (actualLength == 0 || actualLength > outputHeap.Length)
+ {
+ throw new ArgumentException(SR.Argument_IdnIllegalName, nameof(unicode));
+ }
+ return new string(pOutputHeap, 0, actualLength);
+ }
+ }
+
+ private unsafe string GetUnicodeCore(char* ascii, int count)
+ {
+ Debug.Assert(!GlobalizationMode.Invariant);
+
+ uint flags = Flags;
+ CheckInvalidIdnCharacters(ascii, count, flags, nameof(ascii));
+
+ const int StackAllocThreshold = 512;
+ if (count < StackAllocThreshold)
+ {
+ char* output = stackalloc char[count];
+ return GetUnicodeCore(ascii, count, flags, output, count, reattempt: true);
+ }
+ else
+ {
+ char[] output = new char[count];
+ fixed (char* pOutput = &output[0])
+ {
+ return GetUnicodeCore(ascii, count, flags, pOutput, count, reattempt: true);
+ }
+ }
+ }
+
+ private unsafe string GetUnicodeCore(char* ascii, int count, uint flags, char* output, int outputLength, bool reattempt)
+ {
+ Debug.Assert(!GlobalizationMode.Invariant);
+
+ int realLen = Interop.GlobalizationInterop.ToUnicode(flags, ascii, count, output, outputLength);
+
+ if (realLen == 0)
+ {
+ throw new ArgumentException(SR.Argument_IdnIllegalName, nameof(ascii));
+ }
+ else if (realLen <= outputLength)
+ {
+ return new string(output, 0, realLen);
+ }
+ else if (reattempt)
+ {
+ char[] newOutput = new char[realLen];
+ fixed (char* pNewOutput = newOutput)
+ {
+ return GetUnicodeCore(ascii, count, flags, pNewOutput, realLen, reattempt: false);
+ }
+ }
+
+ throw new ArgumentException(SR.Argument_IdnIllegalName, nameof(ascii));
+ }
+
+ // -----------------------------
+ // ---- PAL layer ends here ----
+ // -----------------------------
+
+ private uint Flags
+ {
+ get
+ {
+ int flags =
+ (AllowUnassigned ? Interop.GlobalizationInterop.AllowUnassigned : 0) |
+ (UseStd3AsciiRules ? Interop.GlobalizationInterop.UseStd3AsciiRules : 0);
+ return (uint)flags;
+ }
+ }
+
+ /// <summary>
+ /// ICU doesn't check for invalid characters unless the STD3 rules option
+ /// is enabled.
+ ///
+ /// To match Windows behavior, we walk the string ourselves looking for these
+ /// bad characters so we can continue to throw ArgumentException in these cases.
+ /// </summary>
+ private static unsafe void CheckInvalidIdnCharacters(char* s, int count, uint flags, string paramName)
+ {
+ if ((flags & Interop.GlobalizationInterop.UseStd3AsciiRules) == 0)
+ {
+ for (int i = 0; i < count; i++)
+ {
+ char c = s[i];
+
+ // These characters are prohibited regardless of the UseStd3AsciiRules property.
+ // See https://msdn.microsoft.com/en-us/library/system.globalization.idnmapping.usestd3asciirules(v=vs.110).aspx
+ if (c <= 0x1F || c == 0x7F)
+ {
+ throw new ArgumentException(SR.Argument_IdnIllegalName, paramName);
+ }
+ }
+ }
+ }
+ }
+}