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diff --git a/src/mscorlib/corefx/System/IO/PathInternal.Unix.cs b/src/mscorlib/corefx/System/IO/PathInternal.Unix.cs
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System.Diagnostics;
+using System.Text;
+
+namespace System.IO
+{
+ /// <summary>Contains internal path helpers that are shared between many projects.</summary>
+ internal static partial class PathInternal
+ {
+ // There is only one invalid path character in Unix
+ private const char InvalidPathChar = '\0';
+ internal static char[] GetInvalidPathChars() => new char[] { InvalidPathChar };
+
+ internal static readonly int MaxComponentLength = Interop.Sys.MaxName;
+
+ internal const string ParentDirectoryPrefix = @"../";
+
+ /// <summary>Returns a value indicating if the given path contains invalid characters.</summary>
+ internal static bool HasIllegalCharacters(string path)
+ {
+ Debug.Assert(path != null);
+ return path.IndexOf(InvalidPathChar) >= 0;
+ }
+
+ internal static int GetRootLength(string path)
+ {
+ return path.Length > 0 && IsDirectorySeparator(path[0]) ? 1 : 0;
+ }
+
+ internal static bool IsDirectorySeparator(char c)
+ {
+ // The alternate directory separator char is the same as the directory separator,
+ // so we only need to check one.
+ Debug.Assert(Path.DirectorySeparatorChar == Path.AltDirectorySeparatorChar);
+ return c == Path.DirectorySeparatorChar;
+ }
+
+ /// <summary>
+ /// Returns true if the path is too long
+ /// </summary>
+ internal static bool IsPathTooLong(string fullPath)
+ {
+ return fullPath.Length >= Interop.Sys.MaxPath;
+ }
+
+ /// <summary>
+ /// Returns true if the directory is too long
+ /// </summary>
+ internal static bool IsDirectoryTooLong(string fullPath)
+ {
+ return fullPath.Length >= Interop.Sys.MaxPath;
+ }
+
+ /// <summary>
+ /// Normalize separators in the given path. Compresses forward slash runs.
+ /// </summary>
+ internal static string NormalizeDirectorySeparators(string path)
+ {
+ if (string.IsNullOrEmpty(path)) return path;
+
+ // Make a pass to see if we need to normalize so we can potentially skip allocating
+ bool normalized = true;
+
+ for (int i = 0; i < path.Length; i++)
+ {
+ if (IsDirectorySeparator(path[i])
+ && (i + 1 < path.Length && IsDirectorySeparator(path[i + 1])))
+ {
+ normalized = false;
+ break;
+ }
+ }
+
+ if (normalized) return path;
+
+ StringBuilder builder = new StringBuilder(path.Length);
+
+ for (int i = 0; i < path.Length; i++)
+ {
+ char current = path[i];
+
+ // Skip if we have another separator following
+ if (IsDirectorySeparator(current)
+ && (i + 1 < path.Length && IsDirectorySeparator(path[i + 1])))
+ continue;
+
+ builder.Append(current);
+ }
+
+ return builder.ToString();
+ }
+
+ /// <summary>
+ /// Returns true if the character is a directory or volume separator.
+ /// </summary>
+ /// <param name="ch">The character to test.</param>
+ internal static bool IsDirectoryOrVolumeSeparator(char ch)
+ {
+ // The directory separator, volume separator, and the alternate directory
+ // separator should be the same on Unix, so we only need to check one.
+ Debug.Assert(Path.DirectorySeparatorChar == Path.AltDirectorySeparatorChar);
+ Debug.Assert(Path.DirectorySeparatorChar == Path.VolumeSeparatorChar);
+ return ch == Path.DirectorySeparatorChar;
+ }
+
+ internal static bool HasInvalidVolumeSeparator(string path)
+ {
+ // This is only ever true for Windows
+ return false;
+ }
+
+ internal static bool IsPartiallyQualified(string path)
+ {
+ // This is much simpler than Windows where paths can be rooted, but not fully qualified (such as Drive Relative)
+ // As long as the path is rooted in Unix it doesn't use the current directory and therefore is fully qualified.
+ return !Path.IsPathRooted(path);
+ }
+ }
+}