diff options
Diffstat (limited to 'src/mscorlib/Common/Preprocessed/AssemblyRefs.g.cs')
-rw-r--r-- | src/mscorlib/Common/Preprocessed/AssemblyRefs.g.cs | 1082 |
1 files changed, 1082 insertions, 0 deletions
diff --git a/src/mscorlib/Common/Preprocessed/AssemblyRefs.g.cs b/src/mscorlib/Common/Preprocessed/AssemblyRefs.g.cs new file mode 100644 index 0000000000..24a1866a5d --- /dev/null +++ b/src/mscorlib/Common/Preprocessed/AssemblyRefs.g.cs @@ -0,0 +1,1082 @@ +// Licensed to the .NET Foundation under one or more agreements. +// The .NET Foundation licenses this file to you under the MIT license. +// See the LICENSE file in the project root for more information. +// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" + +/* + * Assembly attributes. This file is preprocessed to generate a .cs file + * with the correct information. The original lives in VBL\Tools\DevDiv\ + */ + +using System; +using System.Reflection; +using System.Resources; +using System.Diagnostics; +using System.Runtime.InteropServices; +using System.Runtime.CompilerServices; + + +// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" +/** + * Version strings for Frameworks. + * + */ + +// +// Insert just the #defines in winver.h, so that the +// C# compiler can include this file after macro preprocessing. +// + + + + + + + + + +// #line 21 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + +// +// winver.h is bad for rc.exe & csc.exe whereas verrsrc.h does not have an include guard +// yet defines the same structure twice if RC_INVOKED is not #defined. +// Temporarily enable RC_INVOKED protection around the #include. +// + + + + + + +// #line 1 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" +// #line 1 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" +/* + + + +Module Name: + + winapifamily.h + +Abstract: + + Master include file for API family partitioning. + +*/ + + + + + +// #pragma once +// #line 21 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" + +/* + * When compiling C and C++ code using SDK header files, the development + * environment can specify a target platform by #define-ing the + * pre-processor symbol WINAPI_FAMILY to one of the following values. + * Each FAMILY value denotes an application family for which a different + * subset of the total set of header-file-defined APIs are available. + * Setting the WINAPI_FAMILY value will effectively hide from the + * editing and compilation environments the existence of APIs that + * are not applicable to the family of applications targeting a + * specific platform. + */ + +/* + * The WINAPI_FAMILY values of 0 and 1 are reserved to ensure that + * an error will occur if WINAPI_FAMILY is set to any + * WINAPI_PARTITION value (which must be 0 or 1, see below). + */ + + + +/* The value of WINAPI_FAMILY_DESKTOP_APP may change in future SDKs. */ +/* Additional WINAPI_FAMILY values may be defined in future SDKs. */ + +/* + * For compatibility with Windows 8 header files, the following + * synonym for WINAPI_FAMILY_PC_APP is temporarily #define'd. + * Use of this symbol should be considered deprecated. + */ + + +/* + * If no WINAPI_FAMILY value is specified, then all APIs available to + * Windows desktop applications are exposed. + */ + + +// #line 59 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" + +/* + * API PARTITONs are part of an indirection mechanism for mapping between + * individual APIs and the FAMILYs to which they apply. + * Each PARTITION is a category or subset of named APIs. PARTITIONs + * are permitted to have overlapping membership -- some single API + * might be part of more than one PARTITION. In support of new + * FAMILYs that might be added in future SDKs, any single current + * PARTITION might in that future SDK be split into two or more new PARTITIONs. + * Accordingly, application developers should avoid taking dependencies on + * PARTITION names; developers' only dependency upon the symbols defined + * in this file should be their reliance on the WINAPI_FAMILY names and values. + */ + +/* + * Current PARTITIONS are each #undef'ed below, and then will be #define-ed + * to be either 1 or 0 or depending on the active WINAPI_FAMILY. + */ + + + + + + + +/* + * The mapping between families and partitions is summarized here. + * An X indicates that the given partition is active for the given + * platform/family. + * + * +---------------+ + * | *Partition* | + * +---+---+---+---+ + * | | | | P | + * | | | | H | + * | D | | | O | + * | E | | P | N | + * | S | | C | E | + * | K | | _ | _ | + * | T | A | A | A | + * +-------------------------+-+ O | P | P | P | + * | *Platform/Family* \| P | P | P | P | + * +---------------------------+---+---+---+---+ + * | WINAPI_FAMILY_DESKTOP_APP | X | X | X | | + * +---------------------------+---+---+---+---+ + * | WINAPI_FAMILY_PC_APP | | X | X | | + * +---------------------------+---+---+---+---+ + * | WINAPI_FAMILY_PHONE_APP | | X | | X | + * +---------------------------+---+---+---+---+ + * + * The table above is encoded in the following expressions, + * each of which evaluates to 1 or 0. + * + * Whenever a new family is added, all of these expressions + * need to be reconsidered. + */ + + +// #line 118 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" + + + + + +/* + * For compatibility with Windows Phone 8 header files, the following + * synonym for WINAPI_PARTITION_PHONE_APP is temporarily #define'd. + * Use of this symbol should be regarded as deprecated. + */ + + +/* + * Header files use the WINAPI_FAMILY_PARTITION macro to assign one or + * more declarations to some group of partitions. The macro chooses + * whether the preprocessor will emit or omit a sequence of declarations + * bracketed by an #if/#endif pair. All header file references to the + * WINAPI_PARTITION_* values should be in the form of occurrences of + * WINAPI_FAMILY_PARTITION(...). + * + * For example, the following usage of WINAPI_FAMILY_PARTITION identifies + * a sequence of declarations that are part of both the Windows Desktop + * Partition and the Windows-Phone-Specific Store Partition: + * + * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_PHONE_APP) + * ... + * #endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_PHONE_APP) + * + * The comment on the closing #endif allow tools as well as people to find the + * matching #ifdef properly. + * + * Usages of WINAPI_FAMILY_PARTITION may be combined, when the partitition definitions are + * related. In particular one might use declarations like + * + * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) + * + * or + * + * #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PHONE_APP) + * + * Direct references to WINAPI_PARTITION_ values (eg #if !WINAPI_FAMILY_PARTITION_...) + * should not be used. + */ + + +/* + * Macro used to #define or typedef a symbol used for selective deprecation + * of individual methods of a COM interfaces that are otherwise available + * for a given set of partitions. + */ + + +/* + * For compatibility with Windows 8 header files, the following + * symbol is temporarily conditionally #define'd. Additional symbols + * like this should be not defined in winapifamily.h, but rather should be + * introduced locally to the header files of the component that needs them. + */ + + +// #line 179 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" + +// #line 181 "c:\\program files (x86)\\windows kits\\8.1\\include\\shared\\winapifamily.h" +// #line 2 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" + +/**************************************************************************** +** * +* verrsrc.h - Version Resource definitions * +* * +* Include file declaring version resources in rc files * +* * +* * +* * +\*****************************************************************************/ + +// #pragma region Application Family + + +/* ----- Symbols ----- */ + + + + +/* ----- VS_VERSION.dwFileFlags ----- */ + + + + +// #line 27 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" + + + +/* ----- VS_VERSION.dwFileFlags ----- */ + + + + + + + +/* ----- VS_VERSION.dwFileOS ----- */ + + + + + + + + + + + + + + + + + + + +/* ----- VS_VERSION.dwFileType ----- */ + + + + + + + + +/* ----- VS_VERSION.dwFileSubtype for VFT_WINDOWS_DRV ----- */ + + + + + + + + + + + + + + +/* ----- VS_VERSION.dwFileSubtype for VFT_WINDOWS_FONT ----- */ + + + + +// #line 88 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" +// // #pragma region + +// #pragma region Desktop Family + + +/* ----- VerFindFile() flags ----- */ + + + + + + +/* ----- VerInstallFile() flags ----- */ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +// #line 171 "c:\\program files (x86)\\windows kits\\8.1\\include\\um\\verrsrc.h" +// #pragma region + +// #line 37 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + + + +// +// Include the definitions for rmj, rmm, rup, rpt +// + +// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" + + + + +// #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" + +// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\version.h" +// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h" + + + + +// #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h" + + + + + +// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\buildnumber.h" + + + + +// #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\buildnumber.h" + + + + + + + + + + + + + + + + + + + + + + + + + +// #line 12 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\ndpversion_generated.h" +// #line 2 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\version.h" + + + + + + + + + + + + +// #line 8 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" + + + +// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h" + + + + + + + + + + + +// #line 13 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h" + + + + + +// #line 19 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\asm_version.h" + +// #line 12 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" +// #line 13 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +// #line 161 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" + + + + + +// #line 167 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" + + + + + +// #line 173 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" + + + + + + +// #line 180 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\product_version.h" + +// #line 48 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +/* + * Product version, name and copyright + */ + +// #line 1 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" + + + + +// #line 6 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" + + + +// #line 10 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" + + + + +// #line 15 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" +// #line 16 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" + +// The following copyright is intended for display in the Windows Explorer property box for a DLL or EXE +// See \\lca\pdm\TMGUIDE\Copyright\Crt_Tmk_Notices.xls for copyright guidelines +// + + + + +// #line 25 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" + + + +// #line 29 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" + + + + + + + +// #line 37 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" +// #line 38 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" + +// VSWhidbey #495749 +// Note: The following legal copyright is intended for situations where the copyright symbol doesn't display +// properly. For example, the following copyright should be displayed as part of the logo for DOS command-line +// applications. If you change the format or wording of the following copyright, you should apply the same +// change to fxresstrings.txt (for managed applications). + + + +// #line 48 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxverstrings.h" +// #line 54 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +/* + * File version, names, description. + */ + +// FX_VER_INTERNALNAME_STR is passed in by the build environment. + + + + + + + +// FX_VER_FILEDESCRIPTION_STR is defined in RC files that include fxver.h + + + +// #line 72 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + + +// #line 78 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + + + +// #line 85 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + +//URT_VFT passed in by the build environment. + + + + + + + +/* default is nodebug */ + + + + +// #line 102 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +// DEBUG flag is set for debug build, not set for retail build +// #if defined(DEBUG) || defined(_DEBUG) +// #define VER_DEBUG VS_FF_DEBUG +// #else // DEBUG +// #define VER_DEBUG 0 +// #endif // DEBUG + + +/* default is prerelease */ + + +// #line 115 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +// #line 117 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +// PRERELEASE flag is always set unless building SHIP version +// #ifndef _SHIP +// #define VER_PRERELEASE VS_FF_PRERELEASE +// #else +// #define VER_PRERELEASE 0 +// #endif // _SHIP + + + +// #line 128 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +// #line 130 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +// PRIVATEBUILD flag is set if not built by build lab +// #ifndef _VSBUILD +// #define VER_PRIVATEBUILD VS_FF_PRIVATEBUILD +// #else // _VSBUILD +// #define VER_PRIVATEBUILD 0 +// #endif // _VSBUILD + + + +// #line 141 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +// #line 143 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + + + + + + + + + + + + + + + + + +// #line 164 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + + + + + + +// #line 174 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + + +// #line 180 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + + + + + +// #line 189 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + +// #line 193 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +// #line 248 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +// #line 250 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + + + +// #line 254 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" + +// #line 256 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\include\\fxver.h" +// #line 24 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" + +internal static class FXAssembly { + internal const string Version = "4.0.0.0"; +} + + + + + + + + + + + + + + + +// #line 44 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" + +internal static class ThisAssembly { + internal const string Title = "System.Private.CoreLib.dll"; + internal const string Description = "System.Private.CoreLib.dll"; + internal const string DefaultAlias = "System.Private.CoreLib.dll"; + internal const string Copyright = "\u00A9 Microsoft Corporation. All rights reserved."; + internal const string Version = "4.0.0.0"; + internal const string InformationalVersion = "4.0.22306.0"; + internal const string DailyBuildNumberStr = "22306"; + internal const string BuildRevisionStr = "0"; + internal const int DailyBuildNumber = 22306; +} + + +#pragma warning disable 436 +internal static class AssemblyRef { + internal const string EcmaPublicKey = "b77a5c561934e089"; + internal const string EcmaPublicKeyToken = "b77a5c561934e089"; + internal const string EcmaPublicKeyFull = "00000000000000000400000000000000"; + + internal const string SilverlightPublicKey = "31bf3856ad364e35"; + internal const string SilverlightPublicKeyToken = "31bf3856ad364e35"; + internal const string SilverlightPublicKeyFull = "0024000004800000940000000602000000240000525341310004000001000100B5FC90E7027F67871E773A8FDE8938C81DD402BA65B9201D60593E96C492651E889CC13F1415EBB53FAC1131AE0BD333C5EE6021672D9718EA31A8AEBD0DA0072F25D87DBA6FC90FFD598ED4DA35E44C398C454307E8E33B8426143DAEC9F596836F97C8F74750E5975C64E2189F45DEF46B2A2B1247ADC3652BF5C308055DA9"; + + internal const string SilverlightPlatformPublicKey = "7cec85d7bea7798e"; + internal const string SilverlightPlatformPublicKeyToken = "7cec85d7bea7798e"; + internal const string SilverlightPlatformPublicKeyFull = "00240000048000009400000006020000002400005253413100040000010001008D56C76F9E8649383049F383C44BE0EC204181822A6C31CF5EB7EF486944D032188EA1D3920763712CCB12D75FB77E9811149E6148E5D32FBAAB37611C1878DDC19E20EF135D0CB2CFF2BFEC3D115810C3D9069638FE4BE215DBF795861920E5AB6F7DB2E2CEEF136AC23D5DD2BF031700AEC232F6C6B1C785B4305C123B37AB"; + + + internal const string PlatformPublicKey = SilverlightPlatformPublicKey; + internal const string PlatformPublicKeyToken = SilverlightPlatformPublicKeyToken; + internal const string PlatformPublicKeyFull = SilverlightPlatformPublicKeyFull; + + + + +// #line 81 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" + + internal const string Mscorlib = "mscorlib, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; + internal const string SystemData = "System.Data, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; + internal const string SystemDataOracleClient = "System.Data.OracleClient, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; + internal const string System = "System, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; + internal const string SystemCore = "System.Core, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; + internal const string SystemNumerics = "System.Numerics, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; + internal const string SystemRuntimeRemoting = "System.Runtime.Remoting, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; + internal const string SystemThreadingTasksDataflow = "System.Threading.Tasks.Dataflow, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + PlatformPublicKey; + internal const string SystemWindowsForms = "System.Windows.Forms, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; + internal const string SystemXml = "System.Xml, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; + + internal const string MicrosoftPublicKey = "b03f5f7f11d50a3a"; + internal const string MicrosoftPublicKeyToken = "b03f5f7f11d50a3a"; + internal const string MicrosoftPublicKeyFull = "002400000480000094000000060200000024000052534131000400000100010007D1FA57C4AED9F0A32E84AA0FAEFD0DE9E8FD6AEC8F87FB03766C834C99921EB23BE79AD9D5DCC1DD9AD236132102900B723CF980957FC4E177108FC607774F29E8320E92EA05ECE4E821C0A5EFE8F1645C4C0C93C1AB99285D622CAA652C1DFAD63D745D6F2DE5F17E5EAF0FC4963D261C8A12436518206DC093344D5AD293"; + + internal const string SharedLibPublicKey = "31bf3856ad364e35"; + internal const string SharedLibPublicKeyToken = "31bf3856ad364e35"; + internal const string SharedLibPublicKeyFull = "0024000004800000940000000602000000240000525341310004000001000100B5FC90E7027F67871E773A8FDE8938C81DD402BA65B9201D60593E96C492651E889CC13F1415EBB53FAC1131AE0BD333C5EE6021672D9718EA31A8AEBD0DA0072F25D87DBA6FC90FFD598ED4DA35E44C398C454307E8E33B8426143DAEC9F596836F97C8F74750E5975C64E2189F45DEF46B2A2B1247ADC3652BF5C308055DA9"; + + internal const string SystemComponentModelDataAnnotations = "System.ComponentModel.DataAnnotations, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + internal const string SystemConfiguration = "System.Configuration, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemConfigurationInstall = "System.Configuration.Install, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemDeployment = "System.Deployment, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemDesign = "System.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemDirectoryServices = "System.DirectoryServices, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemDrawingDesign = "System.Drawing.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemDrawing = "System.Drawing, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemEnterpriseServices = "System.EnterpriseServices, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemManagement = "System.Management, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemMessaging = "System.Messaging, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemNetHttp = "System.Net.Http, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemNetHttpWebRequest = "System.Net.Http.WebRequest, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemRuntimeSerializationFormattersSoap = "System.Runtime.Serialization.Formatters.Soap, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemRuntimeWindowsRuntime = "System.Runtime.WindowsRuntime, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; + internal const string SystemRuntimeWindowsRuntimeUIXaml = "System.Runtime.WindowsRuntimeUIXaml, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; + internal const string SystemSecurity = "System.Security, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemServiceModelWeb = "System.ServiceModel.Web, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + internal const string SystemServiceProcess = "System.ServiceProcess, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemWeb = "System.Web, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemWebAbstractions = "System.Web.Abstractions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + internal const string SystemWebDynamicData = "System.Web.DynamicData, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + internal const string SystemWebDynamicDataDesign = "System.Web.DynamicData.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + internal const string SystemWebEntityDesign = "System.Web.Entity.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + EcmaPublicKey; + internal const string SystemWebExtensions = "System.Web.Extensions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + internal const string SystemWebExtensionsDesign = "System.Web.Extensions.Design, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + internal const string SystemWebMobile = "System.Web.Mobile, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemWebRegularExpressions = "System.Web.RegularExpressions, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string SystemWebRouting = "System.Web.Routing, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + internal const string SystemWebServices = "System.Web.Services, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + + internal const string WindowsBase = "WindowsBase, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + SharedLibPublicKey; + + internal const string MicrosoftVisualStudio = "Microsoft.VisualStudio, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string MicrosoftVisualStudioWindowsForms = "Microsoft.VisualStudio.Windows.Forms, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string VJSharpCodeProvider = "VJSharpCodeProvider, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + + internal const string ASPBrowserCapsPublicKey = "b7bd7678b977bd8f"; + internal const string ASPBrowserCapsFactory = "ASP.BrowserCapsFactory, Version=" + FXAssembly.Version + ", Culture=neutral, PublicKeyToken=" + ASPBrowserCapsPublicKey; + + + // We do not want these sitting in non-VS specific files. If you need them, + // add this line to sources: + // C_DEFINES=$(C_DEFINES) /DINCLUDE_VSREFS + // + // M.VS.dll and M.VSDesigner.dll should also be included here, but it + // turns out that everyone, from Data, to XSP to Winforms to diagnostics + // has thrown some designer-specific code into M.VS.dll or M.VSDesigner.dll. + // + + + + + + +// #line 157 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" + + // VS Provided Assemblies... we can't strong bind to these, they + // update their assembly versions too often + // + internal const string MicrosoftVSDesigner = "Microsoft.VSDesigner, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string MicrosoftVisualStudioWeb = "Microsoft.VisualStudio.Web, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string MicrosoftWebDesign = "Microsoft.Web.Design.Client, Version=10.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string MicrosoftVSDesignerMobile = "Microsoft.VSDesigner.Mobile, Version=8.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + internal const string MicrosoftJScript = "Microsoft.JScript, Version=8.0.0.0, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + + //internal const string MicrosoftVSDesigner = "Microsoft.VSDesigner, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; + //internal const string MicrosoftJScript = "Microsoft.JScript, Culture=neutral, PublicKeyToken=" + MicrosoftPublicKey; +} +#pragma warning restore 436 +// #line 172 "d:\\projectk_2\\src\\ndp\\clr\\src\\bcl.oss\\open\\src\\common\\assemblyrefs.cspp" |