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Diffstat (limited to 'src/jit/protononjit/protononjit.nativeproj')
-rw-r--r-- | src/jit/protononjit/protononjit.nativeproj | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/jit/protononjit/protononjit.nativeproj b/src/jit/protononjit/protononjit.nativeproj new file mode 100644 index 0000000000..64df6c5739 --- /dev/null +++ b/src/jit/protononjit/protononjit.nativeproj @@ -0,0 +1,86 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + + <!-- + PROTO JIT: The purpose of this module is to provide an isolated environment to develop + the RyuJIT backend without interfering with the development of the frontend. The + idea is to fork codegen and registerfp, that way we leave the PUCLR backend intact so + it can be still consumed by the RyuJIT frontend separately maintaining the code stability + of the PUCLR codegen.cpp logic. + + This module is meant to be used as a throwaway or fallback cross-JIT (x86 -> arm) that will just + attempt to generate arm code, throw it away and then re-jit using the default jit on x86. + --> + + <!-- + Note that we are defining TargetArch directly because of altjit is not a real fully functional cross + compiled binary. It is just a convenience workaround for JIT devs. + --> + <PropertyGroup> + <TargetArch>arm</TargetArch> + </PropertyGroup> + + <!-- Import the CLR's settings --> + + <Import Project="$(_NTDRIVE)$(_NTROOT)\ndp\clr\clr.props" /> + + <PropertyGroup> + + <!-- Set the output --> + + <OutputName>protononjit</OutputName> + <FeatureMergeJitAndEngine>false</FeatureMergeJitAndEngine> + <TargetType>DYNLINK</TargetType> + <BuildCoreBinaries>false</BuildCoreBinaries> + <BuildSysBinaries>false</BuildSysBinaries> + + <!-- Motherhood & apple pie here --> + + <DllEntryPoint>_DllMainCRTStartup</DllEntryPoint> + <LinkSubsystem>windows</LinkSubsystem> + <LibCLib Condition="'$(FeatureMergeJitAndEngine)'!='true'">$(ClrCrtLib)</LibCLib> + + <!-- JIT specific baloney --> + + <LinkModuleDefinitionFile>$(OutputName).def</LinkModuleDefinitionFile> + + <ClDefines>$(ClDefines);_TARGET_ARM_=1</ClDefines> + <ClDefines>$(ClDefines);ALT_JIT</ClDefines> + + <Win32DllLibs>$(SdkLibPath)\kernel32.lib;$(SdkLibPath)\user32.lib;$(SdkLibPath)\advapi32.lib;$(SdkLibPath)\oleaut32.lib;$(SdkLibPath)\uuid.lib</Win32DllLibs> + <Win32DllLibs>$(Win32DllLibs);$(ClrLibPath)\utilcode.lib</Win32DllLibs> + + <!-- Profile-guided optimization --> + + <PogoOptimize>false</PogoOptimize> + <PogoInstrument>false</PogoInstrument> + <PogoUpdate>false</PogoUpdate> + + <!-- Do we want to build with msvcdis disassembly? This should be enabled for DEBUG, disabled otherwise. + However, it can be useful to enable it temporarily in non-DEBUG builds, by changing the EnableLateDisasm property. + --> + <EnableLateDisasm>false</EnableLateDisasm> + <ClDefines Condition="'$(EnableLateDisasm)' == 'true'">$(ClDefines);LATE_DISASM=1</ClDefines> + <LinkDelayLoad Condition="'$(EnableLateDisasm)' == 'true'">$(LinkDelayLoad);msvcdis$(VC_NONCRT_ProdVerX).dll</LinkDelayLoad> + <UseDelayimpLib Condition="'$(EnableLateDisasm)' == 'true' and '$(FeatureMergeJitAndEngine)'!='true'">true</UseDelayimpLib> + + </PropertyGroup> + + <!-- Leaf Project Items --> + <ItemGroup> + <ProjectReference Include="$(ClrSrcDirectory)utilcode\dyncrt\dyncrt.nativeproj" /> + <TargetLib Include="$(SdkLibPath)\mscoree.lib" /> + <TargetLib Include="$(ClrLibPath)\ArmGCInfo.lib"> + <ProjectReference>$(ClrSrcDirectory)gcinfo\armlib\ArmGCInfo.nativeproj</ProjectReference> + </TargetLib> + <TargetLib Condition="'$(UseDelayimpLib)' == 'true'" Include="$(ClrLibPath)\delayimp.lib"> + <ProjectReference>$(ClrSrcDirectory)delayimp\delayimp.nativeproj</ProjectReference> + </TargetLib> + <TargetLib Condition="'$(DebugBuild)' == 'true'" Include="$(SdkLibPath)\ole32.lib" /> + <TargetLib Condition="'$(EnableLateDisasm)' == 'true'" Include="$(VCToolsLibPath)\msvcdis.lib" /> + <RCResourceFile Include="..\native.rc" /> + </ItemGroup> + + <Import Project="..\jit.settings.targets" /> + +</Project> |