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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp"
+
+/*
+ * Assembly attributes. This file is preprocessed to generate a .cs file
+ * with the correct information. The original lives in VBL\Tools\DevDiv\
+ */
+
+using System;
+using System.Reflection;
+using System.Resources;
+using System.Diagnostics;
+using System.Runtime.InteropServices;
+using System.Runtime.CompilerServices;
+
+
+// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+/**
+ * Version strings for Frameworks.
+ *
+ */
+
+//
+// Insert just the #defines in winver.h, so that the
+// C# compiler can include this file after macro preprocessing.
+//
+
+
+
+
+
+
+
+
+
+// #line 21 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
+//
+// winver.h is bad for rc.exe & csc.exe whereas verrsrc.h does not have an include guard
+// yet defines the same structure twice if RC_INVOKED is not #defined.
+// Temporarily enable RC_INVOKED protection around the #include.
+//
+
+
+
+
+
+
+// #line 1 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h"
+// #line 1 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h"
+/*
+
+
+
+Module Name:
+
+ winapifamily.h
+
+Abstract:
+
+ Master include file for API family partitioning.
+
+*/
+
+
+
+
+
+// #pragma once
+// #line 21 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h"
+
+/*
+ * When compiling C and C++ code using SDK header files, the development
+ * environment can specify a target platform by #define-ing the
+ * pre-processor symbol WINAPI_FAMILY to one of the following values.
+ * Each FAMILY value denotes an application family for which a different
+ * subset of the total set of header-file-defined APIs are available.
+ * Setting the WINAPI_FAMILY value will effectively hide from the
+ * editing and compilation environments the existence of APIs that
+ * are not applicable to the family of applications targeting a
+ * specific platform.
+ */
+
+/*
+ * The WINAPI_FAMILY values of 0 and 1 are reserved to ensure that
+ * an error will occur if WINAPI_FAMILY is set to any
+ * WINAPI_PARTITION value (which must be 0 or 1, see below).
+ */
+
+
+
+/* The value of WINAPI_FAMILY_DESKTOP_APP may change in future SDKs. */
+/* Additional WINAPI_FAMILY values may be defined in future SDKs. */
+
+/*
+ * For compatibility with Windows 8 header files, the following
+ * synonym for WINAPI_FAMILY_PC_APP is temporarily #define'd.
+ * Use of this symbol should be considered deprecated.
+ */
+
+
+/*
+ * If no WINAPI_FAMILY value is specified, then all APIs available to
+ * Windows desktop applications are exposed.
+ */
+
+
+// #line 59 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h"
+
+/*
+ * API PARTITONs are part of an indirection mechanism for mapping between
+ * individual APIs and the FAMILYs to which they apply.
+ * Each PARTITION is a category or subset of named APIs. PARTITIONs
+ * are permitted to have overlapping membership -- some single API
+ * might be part of more than one PARTITION. In support of new
+ * FAMILYs that might be added in future SDKs, any single current
+ * PARTITION might in that future SDK be split into two or more new PARTITIONs.
+ * Accordingly, application developers should avoid taking dependencies on
+ * PARTITION names; developers' only dependency upon the symbols defined
+ * in this file should be their reliance on the WINAPI_FAMILY names and values.
+ */
+
+/*
+ * Current PARTITIONS are each #undef'ed below, and then will be #define-ed
+ * to be either 1 or 0 or depending on the active WINAPI_FAMILY.
+ */
+
+
+
+
+
+
+
+/*
+ * The mapping between families and partitions is summarized here.
+ * An X indicates that the given partition is active for the given
+ * platform/family.
+ *
+ * +---------------+
+ * | *Partition* |
+ * +---+---+---+---+
+ * | | | | P |
+ * | | | | H |
+ * | D | | | O |
+ * | E | | P | N |
+ * | S | | C | E |
+ * | K | | _ | _ |
+ * | T | A | A | A |
+ * +-------------------------+-+ O | P | P | P |
+ * | *Platform/Family* \| P | P | P | P |
+ * +---------------------------+---+---+---+---+
+ * | WINAPI_FAMILY_DESKTOP_APP | X | X | X | |
+ * +---------------------------+---+---+---+---+
+ * | WINAPI_FAMILY_PC_APP | | X | X | |
+ * +---------------------------+---+---+---+---+
+ * | WINAPI_FAMILY_PHONE_APP | | X | | X |
+ * +---------------------------+---+---+---+---+
+ *
+ * The table above is encoded in the following expressions,
+ * each of which evaluates to 1 or 0.
+ *
+ * Whenever a new family is added, all of these expressions
+ * need to be reconsidered.
+ */
+
+
+// #line 118 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h"
+
+
+
+
+
+/*
+ * For compatibility with Windows Phone 8 header files, the following
+ * synonym for WINAPI_PARTITION_PHONE_APP is temporarily #define'd.
+ * Use of this symbol should be regarded as deprecated.
+ */
+
+
+/*
+ * Header files use the WINAPI_FAMILY_PARTITION macro to assign one or
+ * more declarations to some group of partitions. The macro chooses
+ * whether the preprocessor will emit or omit a sequence of declarations
+ * bracketed by an #if/#endif pair. All header file references to the
+ * WINAPI_PARTITION_* values should be in the form of occurrences of
+ * WINAPI_FAMILY_PARTITION(...).
+ *
+ * For example, the following usage of WINAPI_FAMILY_PARTITION identifies
+ * a sequence of declarations that are part of both the Windows Desktop
+ * Partition and the Windows-Phone-Specific Store Partition:
+ *
+ * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_PHONE_APP)
+ * ...
+ * #endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_PHONE_APP)
+ *
+ * The comment on the closing #endif allow tools as well as people to find the
+ * matching #ifdef properly.
+ *
+ * Usages of WINAPI_FAMILY_PARTITION may be combined, when the partitition definitions are
+ * related. In particular one might use declarations like
+ *
+ * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+ *
+ * or
+ *
+ * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PHONE_APP)
+ *
+ * Direct references to WINAPI_PARTITION_ values (eg #if !WINAPI_FAMILY_PARTITION_...)
+ * should not be used.
+ */
+
+
+/*
+ * Macro used to #define or typedef a symbol used for selective deprecation
+ * of individual methods of a COM interfaces that are otherwise available
+ * for a given set of partitions.
+ */
+
+
+/*
+ * For compatibility with Windows 8 header files, the following
+ * symbol is temporarily conditionally #define'd. Additional symbols
+ * like this should be not defined in winapifamily.h, but rather should be
+ * introduced locally to the header files of the component that needs them.
+ */
+
+
+// #line 179 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h"
+
+// #line 181 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h"
+// #line 2 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h"
+
+/****************************************************************************
+** *
+* verrsrc.h - Version Resource definitions *
+* *
+* Include file declaring version resources in rc files *
+* *
+* *
+* *
+\*****************************************************************************/
+
+// #pragma region Application Family
+
+
+/* ----- Symbols ----- */
+
+
+
+
+/* ----- VS_VERSION.dwFileFlags ----- */
+
+
+
+
+// #line 27 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h"
+
+
+
+/* ----- VS_VERSION.dwFileFlags ----- */
+
+
+
+
+
+
+
+/* ----- VS_VERSION.dwFileOS ----- */
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/* ----- VS_VERSION.dwFileType ----- */
+
+
+
+
+
+
+
+
+/* ----- VS_VERSION.dwFileSubtype for VFT_WINDOWS_DRV ----- */
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/* ----- VS_VERSION.dwFileSubtype for VFT_WINDOWS_FONT ----- */
+
+
+
+
+// #line 88 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h"
+// // #pragma region
+
+// #pragma region Desktop Family
+
+
+/* ----- VerFindFile() flags ----- */
+
+
+
+
+
+
+/* ----- VerInstallFile() flags ----- */
+
+
+
+
+
+
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+
+
+// #line 171 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h"
+// #pragma region
+
+// #line 37 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
+
+
+//
+// Include the definitions for rmj, rmm, rup, rpt
+//
+
+// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+
+
+
+
+// #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+
+// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\version.h"
+// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h"
+
+
+
+
+// #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h"
+
+
+
+
+
+// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\buildnumber.h"
+
+
+
+
+// #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\buildnumber.h"
+
+
+
+
+
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+
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+
+
+// #line 12 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h"
+// #line 2 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\version.h"
+
+
+
+
+
+
+
+
+
+
+
+
+// #line 8 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+
+
+
+// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h"
+
+
+
+
+
+
+
+
+
+
+
+// #line 13 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h"
+
+
+
+
+
+// #line 19 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h"
+
+// #line 12 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+// #line 13 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+
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+
+
+// #line 161 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+
+
+
+
+
+// #line 167 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+
+
+
+
+
+// #line 173 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+
+
+
+
+
+
+// #line 180 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h"
+
+// #line 48 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+/*
+ * Product version, name and copyright
+ */
+
+// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+
+
+
+
+// #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+
+
+
+// #line 10 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+
+
+
+
+// #line 15 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+// #line 16 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+
+// The following copyright is intended for display in the Windows Explorer property box for a DLL or EXE
+// See \\lca\pdm\TMGUIDE\Copyright\Crt_Tmk_Notices.xls for copyright guidelines
+//
+
+
+
+
+// #line 25 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+
+
+
+// #line 29 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+
+
+
+
+
+
+
+// #line 37 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+// #line 38 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+
+// VSWhidbey #495749
+// Note: The following legal copyright is intended for situations where the copyright symbol doesn't display
+// properly. For example, the following copyright should be displayed as part of the logo for DOS command-line
+// applications. If you change the format or wording of the following copyright, you should apply the same
+// change to fxresstrings.txt (for managed applications).
+
+
+
+// #line 48 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h"
+// #line 54 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+/*
+ * File version, names, description.
+ */
+
+// FX_VER_INTERNALNAME_STR is passed in by the build environment.
+
+
+
+
+
+
+
+// FX_VER_FILEDESCRIPTION_STR is defined in RC files that include fxver.h
+
+
+
+// #line 72 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
+
+// #line 78 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
+
+
+// #line 85 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+//URT_VFT passed in by the build environment.
+
+
+
+
+
+
+
+/* default is nodebug */
+
+
+
+
+// #line 102 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+// DEBUG flag is set for debug build, not set for retail build
+// #if defined(DEBUG) || defined(_DEBUG)
+// #define VER_DEBUG VS_FF_DEBUG
+// #else // DEBUG
+// #define VER_DEBUG 0
+// #endif // DEBUG
+
+
+/* default is prerelease */
+
+
+// #line 115 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+// #line 117 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+// PRERELEASE flag is always set unless building SHIP version
+// #ifndef _SHIP
+// #define VER_PRERELEASE VS_FF_PRERELEASE
+// #else
+// #define VER_PRERELEASE 0
+// #endif // _SHIP
+
+
+
+// #line 128 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+// #line 130 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+// PRIVATEBUILD flag is set if not built by build lab
+// #ifndef _VSBUILD
+// #define VER_PRIVATEBUILD VS_FF_PRIVATEBUILD
+// #else // _VSBUILD
+// #define VER_PRIVATEBUILD 0
+// #endif // _VSBUILD
+
+
+
+// #line 141 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+// #line 143 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+// #line 164 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
+
+
+
+
+
+// #line 174 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
+
+// #line 180 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
+
+
+
+
+// #line 189 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+// #line 193 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+
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+
+
+// #line 248 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+// #line 250 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+
+
+// #line 254 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+
+// #line 256 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h"
+// #line 24 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp"
+
+internal static class FXAssembly {
+ internal const string Version = "4.0.0.0";
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+// #line 44 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp"
+
+internal static class ThisAssembly {
+ internal const string Title = "System.Private.CoreLib.dll";
+ internal const string Description = "System.Private.CoreLib.dll";
+ internal const string DefaultAlias = "System.Private.CoreLib.dll";
+ internal const string Copyright = "\u00A9 Microsoft Corporation. All rights reserved.";
+ internal const string Version = "4.0.0.0";
+ internal const string InformationalVersion = "4.0.22306.0";
+ internal const string DailyBuildNumberStr = "22306";
+ internal const string BuildRevisionStr = "0";
+ internal const int DailyBuildNumber = 22306;
+}
+
+
+#pragma warning disable 436
+internal static class AssemblyRef {
+ internal const string EcmaPublicKey = "b77a5c561934e089";
+ internal const string EcmaPublicKeyToken = "b77a5c561934e089";
+ internal const string EcmaPublicKeyFull = "00000000000000000400000000000000";
+
+ internal const string SilverlightPublicKey = "31bf3856ad364e35";
+ internal const string SilverlightPublicKeyToken = "31bf3856ad364e35";
+ internal const string SilverlightPublicKeyFull = "0024000004800000940000000602000000240000525341310004000001000100B5FC90E7027F67871E773A8FDE8938C81DD402BA65B9201D60593E96C492651E889CC13F1415EBB53FAC1131AE0BD333C5EE6021672D9718EA31A8AEBD0DA0072F25D87DBA6FC90FFD598ED4DA35E44C398C454307E8E33B8426143DAEC9F596836F97C8F74750E5975C64E2189F45DEF46B2A2B1247ADC3652BF5C308055DA9";
+
+ internal const string SilverlightPlatformPublicKey = "7cec85d7bea7798e";
+ internal const string SilverlightPlatformPublicKeyToken = "7cec85d7bea7798e";
+ internal const string SilverlightPlatformPublicKeyFull = "00240000048000009400000006020000002400005253413100040000010001008D56C76F9E8649383049F383C44BE0EC204181822A6C31CF5EB7EF486944D032188EA1D3920763712CCB12D75FB77E9811149E6148E5D32FBAAB37611C1878DDC19E20EF135D0CB2CFF2BFEC3D115810C3D9069638FE4BE215DBF795861920E5AB6F7DB2E2CEEF136AC23D5DD2BF031700AEC232F6C6B1C785B4305C123B37AB";
+
+
+ internal const string PlatformPublicKey = SilverlightPlatformPublicKey;
+ internal const string PlatformPublicKeyToken = SilverlightPlatformPublicKeyToken;
+ internal const string PlatformPublicKeyFull = SilverlightPlatformPublicKeyFull;
+
+
+
+
+// #line 81 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp"
+
+ internal const string Mscorlib = "mscorlib, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey;
+ internal const string SystemData = "System.Data, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey;
+ internal const string SystemDataOracleClient = "System.Data.OracleClient, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey;
+ internal const string System = "System, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey;
+ internal const string SystemCore = "System.Core, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey;
+ internal const string SystemNumerics = "System.Numerics, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey;
+ internal const string SystemRuntimeRemoting = "System.Runtime.Remoting, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey;
+ internal const string SystemThreadingTasksDataflow = "System.Threading.Tasks.Dataflow, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey;
+ internal const string SystemWindowsForms = "System.Windows.Forms, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey;
+ internal const string SystemXml = "System.Xml, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey;
+
+ internal const string MicrosoftPublicKey = "b03f5f7f11d50a3a";
+ internal const string MicrosoftPublicKeyToken = "b03f5f7f11d50a3a";
+ internal const string MicrosoftPublicKeyFull = "002400000480000094000000060200000024000052534131000400000100010007D1FA57C4AED9F0A32E84AA0FAEFD0DE9E8FD6AEC8F87FB03766C834C99921EB23BE79AD9D5DCC1DD9AD236132102900B723CF980957FC4E177108FC607774F29E8320E92EA05ECE4E821C0A5EFE8F1645C4C0C93C1AB99285D622CAA652C1DFAD63D745D6F2DE5F17E5EAF0FC4963D261C8A12436518206DC093344D5AD293";
+
+ internal const string SharedLibPublicKey = "31bf3856ad364e35";
+ internal const string SharedLibPublicKeyToken = "31bf3856ad364e35";
+ internal const string SharedLibPublicKeyFull = "0024000004800000940000000602000000240000525341310004000001000100B5FC90E7027F67871E773A8FDE8938C81DD402BA65B9201D60593E96C492651E889CC13F1415EBB53FAC1131AE0BD333C5EE6021672D9718EA31A8AEBD0DA0072F25D87DBA6FC90FFD598ED4DA35E44C398C454307E8E33B8426143DAEC9F596836F97C8F74750E5975C64E2189F45DEF46B2A2B1247ADC3652BF5C308055DA9";
+
+ internal const string SystemComponentModelDataAnnotations = "System.ComponentModel.DataAnnotations, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+ internal const string SystemConfiguration = "System.Configuration, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemConfigurationInstall = "System.Configuration.Install, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemDeployment = "System.Deployment, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemDesign = "System.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemDirectoryServices = "System.DirectoryServices, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemDrawingDesign = "System.Drawing.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemDrawing = "System.Drawing, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemEnterpriseServices = "System.EnterpriseServices, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemManagement = "System.Management, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemMessaging = "System.Messaging, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemNetHttp = "System.Net.Http, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemNetHttpWebRequest = "System.Net.Http.WebRequest, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemRuntimeSerializationFormattersSoap = "System.Runtime.Serialization.Formatters.Soap, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemRuntimeWindowsRuntime = "System.Runtime.WindowsRuntime, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey;
+ internal const string SystemRuntimeWindowsRuntimeUIXaml = "System.Runtime.WindowsRuntimeUIXaml, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey;
+ internal const string SystemSecurity = "System.Security, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemServiceModelWeb = "System.ServiceModel.Web, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+ internal const string SystemServiceProcess = "System.ServiceProcess, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemWeb = "System.Web, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemWebAbstractions = "System.Web.Abstractions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+ internal const string SystemWebDynamicData = "System.Web.DynamicData, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+ internal const string SystemWebDynamicDataDesign = "System.Web.DynamicData.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+ internal const string SystemWebEntityDesign = "System.Web.Entity.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey;
+ internal const string SystemWebExtensions = "System.Web.Extensions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+ internal const string SystemWebExtensionsDesign = "System.Web.Extensions.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+ internal const string SystemWebMobile = "System.Web.Mobile, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemWebRegularExpressions = "System.Web.RegularExpressions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string SystemWebRouting = "System.Web.Routing, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+ internal const string SystemWebServices = "System.Web.Services, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+
+ internal const string WindowsBase = "WindowsBase, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey;
+
+ internal const string MicrosoftVisualStudio = "Microsoft.VisualStudio, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string MicrosoftVisualStudioWindowsForms = "Microsoft.VisualStudio.Windows.Forms, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string VJSharpCodeProvider = "VJSharpCodeProvider, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+
+ internal const string ASPBrowserCapsPublicKey = "b7bd7678b977bd8f";
+ internal const string ASPBrowserCapsFactory = "ASP.BrowserCapsFactory, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + ASPBrowserCapsPublicKey;
+
+
+ // We do not want these sitting in non-VS specific files. If you need them,
+ // add this line to sources:
+ // C_DEFINES=$(C_DEFINES) /DINCLUDE_VSREFS
+ //
+ // M.VS.dll and M.VSDesigner.dll should also be included here, but it
+ // turns out that everyone, from Data, to XSP to Winforms to diagnostics
+ // has thrown some designer-specific code into M.VS.dll or M.VSDesigner.dll.
+ //
+
+
+
+
+
+
+// #line 157 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp"
+
+ // VS Provided Assemblies... we can't strong bind to these, they
+ // update their assembly versions too often
+ //
+ internal const string MicrosoftVSDesigner = "Microsoft.VSDesigner, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string MicrosoftVisualStudioWeb = "Microsoft.VisualStudio.Web, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string MicrosoftWebDesign = "Microsoft.Web.Design.Client, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string MicrosoftVSDesignerMobile = "Microsoft.VSDesigner.Mobile, Version=8.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ internal const string MicrosoftJScript = "Microsoft.JScript, Version=8.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+
+ //internal const string MicrosoftVSDesigner = "Microsoft.VSDesigner, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+ //internal const string MicrosoftJScript = "Microsoft.JScript, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey;
+}
+#pragma warning restore 436
+// #line 172 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp"