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-rwxr-xr-xeng/common/tools.sh16
1 files changed, 16 insertions, 0 deletions
diff --git a/eng/common/tools.sh b/eng/common/tools.sh
index 94a1edd7d0..757d5b9ea4 100755
--- a/eng/common/tools.sh
+++ b/eng/common/tools.sh
@@ -152,6 +152,15 @@ function InitializeDotNetCli {
# build steps from using anything other than what we've downloaded.
Write-PipelinePrependPath -path "$dotnet_root"
+ # Work around issues with Azure Artifacts credential provider
+ # https://github.com/dotnet/arcade/issues/3932
+ if [[ "$ci" == true ]]; then
+ export NUGET_PLUGIN_HANDSHAKE_TIMEOUT_IN_SECONDS=20
+ export NUGET_PLUGIN_REQUEST_TIMEOUT_IN_SECONDS=20
+ Write-PipelineSetVariable -name "NUGET_PLUGIN_HANDSHAKE_TIMEOUT_IN_SECONDS" -value "20"
+ Write-PipelineSetVariable -name "NUGET_PLUGIN_REQUEST_TIMEOUT_IN_SECONDS" -value "20"
+ fi
+
Write-PipelineSetVariable -name "DOTNET_MULTILEVEL_LOOKUP" -value "0"
Write-PipelineSetVariable -name "DOTNET_SKIP_FIRST_TIME_EXPERIENCE" -value "1"
@@ -328,6 +337,13 @@ function MSBuild {
if [[ "$pipelines_log" == true ]]; then
InitializeBuildTool
InitializeToolset
+
+ # Work around issues with Azure Artifacts credential provider
+ # https://github.com/dotnet/arcade/issues/3932
+ if [[ "$ci" == true ]]; then
+ dotnet nuget locals http-cache -c
+ fi
+
local toolset_dir="${_InitializeToolset%/*}"
local logger_path="$toolset_dir/$_InitializeBuildToolFramework/Microsoft.DotNet.Arcade.Sdk.dll"
args=( "${args[@]}" "-logger:$logger_path" )