summaryrefslogtreecommitdiff
path: root/src/System.Private.CoreLib/shared/System/HashCode.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/System.Private.CoreLib/shared/System/HashCode.cs')
-rw-r--r--src/System.Private.CoreLib/shared/System/HashCode.cs430
1 files changed, 430 insertions, 0 deletions
diff --git a/src/System.Private.CoreLib/shared/System/HashCode.cs b/src/System.Private.CoreLib/shared/System/HashCode.cs
new file mode 100644
index 0000000000..4be57be02a
--- /dev/null
+++ b/src/System.Private.CoreLib/shared/System/HashCode.cs
@@ -0,0 +1,430 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+/*
+
+The xxHash32 implementation is based on the code published by Yann Collet:
+https://raw.githubusercontent.com/Cyan4973/xxHash/5c174cfa4e45a42f94082dc0d4539b39696afea1/xxhash.c
+
+ xxHash - Fast Hash algorithm
+ Copyright (C) 2012-2016, Yann Collet
+
+ BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are
+ met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following disclaimer
+ in the documentation and/or other materials provided with the
+ distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+ You can contact the author at :
+ - xxHash homepage: http://www.xxhash.com
+ - xxHash source repository : https://github.com/Cyan4973/xxHash
+
+*/
+
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Runtime.CompilerServices;
+
+namespace System
+{
+ // xxHash32 is used for the hash code.
+ // https://github.com/Cyan4973/xxHash
+
+ public struct HashCode
+ {
+ private static readonly uint s_seed = GenerateGlobalSeed();
+
+ private const uint Prime1 = 2654435761U;
+ private const uint Prime2 = 2246822519U;
+ private const uint Prime3 = 3266489917U;
+ private const uint Prime4 = 668265263U;
+ private const uint Prime5 = 374761393U;
+
+ private uint _v1, _v2, _v3, _v4;
+ private uint _queue1, _queue2, _queue3;
+ private uint _length;
+
+ private static unsafe uint GenerateGlobalSeed()
+ {
+ uint result;
+ Interop.GetRandomBytes((byte*)&result, sizeof(uint));
+ return result;
+ }
+
+ public static int Combine<T1>(T1 value1)
+ {
+ // Provide a way of diffusing bits from something with a limited
+ // input hash space. For example, many enums only have a few
+ // possible hashes, only using the bottom few bits of the code. Some
+ // collections are built on the assumption that hashes are spread
+ // over a larger space, so diffusing the bits may help the
+ // collection work more efficiently.
+
+ var hc1 = (uint)(value1?.GetHashCode() ?? 0);
+
+ uint hash = MixEmptyState();
+ hash += 4;
+
+ hash = QueueRound(hash, hc1);
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+ public static int Combine<T1, T2>(T1 value1, T2 value2)
+ {
+ var hc1 = (uint)(value1?.GetHashCode() ?? 0);
+ var hc2 = (uint)(value2?.GetHashCode() ?? 0);
+
+ uint hash = MixEmptyState();
+ hash += 8;
+
+ hash = QueueRound(hash, hc1);
+ hash = QueueRound(hash, hc2);
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+ public static int Combine<T1, T2, T3>(T1 value1, T2 value2, T3 value3)
+ {
+ var hc1 = (uint)(value1?.GetHashCode() ?? 0);
+ var hc2 = (uint)(value2?.GetHashCode() ?? 0);
+ var hc3 = (uint)(value3?.GetHashCode() ?? 0);
+
+ uint hash = MixEmptyState();
+ hash += 12;
+
+ hash = QueueRound(hash, hc1);
+ hash = QueueRound(hash, hc2);
+ hash = QueueRound(hash, hc3);
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+ public static int Combine<T1, T2, T3, T4>(T1 value1, T2 value2, T3 value3, T4 value4)
+ {
+ var hc1 = (uint)(value1?.GetHashCode() ?? 0);
+ var hc2 = (uint)(value2?.GetHashCode() ?? 0);
+ var hc3 = (uint)(value3?.GetHashCode() ?? 0);
+ var hc4 = (uint)(value4?.GetHashCode() ?? 0);
+
+ Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
+
+ v1 = Round(v1, hc1);
+ v2 = Round(v2, hc2);
+ v3 = Round(v3, hc3);
+ v4 = Round(v4, hc4);
+
+ uint hash = MixState(v1, v2, v3, v4);
+ hash += 16;
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+ public static int Combine<T1, T2, T3, T4, T5>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5)
+ {
+ var hc1 = (uint)(value1?.GetHashCode() ?? 0);
+ var hc2 = (uint)(value2?.GetHashCode() ?? 0);
+ var hc3 = (uint)(value3?.GetHashCode() ?? 0);
+ var hc4 = (uint)(value4?.GetHashCode() ?? 0);
+ var hc5 = (uint)(value5?.GetHashCode() ?? 0);
+
+ Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
+
+ v1 = Round(v1, hc1);
+ v2 = Round(v2, hc2);
+ v3 = Round(v3, hc3);
+ v4 = Round(v4, hc4);
+
+ uint hash = MixState(v1, v2, v3, v4);
+ hash += 20;
+
+ hash = QueueRound(hash, hc5);
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+ public static int Combine<T1, T2, T3, T4, T5, T6>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6)
+ {
+ var hc1 = (uint)(value1?.GetHashCode() ?? 0);
+ var hc2 = (uint)(value2?.GetHashCode() ?? 0);
+ var hc3 = (uint)(value3?.GetHashCode() ?? 0);
+ var hc4 = (uint)(value4?.GetHashCode() ?? 0);
+ var hc5 = (uint)(value5?.GetHashCode() ?? 0);
+ var hc6 = (uint)(value6?.GetHashCode() ?? 0);
+
+ Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
+
+ v1 = Round(v1, hc1);
+ v2 = Round(v2, hc2);
+ v3 = Round(v3, hc3);
+ v4 = Round(v4, hc4);
+
+ uint hash = MixState(v1, v2, v3, v4);
+ hash += 24;
+
+ hash = QueueRound(hash, hc5);
+ hash = QueueRound(hash, hc6);
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+ public static int Combine<T1, T2, T3, T4, T5, T6, T7>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7)
+ {
+ var hc1 = (uint)(value1?.GetHashCode() ?? 0);
+ var hc2 = (uint)(value2?.GetHashCode() ?? 0);
+ var hc3 = (uint)(value3?.GetHashCode() ?? 0);
+ var hc4 = (uint)(value4?.GetHashCode() ?? 0);
+ var hc5 = (uint)(value5?.GetHashCode() ?? 0);
+ var hc6 = (uint)(value6?.GetHashCode() ?? 0);
+ var hc7 = (uint)(value7?.GetHashCode() ?? 0);
+
+ Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
+
+ v1 = Round(v1, hc1);
+ v2 = Round(v2, hc2);
+ v3 = Round(v3, hc3);
+ v4 = Round(v4, hc4);
+
+ uint hash = MixState(v1, v2, v3, v4);
+ hash += 28;
+
+ hash = QueueRound(hash, hc5);
+ hash = QueueRound(hash, hc6);
+ hash = QueueRound(hash, hc7);
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+ public static int Combine<T1, T2, T3, T4, T5, T6, T7, T8>(T1 value1, T2 value2, T3 value3, T4 value4, T5 value5, T6 value6, T7 value7, T8 value8)
+ {
+ var hc1 = (uint)(value1?.GetHashCode() ?? 0);
+ var hc2 = (uint)(value2?.GetHashCode() ?? 0);
+ var hc3 = (uint)(value3?.GetHashCode() ?? 0);
+ var hc4 = (uint)(value4?.GetHashCode() ?? 0);
+ var hc5 = (uint)(value5?.GetHashCode() ?? 0);
+ var hc6 = (uint)(value6?.GetHashCode() ?? 0);
+ var hc7 = (uint)(value7?.GetHashCode() ?? 0);
+ var hc8 = (uint)(value8?.GetHashCode() ?? 0);
+
+ Initialize(out uint v1, out uint v2, out uint v3, out uint v4);
+
+ v1 = Round(v1, hc1);
+ v2 = Round(v2, hc2);
+ v3 = Round(v3, hc3);
+ v4 = Round(v4, hc4);
+
+ v1 = Round(v1, hc5);
+ v2 = Round(v2, hc6);
+ v3 = Round(v3, hc7);
+ v4 = Round(v4, hc8);
+
+ uint hash = MixState(v1, v2, v3, v4);
+ hash += 32;
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static uint Rol(uint value, int count)
+ => (value << count) | (value >> (32 - count));
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static void Initialize(out uint v1, out uint v2, out uint v3, out uint v4)
+ {
+ v1 = s_seed + Prime1 + Prime2;
+ v2 = s_seed + Prime2;
+ v3 = s_seed;
+ v4 = s_seed - Prime1;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static uint Round(uint hash, uint input)
+ {
+ hash += input * Prime2;
+ hash = Rol(hash, 13);
+ hash *= Prime1;
+ return hash;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static uint QueueRound(uint hash, uint queuedValue)
+ {
+ hash += queuedValue * Prime3;
+ return Rol(hash, 17) * Prime4;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static uint MixState(uint v1, uint v2, uint v3, uint v4)
+ {
+ return Rol(v1, 1) + Rol(v2, 7) + Rol(v3, 12) + Rol(v4, 18);
+ }
+
+ private static uint MixEmptyState()
+ {
+ return s_seed + Prime5;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static uint MixFinal(uint hash)
+ {
+ hash ^= hash >> 15;
+ hash *= Prime2;
+ hash ^= hash >> 13;
+ hash *= Prime3;
+ hash ^= hash >> 16;
+ return hash;
+ }
+
+ public void Add<T>(T value)
+ {
+ Add(value?.GetHashCode() ?? 0);
+ }
+
+ public void Add<T>(T value, IEqualityComparer<T> comparer)
+ {
+ Add(comparer != null ? comparer.GetHashCode(value) : (value?.GetHashCode() ?? 0));
+ }
+
+ private void Add(int value)
+ {
+ // The original xxHash works as follows:
+ // 0. Initialize immediately. We can't do this in a struct (no
+ // default ctor).
+ // 1. Accumulate blocks of length 16 (4 uints) into 4 accumulators.
+ // 2. Accumulate remaining blocks of length 4 (1 uint) into the
+ // hash.
+ // 3. Accumulate remaining blocks of length 1 into the hash.
+
+ // There is no need for #3 as this type only accepts ints. _queue1,
+ // _queue2 and _queue3 are basically a buffer so that when
+ // ToHashCode is called we can execute #2 correctly.
+
+ // We need to initialize the xxHash32 state (_v1 to _v4) lazily (see
+ // #0) nd the last place that can be done if you look at the
+ // original code is just before the first block of 16 bytes is mixed
+ // in. The xxHash32 state is never used for streams containing fewer
+ // than 16 bytes.
+
+ // To see what's really going on here, have a look at the Combine
+ // methods.
+
+ var val = (uint)value;
+
+ // Storing the value of _length locally shaves of quite a few bytes
+ // in the resulting machine code.
+ uint previousLength = _length++;
+ uint position = previousLength % 4;
+
+ // Switch can't be inlined.
+
+ if (position == 0)
+ _queue1 = val;
+ else if (position == 1)
+ _queue2 = val;
+ else if (position == 2)
+ _queue3 = val;
+ else // position == 3
+ {
+ if (previousLength == 3)
+ Initialize(out _v1, out _v2, out _v3, out _v4);
+
+ _v1 = Round(_v1, _queue1);
+ _v2 = Round(_v2, _queue2);
+ _v3 = Round(_v3, _queue3);
+ _v4 = Round(_v4, val);
+ }
+ }
+
+ public int ToHashCode()
+ {
+ // Storing the value of _length locally shaves of quite a few bytes
+ // in the resulting machine code.
+ uint length = _length;
+
+ // position refers to the *next* queue position in this method, so
+ // position == 1 means that _queue1 is populated; _queue2 would have
+ // been populated on the next call to Add.
+ uint position = length % 4;
+
+ // If the length is less than 4, _v1 to _v4 don't contain anything
+ // yet. xxHash32 treats this differently.
+
+ uint hash = length < 4 ? MixEmptyState() : MixState(_v1, _v2, _v3, _v4);
+
+ // _length is incremented once per Add(Int32) and is therefore 4
+ // times too small (xxHash length is in bytes, not ints).
+
+ hash += length * 4;
+
+ // Mix what remains in the queue
+
+ // Switch can't be inlined right now, so use as few branches as
+ // possible by manually excluding impossible scenarios (position > 1
+ // is always false if position is not > 0).
+ if (position > 0)
+ {
+ hash = QueueRound(hash, _queue1);
+ if (position > 1)
+ {
+ hash = QueueRound(hash, _queue2);
+ if (position > 2)
+ hash = QueueRound(hash, _queue3);
+ }
+ }
+
+ hash = MixFinal(hash);
+ return (int)hash;
+ }
+
+#pragma warning disable 0809
+ // Obsolete member 'memberA' overrides non-obsolete member 'memberB'.
+ // Disallowing GetHashCode and Equals is by design
+
+ // * We decided to not override GetHashCode() to produce the hash code
+ // as this would be weird, both naming-wise as well as from a
+ // behavioral standpoint (GetHashCode() should return the object's
+ // hash code, not the one being computed).
+
+ // * Even though ToHashCode() can be called safely multiple times on
+ // this implementation, it is not part of the contract. If the
+ // implementation has to change in the future we don't want to worry
+ // about people who might have incorrectly used this type.
+
+ [Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes. Use ToHashCode to retrieve the computed hash code.", error: true)]
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public override int GetHashCode() => throw new NotSupportedException(SR.HashCode_HashCodeNotSupported);
+
+ [Obsolete("HashCode is a mutable struct and should not be compared with other HashCodes.", error: true)]
+ [EditorBrowsable(EditorBrowsableState.Never)]
+ public override bool Equals(object obj) => throw new NotSupportedException(SR.HashCode_EqualityNotSupported);
+#pragma warning restore 0809
+ }
+}