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Diffstat (limited to 'src/mscorlib/shared/System/AttributeUsageAttribute.cs')
-rw-r--r-- | src/mscorlib/shared/System/AttributeUsageAttribute.cs | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/mscorlib/shared/System/AttributeUsageAttribute.cs b/src/mscorlib/shared/System/AttributeUsageAttribute.cs new file mode 100644 index 0000000000..6f9aeb20f3 --- /dev/null +++ b/src/mscorlib/shared/System/AttributeUsageAttribute.cs @@ -0,0 +1,58 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. + +/*============================================================ +** +** +** +** Purpose: The class denotes how to specify the usage of an attribute +** +** +===========================================================*/ + +using System.Reflection; + +namespace System +{ + /* By default, attributes are inherited and multiple attributes are not allowed */ + [Serializable] + [AttributeUsage(AttributeTargets.Class, Inherited = true)] + public sealed class AttributeUsageAttribute : Attribute + { + private AttributeTargets _attributeTarget = AttributeTargets.All; // Defaults to all + private bool _allowMultiple = false; // Defaults to false + private bool _inherited = true; // Defaults to true + + internal static AttributeUsageAttribute Default = new AttributeUsageAttribute(AttributeTargets.All); + + //Constructors + public AttributeUsageAttribute(AttributeTargets validOn) + { + _attributeTarget = validOn; + } + internal AttributeUsageAttribute(AttributeTargets validOn, bool allowMultiple, bool inherited) + { + _attributeTarget = validOn; + _allowMultiple = allowMultiple; + _inherited = inherited; + } + + public AttributeTargets ValidOn + { + get { return _attributeTarget; } + } + + public bool AllowMultiple + { + get { return _allowMultiple; } + set { _allowMultiple = value; } + } + + public bool Inherited + { + get { return _inherited; } + set { _inherited = value; } + } + } +} |